Pistä onnesi ja viekkautesi koitokselle tässä mielenkiintoisessa RPG-pelissä, kun luot, taiot ja jyräät tiesi läpi Lordi Dredmorin luolastojen.
Käyttäjäarvostelut: Erittäin myönteinen (2,787 arvostelua)
Julkaisupäivä: 13. heinä, 2011

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Osta Dungeons of Dredmor

VIIKONLOPPUVÄHENNYS! Tarjous päättyy: 27. huhtikuu


Paketit, jotka sisältävät tämän pelin

Osta Dungeons of Dredmor Complete

Sisältää 3 kohdetta: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

VIIKONLOPPUVÄHENNYS! Tarjous päättyy: 27. huhtikuu


Kuraattoreiden suosittelema

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Lue koko arvostelu täältä.

Steam Workshop

Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

Tietoja pelistä

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?


Mac OS X
    • Käyttöjärjestelmä: Windows XP, Vista, 7
    • Prosessori: Core 2 Duo/Athlon 64 tai parempi suositeltu
    • Muisti: 1 Gt muistia vähimmäisvaatimus; 2 Gt suositeltu
    • Kiintolevytila: 400+ megatavua
    • Näytönohjain: Mikä tahansa DirectX-yhteensopiva videolaite, jossa minimiresoluutio 1024 x 600 tai 1024 x 768
    • DirectX®: 9
    • Ääni: Mikä tahansa DirectX-yhteensopiva äänilaite
    • Käyttöjärjestelmä: OS X Snow Leopard 10.6.3 tai uudempi.
    • Prosessori: Core 2 Duo/Athlon 64 tai parempi suositeltu
    • Muisti: Vähintään 1 Gt RAM; 2 Gt suositeltu
    • Kiintolevytilaa: 400+ megatavua
Hyödylliset arvostelut
1/1 (100%) arvioi tämän hyödylliseksi
29.3 tuntia pelattu
Julkaistu 7. maaliskuu.
Really intersting game, i'll recommend it :)

Its fun infact it gets harder when u go higher level

Oh and press alt+f4 ingame to go back menu :)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
100/114 (88%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
235.0 tuntia pelattu
Julkaistu 9. marraskuu, 2014.
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him?

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

TL;DR;TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
53/59 (90%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
27.5 tuntia pelattu
Julkaistu 2. marraskuu, 2014.
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
18/20 (90%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
30.7 tuntia pelattu
Julkaistu 1. helmikuu.
This is typical old-school roguelike. That means you will enter the dungeon many times with different characters and this time they will have really crazy sets of skills. It's worth to try how is to play as vegan, tourist or geologist. This is definitely something that other games don't allow.
If you still not convinced, maybe powerful crafting system will convince you. You will create hundreds of different items, starting on potions, ending on Chainaxe or the Historically Inaccurate Viking Helm.

If you're a roguelike fan, this it's must have for you.
If you have never tried any roguelikes, this is a good game to convince you to that genre.
If you like only modern shooters, you will never have opportunity to wear the Communist Power Ushanka.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/14 (93%) arvioi tämän hyödylliseksi
24.6 tuntia pelattu
Julkaistu 30. lokakuu, 2014.
If you like rogue-dungeon games, this is a great choice, it has lots of different skill/profession combinations and everytime new randomized dungeon with big exciting adventure.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
14/16 (88%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
56.7 tuntia pelattu
Julkaistu 16. marraskuu, 2014.
-TL;DR at Bottom-

Dungeons of Dredmor is simultaneously an addictively expansive roguelike with heaps of replay value and a disappointingly, shallow experience, and in this way, it is the World of Warcraft of it's genre. For it's price it absolutely is worth it, but at the end of the day you are left wishing the devs would have put a bit more thought into the game to create a solid experience.

At it's base, DoD is a turn-based dungeon crawler with painfully basic combat. You walk around rooms, meet monsters, left click them until they're dead. Occasionally you'll meet a situation where the enemies are statistically and/or numerically superior to you, at which case you must randomly spam offensive/defensive items and abilities at the issue until it's solved, and you really don't even have to pay much attention to exactly what it is you're using. It's just too inconsequential, regardless of the vast amount of options available to you. Increasing the difficulty or enabling perma-death somehow manages not to address this issue, it simply requires for you to pay more attention to the handful of mechanics that really matter. It might seem better for the first few floors of each playthrough, but regardless of settings and skillbuilds, the experience will degrade into the above mentioned simplicity by floor 5 no matter what it is you do, which is primarily due to XP and high level items being too abundant, leading to overleveling reducing the difficulty. Again, this stems from a lack of critical thinking employed in the basic game design, and while it'd be unfeasible to change anything at this stage of the game, it should have been taken much more seriously back in it's development infancy. The importance of a balanced experience distribution in an RPG game is one of the first things any old scrub with a couple hours of dabbling in RPG Maker learns, so it's downright embarrassing that Gaslamp Games took it so lightly.

So that's the core of the game. Why is this a good purchase then? Well the game has three factors that save it from itself; Humor, Content and Steam Workshop.

Humor, I would say, is DoD's greatest asset. Without it's presence, it would crumble and fall into the realms of indie shovelware, and it combines together with a feature that you can never go wrong with; content. So there's a lot of humor is what I'm trying to say. So the way this game works is, after presumably completing the short tutorial course, you start a new game and enter character creation. This process is unlike anything you've experienced before. You right off the bat get to chose a number of skill trees (1-8) for your Adventurer and decide your playstyle on the spot. The fun factor in this is all the various combinations made possible by this formula. Simply put, you can be a regular Melee user, a wizard or a mix of both, and if you'd like you can take the Warlock tree to help with that. Or not. It's very freeform, although hard to explain. Right off the bat you'll notice via the Skill Trees' descriptions that the game's funny. You have skill trees like "Battle Geology: Like all geologists, you can create earthquakes, armor yourself in stone, and petrify enemies. " and "Warlockery: Warlocks are wizards that really wish they were warriors. Or Rogues. Or cheesemongers. Anything but wizards, really. Their "spells" (as they are) serve to make them less wizard-like in a variety of ways.". If these two make you chuckle, or at least make you go "heh" internally, then you'll have an absolute blast once you actually plunge into the game. Every item name, item description, skill, spell, room, monster, monster description - really everything that's anything with words on it will have humorous dialogue that simply never gets ♥♥♥♥♥♥♥ old. Even monsters often make snarky comments from a list of a thousand or more phonemes. It ranges from low to high brow humor, references and even some memes here and there and it never feels distasteful or tired. If you're imaginative and weird, like me, you could also give a voice to all the text in your head, so that the Narrator from Trine 2, or hell, Jef Goldbloom says all the stuff, and it'll be all the more hilarious. And there's tons of this content, just tons and tons and tons. Rightfully so, because the game consists of 10-15 dungeons per run with each floor taking at LEAST an hour to complete unless you're leaving stuff unexplored.

This is where the Steam Workshop comes in. I personally don't recommend playing the game without all 3 DLC's installed AND the majority of the workshop content subscribed to and loaded up. The almost inexhaustible supply of content is the single one thing that can and will distract you from how shallow a game Dungeons of Dredmor actually is. When you're pretending to be a Vegan Necromantic Steampunk Knight and reading funny bits all the time, you don't care about gameplay. You'll be immersed into the whackiest, stupidest scenarios you've ever seen and you'll make it work. It's all novelty, but when there's this much of it, it works better than a real freaking game.

I should fleetingly mention that crafting and inventory management is a huge hit and miss. During some runs, I'll have patience and indulge in the hassle that comes with dealing with it. Other times I'll simply ignore 90% of the loot that spawns all over the floor and wish they put more effort into it. Ironically, while I'd say it's bad in this game, DoD's crafting is exactly what today's MMOs could use in order to make crafting actually freaking interesting. Because MMO's are MEANT to be timesinks, and items there would be worth the literal hours it takes to get specific equipment with noticable and snazzy uses like in DoD. As opposed to stupid junk you will NEVER pawn off on marketplaces, nor even think about using yourself. Oh and the music is loud and obnoxious but it grows on you.

One last, last thing; The gameplay is crap, alright, fine. But I should tell you that if you're of the particularly imaginative sort, there's plenty of room to create fun, self-imposed challenges that could alleviate this issue. On a basic example, you could stylize your character to only wield clockwork/steampunk styled items, which limits your equipment and arsenal. You can take concepts like this to much deeper levels that I can't really explain without you having played the game. It's like those weird people you see on GameFAQ's making up weird challenge run guides for Final Fantasy games. You can do that if that's your sort of schtick.


Gameplay: 2/5 - Shallow. Relies on your imagination to make it fun. Not for the casuals.
Replay Value: 5/5 - There's lots of ways to play and things to try and as a Roguelike, the game does excell.
Content: 5/5 - Thousands upon thousands of hilarious descriptions, names and phonemes is the game's primary source of fun.
Music: 3/5 - It grows on you, but nothing to write home about. Title song is catchy.
Art: 3/5 - It's pixelart. It's alright. Level art styles will leave you scratching your head sometimes.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
29/44 (66%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
91.7 tuntia pelattu
Julkaistu 5. joulukuu, 2014.
So I sat down one day and thought to myself "I need to poop"
So I bought this game.
About 10 hours after I realised I still needed to poop.
Another 10 hours after I was constipated.
A week later I needed some laxitives.
In short, if you play this game you forget to poop. This is normaly my way of telling its a good game. So this must be a good game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/24 (63%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
9.9 tuntia pelattu
Julkaistu 31. lokakuu, 2014.
I don't know what a Lutefisk is, but I am now worshipping them.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/7 (86%) arvioi tämän hyödylliseksi
74.5 tuntia pelattu
Julkaistu 5. joulukuu, 2014.
This is one of my favorite roguelikes, along with SOTS: The Pit and ToME. It's procedurally generated greatness with an absolutely fantastic sense of humor.

What the hell are you waiting for? I have 69 hours in this game without ever having beaten it. Just buy it already. Play it. Love it. Get all the expansion packs.

- excellent systems for crafting, damage/resistances, and character stats
- a myriad of skill trees, of which each character can choose 7 (can you say synergy?)
- completely irreverent pop culture references, quotes, and tropes, all with great dry wit
- simplistic control scheme for entry level players (but still as satisfying for veteran rogues, IMO)
- huge selection of items, randomized weapons, potions, and unlockable crafting blueprints

- can't see armor on your character
- very easy to get lulled into a false sense of security and then get merked
- diggles

Would die by stepping on plastic caltrops again
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/11 (73%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
3.0 tuntia pelattu
Julkaistu 8. tammikuu.
I started my first dungeon as a communistic, vegan Emo-Pirate who was heavily into Mathemagic, tipping my fedora to the ladies, punching my way barehanded through the dungeon. In the second room I stumbled upon a device which let me enter a pocket dimension, where I punched a machine to open up the gates to hell. Naturally I entered and tipped my fedora again. I was then embraced and slaughtered by giant demons and died.

10/10 would tip my fedora again to die.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/7 (71%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
25.7 tuntia pelattu
Julkaistu 4. tammikuu.
An absolute must-have if you're a massive fan of eyebrows
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/9 (67%) arvioi tämän hyödylliseksi
62.5 tuntia pelattu
Julkaistu 30. maaliskuu.
Having played a couple of days and reaching Lord Dredmor, i must conclude that the game:

- looks really nice in the beginning
- has fun/interesting monsters
- invites you to try out new skill combinations, has thus replay value
- has a great music

but looking back, there is a lot of negative points too:

- bugs roughly every 10 minutes, ranging from misplaced items (cant reach) or monsters (4 stacked upon)
- crashes every 30 minutes (after reaching some in-game time)
- a crafting system that is dysfunctional (getting a lvl1 recipie in the last lvl of the dungeon - too random, too many "silly"/useless crafts, 3 ingots for a simple item without stats - ingots too rare)
- fun for 99.9% of the game, Lord Dredmor kills you with 2 strikes
- skills at max lvl without much gain (like the demon transformation that weakens you rather than empower)
- nonexistent help system (what does potion/mushroom xxx do? how to use knightly leap?)
- lutefisk cube - trading a 13k gold item for 1 piece of lutefisk?? stupid

If this was a one man show ok - nice graphics and music, but try to get some game theory going. This is such a nice start, but lets call it beta quality and finish up those loose ends.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/19 (58%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
5.4 tuntia pelattu
Julkaistu 8. helmikuu.
Missing alot of strategy elements and decisions. Very simplified. If feels like the Munchkin version of what was supposed to be a roguelike. There is a difference between random for the sake of random and an engine designed to be random but with plenty of modifiers and things that affect outcomes and many solutions for every problem. When you die rarely is it because of an element of the game that you didnt understand properly or something that could have been stopped or modified if you had taken the proper steps to prevent it. If you want a good true roguelike from the steam store buy Tales of Maj'eyal or Vulture for nethack(nethack is free so are most of the tile sets, but vulture has a GUI and mouse controls so its easier to play without having to remember the 40-60 commands for nethack). The Nethack engine is by far the most in depth classic roguelike engine on steam even though its over 20 years old. Or get Wazhack for a different style of rogue
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
11.1 tuntia pelattu
Julkaistu 13. maaliskuu.
What a game!!!! Im not usually a fan of Turn-Based RPGs but this one just got me hooked instantly!!! I thought to give it a try and what a game!! Its original price is so worth the game, 4 euros is litterally a bargin for such a game.

In a game like this expect to die...........a lot. Its a Rogue-like, Turn-based, RPG, Permadeath game, meaning litterally if u die, well ur dead. The execution of all them put together waas done so well in this game. You start the game with your choice of sex and then 7 different "talents" you could say, from around 40 different ones!!! You basically mix and match what u want to be and then are put in a randomised dungeon, to survive. I have died 10 times four with the same talents and then just tried something else. Im now playing, still alive lvl 10 with the talents i originally wanted, but with more understanding of the game im now not fouled.

Its a hillerious game with great amounts of time and depth put into it. I am having a lot of fun and now cause of this game i might look into more turn-based games. Its a game that i would most definatly recoment to others as its a huge amount of fun.

A game well worth 10/10 ^^ :crafting:
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
51.2 tuntia pelattu
Julkaistu 14. helmikuu.
Start the game up, throw on some music or a podcast, and subconsciously steer your way through this funny, quirky game..... Until you stumble upon a monster zoo. Then you should really pay attention.

This game has a surprising amount of depth for something so lighthearted. Completely worth your time.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/4 (75%) arvioi tämän hyödylliseksi
107.8 tuntia pelattu
Julkaistu 5. maaliskuu.
I can't remember when I bought this, but I got the Diggle Nog cheevo for the 2011 Winter Sale event, so that could say something. It took about three years of hiatus and 107 hours to finally kill Dredmor...once. On Easy (and Permadeath).

Dredmor is a roguelike, and I think it's a pretty good introduction to the genre since I've not really played many of them. You start out by picking from three difficulties, if you want your character to be permanently deleted when he/she dies or not, and if you bought the Realm of the Diggle Gods expansion, if you want to have 10 or 15 floors. From there, you're given a page full of skills and you're to pick seven to make your character build, as opposed to having set classes like Warrior or Battlemage or whatnot--or you can just pick Random and see how that does. And then you're given your choice of cosmetic gender, you name your character, and you're sent on your merry way.

Everything is laid out on a grid and every time you move or attack uses up a turn, where everything else is allowed to move or attack. You can quite literally stand with enemies surrounding you and nothing will happen until you do something. You level up with enough EXP by killing enemies, destroying Dredmor statues, or unlocking doors/chests with lockpicks. When you level up, you recover all HP/MP, and you're given your choice of your seven skills to raise which will influence how your stats increase. Skills work on a linear tree system, but you're allowed to raise your skills in any order, between raising them all up evenly or maxing one as soon as possible. Every skill in every tree does something, be it simply raising your stats by a set amount or giving you interesting new spells or moves or powers.

Combat is pretty much "hit it until it dies" if you're going melee, but every character can use crossbows provided they have ammo and wands as long as they have charges, no matter what build you went with. Some enemies use long-ranged spells too, so it's a matter of using what you have to counter their threat. Monsters typically don't show up en masse during the game except in Monster Zoos, big rooms where mooks and minibosses pretty much Zerg Rush you. You don't necessarily have to clear them out, but you get a free item for wiping everything out, and it's a lot of EXP, too. You also get free items for doing sidequests gained by praying at the Inconsequentia statues scattered through the dungeons. They're pretty basic quests--kill this enemy/group, retrieve an item, use this item on a special statue, etc.

I think Dredmor is a pretty fair game in terms of difficulty. If you die, it's almost always your fault. Died to a trap? You carelessly marched forward without enough Trap Sight Radius. Fight an enemy to where the point both of you are near-death and you miss, dying to its attack? You didn't heal yourself, retreat, try to lead it into traps, etc. Of course, this game is randomly-generated so you can quite easily end up with a bad draw on items and stuff, but one draw of roguelikes isn't the game giving you the tools needed to win, but winning with the tools you're given. No one game is unwinnable if you keep your wits about you and don't get complacent.

The expansions...well, expand. RotDG adds monsters, skills, items, five more floors; YHTNTEP adds more monsters, items, skills; CotW adds even more monsters and skills and items, but also adds new floors apart from the main dungeon on top of a customizable safe zone (though the base game has a basic version of this place). There are also quite a few mods on Steam and not on Steam that add more of the above and with things like additional room layouts and so on, but some may require some or all of the expansions, so watch for that.

So yeah, TL;DR I would really recommend this game. If you're new to roguelikes, this is a pretty good place to start. Easy mode is pretty easy, hard is pretty damned hard, but that all depends on how the RNG treats you and how you build your characters. There are a lot of achievements here...though a lot of them require you to die to various critters. But you know what they say: Dying is fun!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/4 (75%) arvioi tämän hyödylliseksi
3.9 tuntia pelattu
Julkaistu 2. marraskuu, 2014.
Dungeons of Dredmor is a roguelike in the more traditional sense, like the game Rogue. It is a turn-based tile-based game in which you delve into, as the title would imply, the Dungeons of Dredmor to kill Lord Dredmor. The game is randomly generated and offers a good ammount of challenge. The game is easy to play, hard to master, catering to casual and hardcore players of Rogue-likes. Anyone who is a fan of Roguelikes needs Dungeons of Dredmor. Aswell as the great main game there is a vast ammount of content on the steam workshop to spice things up.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/4 (75%) arvioi tämän hyödylliseksi
31.1 tuntia pelattu
Julkaistu 24. joulukuu, 2014.
This is the best roguelike: it's amusing, satisfying and hard to beat. Replayability is amazing, and you can create vastly different characters, which completely changes the gameplay. There are also settings for the size of the dungeon, it's possible make a small instance for a quick run, e.g. to test a new build.

10/10 very good game.

Be sure to check out the Steam Workshop, there are pretty amazing new skills there, such as my personal favorite, LASERS.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/8 (63%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
279.2 tuntia pelattu
Julkaistu 26. joulukuu, 2014.
Erry day I'm diggling
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
233.8 tuntia pelattu
Julkaistu 15. tammikuu.
This is my favorite dungeon crawling game. It has a humorous fantasy theme that I find endearing. The best part is that going deeper into the game lets you see more items and skills and each one has a joke attached. There are 50+ skill trees and you can pick 7 when you start your character.

If you're easily frustrated, this is not a game for you. You will be dying constantly and that's how the game teaches you. That's really not a problem though because the entire dungeon is randomly generated, so you'll get a different experience each time.

There is so much game here for the price that I think you're actually kind of stupid if you don't pick this up. If it looks good to you, don't hesitate. I spent over 300 hours playing and it was worth every penny.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska