Ontdek de geheimen van de Calamity, een surrealistische ramp die de wereld vernietigde.
Gebruikersrecensies: Overweldigend positief (13,883 recensies)
Releasedatum: 16 aug 2011

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Pakketten die deze game bevatten

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Includes Bastion and the Official Soundtrack

Bastion: Original Soundtrack kopen

 

Door curatoren aanbevolen

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
Lees de volledige recensie hier.

Recensies

“Dit spel is geweldig en je bent het aan jezelf verplicht het te downloaden.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html
“De soundtrack is verbluffend, de wereld is adembenemend en het verhaal is een briljant nieuw idee voor gaming.”
92/100 – PC Gamer
“De hele game druipt gepassioneerde kunst, van de prachtige aquarelesthetiek tot de levendige soundtrack.”
9/10 – Wired

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Over dit spel

Bastion is een actie role-playing-ervaring die de vertelkunst in games opnieuw definieert, met een alerte verteller die reageert op elke actie die je maakt. Verken meer dan 40 welige, met de hand geschilderde omgevingen terwijl je de geheimen van de Calamity verkent, een surrealistische catastrofe die de wereld in stukken brak. Draag een gigantisch arsenaal aan upgradebare wapens en vecht tegen wilde beesten die zich aanpassen aan hun leefomgeving. Voltooi de verhaallijn om de New Game Plus-modus vrij te spelen en ga verder met je reis!

Belangrijkste mogelijkheden:

  • Verbluffende, met de hand geschilderde kunstwerken in volledige 1080p-resolutie
  • Veelgeprezen, originele partituur
  • Uren aan reagerende vertelling levert een diep verhaal
  • Met actie volgeladen vechtbeloningen om sluw mee te spelen
  • Op maat gemaakte PC-besturing met gamepad-ondersteuning
  • Meer dan 10 unieke en aanpasbare wapens om te gebruiken
  • 6 krachtige Bastion-gebouwen om te ontdekken
  • 'New Game Plus'-modus, vrijgespeeld na het voltooien van het verhaal

Gratis update: The Stranger’s Dream

Duik dieper de Bastion-ervaring in met deze gratis update, die een uitdagend nieuw scenario en nieuwe manieren om te spelen heeft. Inhoud bevat:
  • The Stranger’s Dream: een nieuw, volledige verteld Who Knows Where-gedeelte, groter en moeilijker dan alle anderen.
  • Score Attack Mode: een nieuwe manier om door het verhaal heen te spelen! Je begint op level een met alle Spirits en Idols ontgrendeld. Gevechtsprestaties worden beoordeeld op doeltreffendheid, en alle gebieden zijn opnieuw te spelen.
  • No-Sweat Mode: voor diegenen die gewoon het verhaal van Bastion willen beleven levert deze stand je oneindige kansen om door te gaan waar je gebleven was als je verslagen wordt.
Plus, nieuwe Steam-prestaties en klassementen! Om toegang tot het Stranger’s Dream-gedeelte plus Score Attack Mode te krijgen, moet je het spel minstens een keer uitgespeeld hebben. Het Stranger’s Dream-gedeelte zal vroeg in je New Game Plus- of Score Attack-spel beschikbaar zijn.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
Nuttige klantrecensies
171 van de 182 mensen (94%) vonden deze recensie nuttig
26.5 uur in totaal
Geplaatst: 2 oktober 2014
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
Was deze recensie nuttig? Ja Nee Grappig
119 van de 130 mensen (92%) vonden deze recensie nuttig
5.2 uur in totaal
Geplaatst: 5 november 2014
Bastion...

Now, ladies and gentlemen, THIS is a good game right there.
What is there not to love?

Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Terrific game.

Overall, just trust me and play it, you won't be disappointed.
Was deze recensie nuttig? Ja Nee Grappig
40 van de 45 mensen (89%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
35.4 uur in totaal
Geplaatst: 26 september 2014
Awesome Gameplay? Hell Yeah!!
Awesome Story? Hell Yeah!!
Awesome Soundtrack? F***ing Hell Yeah!!
Awesome Character Development? F***ing Hell Yeah!!
Awesome Weapon and Upgrades? Hell F***ing Yeah!!
Awesome Looking Game? F***ing HELL YEAH!!
Awesome Narration That Turns You On For No Reason? GOD DAMN HELL YEAH!!
Awesome Replayability Value? Holy Smoke Batman Hell F***ing Yeah!!

Total Score: ITS OVER 9000!!
Was deze recensie nuttig? Ja Nee Grappig
38 van de 44 mensen (86%) vonden deze recensie nuttig
10.3 uur in totaal
Geplaatst: 18 oktober 2014
Visually flawless, poetic, philosophical and striking on many points: the musics, the songs (both bitter and nostalgic, and that haunt you for a long time...), the storyline,... A lovely RPG that reminded me of the good old Terranigma. Only cons I could find out, which is also something I loved is the narration. Don't misunderstand; it's gorgeous, and the way it's describing your moves with a bit of irony is very enjoyable. The problem is for non-native english speaker, like me, who might have troubles to concentrate on the subtitles while playing. That's the only negative point I could find while playing. Otherwise, don't hesitate! This game is a gem.
Was deze recensie nuttig? Ja Nee Grappig
28 van de 31 mensen (90%) vonden deze recensie nuttig
24.0 uur in totaal
Geplaatst: 21 oktober 2014
This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.
Was deze recensie nuttig? Ja Nee Grappig
24 van de 26 mensen (92%) vonden deze recensie nuttig
44.2 uur in totaal
Geplaatst: 3 januari
I waited to write this review until I had beaten the game and got all of the achievements.

I didn't really expect much from this game. I'm not really into these action, kiddy looking, RPGs. I kind of just picked it at random from where it had been collecting dust in my library, but it won my heart. The voice acting is amazing and clever. Arguably, there is a deep philosophical lesson to this game. I won't give it away though. The music? Wow. I have never wanted to buy a game soundtrack, but I do now! At some point in the game, you get a radio, with which you can put whatever song you like on from the soundtrack.

The game has different endings. You beat the game once, and have the option to play the game again with all of your weapons, upgrades, and level intact. This is helpful to get a different ending and/or for achievements.

There is also a attack score mode, where you restart from the beginning, without your upgrades and from level one. In this mode, you can accumulate points and compete on the leaderboards.

There are some really tough achievements, but once you get them you have this huge feeling of accomplishment. They really test your skills as a player.

Buy this game. If you are on the fence, put it on your wishlist, and buy it when it goes on sale. I seriously doubt that you will be disappointed.
Was deze recensie nuttig? Ja Nee Grappig
21 van de 24 mensen (88%) vonden deze recensie nuttig
6.9 uur in totaal
Geplaatst: 3 oktober 2014
A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :
  • A beautifully hand-drawn world with a lot of oppurtunities.
  • Fluid, chaotic combat giving way to a plethora of action and fun.
  • A great mix of soundtrack which is both tranquilizing and pacifying.
  • An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.
  • Pukka stages of varied context often delivers the unexpected.
  • A handful of weapons with a great deal of customization.

What's not so good in Bastion :
  • An average 6.5 hours of experience which leaves you wanting more.
  • Dispensable leaderboards.
  • A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

My Rating - "Gorgeous"
Traditional Rating - 8 on 10.
Was deze recensie nuttig? Ja Nee Grappig
19 van de 23 mensen (83%) vonden deze recensie nuttig
8.7 uur in totaal
Geplaatst: 6 november 2014
It's rare for me to play games of this type but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
Was deze recensie nuttig? Ja Nee Grappig
19 van de 23 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
13.7 uur in totaal
Geplaatst: 23 oktober 2014
Like, pretty much the best isometric, 2D game you are ever going to play in your life.

I like it so much I cannot recommend this enough. If there was, like, a rating system, maybe one to one hundred, this game would be a solid 100/100. I'd boot Bastion up and play it every day all day if I could.

This game is just incredibly good for an indie game. Most games you see with, like, a soundtrack, you might go "ohh some guy thinks his music is good, ha ha" no, this guy, Darren Korb, did something ridiculously cool with Bastion. The soundtrack is just so good. Every step of the way you'll be like oh my god I am so digging this music, even while platforms fall from the sky, or fall from under you.

As indie games go, I don't usually say they are ever worth anything over $10. Bastion is the exception that proves me wrong. The, what, seven or so people who worked on Bastion have more than earned their chips (or whatever).

It's better than Diablo III.

It's so good.

Get it, today.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 21 mensen (81%) vonden deze recensie nuttig
17.0 uur in totaal
Geplaatst: 28 oktober 2014
Just buy it.
A really good game, great soundtrack, great story.
Great end, some times it made me almost cry.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 21 mensen (81%) vonden deze recensie nuttig
5.2 uur in totaal
Geplaatst: 24 oktober 2014
Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 15 mensen (87%) vonden deze recensie nuttig
11.5 uur in totaal
Geplaatst: 24 september 2014
Bastion isn't a game. Bastion is an experience. The gritty overtone of a man who sounds like he dragged his last from one too many cigarettes, tossed in with jaw droping visuals straight from a trip, combined with solid gameplay. You found a hammer? You get to hit things with it. Found a bow? Draw it back and let lose, kiddo.

Bastion is a game where simplicity matters. The simple yet engaging and often challenging combat will leave you wanting more, the few drips of story keeping you interested while the narration and art style buy you in farther. I'll say it again:

Bastion isn't a game. Bastion is an experience.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 19 mensen (79%) vonden deze recensie nuttig
4.6 uur in totaal
Geplaatst: 3 november 2014
Excellent game...play this if you want to go through a story told by an excellent narrator, wich is something only Fable had done correctly in my opinion.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 8 mensen (100%) vonden deze recensie nuttig
28.1 uur in totaal
Geplaatst: 21 januari
Bastion's narrator is probably what most people know about this game. It's a pretty good work of design, writing and voice acting. The game also looks and sounds amazing, with vibrant visuals and soundtrack that ties incredebly well with its story. But, most of all, what is amazing about the game is its gameplay. When it launched Bastion raised the bar from what we could expect from indie games. Not only are the controls tight and responsive, whether you're using a controller or mouse & keyboard, it's just amazing how well designed the weapons are, how unique and game changing they feel as you acquire them. Consider this a universal recommendation: no matter what kinds of games you usually play, you should buy and play Bastion.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 14 mensen (79%) vonden deze recensie nuttig
8.9 uur in totaal
Geplaatst: 3 september 2014
So, for some reason, this game sat in my backlog for a long while, which was basically a terrible thing considering how much awesome this game had to offer. Anyway, I played through it today, and I can confirm what a lot of people have already said repeatedly....THIS GAME WAS AMAZING!
Seriously, the gameplay was flawless, the upgrade system worked beautifully, the artwork was incredible, the idea of the road crafting just ahead of you with on the spot narration from the equally amazing Logan Cunningham, the amazing soundtrack....pretty much everything about this game was superior to 99% of the other games out there. An absolute must own and must play.
The ending had a surprisingly difficult choice to make. Which brings to light just how effective the story and storytelling was leading up to that point. You actually care about the world and dont want to make the wrong choice. That said, I'll probably play NG+ and go with the other ending so I can play to both conclusions.

10 out of 10
Was deze recensie nuttig? Ja Nee Grappig
8 van de 9 mensen (89%) vonden deze recensie nuttig
14.9 uur in totaal
Geplaatst: 22 december 2014
Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 11 mensen (82%) vonden deze recensie nuttig
13.3 uur in totaal
Geplaatst: 29 september 2014
No doubt Bastion has its share of flaws, but in the end the good far outweighs the bad and it's definitely deserving of a playthrough by just about everyone. The gameplay, the art direction, the music and sound are all excellent, but there are just a few nagging bits that dragged it down for me personally. It's best to start out with the art and the narration, as those are Bastion's immediate appeals.

The art, as you know if you've seen any video or screenshots, is amazing. The hand drawn backgrounds appear before you as you traverse the level including plenty of destructible objects that can be bashed in for fragments of the old world, the currency in the game. The overall motif of the game is a sort of exotic, alien western populated by no shortage of bizarre creatures native to Caelondia such as Anklegators, Squirts, Rattletails, Lunkheads and more, but each level introduces new environments that always keep the game feeling fresh and making the player feel like they are progressing through this world. At some points it was difficult to tell what was destructible and what wasn't, and I ended up falling off the map a few times because I wasn't able to tell where the physical ground stopped and the background art began, but it's hardly worth mentioning. You gain a sixth sense for that sort of thing as the game goes on and it happens less and less. Another big appeal for this game was the "interactive" narration, and while it is charming every time you see it happen, it's utilized far less than I was expecting. It's funny to hear him say "The Kid just rages for a bit" when you begin smashing objects left and right, or "It's easy to lose your way in the Wilds" when you retread old ground in a level, but I can count on one hand the number of times I noticed a direct relation to what was being narrated and what I was doing, which is a real shame. I went into the game thinking this was going to be a major part of the game, but it happens less and less as you go on. Perhaps it's because the developers didn't want the tongue-in-cheek narrator stepping on the toes of the increasingly dark and serious storyline of the game, but either way I wish there was more of the narrator-player interaction.

The gameplay is traditional hack and slash with counters, special attacks, customizable perks in the way of liquors you can equip, and plenty of upgradeable weapons to choose from (perhaps too many upgradeable weapons, I'll touch on that in a bit). The game has a varied collection of enemies for you to fight, each with their own strategies, strengths and weaknesses. Anklegators (Essentially a land narwhal that pursues the player underground until it's ready to strike) need to be lured out into the open before being attacked, but what happens when the game pits one of these at you in addition to a Lunkhead (Leaping armored frogs that must be attacked from behind) and a few Pincushions (immobile plants that shoot thorns at the player in a continuous stream) all at the same time? The player must use their loadout that they've customized, their evasive and defensive manuevers, and decide how they're going to complete the encounter, which almost always proves to be tricky and fun. Back at the Bastion, the level hub and also the main plot device of the game, players can use their Cores they've gained in the levels to populate the area with helpful structures, and Shards let the player upgrade those structures even further. The distillery let's players customize which liquors they want to equip which grant bonuses such as more health or a higher critical chance all the way to more loadout-specific benefits such as a higher counter-attack damage and doing more damage when falling on enemies. The Arsenal let's players customize which weapons and special attack they want to bring into battle, and the Forge let's them use upgrade materials they've found or purchased in the world to further enhance their effectiveness. One great thing about Bastion is that it doesn't limit what combination of weapons you can equip. Where most games would require you to have one melee and one ranged weapon, you can equip any combination in Bastion and it really makes you feel like you can take on the game however you want. The Lost and Found let's players use their fragments gained in the world to purchase upgrade materials, special attacks, and unique liquors that can't be found anywhere else, and the Memorial presents a number of goals that the player can attempt which will reward them with more fragments.

The Shrine is my by far my favorite structure in Bastion. It gives the players a number of optional difficulty modifiers (similar to skulls in Halo) which reward those brave enough to activate them with substantial experience boosts throughout the game. Activate more than one and the rewards can be quite steep, granting the player up to 75% more experience, but also making the game much more difficult and in some cases even bizarre and unpredictable. While I love the modifiers such as those that slow the player when getting hit or make enemies drop grenades when defeated which let you scale the difficulty of what some might call a rather easy game for veterans of the genre to something more challenging, some just seem tedious and poorly thought out. One modifier randomly deflects attacks, and another causes enemies to become immune to attacks for a time. These don't make the game harder or the fights even necessarily more interesting, they just become longer and more frustrating. All the modifiers are optional however, so I suppose this is more of a nitpick than a significant complaint. What IS a significant complaint, perhaps only for me personally, is the frequency of which you get new weapons. If I remember correctly, you get a new weapon almost EVERY SINGLE LEVEL, excluding optional weapon challenges you can choose to play on the map screen. Not only that, but most of these levels are designed around using that particular weapon, and only rarely do the developers give you an arsenal mid level to allow you to switch back to your previous weapon if you don't want to use the level-specific item. It begs the question, what is the point of upgrading your items, customizing your loadout with special attacks and liquors, and creating a battle plan if the game is going to force you to use a new weapon (which you haven't had time to upgrade) every level? I get what they were trying to do. They want you to mix up your strategies on the fly, adapt to everything they throw at you, but a new weapon every single level? I don't get a chance to appreciate any of these weapons if you stick a new one in my hands EVERY SINGLE LEVEL. Some players might like this aspect so this point is largely a personal complaint, but it certainly feels like the game is undermining itself by giving the player all these tools to customize their playstyle and then ripping a whole through them at the beginning of every new stage. I also have to mention that many of your special attacks are tied to your weapon, so if you pick up a new weapon that takes the place of the weapon tied to your special attack, woops, I guess you get no special attack that level.

Thankfully the music is amazing. It's a mix of instrumental western tunes, some arabian sounding themes, and even a few voiced songs by the characters' voiceactors. It's a good variety and a few even became stuck in my head. The story is somber and at times vague, but even though most won't remember Bastion for its story it does a good job of keeping the player's interest and making you eager to find out how it will all shake out.

Bastion has its flaws, but at the end of the day it's still a fun game. It's been in a million bundles and it goes on sale for only a few bucks, so there's really no excuse to not at least give it a shot, and if you're one of those who have it sitting in your library for a rainy day like I did, give it a try, it's worth it.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 10 mensen (80%) vonden deze recensie nuttig
3.9 uur in totaal
Geplaatst: 23 september 2014
This is another example of "Gaming as Art".
The most famous feature is the narration of Logan Cunningham, "the man with the buttery voice", and narrates your every move giving you comfort and fun while playing.
The art style is beautiful, with levels that literally build while playing. The colors are vibrant and every screenshot you take could easily be a painting.
The combat is as intuitive as it gets: to three buttons corresponds a different weapon. I strongly recommend a controller, though.

Overall, this is a great indie game that won't be forgotten. A must buy.

SCORE: 94/100
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
8.7 uur in totaal
Geplaatst: 5 oktober 2014
Just a beautiful world. The characters are detailed, the colors are rich, and the world forming underneath the kid's feet is pretty cool. The sound effects, the score, and the narrator are all EXCELLENT.
This game is a game you won't regret buying and playing.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
21.8 uur in totaal
Geplaatst: 3 oktober 2014
Can't stand not to recommend this game. One of the best games available on steam.
Was deze recensie nuttig? Ja Nee Grappig