Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
사용자 평가: 압도적으로 긍정적 (평가 13,934 개)
출시 날짜: 2011년 8월 16일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Bastion 구매

이 게임이 포함된 패키지

Bastion Soundtrack Edition 구매

Includes Bastion and the Official Soundtrack

Bastion: Original Soundtrack 구매

 

큐레이터의 추천

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
이 곳에서 평가 전문을 읽어보세요.

평가

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

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게임에 대해

Bastion은 당신의 일거수일투족을 알려주며 반응하는 해설자가 스토리를 설명하는 액션 롤플레잉 게임입니다. 세상은 상상도 못할 재앙으로 인해 조각나버렸습니다. 재앙의 비밀을 찾아가며 손으로 정성스레 그려진 40개가 넘는 환경들을 탐험하십시오. 거대한 무기고의 강화 무기들을 휘둘러 새로운 서식지에 적응한 흉포한 짐승들과 싸우십시오. 메인 스토리를 완료했다면 뉴 게임 플러스 모드가 잠금 해제되어 당신의 여행을 계속하실 수 있게 됩니다!

주요 특징:

  • 손으로 그려낸 아름다운 1080p 해상도 일러스트
  • 굉장한 호평을 받는 독창적 음악
  • 깊이있는 스토리를 전달해주는 수 시간 분량의 해설
  • 흥미진진한 전투와 능숙한 플레이에 따른 보상
  • 사용자 맞춤 설정 조작 및 패드 지원
  • 10개가 넘는 강화 무기들을 사용 가능
  • 6개의 강력한 배스천 구조물들을 발견할 수 있음
  • 메인 스토리 완료시 '뉴 게임 플러스' 모드 잠금 해제

무료 업데이트: The Stranger’s Dream

새로운 시나리오 및 플레이가 포함된 무료 업데이트를 통해 Bastion에 더욱더 빠져보십시오. 포함된 컨텐츠:
  • The Stranger’s Dream: 새롭게 나레이션된 Who Knows Where. 더 크고, 더 어렵습니다.
  • 스코어 어택 모드: 새롭게 플레이할 수 있는 방법! 모든 Spirit 그리고 Idol을 잠금 해제한 상태에서 첫 레벨을 시작하세요. 전투 성능은 효율성으로 평가되며, 모든 장소를 반복해서 플레이할 수 있습니다.
  • No-Sweat 모드:Bastion의 스토리를 경험하고 싶은 자들을 위한 모드입니다. 이 모드에서는 생명은 무제한입니다.
또한, 새로운 Steam 도전 과제 그리고 리더보드가 준비되어 있습니다! The Stranger's Dream, 그리고 스코어 어택 모드를 사용하기 위해서는 먼저 게임을 완료하셔야 합니다. The Stranger's Dream은 뉴 게임 플러스 또는 스코어 어택 모드에 있습니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
유용한 고객 평가
8명 중 8명(100%)이 이 평가가 유용하다고 함
6.3 시간 기록
게시 일시: 2015년 3월 5일
먼저 간단하게 소개하자면, 굉장히 스타일리쉬하면서도 아기자기하고 독특한 게임입니다.
귀엽고 깜찍한 몬스터들은 메이플스토리를 연상시키며, 가분수 캐릭터들 또한 메이플스토리가 생각나는 귀여운 디자인의 게임입니다.
하지만 세계관은 암울합니다. 스토리도 항상 밝게 흘러가지 않고 씁쓸함이 많이 느껴집니다. 그렇다고 스토리가 나쁘다는 소리가 아닙니다.
스토리는 정말 좋습니다. 헌데, 게임을 진행하는 도중에 내레이션이라 해야 되나? 아무튼 게임의 조연이 떠들면서 진행되는 방식이기 때문에 전투에 집중하게 되면 이야기에 몰입이 되지 않는다는 단점이 있습니다.
그리고 1회차 게임을 끝내면 새 게임 플러스로 자신이 가진 장비와 스킬을 그대로 쓸 수가 있습니다. 2회차 하기 편한 게임이라고 생각합니다.
그리고 전투 방식도 꽤 재밌습니다. 기본적으로 근접 무기인 망치, 창, 칼 등이 있고 원거리 무기인 총, 대포, 활 등이 있는데 근접무기와 원거리 무기를 입맛대로 하나씩 골라서 쓰는 맛이 있습니다.
마지막으로 구르기는 짱입니다.
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.3 시간 기록
게시 일시: 2014년 10월 30일
장점 : 아름다운 2D그래픽, 좋은 O.S.T, 멋진 성우 목소리, 템 업글하는 보람이 있음, 재미있는 무기/스킬 선택
단점 : 반복적인 게임 플레이, 전투 중 스토리 설명으로 인한 낮은 전달력 (스토리가 멋진 게임인데 정작 스토리텔링 방식이 별로임)

2회차까진 해볼만 하다고 생각합니다.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
0.7 시간 기록
게시 일시: 2014년 10월 4일
캐주얼 액션 rpg!
이 평가가 유용한가요? 아니요 재미있음
188명 중 177명(94%)이 이 평가가 유용하다고 함
26.5 시간 기록
게시 일시: 2014년 10월 2일
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
이 평가가 유용한가요? 아니요 재미있음
132명 중 121명(92%)이 이 평가가 유용하다고 함
5.2 시간 기록
게시 일시: 2014년 11월 5일
Bastion...

Now, ladies and gentlemen, THIS is a good game right there.
What is there not to love?

Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Terrific game.

Overall, just trust me and play it, you won't be disappointed.
이 평가가 유용한가요? 아니요 재미있음
51명 중 44명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
35.4 시간 기록
게시 일시: 2014년 9월 26일
Awesome Gameplay? Hell Yeah!!
Awesome Story? Hell Yeah!!
Awesome Soundtrack? F***ing Hell Yeah!!
Awesome Character Development? F***ing Hell Yeah!!
Awesome Weapon and Upgrades? Hell F***ing Yeah!!
Awesome Looking Game? F***ing HELL YEAH!!
Awesome Narration That Turns You On For No Reason? GOD DAMN HELL YEAH!!
Awesome Replayability Value? Holy Smoke Batman Hell F***ing Yeah!!

Total Score: ITS OVER 9000!!
이 평가가 유용한가요? 아니요 재미있음
44명 중 38명(86%)이 이 평가가 유용하다고 함
10.3 시간 기록
게시 일시: 2014년 10월 18일
Visually flawless, poetic, philosophical and striking on many points: the musics, the songs (both bitter and nostalgic, and that haunt you for a long time...), the storyline,... A lovely RPG that reminded me of the good old Terranigma. Only cons I could find out, which is also something I loved is the narration. Don't misunderstand; it's gorgeous, and the way it's describing your moves with a bit of irony is very enjoyable. The problem is for non-native english speaker, like me, who might have troubles to concentrate on the subtitles while playing. That's the only negative point I could find while playing. Otherwise, don't hesitate! This game is a gem.
이 평가가 유용한가요? 아니요 재미있음
31명 중 28명(90%)이 이 평가가 유용하다고 함
24.0 시간 기록
게시 일시: 2014년 10월 21일
This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.
이 평가가 유용한가요? 아니요 재미있음
26명 중 24명(92%)이 이 평가가 유용하다고 함
44.2 시간 기록
게시 일시: 2015년 1월 3일
I waited to write this review until I had beaten the game and got all of the achievements.

I didn't really expect much from this game. I'm not really into these action, kiddy looking, RPGs. I kind of just picked it at random from where it had been collecting dust in my library, but it won my heart. The voice acting is amazing and clever. Arguably, there is a deep philosophical lesson to this game. I won't give it away though. The music? Wow. I have never wanted to buy a game soundtrack, but I do now! At some point in the game, you get a radio, with which you can put whatever song you like on from the soundtrack.

The game has different endings. You beat the game once, and have the option to play the game again with all of your weapons, upgrades, and level intact. This is helpful to get a different ending and/or for achievements.

There is also a attack score mode, where you restart from the beginning, without your upgrades and from level one. In this mode, you can accumulate points and compete on the leaderboards.

There are some really tough achievements, but once you get them you have this huge feeling of accomplishment. They really test your skills as a player.

Buy this game. If you are on the fence, put it on your wishlist, and buy it when it goes on sale. I seriously doubt that you will be disappointed.
이 평가가 유용한가요? 아니요 재미있음
24명 중 21명(88%)이 이 평가가 유용하다고 함
6.9 시간 기록
게시 일시: 2014년 10월 3일
A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :
  • A beautifully hand-drawn world with a lot of oppurtunities.
  • Fluid, chaotic combat giving way to a plethora of action and fun.
  • A great mix of soundtrack which is both tranquilizing and pacifying.
  • An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.
  • Pukka stages of varied context often delivers the unexpected.
  • A handful of weapons with a great deal of customization.

What's not so good in Bastion :
  • An average 6.5 hours of experience which leaves you wanting more.
  • Dispensable leaderboards.
  • A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

My Rating - "Gorgeous"
Traditional Rating - 8 on 10.
이 평가가 유용한가요? 아니요 재미있음
23명 중 19명(83%)이 이 평가가 유용하다고 함
8.7 시간 기록
게시 일시: 2014년 11월 6일
It's rare for me to play games of this type but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
이 평가가 유용한가요? 아니요 재미있음
23명 중 19명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
13.7 시간 기록
게시 일시: 2014년 10월 23일
Like, pretty much the best isometric, 2D game you are ever going to play in your life.

I like it so much I cannot recommend this enough. If there was, like, a rating system, maybe one to one hundred, this game would be a solid 100/100. I'd boot Bastion up and play it every day all day if I could.

This game is just incredibly good for an indie game. Most games you see with, like, a soundtrack, you might go "ohh some guy thinks his music is good, ha ha" no, this guy, Darren Korb, did something ridiculously cool with Bastion. The soundtrack is just so good. Every step of the way you'll be like oh my god I am so digging this music, even while platforms fall from the sky, or fall from under you.

As indie games go, I don't usually say they are ever worth anything over $10. Bastion is the exception that proves me wrong. The, what, seven or so people who worked on Bastion have more than earned their chips (or whatever).

It's better than Diablo III.

It's so good.

Get it, today.
이 평가가 유용한가요? 아니요 재미있음
21명 중 17명(81%)이 이 평가가 유용하다고 함
17.0 시간 기록
게시 일시: 2014년 10월 28일
Just buy it.
A really good game, great soundtrack, great story.
Great end, some times it made me almost cry.
이 평가가 유용한가요? 아니요 재미있음
21명 중 17명(81%)이 이 평가가 유용하다고 함
5.2 시간 기록
게시 일시: 2014년 10월 24일
Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.
이 평가가 유용한가요? 아니요 재미있음
16명 중 14명(88%)이 이 평가가 유용하다고 함
11.5 시간 기록
게시 일시: 2014년 9월 24일
Bastion isn't a game. Bastion is an experience. The gritty overtone of a man who sounds like he dragged his last from one too many cigarettes, tossed in with jaw droping visuals straight from a trip, combined with solid gameplay. You found a hammer? You get to hit things with it. Found a bow? Draw it back and let lose, kiddo.

Bastion is a game where simplicity matters. The simple yet engaging and often challenging combat will leave you wanting more, the few drips of story keeping you interested while the narration and art style buy you in farther. I'll say it again:

Bastion isn't a game. Bastion is an experience.
이 평가가 유용한가요? 아니요 재미있음
19명 중 15명(79%)이 이 평가가 유용하다고 함
4.6 시간 기록
게시 일시: 2014년 11월 3일
Excellent game...play this if you want to go through a story told by an excellent narrator, wich is something only Fable had done correctly in my opinion.
이 평가가 유용한가요? 아니요 재미있음
9명 중 8명(89%)이 이 평가가 유용하다고 함
15.0 시간 기록
게시 일시: 2014년 12월 22일
Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
이 평가가 유용한가요? 아니요 재미있음
11명 중 9명(82%)이 이 평가가 유용하다고 함
13.3 시간 기록
게시 일시: 2014년 9월 29일
No doubt Bastion has its share of flaws, but in the end the good far outweighs the bad and it's definitely deserving of a playthrough by just about everyone. The gameplay, the art direction, the music and sound are all excellent, but there are just a few nagging bits that dragged it down for me personally. It's best to start out with the art and the narration, as those are Bastion's immediate appeals.

The art, as you know if you've seen any video or screenshots, is amazing. The hand drawn backgrounds appear before you as you traverse the level including plenty of destructible objects that can be bashed in for fragments of the old world, the currency in the game. The overall motif of the game is a sort of exotic, alien western populated by no shortage of bizarre creatures native to Caelondia such as Anklegators, Squirts, Rattletails, Lunkheads and more, but each level introduces new environments that always keep the game feeling fresh and making the player feel like they are progressing through this world. At some points it was difficult to tell what was destructible and what wasn't, and I ended up falling off the map a few times because I wasn't able to tell where the physical ground stopped and the background art began, but it's hardly worth mentioning. You gain a sixth sense for that sort of thing as the game goes on and it happens less and less. Another big appeal for this game was the "interactive" narration, and while it is charming every time you see it happen, it's utilized far less than I was expecting. It's funny to hear him say "The Kid just rages for a bit" when you begin smashing objects left and right, or "It's easy to lose your way in the Wilds" when you retread old ground in a level, but I can count on one hand the number of times I noticed a direct relation to what was being narrated and what I was doing, which is a real shame. I went into the game thinking this was going to be a major part of the game, but it happens less and less as you go on. Perhaps it's because the developers didn't want the tongue-in-cheek narrator stepping on the toes of the increasingly dark and serious storyline of the game, but either way I wish there was more of the narrator-player interaction.

The gameplay is traditional hack and slash with counters, special attacks, customizable perks in the way of liquors you can equip, and plenty of upgradeable weapons to choose from (perhaps too many upgradeable weapons, I'll touch on that in a bit). The game has a varied collection of enemies for you to fight, each with their own strategies, strengths and weaknesses. Anklegators (Essentially a land narwhal that pursues the player underground until it's ready to strike) need to be lured out into the open before being attacked, but what happens when the game pits one of these at you in addition to a Lunkhead (Leaping armored frogs that must be attacked from behind) and a few Pincushions (immobile plants that shoot thorns at the player in a continuous stream) all at the same time? The player must use their loadout that they've customized, their evasive and defensive manuevers, and decide how they're going to complete the encounter, which almost always proves to be tricky and fun. Back at the Bastion, the level hub and also the main plot device of the game, players can use their Cores they've gained in the levels to populate the area with helpful structures, and Shards let the player upgrade those structures even further. The distillery let's players customize which liquors they want to equip which grant bonuses such as more health or a higher critical chance all the way to more loadout-specific benefits such as a higher counter-attack damage and doing more damage when falling on enemies. The Arsenal let's players customize which weapons and special attack they want to bring into battle, and the Forge let's them use upgrade materials they've found or purchased in the world to further enhance their effectiveness. One great thing about Bastion is that it doesn't limit what combination of weapons you can equip. Where most games would require you to have one melee and one ranged weapon, you can equip any combination in Bastion and it really makes you feel like you can take on the game however you want. The Lost and Found let's players use their fragments gained in the world to purchase upgrade materials, special attacks, and unique liquors that can't be found anywhere else, and the Memorial presents a number of goals that the player can attempt which will reward them with more fragments.

The Shrine is my by far my favorite structure in Bastion. It gives the players a number of optional difficulty modifiers (similar to skulls in Halo) which reward those brave enough to activate them with substantial experience boosts throughout the game. Activate more than one and the rewards can be quite steep, granting the player up to 75% more experience, but also making the game much more difficult and in some cases even bizarre and unpredictable. While I love the modifiers such as those that slow the player when getting hit or make enemies drop grenades when defeated which let you scale the difficulty of what some might call a rather easy game for veterans of the genre to something more challenging, some just seem tedious and poorly thought out. One modifier randomly deflects attacks, and another causes enemies to become immune to attacks for a time. These don't make the game harder or the fights even necessarily more interesting, they just become longer and more frustrating. All the modifiers are optional however, so I suppose this is more of a nitpick than a significant complaint. What IS a significant complaint, perhaps only for me personally, is the frequency of which you get new weapons. If I remember correctly, you get a new weapon almost EVERY SINGLE LEVEL, excluding optional weapon challenges you can choose to play on the map screen. Not only that, but most of these levels are designed around using that particular weapon, and only rarely do the developers give you an arsenal mid level to allow you to switch back to your previous weapon if you don't want to use the level-specific item. It begs the question, what is the point of upgrading your items, customizing your loadout with special attacks and liquors, and creating a battle plan if the game is going to force you to use a new weapon (which you haven't had time to upgrade) every level? I get what they were trying to do. They want you to mix up your strategies on the fly, adapt to everything they throw at you, but a new weapon every single level? I don't get a chance to appreciate any of these weapons if you stick a new one in my hands EVERY SINGLE LEVEL. Some players might like this aspect so this point is largely a personal complaint, but it certainly feels like the game is undermining itself by giving the player all these tools to customize their playstyle and then ripping a whole through them at the beginning of every new stage. I also have to mention that many of your special attacks are tied to your weapon, so if you pick up a new weapon that takes the place of the weapon tied to your special attack, woops, I guess you get no special attack that level.

Thankfully the music is amazing. It's a mix of instrumental western tunes, some arabian sounding themes, and even a few voiced songs by the characters' voiceactors. It's a good variety and a few even became stuck in my head. The story is somber and at times vague, but even though most won't remember Bastion for its story it does a good job of keeping the player's interest and making you eager to find out how it will all shake out.

Bastion has its flaws, but at the end of the day it's still a fun game. It's been in a million bundles and it goes on sale for only a few bucks, so there's really no excuse to not at least give it a shot, and if you're one of those who have it sitting in your library for a rainy day like I did, give it a try, it's worth it.
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8명 중 7명(88%)이 이 평가가 유용하다고 함
28.1 시간 기록
게시 일시: 2015년 1월 21일
Bastion's narrator is probably what most people know about this game. It's a pretty good work of design, writing and voice acting. The game also looks and sounds amazing, with vibrant visuals and soundtrack that ties incredebly well with its story. But, most of all, what is amazing about the game is its gameplay. When it launched Bastion raised the bar from what we could expect from indie games. Not only are the controls tight and responsive, whether you're using a controller or mouse & keyboard, it's just amazing how well designed the weapons are, how unique and game changing they feel as you acquire them. Consider this a universal recommendation: no matter what kinds of games you usually play, you should buy and play Bastion.
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10명 중 8명(80%)이 이 평가가 유용하다고 함
3.9 시간 기록
게시 일시: 2014년 9월 23일
This is another example of "Gaming as Art".
The most famous feature is the narration of Logan Cunningham, "the man with the buttery voice", and narrates your every move giving you comfort and fun while playing.
The art style is beautiful, with levels that literally build while playing. The colors are vibrant and every screenshot you take could easily be a painting.
The combat is as intuitive as it gets: to three buttons corresponds a different weapon. I strongly recommend a controller, though.

Overall, this is a great indie game that won't be forgotten. A must buy.

SCORE: 94/100
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