Mettez à l'épreuve votre chance et votre ingéniosité dans ce jeu de rôle passionnant. Fabriquez des objets, lancez des sorts et pillez pour vous frayer un chemin à travers les Donjons de Lord Dredmor.
Évaluations des utilisateurs : Majoritairement positive (2,392 évaluation(s))
Date de parution: 13 juil 2011

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Acheter Dungeons of Dredmor

Packages qui comprennent ce jeu

Acheter Dungeons of Dredmor Complete

Inclut les 3 articles suivants : Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Recommandé par les curateurs

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Lire la critique complète ici.

Steam Workshop



Créez et partagez de tous nouveaux monstres, objets, compétences, sorts et donjons ! Vous avez toujours rêvé d'avoir une boule de feu acide ? Que diriez-vous d'une compétence qui invoque les mages Diggle ? Ou d'un bâton qui explose lorsque vous le lancez et qui transforme toux ceux qu'il tue en zombies ? Facile. Un piège qui ne peut être désarmé qu'en lui versant dessus 35 litres de slivovitz de premier choix ? Une poire magique qui invoque une orange magique qui, à son tour, invoque une pomme magique qui invoque la poire magique originelle ? C'est mieux comme ça.

Le Steam Workshop est un endroit conçu pour simplifier la recherche, le jeu et le partage de contenus personnalisés et de qualité créés par d'autres fans. Dirigez-vous simplement vers la page Steam Workshop, trouvez un mod auquel vous souhaiteriez jouer et cliquez sur "S'abonner". Le mod sera téléchargé directement au bon endroit et lors du lancement de Dredmor, vous aurez simplement à cliquer sur le bouton "Mod" du lanceur et choisir lesquels vous souhaitez charger.

Ou, si vous souhaitez mettre les mains dans la cambouis et faire vos propres créations, dirigez-vous vers http://dredmod.com/wiki/Main_Page et jetez un œil à certains tutoriels pour découvrir comment créer vos propres... créations ! Nous avons inclus des informations sur comment faire et mettre un mod à disposition, tout comme une partie du code que vous pouvez utiliser pour créer du contenu totalement unique.

À propos de ce jeu

Il y a bien longtemps, Dredmor, Seigneur des Ténèbres, fut emprisonné au fin fond de sombres cachots souterrains par des héros légendaires. Aujourd'hui, des siècles plus tard, les chaînes magiques qui le retiennent commencent à se desserrer et son pouvoir ne cesse de croître. Le royaume a besoin d'un nouveau héros : un guerrier valeureux ou un sorcier puissant comme ceux dont on parle dans les prophéties des temps anciens.
Malheureusement, tout ce qu'on a... c'est vous.
Entrez dans les donjons de Dredmor ! Accomplissez votre destin ! Affrontez les forces du mal, des horreurs que le monde n'a encore jamais vues : les terrifiants Swarmies, les ondulants Thrusties et les adorables Diggles, qui font leur nid dans les donjons. Rendez hommage à Inconsequentia, déesse des quêtes parallèles inutiles, et tentez votre chance en tant qu'adorateur du Dieu du Lutefisk. Lancez les sorts que vous auront enseigné les terribles sorciers des affaires à l'École de Nécronomiconomie, ou invoquez les runes viking de vos ancêtres pour détruire vos ennemis dans un concert de tonnerre et de foudre. Découvrez le pouvoir que peut vous conférer tout un arsenal d'armes étranges et dévastatrices comme la hache interdimentionnelle, l'anneau de plastique et le bouclier invisible (si vous vous rappelez où vous l'avez posé). Vous pourrez arborer des chaussures décorées par les fameux artisans-bling-bling nains — qui se sont tous suicidés depuis, rongés par la honte — et goûter aux joies de la destruction de démons de brique géants moustachus à l'aide d'une masse d'arme bien clinquante ornée de délicieux bacon.
Tant qu'on y est, attendez-vous à mourir. Souvent. Le genre de mort horriblement douloureuse qui vous donne envie de jeter votre clavier par la fenêtre.
Les Donjons de Dredmor vous attendent. Saurez-vous vous y confronter ?

Comprend :

  • Un rogue-like classique, mais avec une interface révolutionnaire à la souris ! Fini les Ctrl+Alt+Shift+X pour boire une potion.
  • Des donjons générés aléatoirement qui vous promettent fortune, gloire, et autres... trucs.
  • De bons gros pixels à l'ancienne. Affrontez des monstres animés-main avec amour et admirez de superbes objets dessinés un par un et posés sur un magnifique océan de carrelage.
  • Canalisez la puissance de la redoutable enclume de Krong, ou c'est elle qui vous contrôlera !
  • Un système de fabrication hyper-compliqué. Maniez les reliques du grand conflit entre les elfes et les nains ; écrasez des lingots pour en faire de la poudre d'aluminium que vous pourrez vous fourrer tout droit dans le nez !
  • Des hordes de monstres complètement inédits !
  • Placez des pièges pour défaire vos ennemis !
  • Rejouabilité à l'infini jusqu'à ce que mort s'en suive. Vous créez votre personnage en choisissant ses capacités dans un assortiment de compétences atypiques : une toute nouvelle expérience vous attend à chaque partie !
  • Ah oui, j'oubliais... On vous a dit qu'il y avait du lutefisk ?

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Core 2 Duo / Athlon 64 ou supérieur recommandé
    • Mémoire vive : 1 Go de RAM minimum ; 2 Go de RAM recommandés
    • Disque dur : Au moins 400 Mo d'espace disque disponible
    • Carte graphique : N'importe quelle carte compatible DirectX avec une résolution minimum de 1024 x 600 ou 1024 x 768
    • DirectX® : 9
    • Son : N'importe quelle carte son compatible DirectX
    • Système d'exploitation : OS X version Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Core 2 Duo/Athlon 64 ou meilleur recommandée
    • Mémoire vive : 1 Go de RAM minimum ; 2 Go de RAM recommandée
    • Disque dur : 400 Mo d'espace disque disponible
Évaluations intéressantes des utilisateurs
16 personne(s) sur 17 (94%) ont trouvé cette évaluation utile
10.0 heures en tout
Posté le : 25 octobre
This is a game I've owned for quite a long time now, and before I begin I will clarify that I have way more 10 hours play time on this game, as at many times in the past I have been without internet access and this has always been my go to offline game, I'm sure the number is much more close to 50 hours or so and it still remains my go to offline game.

I've mentioned in other reviews that I don't like games with a short lifespan and little replayability, well this game then is an absolute wonder to me because not only does it provides almost an endless amount of gameplay and tons of replayability, it is incredibly addictive and fun to play.

The mechanics are very simple and there is little to no story at all, which leaves your imagination to get carried away and fill in the gaps as you crawl through the large dungeon areas slaying hoards of quirky little monsters and farming items you have no desire to eat, use or sell. This is a game where you will probably only ever be using the arrow keys and a mouse click, and the simplicity of this provides an easy gaming experience.

I will say I have never played past the medium difficulty level, and I will go further as to say that I have never even completed a single save, I don't usually play with permadeath on either, it's mainly a case of me creating various heroes and forgetting how far I got on each one and deciding to start all over again. This is not a game you could finish in one sit through, even when enabling the mode which reduces the size of the levels, this game is still massive and takes a lot of time to cover each area and collect each item.

One thing I would imagine playing this game is that the simplicity and repetitiveness of this game would get boring, but it never seems to do that, I believe it is probably the desire to push on for more loot, gold and exp to max our your skill sets, as well as find interesting new items with cool stats and comparing them with your current inventory, perhaps one of the most thrilling discoveries you can make on any level is finding the store, which always stocks a bizaare inventory.

The music is also really good, and while it may feel repetitive at some points, it still manages to sound really great and perhaps helps in setting the mood for becoming immersed in the game.

I would say the main factor for enjoying this game is that it excels in making you feel that you have achieved and made progress, there are a lot of achievements you can unlock, and two expansions which add more levels and crazy skills to master, this is definitely a great entry and perhaps a little overlooked work within the roguelike genre and I cannot recommend it enough.

That being said, this game is pretty buggy at times, the levels appear to be randomly generated and at times this can result in some items being blocked off and unattainable without the right skills, and this while slightly annoying, doesn't really take much away from enjoying the game, the game was also very buggy when I played it around it's time of release, but it does seem a lot more stable now. So I would still say it's definitely worth picking up especially given how good the price is.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
24.6 heures en tout
Posté le : 30 octobre
If you like rogue-dungeon games, this is a great choice, it has lots of different skill/profession combinations and everytime new randomized dungeon with big exciting adventure.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
26.9 heures en tout
Posté le : 2 novembre
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag. If you're unsure about the game but kinda wanna try it out, I'll even buy you a copy and gift it to you. That's how much I love this game and want others to enjoy it.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
186.3 heures en tout
Posté le : 9 novembre
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. However, a new Cult, I mean religion, is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes, literally kick) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO, and quite the hero you are!, need to stop him?

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I literally will say it's a can't miss. If anybody has any questions, I will do my very best to answer them in a timely manner.

TL;DR;TL;DR: Made me join a Cult, very fun, nice people, buy.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
90.1 heures en tout
Posté le : 23 novembre
Explore. Plunder. Massacre.


Nuff said.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 2 novembre
Dungeons of Dredmor is a roguelike in the more traditional sense, like the game Rogue. It is a turn-based tile-based game in which you delve into, as the title would imply, the Dungeons of Dredmor to kill Lord Dredmor. The game is randomly generated and offers a good ammount of challenge. The game is easy to play, hard to master, catering to casual and hardcore players of Rogue-likes. Anyone who is a fan of Roguelikes needs Dungeons of Dredmor. Aswell as the great main game there is a vast ammount of content on the steam workshop to spice things up.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
6.1 heures en tout
Posté le : 24 octobre
Fun traditional roguelike. If you want a straight-up dungeon crawling rogue experience with decent graphics, this game isn't a bad choice.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
56.7 heures en tout
Posté le : 16 novembre
-TL;DR at Bottom-

Dungeons of Dredmor is simultaneously an addictively expansive roguelike with heaps of replay value and a disappointingly, shallow experience, and in this way, it is the World of Warcraft of it's genre. For it's price it absolutely is worth it, but at the end of the day you are left wishing the devs would have put a bit more thought into the game to create a solid experience.

At it's base, DoD is a turn-based dungeon crawler with painfully basic combat. You walk around rooms, meet monsters, left click them until they're dead. Occasionally you'll meet a situation where the enemies are statistically and/or numerically superior to you, at which case you must randomly spam offensive/defensive items and abilities at the issue until it's solved, and you really don't even have to pay much attention to exactly what it is you're using. It's just too inconsequential, regardless of the vast amount of options available to you. Increasing the difficulty or enabling perma-death somehow manages not to address this issue, it simply requires for you to pay more attention to the handful of mechanics that really matter. It might seem better for the first few floors of each playthrough, but regardless of settings and skillbuilds, the experience will degrade into the above mentioned simplicity by floor 5 no matter what it is you do, which is primarily due to XP and high level items being too abundant, leading to overleveling reducing the difficulty. Again, this stems from a lack of critical thinking employed in the basic game design, and while it'd be unfeasible to change anything at this stage of the game, it should have been taken much more seriously back in it's development infancy. The importance of a balanced experience distribution in an RPG game is one of the first things any old ♥♥♥♥♥ with a couple hours of dabbling in RPG Maker learns, so it's downright embarrassing that Gaslamp Games took it so lightly.

So that's the core of the game. Why is this a good purchase then? Well the game has three factors that save it from itself; Humor, Content and Steam Workshop.

Humor, I would say, is DoD's greatest asset. Without it's presence, it would crumble and fall into the realms of indie shovelware, and it combines together with a feature that you can never go wrong with; content. So there's a lot of humor is what I'm trying to say. So the way this game works is, after presumably completing the short tutorial course, you start a new game and enter character creation. This process is unlike anything you've experienced before. You right off the bat get to chose a number of skill trees (1-8) for your Adventurer and decide your playstyle on the spot. The fun factor in this is all the various combinations made possible by this formula. Simply put, you can be a regular Melee user, a wizard or a mix of both, and if you'd like you can take the Warlock tree to help with that. Or not. It's very freeform, although hard to explain. Right off the bat you'll notice via the Skill Trees' descriptions that the game's funny. You have skill trees like "Battle Geology: Like all geologists, you can create earthquakes, armor yourself in stone, and petrify enemies. " and "Warlockery: Warlocks are wizards that really wish they were warriors. Or Rogues. Or cheesemongers. Anything but wizards, really. Their "spells" (as they are) serve to make them less wizard-like in a variety of ways.". If these two make you chuckle, or at least make you go "heh" internally, then you'll have an absolute blast once you actually plunge into the game. Every item name, item description, skill, spell, room, monster, monster description - really everything that's anything with words on it will have humorous dialogue that simply never gets ♥♥♥♥♥♥♥ old. Even monsters often make snarky comments from a list of a thousand or more phonemes. It ranges from low to high brow humor, references and even some memes here and there and it never feels distasteful or tired. If you're imaginative and weird, like me, you could also give a voice to all the text in your head, so that the Narrator from Trine 2, or hell, Jef Goldbloom says all the stuff, and it'll be all the more hilarious. And there's tons of this content, just tons and tons and tons. Rightfully so, because the game consists of 10-15 dungeons per run with each floor taking at LEAST an hour to complete unless you're leaving stuff unexplored.

This is where the Steam Workshop comes in. I personally don't recommend playing the game without all 3 DLC's installed AND the majority of the workshop content subscribed to and loaded up. The almost inexhaustible supply of content is the single one thing that can and will distract you from how shallow a game Dungeons of Dredmor actually is. When you're pretending to be a Vegan Necromantic Steampunk Knight and reading funny bits all the time, you don't care about gameplay. You'll be immersed into the whackiest, stupidest scenarios you've ever seen and you'll make it work. It's all novelty, but when there's this much of it, it works better than a real freaking game.

I should fleetingly mention that crafting and inventory management is a huge hit and miss. During some runs, I'll have patience and indulge in the hassle that comes with dealing with it. Other times I'll simply ignore 90% of the loot that spawns all over the floor and wish they put more effort into it. Ironically, while I'd say it's bad in this game, DoD's crafting is exactly what today's MMOs could use in order to make crafting actually freaking interesting. Because MMO's are MEANT to be timesinks, and items there would be worth the literal hours it takes to get specific equipment with noticable and snazzy uses like in DoD. As opposed to stupid junk you will NEVER pawn off on marketplaces, nor even think about using yourself. Oh and the music is loud and obnoxious but it grows on you.

One last, last thing; The gameplay is crap, alright, fine. But I should tell you that if you're of the particularly imaginative sort, there's plenty of room to create fun, self-imposed challenges that could alleviate this issue. On a basic example, you could stylize your character to only wield clockwork/steampunk styled items, which limits your equipment and arsenal. You can take concepts like this to much deeper levels that I can't really explain without you having played the game. It's like those weird people you see on GameFAQ's making up weird challenge run guides for Final Fantasy games. You can do that if that's your sort of schtick.

-TL;DR-

Gameplay: 2/5 - Shallow. Relies on your imagination to make it fun. Not for the casuals.
Replay Value: 5/5 - There's lots of ways to play and things to try and as a Roguelike, the game does excell.
Content: 5/5 - Thousands upon thousands of hilarious descriptions, names and phonemes is the game's primary source of fun.
Music: 3/5 - It grows on you, but nothing to write home about. Title song is catchy.
Art: 3/5 - It's pixelart. It's alright. Level art styles will leave you scratching your head sometimes.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
120.2 heures en tout
Posté le : 2 novembre
One of my favourite games of all time. Countless hours of fun, and it's just the right dificulty to keep you coming back for more, with your experiences never being the same. Build your OWN class by selecting seven different skill trees to level up throughout your adventures. Great humour, awesome references, and an overall amazing game.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 19 novembre
There are many in-game cultural references, good humour & of course, classic roguelike gameplay.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
15.6 heures en tout
Posté le : 25 octobre
You sit down and play 15 minutes and when you look outside 4 hours have passed.
This game isnt a gangster ,but it kills time !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
43.9 heures en tout
Posté le : 25 octobre
In depth rogue-like that doesn't take itself too seriously. Could do with a better UI and some statistics but otherwise can't complain since I just randomly keep coming back to this for an evening of fun even after years.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
206.7 heures en tout
Posté le : 22 novembre
I don't get tired of this game, no matter how many times I play.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
19.1 heures en tout
Posté le : 22 novembre
I fought the system wearing nothing but booty shorts and wieling an mp5....


I kicked a door so hard I had a stroke.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
9.9 heures en tout
Posté le : 31 octobre
I don't know what a Lutefisk is, but I am now worshipping them.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 4 novembre
it seems interesting but i never had patience to continue playing after, like, the second floor
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 22 novembre
You run around and smash cute little animals heads into walls and floors.

...Just not enough for me, I NEED TO KILL MORE!
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3 personne(s) sur 10 (30%) ont trouvé cette évaluation utile
14.4 heures en tout
Posté le : 6 novembre
Solid roguelike game but still has problems from 2012: Mysterious Portals are an ingame feature that port you to another dimension where often the exit portal is missing or blocked. I guess they can dismiss it as a 'feature' because roguelikes are supposed to be unfair, but their 'official' answer is to go into debug mode to fix the problem yourself.
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0 personne(s) sur 4 (0%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 17 novembre
controls only work half the time
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1 personne(s) sur 9 (11%) ont trouvé cette évaluation utile
28.5 heures en tout
Posté le : 16 novembre
so this is great game with overhelmingly great (95%) reviews ?
not so fast !

at first glance it is good game. catchy, interesting, relatively easy to play. lots of jokes, and it is good.
but
1) after few runs (deaths) you realize, that it is quite repetitive. one run (to level 10) around takes +-10hours. after 5 it is just boring rutine. very little new enemies, no new mechanics.
2) lots and lots of things are too complicated, and not explained. it is not bad, but annoying and confusing. lots of skills, millions of stats, this affects that, each item increases this, decreases that, and at all it is really hard to orientate in that.
3) after easy run without any problems you met lord dredmor and guess what? he can instakill you. after 10hour, that is SERIOUS design flaw.
4) there are some UI elements which are just annoying. for example I can't use autoloot, because at my storage It will pick all. I dont feel like enagling and disabling it all the time, so I pick all by hand. and it sucks.
or if I want to open menu (to change autoloot or settings) I press ESC and it close inventory. press it again, and it closes character screen. press third time and we have menu! and now I have to open character screen and inventory again. yes it is minor thing. it is also stupid and anoying. and there are more...


at all, I think this is GOOD game. problem is, that it is in 60-70% good. absolutely not 95% as suggested by steam reviews.
that is why I vote NO. It has so many YES votes, it has become seriously misleading.

VERDICT: if you like games like this and want to try another, buy it !
but there are some indie / rouge games that I think are better.
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