Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
使用者評論: 壓倒性好評 (15,717 篇評論)
發售日: 2011 年 08 月 16 日

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購買 Bastion

包含此遊戲的合集

購買 Bastion Soundtrack Edition

Includes Bastion and the Official Soundtrack

購買 Bastion: Original Soundtrack

 

由多名鑑賞家所推薦

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
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評論

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

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關於此遊戲

Bastion 是款改變遊戲敘事方式的動作角色扮演遊戲。遊戲中會有一個旁白記錄您的每一步。您將探索撕裂世界的超現實災難背後的秘密,同時探訪超過 40 個精心手繪的場景。您還可運用許多可升級武器與各式各樣的野獸奮戰。而且只要完成主線劇情,您就可以開啟「遊戲加強模式」繼續您的旅程!

主要特點:

  • 令人驚豔的全 1080p 解析度手繪美工
  • 大受好評的原創音樂分數
  • 訴說深刻故事的數小時互動對話
  • 值得應用技巧的激烈戰鬥
  • 支援使用者自訂控制模式與 PC 搖桿
  • 您還可用運用十多個獨特的可升級武器
  • 六個強大的堡壘等您探索
  • 完成主線劇情後就會開啟「遊戲加強模式」

免費更新:異者之夢

透過這個免費更新更深入探索堡壘的秘密,這包含充滿挑戰性的新場景與遊戲方式。內容包括有:
  • 異者之夢:一個比其他續集具有更強大故事的全新續集。
  • 攻擊分數模式:玩劇情的新方式!您可以在等級一時就開啟全部的精靈、偶像。遊戲更會評分您的戰鬥表現,而且所有的場景都可以不停重玩。
  • 懶人模式:對於那些只想要探索堡壘故事的人,這個模式允許您在被擊敗的地方,無限次重新開始。
還有更新的 Steam 成就與排行榜!如果您想使用異者之夢、攻擊分數模式等,您至少需要完成遊戲一次,異者之夢續集就會出現在您「遊戲加強模式」或「攻擊分數模式」初期遊戲歷程的中。

系統需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
值得參考的用戶評論
126 人之中有 120 人(95%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.5 記錄時數
張貼於:07 月 5 日
Kid writes a review, and isn't too sure what to say. Ten outa ten, best game of the year, or a fine work of art, words of praise that's hollow with no real meaning. You could say this kid wants to write about the solid gameplay, engaging story, beautiful world, amazing soundtrack, and a fine narration. But the kid knows better... The game left him feeling satisfied in the end, no one can say he had a bad time. But all phrases and words just don't cut it for the kid, so he'll leave it like this, Bastion made him happy like a Scumbag with a full stomach.
這篇評論值得參考嗎? 有趣
67 人之中有 62 人(93%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
8.0 記錄時數
張貼於:05 月 18 日
Bastion might not be something to get a ton of hours out of or regularly play, but its one of the most original RPGs. It really didn't feel bland at all. The game's simple, but very fun to play. Its good to get into if you don't want to learn a complex system or devote a bunch of time into going through an RPG. Its not a long game, but that doesn't make it lesser. There's some replayability to it with different modes too.

Bastion's strongest point is the story. Oh my God its so good! A bit depressing, but so strong. It had a great impact on me and is easily a game that will never be forgotten.
I won't speak much on it. You have to play through it for yourself.
Also, the story is narrated. Its pretty neat and really sets the mood of the game. I couldn't imagine playing the game without the narration!

The art is gooorgeous. It has a very artsy look and is quite colourful. Its pleasing to look at. I liked it a lot.

The music is also excellent. Has an OST worth playing outside of the game. The style of music was pretty unique. Some really great tracks and its something I still listen to here and there.

There's a few different ways to play the game when it comes to controls. It all runs very well. No issues.

Bastion is just a total masterpiece. If you haven't played it you need to. Its one of those must-play indie titles that people will still be talking about years from now. Kind of the FF7 of indie games :)
這篇評論值得參考嗎? 有趣
21 人之中有 18 人(86%)認為這篇評論值得參考
16.0 記錄時數
張貼於:06 月 25 日
Bastion is an action role-playing video game produced by independent developer Supergiant Games and published by Warner Bros. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. Bastion‍ '​s story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.

Interesting game, that could take the heart of any kind of gamer. The story isn't very memorable, but the music and illustrations are beautiful. Bastion is pure action game. Reminds me of Transistor. The story could also be a bit longer. To sum up the game is great. You should try it when this game gets on sales.
這篇評論值得參考嗎? 有趣
12 人之中有 11 人(92%)認為這篇評論值得參考
64.6 記錄時數
張貼於:08 月 13 日
My review of Bastion will be based on 4 categories: Performance, Gameplay, Graphics, and Story.

Performance
Like every other indie game out there, Bastion offers just the frameworks required to run the game. Aside from the anti-aliasing, adjustable resolution, and V-Sync option, there really isn't any eye-catching graphics settings to tinker with and adjust. Just a few things to note though:
  • Method of anti-aliasing not specified. Only goes up to 4x.
  • Max resolution is 1920x1200 or 16:10 aspect ratio. On my AMD PC, VSR doesn't work.

Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM at 1080p yields a constant 60 FPS without hitches whatsoever. Initially, the game will run at 40+ or 50+ FPS on different PCs unless the game is launched with the -nofixedstep parameter which kind of unlocks the FPS but anything above 60 messes with the animations. Therefore, It is highly recommended that V-Sync is enabled to fix the issue .No bugs experienced during playthroughs but I did encounter 1 silent crash while alt+tabbing. For a list of issues and their respective fixes, please visit this page.

Gameplay
Bastion's gameplay is very casual yet offers enough challenges and good incentives for players who are willing to take it on. You only have only one goal in the game; complete the titular Bastion by gathering 'cores' and 'shards' which gives the player access to different buildings and establishments offering a variety of useful gameplay elements. Yes, you read that right. Gameplay elements like having the ability to change your loadout, equip passive stat bonuses, and being able to buy things require you to play the game to a certain point and build the corresponding establishment tied to the gameplay element. It may look like a progression-halting experience at first but since the game is linear and Supergiant Games did a good job of not serving everything at the table at once, it's safe to say that without this small feature, the game would be less of a joy to play.

Some things to take note of:
  • For those who are so used to games with fast running characters, well, better get used to controlling turtle-like characters since Bastion's main protagonist runs like one. He's slow, he skips like an excited schoolboy on the first day of classes, and he walks like the kind of guy who has a heavy load on his shoulders even though he's only carrying a few spare change in his pockets. Good thing that the dodge roll covers a wide space and offers a temporary speed boost so players will likely find themselves rolling to no end just to get from point a to point b at a much faster pace. To be fair, in defense of the slowness, it actually makes sense for the small and tight levels since Bastion is set in the sky and one wrong move will make you fall since there are no boundaries. For the big and open areas though, a sprint button could have remedied the problem.
  • The player can opt to choose between melee weapons, ranged, or both. Due to the limited selection of weapons and skills to choose from, players may find themselves either favoring one weapon over the others or changing their loadout according to their playstyle.
  • Weapons can be upgraded with materials found throughout the game.
  • While the game has a set difficulty, later down the road, the player can build a shrine in the Bastion which is used to invoke the gods and increase the aformentioned by adding a whole lot of challenges to the gameplay. you have 10 gods to invoke and 10 effects that can appear in combat ranging from small bombs dropping from enemies after you defeat them (the number one cause of death for me), a huge chance that enemies become invincible for a short while, and enemies becoming more faster and stronger than they were before. The shrine is purely an optional feature but playing through the game with invoked gods nets you a larger gain of experience points with a max of up to 75% more XP.
  • The game has a number of enemy varieties. A strong point of Bastion's combat lies in the fact that different enemies with their individual attack patterns will gang up on you everytime. Not once did Bastion lose the action and tension and even makes it more exciting thanks to the shrine. Just imagine all the bombs dropping off the 20+ enemies surrounding you!
  • The game has a leveling system though the character has no stats like attack, defense, etc. and it only reaches up to level 10 with the bonuses being adding +2 to your health and unlocking more slots for different spirits/alcohol.
  • Spirits are basically passive stat bonuses which grant a variety of effects like adding +10 to your health or the ones with a tradeoff like giving you +10% critical hit chance at the cost of -10 health. Though low in variety and quantity, the effects that they grant is an absolute game changer.

Graphics
One of the most beautiful art styles to ever grace gaming. Bastion's hand-drawn assets is very detailed, colorful, and one-of-a-kind. And I like how the life-filled graphics contrasts with the overall plot of the game where the world's last survivors are on the tip of their toes from danger.

Story
Bastion takes place in the floating city of Caelondia which was once a thriving city of progress and innovation before 'The Calamity' happened - an unexplainable event that somehow managed to tear the city apart and made its citizens immobile and lifeless. The once lively city became the face for ruin and desolation just because of a single event that no one can explain why it happened. You play as the 'Kid' who wakes up to find that he's the only survivor in a city full of blank stares and ever-present danger.

The story and everything that you do is narrated by a very smooth-talking person called Rucks - a disembodied voice from the sky during your travels and a friendly face when staying in the titular Bastion. From the actions that you make, to the weapons that you choose, and just about everything that you see in the floating city of Caelondia and its outskirts is narrated by Rucks. He serves as both guide and tutor to the player, helping him understand what is happening in the world while giving subtle hints and clues on how the player should proceed if he should ever encounter a problem. As you fight you way through crowds of enraged enemies and trudge through unfamiliar territory, you'll hear him comment on the places that you visit and the history behind it, how the world lived and worked before 'The Calamity' happened, and how everything will be alright despite the dilemma that they're currently facing.

Bastion starts at the middle of the overall story, right in the heart of the actual problem, and fills the missing pieces and backstories through optional dreamscapes, items that you gather in the desolated city of Caelondia, and Rucks' occational narration. The 'Kid' and Rucks' goal is simple. Finish the Bastion with 'Cores' and 'Shards' and figure out what to do from there.

Bastion's story is very unique because of the narration as a tool to tell its story. Through the words of an unknown and disembodied voice, a coherent story is formed just by listening - something that's lacking in video games today where everyone seem to focus more on the showing rather than the telling.


And there you have it.
這篇評論值得參考嗎? 有趣
8 人之中有 8 人(100%)認為這篇評論值得參考
10.5 記錄時數
張貼於:07 月 7 日
Ah, good times. Beautiful graphics and soundtracks made me fell in love in the first sight. Smacking monsters while listening to a soothing voice, telling you an intriguing story... The only downside to that is you can't really focus on the story when you're busy dealing with enemies.

But whatever, you can just go and play it again. Totally worth it.
這篇評論值得參考嗎? 有趣