Mettez à l'épreuve votre chance et votre ingéniosité dans ce jeu de rôle passionnant. Fabriquez des objets, lancez des sorts et pillez pour vous frayer un chemin à travers les Donjons de Lord Dredmor.
Évaluations des utilisateurs : Majoritairement positive (2,812 évaluation(s))
Date de parution: 13 juil 2011

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Acheter Dungeons of Dredmor

Packages qui comprennent ce jeu

Acheter Dungeons of Dredmor Complete

Inclut les 3 articles suivants : Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Recommandé par les curateurs

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Lire la critique complète ici.

Steam Workshop



Créez et partagez de tous nouveaux monstres, objets, compétences, sorts et donjons ! Vous avez toujours rêvé d'avoir une boule de feu acide ? Que diriez-vous d'une compétence qui invoque les mages Diggle ? Ou d'un bâton qui explose lorsque vous le lancez et qui transforme toux ceux qu'il tue en zombies ? Facile. Un piège qui ne peut être désarmé qu'en lui versant dessus 35 litres de slivovitz de premier choix ? Une poire magique qui invoque une orange magique qui, à son tour, invoque une pomme magique qui invoque la poire magique originelle ? C'est mieux comme ça.

Le Steam Workshop est un endroit conçu pour simplifier la recherche, le jeu et le partage de contenus personnalisés et de qualité créés par d'autres fans. Dirigez-vous simplement vers la page Steam Workshop, trouvez un mod auquel vous souhaiteriez jouer et cliquez sur "S'abonner". Le mod sera téléchargé directement au bon endroit et lors du lancement de Dredmor, vous aurez simplement à cliquer sur le bouton "Mod" du lanceur et choisir lesquels vous souhaitez charger.

Ou, si vous souhaitez mettre les mains dans la cambouis et faire vos propres créations, dirigez-vous vers http://dredmod.com/wiki/Main_Page et jetez un œil à certains tutoriels pour découvrir comment créer vos propres... créations ! Nous avons inclus des informations sur comment faire et mettre un mod à disposition, tout comme une partie du code que vous pouvez utiliser pour créer du contenu totalement unique.

À propos de ce jeu

Il y a bien longtemps, Dredmor, Seigneur des Ténèbres, fut emprisonné au fin fond de sombres cachots souterrains par des héros légendaires. Aujourd'hui, des siècles plus tard, les chaînes magiques qui le retiennent commencent à se desserrer et son pouvoir ne cesse de croître. Le royaume a besoin d'un nouveau héros : un guerrier valeureux ou un sorcier puissant comme ceux dont on parle dans les prophéties des temps anciens.
Malheureusement, tout ce qu'on a... c'est vous.
Entrez dans les donjons de Dredmor ! Accomplissez votre destin ! Affrontez les forces du mal, des horreurs que le monde n'a encore jamais vues : les terrifiants Swarmies, les ondulants Thrusties et les adorables Diggles, qui font leur nid dans les donjons. Rendez hommage à Inconsequentia, déesse des quêtes parallèles inutiles, et tentez votre chance en tant qu'adorateur du Dieu du Lutefisk. Lancez les sorts que vous auront enseigné les terribles sorciers des affaires à l'École de Nécronomiconomie, ou invoquez les runes viking de vos ancêtres pour détruire vos ennemis dans un concert de tonnerre et de foudre. Découvrez le pouvoir que peut vous conférer tout un arsenal d'armes étranges et dévastatrices comme la hache interdimentionnelle, l'anneau de plastique et le bouclier invisible (si vous vous rappelez où vous l'avez posé). Vous pourrez arborer des chaussures décorées par les fameux artisans-bling-bling nains — qui se sont tous suicidés depuis, rongés par la honte — et goûter aux joies de la destruction de démons de brique géants moustachus à l'aide d'une masse d'arme bien clinquante ornée de délicieux bacon.
Tant qu'on y est, attendez-vous à mourir. Souvent. Le genre de mort horriblement douloureuse qui vous donne envie de jeter votre clavier par la fenêtre.
Les Donjons de Dredmor vous attendent. Saurez-vous vous y confronter ?

Comprend :

  • Un rogue-like classique, mais avec une interface révolutionnaire à la souris ! Fini les Ctrl+Alt+Shift+X pour boire une potion.
  • Des donjons générés aléatoirement qui vous promettent fortune, gloire, et autres... trucs.
  • De bons gros pixels à l'ancienne. Affrontez des monstres animés-main avec amour et admirez de superbes objets dessinés un par un et posés sur un magnifique océan de carrelage.
  • Canalisez la puissance de la redoutable enclume de Krong, ou c'est elle qui vous contrôlera !
  • Un système de fabrication hyper-compliqué. Maniez les reliques du grand conflit entre les elfes et les nains ; écrasez des lingots pour en faire de la poudre d'aluminium que vous pourrez vous fourrer tout droit dans le nez !
  • Des hordes de monstres complètement inédits !
  • Placez des pièges pour défaire vos ennemis !
  • Rejouabilité à l'infini jusqu'à ce que mort s'en suive. Vous créez votre personnage en choisissant ses capacités dans un assortiment de compétences atypiques : une toute nouvelle expérience vous attend à chaque partie !
  • Ah oui, j'oubliais... On vous a dit qu'il y avait du lutefisk ?

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Core 2 Duo / Athlon 64 ou supérieur recommandé
    • Mémoire vive : 1 Go de RAM minimum ; 2 Go de RAM recommandés
    • Disque dur : Au moins 400 Mo d'espace disque disponible
    • Carte graphique : N'importe quelle carte compatible DirectX avec une résolution minimum de 1024 x 600 ou 1024 x 768
    • DirectX® : 9
    • Son : N'importe quelle carte son compatible DirectX
    • Système d'exploitation : OS X version Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Core 2 Duo/Athlon 64 ou meilleur recommandée
    • Mémoire vive : 1 Go de RAM minimum ; 2 Go de RAM recommandée
    • Disque dur : 400 Mo d'espace disque disponible
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 26 avril
Ce jeu n'est pas si mal, mais il y a quelques points qui m'agacent. J'y rejouerai probablement et je pense qu'en rabais, il peut en valoir le coût. Cependant, les jeux de ce type sont légions et je pense qu'il y en a de meilleurs.

Ce que je reproche :
Principalement la lenteur. Le personnage se déplace lentement, les étages sont longs à explorer, les combats prennent beaucoup de temps... tomber sur un zoo et vous en avez pour 30 minutes à tuer tous les monstres que vous y trouverez!

Lors du choix des compétences en début de partie, les effets de chacune ne sont pas clairs. En gros, pour les premières parties, il faut tester pour voir, avec le risque d'avoir une combinaison vraiment pas optimale.

Ensuite, quelques détails au niveau de l'interface : difficulté de voir certains objets lorsqu'ils sont sur le bord du mur inférieur (pareil pour les ennemis d'ailleurs) ou derrière une étagère/caisse/élément de décor; impossibilité de comparer les caractéristiques des équipements lorsque l'on tient l'un d'entre eux (si l'inventaire est plein, oblige à prendre un objet, le poser, prendre l'équipement dans l'inventaire pour voir ses caractéristiques); impossible de ramasser un objet sur une case adjacente s'il y a un allié sur cette case (créature invoquée), cliquer sur la case nous fait attaquer notre allié; option disponible pour ramasser les objets au sol automatiquement, mais ne fonctionne que sur la case sur laquelle on est (exception de l'argent, qui est ramassé sur les 9 cases) alors qu'il est possible manuellement de ramasser les objets sur les 8 cases autour; impossibilité d'avoir la carte autrement qu'en minimap et il n'est pas clair à la base de savoir quelles icônes représentent quoi (on voit facilement les escaliers, les marchands et les zoos, mais d'autres éléments seraient intéressants à voir, tels que les structures utiles aux quêtes secondaires, les statues, etc... qui sont en fait peut-être visible, mais vu la taille de la carte, c'est difficile à identifier); difficulté de savoir les dégâts que nous feront les ennemis; menus de "crafts" pouvant être fastidieux à naviguer (et je n'ai pas encore trouvé comment notre habileté dans les différents artisanats augmente), ce qui va avec une gestion complexe de l'inventaire (emplacements limités et nécessité de plusieurs objets spécifiques pour certains crafts, ce qui oblige à fouiller dans les crafts pour voir les objets que l'on peut créer, les composantes nécessaires, etc, etc, pour ne pas jeter ou vendre les composantes dont nous avons besoin); impossibilité de racheter aux marchands les objets vendus : un missclick et c'est tant pis pour toi!; voix énervante nous annonçant "your inventory is full", "your health is low", etc (je ne sais pas comment appeler cette voix).

Également, plusieurs objets n'ont pas leurs effets décrits. C'est volontaire et cela peut représenter un certain intérêt, mais je trouverais intéressant d'avoir ces effets affichés une fois que l'objet a été consommé une fois. J'ai personnellement du mal à tout retenir et je trouve énervant d'avoir à me servir d'une aide externe (notes personnelles ou site internet) à laquelle me référer constamment. (Cet élément est mineur et influe peu sur mon appréciation générale)



Côté positif, le jeu a une très grande rejouabilité, plusieurs "achievements" à compléter et certains représentants un gros défi, possibilités de modifier plusieurs options de jeu (pas de mort définitive, 3 niveaux de difficulté, choix aléatoire des compétences pour plus de défi, et quelques autres options).
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113 personne(s) sur 127 (89%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
237.5 heures en tout
Posté le : 9 novembre 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him?

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

TL;DR;TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
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22 personne(s) sur 26 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
30.7 heures en tout
Posté le : 1 février
This is typical old-school roguelike. That means you will enter the dungeon many times with different characters and this time they will have really crazy sets of skills. It's worth to try how is to play as vegan, tourist or geologist. This is definitely something that other games don't allow.
If you still not convinced, maybe powerful crafting system will convince you. You will create hundreds of different items, starting on potions, ending on Chainaxe or the Historically Inaccurate Viking Helm.

VERDICT:
If you're a roguelike fan, this it's must have for you.
If you have never tried any roguelikes, this is a good game to convince you to that genre.
If you like only modern shooters, you will never have opportunity to wear the Communist Power Ushanka.
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18 personne(s) sur 20 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
56.7 heures en tout
Posté le : 16 novembre 2014
-TL;DR at Bottom-

Dungeons of Dredmor is simultaneously an addictively expansive roguelike with heaps of replay value and a disappointingly, shallow experience, and in this way, it is the World of Warcraft of it's genre. For it's price it absolutely is worth it, but at the end of the day you are left wishing the devs would have put a bit more thought into the game to create a solid experience.

At it's base, DoD is a turn-based dungeon crawler with painfully basic combat. You walk around rooms, meet monsters, left click them until they're dead. Occasionally you'll meet a situation where the enemies are statistically and/or numerically superior to you, at which case you must randomly spam offensive/defensive items and abilities at the issue until it's solved, and you really don't even have to pay much attention to exactly what it is you're using. It's just too inconsequential, regardless of the vast amount of options available to you. Increasing the difficulty or enabling perma-death somehow manages not to address this issue, it simply requires for you to pay more attention to the handful of mechanics that really matter. It might seem better for the first few floors of each playthrough, but regardless of settings and skillbuilds, the experience will degrade into the above mentioned simplicity by floor 5 no matter what it is you do, which is primarily due to XP and high level items being too abundant, leading to overleveling reducing the difficulty. Again, this stems from a lack of critical thinking employed in the basic game design, and while it'd be unfeasible to change anything at this stage of the game, it should have been taken much more seriously back in it's development infancy. The importance of a balanced experience distribution in an RPG game is one of the first things any old scrub with a couple hours of dabbling in RPG Maker learns, so it's downright embarrassing that Gaslamp Games took it so lightly.

So that's the core of the game. Why is this a good purchase then? Well the game has three factors that save it from itself; Humor, Content and Steam Workshop.

Humor, I would say, is DoD's greatest asset. Without it's presence, it would crumble and fall into the realms of indie shovelware, and it combines together with a feature that you can never go wrong with; content. So there's a lot of humor is what I'm trying to say. So the way this game works is, after presumably completing the short tutorial course, you start a new game and enter character creation. This process is unlike anything you've experienced before. You right off the bat get to chose a number of skill trees (1-8) for your Adventurer and decide your playstyle on the spot. The fun factor in this is all the various combinations made possible by this formula. Simply put, you can be a regular Melee user, a wizard or a mix of both, and if you'd like you can take the Warlock tree to help with that. Or not. It's very freeform, although hard to explain. Right off the bat you'll notice via the Skill Trees' descriptions that the game's funny. You have skill trees like "Battle Geology: Like all geologists, you can create earthquakes, armor yourself in stone, and petrify enemies. " and "Warlockery: Warlocks are wizards that really wish they were warriors. Or Rogues. Or cheesemongers. Anything but wizards, really. Their "spells" (as they are) serve to make them less wizard-like in a variety of ways.". If these two make you chuckle, or at least make you go "heh" internally, then you'll have an absolute blast once you actually plunge into the game. Every item name, item description, skill, spell, room, monster, monster description - really everything that's anything with words on it will have humorous dialogue that simply never gets ♥♥♥♥♥♥♥ old. Even monsters often make snarky comments from a list of a thousand or more phonemes. It ranges from low to high brow humor, references and even some memes here and there and it never feels distasteful or tired. If you're imaginative and weird, like me, you could also give a voice to all the text in your head, so that the Narrator from Trine 2, or hell, Jef Goldbloom says all the stuff, and it'll be all the more hilarious. And there's tons of this content, just tons and tons and tons. Rightfully so, because the game consists of 10-15 dungeons per run with each floor taking at LEAST an hour to complete unless you're leaving stuff unexplored.

This is where the Steam Workshop comes in. I personally don't recommend playing the game without all 3 DLC's installed AND the majority of the workshop content subscribed to and loaded up. The almost inexhaustible supply of content is the single one thing that can and will distract you from how shallow a game Dungeons of Dredmor actually is. When you're pretending to be a Vegan Necromantic Steampunk Knight and reading funny bits all the time, you don't care about gameplay. You'll be immersed into the whackiest, stupidest scenarios you've ever seen and you'll make it work. It's all novelty, but when there's this much of it, it works better than a real freaking game.

I should fleetingly mention that crafting and inventory management is a huge hit and miss. During some runs, I'll have patience and indulge in the hassle that comes with dealing with it. Other times I'll simply ignore 90% of the loot that spawns all over the floor and wish they put more effort into it. Ironically, while I'd say it's bad in this game, DoD's crafting is exactly what today's MMOs could use in order to make crafting actually freaking interesting. Because MMO's are MEANT to be timesinks, and items there would be worth the literal hours it takes to get specific equipment with noticable and snazzy uses like in DoD. As opposed to stupid junk you will NEVER pawn off on marketplaces, nor even think about using yourself. Oh and the music is loud and obnoxious but it grows on you.

One last, last thing; The gameplay is crap, alright, fine. But I should tell you that if you're of the particularly imaginative sort, there's plenty of room to create fun, self-imposed challenges that could alleviate this issue. On a basic example, you could stylize your character to only wield clockwork/steampunk styled items, which limits your equipment and arsenal. You can take concepts like this to much deeper levels that I can't really explain without you having played the game. It's like those weird people you see on GameFAQ's making up weird challenge run guides for Final Fantasy games. You can do that if that's your sort of schtick.

-TL;DR-

Gameplay: 2/5 - Shallow. Relies on your imagination to make it fun. Not for the casuals.
Replay Value: 5/5 - There's lots of ways to play and things to try and as a Roguelike, the game does excell.
Content: 5/5 - Thousands upon thousands of hilarious descriptions, names and phonemes is the game's primary source of fun.
Music: 3/5 - It grows on you, but nothing to write home about. Title song is catchy.
Art: 3/5 - It's pixelart. It's alright. Level art styles will leave you scratching your head sometimes.
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34 personne(s) sur 51 (67%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
91.7 heures en tout
Posté le : 5 décembre 2014
So I sat down one day and thought to myself "I need to poop"
So I bought this game.
About 10 hours after I realised I still needed to poop.
Another 10 hours after I was constipated.
A week later I needed some laxitives.
In short, if you play this game you forget to poop. This is normaly my way of telling its a good game. So this must be a good game.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
74.5 heures en tout
Posté le : 5 décembre 2014
This is one of my favorite roguelikes, along with SOTS: The Pit and ToME. It's procedurally generated greatness with an absolutely fantastic sense of humor.

What the hell are you waiting for? I have 69 hours in this game without ever having beaten it. Just buy it already. Play it. Love it. Get all the expansion packs.

Pros:
- excellent systems for crafting, damage/resistances, and character stats
- a myriad of skill trees, of which each character can choose 7 (can you say synergy?)
- completely irreverent pop culture references, quotes, and tropes, all with great dry wit
- simplistic control scheme for entry level players (but still as satisfying for veteran rogues, IMO)
- huge selection of items, randomized weapons, potions, and unlockable crafting blueprints

Cons:
- can't see armor on your character
- very easy to get lulled into a false sense of security and then get merked
- diggles

10/10
Would die by stepping on plastic caltrops again
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.0 heures en tout
Posté le : 8 janvier
I started my first dungeon as a communistic, vegan Emo-Pirate who was heavily into Mathemagic, tipping my fedora to the ladies, punching my way barehanded through the dungeon. In the second room I stumbled upon a device which let me enter a pocket dimension, where I punched a machine to open up the gates to hell. Naturally I entered and tipped my fedora again. I was then embraced and slaughtered by giant demons and died.

10/10 would tip my fedora again to die.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
68.9 heures en tout
Posté le : 2 mai
Beware of the false shepherd Lutefisk!
Caution! You're now entering the Diggle Danger Zone!

Developer: Gaslamp Games, Inc
Publisher: Gaslamp Games, Inc
Format: PC
Released: August 1st, 2012


Reviewed by: Neku

Yeah, good luck playing any video games today with this guy staring at you with his big... deep... fishy eyes.
(The Lutefisk God is not to be confused with Dagon, Prince of the Sea. That's, uh, a different video game.)

Let me start by saying that Dungeons of Dredmor is rogue like dungeon crawler and a parody of rogue like crawlers at the same time.

Oh boy where do I begin?
I think this game was my first step into the roguelike genre and it became my favorite genre by far ever since.

Having said that let's get down to business.

Dungeons of Dredmor is turn based game means you move on a tile based square grid where you and your enemies take turns. Each floor is randomly generated meaning you will never see the same layout, types and amount of enemies or loot. Every single playthrough will be an unique and unforgiving experience.

Before you experience your first death by a fierce Diggle you will have to choose the difficulty and your seven starter skills.
You can choose between warrior skills like Swords, Axes, Maces or Smithing, rogue related skills like assassination, daggers or burglary and you can obviously become a powerfull wizard using skills like golemancy, alchemy or Astrology.

There have been several expansions for this game so far and each expansion includes some new skills like Demonologist (Realm of the Diggle Gods), Clockwork Knight (You have to name the expansion pack. <- yes you really have to) and Tourist (Conquest of the Wizardlands).
After choosing skills to your like or letting the game choose some randomly for you it's time to enter the dungeon!

The game starts as you take control of our Hero with the beautiful eyebrows. Your goal is to get to Dredmor and to show him who's boss (obviously that's you but he didn't get the memo yet).

In order to reach Dredmor you'll have to fight your way through fierce Diggles, grab some better loot and also level up.

While exploring your surroundings and getting beat up by those Diggles you will encounter several objects you can interact with. Like a well with a blue liquid in it. Too blue to be water so you take a sip and here comes's the beauty of the game. The effect will be random meaning you can get healed which would be sweet so you can get your revenge on those Diggles (ye I they're our arch enemy!) or you can get poisoned and die a pathetic death.
Also there's Krong. You will have a serious love and hate relationship with this fellow. You will find some anvils in the dungeon. Interacting with it will either bless you and upgrade one of your items or Krong will curse you for not cleaning your teeth this morning.

Also keep in mind that some area of effect skills can and will hurt you as well just in case you think it would be a good idea to set the ground on fire. It's gonna get hot and you won't like it trust me.

Then there's also Brax. A bad ♥♥♥ shop keeper who clearly isn't scared of all those damn Diggles.
You can buy and also sell loot. If you are brave enough you could also see if you are fast enough to steal something but ... that's up to you to decide. You will have to face the consequences.

What else can I say about this game?
Gaslamp Games made a lot of things right I'd even go as far as to say nearly perfect if not for some minor interface issues and also the crafting in this game is tad clunky.

If you can overlook the art style (which probably isn't to everyone's liking) and the minor interface issues you will deeply enjoy this game.
Given you like roguelikes and getting beat up by Diggles ...

This review has been writen for the Panda's Corner Curator Group
Link to the Developer Gaslamp Games
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12 personne(s) sur 19 (63%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
62.5 heures en tout
Posté le : 30 mars
Having played a couple of days and reaching Lord Dredmor, i must conclude that the game:

- looks really nice in the beginning
- has fun/interesting monsters
- invites you to try out new skill combinations, has thus replay value
- has a great music


but looking back, there is a lot of negative points too:

- bugs roughly every 10 minutes, ranging from misplaced items (cant reach) or monsters (4 stacked upon)
- crashes every 30 minutes (after reaching some in-game time)
- a crafting system that is dysfunctional (getting a lvl1 recipie in the last lvl of the dungeon - too random, too many "silly"/useless crafts, 3 ingots for a simple item without stats - ingots too rare)
- fun for 99.9% of the game, Lord Dredmor kills you with 2 strikes
- skills at max lvl without much gain (like the demon transformation that weakens you rather than empower)
- nonexistent help system (what does potion/mushroom xxx do? how to use knightly leap?)
- lutefisk cube - trading a 13k gold item for 1 piece of lutefisk?? stupid
etc.


If this was a one man show ok - nice graphics and music, but try to get some game theory going. This is such a nice start, but lets call it beta quality and finish up those loose ends.
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14 personne(s) sur 23 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.4 heures en tout
Posté le : 8 février
Missing alot of strategy elements and decisions. Very simplified. If feels like the Munchkin version of what was supposed to be a roguelike. There is a difference between random for the sake of random and an engine designed to be random but with plenty of modifiers and things that affect outcomes and many solutions for every problem. When you die rarely is it because of an element of the game that you didnt understand properly or something that could have been stopped or modified if you had taken the proper steps to prevent it. If you want a good true roguelike from the steam store buy Tales of Maj'eyal or Vulture for nethack(nethack is free so are most of the tile sets, but vulture has a GUI and mouse controls so its easier to play without having to remember the 40-60 commands for nethack). The Nethack engine is by far the most in depth classic roguelike engine on steam even though its over 20 years old. Or get Wazhack for a different style of rogue
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.1 heures en tout
Posté le : 13 mars
What a game!!!! Im not usually a fan of Turn-Based RPGs but this one just got me hooked instantly!!! I thought to give it a try and what a game!! Its original price is so worth the game, 4 euros is litterally a bargin for such a game.

In a game like this expect to die...........a lot. Its a Rogue-like, Turn-based, RPG, Permadeath game, meaning litterally if u die, well ur dead. The execution of all them put together waas done so well in this game. You start the game with your choice of sex and then 7 different "talents" you could say, from around 40 different ones!!! You basically mix and match what u want to be and then are put in a randomised dungeon, to survive. I have died 10 times four with the same talents and then just tried something else. Im now playing, still alive lvl 10 with the talents i originally wanted, but with more understanding of the game im now not fouled.

Its a hillerious game with great amounts of time and depth put into it. I am having a lot of fun and now cause of this game i might look into more turn-based games. Its a game that i would most definatly recoment to others as its a huge amount of fun.

A game well worth 10/10 ^^ :crafting:
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
51.2 heures en tout
Posté le : 14 février
Start the game up, throw on some music or a podcast, and subconsciously steer your way through this funny, quirky game..... Until you stumble upon a monster zoo. Then you should really pay attention.

This game has a surprising amount of depth for something so lighthearted. Completely worth your time.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
4.3 heures en tout
Posté le : 20 janvier
I love it. If you need a roguelike rpg fix, this is it straight up. If you prefer your roguelike a bit on the "lite" side you can turn off save deletion after death (thus no permadeath). There's so many elements that you get to chose when it comes to creating your character. Want a sword weilding mage that can smith and knows some alchemy and goes berserk often? Sure! Want a martial arts healing necromancer that can lob some fire around? Done.

I give this game a perfect score but also would reccomend some minor tweaks, they don't detract from the game in my opinion but would be nice. First off I would like more character graphics options. Hairstyles, colors, outfits etc. And perhaps a music filter so we can make sure our favorite of the game's clever soundtracks play. Best 6$ I've spent on here otherwise.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
107.8 heures en tout
Posté le : 5 mars
I can't remember when I bought this, but I got the Diggle Nog cheevo for the 2011 Winter Sale event, so that could say something. It took about three years of hiatus and 107 hours to finally kill Dredmor...once. On Easy (and Permadeath).

Dredmor is a roguelike, and I think it's a pretty good introduction to the genre since I've not really played many of them. You start out by picking from three difficulties, if you want your character to be permanently deleted when he/she dies or not, and if you bought the Realm of the Diggle Gods expansion, if you want to have 10 or 15 floors. From there, you're given a page full of skills and you're to pick seven to make your character build, as opposed to having set classes like Warrior or Battlemage or whatnot--or you can just pick Random and see how that does. And then you're given your choice of cosmetic gender, you name your character, and you're sent on your merry way.

Everything is laid out on a grid and every time you move or attack uses up a turn, where everything else is allowed to move or attack. You can quite literally stand with enemies surrounding you and nothing will happen until you do something. You level up with enough EXP by killing enemies, destroying Dredmor statues, or unlocking doors/chests with lockpicks. When you level up, you recover all HP/MP, and you're given your choice of your seven skills to raise which will influence how your stats increase. Skills work on a linear tree system, but you're allowed to raise your skills in any order, between raising them all up evenly or maxing one as soon as possible. Every skill in every tree does something, be it simply raising your stats by a set amount or giving you interesting new spells or moves or powers.

Combat is pretty much "hit it until it dies" if you're going melee, but every character can use crossbows provided they have ammo and wands as long as they have charges, no matter what build you went with. Some enemies use long-ranged spells too, so it's a matter of using what you have to counter their threat. Monsters typically don't show up en masse during the game except in Monster Zoos, big rooms where mooks and minibosses pretty much Zerg Rush you. You don't necessarily have to clear them out, but you get a free item for wiping everything out, and it's a lot of EXP, too. You also get free items for doing sidequests gained by praying at the Inconsequentia statues scattered through the dungeons. They're pretty basic quests--kill this enemy/group, retrieve an item, use this item on a special statue, etc.

I think Dredmor is a pretty fair game in terms of difficulty. If you die, it's almost always your fault. Died to a trap? You carelessly marched forward without enough Trap Sight Radius. Fight an enemy to where the point both of you are near-death and you miss, dying to its attack? You didn't heal yourself, retreat, try to lead it into traps, etc. Of course, this game is randomly-generated so you can quite easily end up with a bad draw on items and stuff, but one draw of roguelikes isn't the game giving you the tools needed to win, but winning with the tools you're given. No one game is unwinnable if you keep your wits about you and don't get complacent.

The expansions...well, expand. RotDG adds monsters, skills, items, five more floors; YHTNTEP adds more monsters, items, skills; CotW adds even more monsters and skills and items, but also adds new floors apart from the main dungeon on top of a customizable safe zone (though the base game has a basic version of this place). There are also quite a few mods on Steam and not on Steam that add more of the above and with things like additional room layouts and so on, but some may require some or all of the expansions, so watch for that.

So yeah, TL;DR I would really recommend this game. If you're new to roguelikes, this is a pretty good place to start. Easy mode is pretty easy, hard is pretty damned hard, but that all depends on how the RNG treats you and how you build your characters. There are a lot of achievements here...though a lot of them require you to die to various critters. But you know what they say: Dying is fun!
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
31.1 heures en tout
Posté le : 24 décembre 2014
This is the best roguelike: it's amusing, satisfying and hard to beat. Replayability is amazing, and you can create vastly different characters, which completely changes the gameplay. There are also settings for the size of the dungeon, it's possible make a small instance for a quick run, e.g. to test a new build.

10/10 very good game.

Be sure to check out the Steam Workshop, there are pretty amazing new skills there, such as my personal favorite, LASERS.
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
25.7 heures en tout
Posté le : 4 janvier
An absolute must-have if you're a massive fan of eyebrows
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.6 heures en tout
Posté le : 7 janvier
Dungeons of Dredmor is a pretty fun look at the old roguelike genre, and was a great romp down memory lane. While the graphics are simple, as is the gameplay, a simple interface masks a surprisingly deep customization and talent system. The synergy between different skills will have you experimenting with builds for DAYS. The addition and seamless integration of Steam Workshop was nothing short of brilliant, and when you feel like you've seen everything in Dungeons of Dredmor, provides HOURS of extra enjoyment.

Good: Solid gameplay, fun visual aesthetic, good music. Deep and complex customization presented in a brilliantly accesible way.

Bad: Some skills are just too good. Whenever there's a skill that me and ALL my friends separately came to the conclusion that it MUST be in your build, things need a little tinkering.

Ugly: Not much.

Possibly the worst thing I can say about DoD is that the era of the traditional rogue formula is definitely showing its age. The procedure of "I move, then all enemies move, then I move" is showing its age as a design process. Dungeons of Dredmor could be that last, best look at a wonderful genre, and I enjoyed the hell out of it, but I think it will be the last true rogue I play. It's time to see what the words "rogue like" can do attached to other formats of gameplay.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
18.5 heures en tout
Posté le : 8 janvier
Dungeons of Dreamor is a dungeon crawling RPG with an interesting take on the turn based approach. By that, I mean that your actions count as turns. You don't go into a battle mode, the entire game works on turns. If you take a step, pick up an item, use an item, use a spell, use an attack, defend... all of these things count as a turn. So whenever you do something, every enemy gets to as well. This is also used in coodowns on abilities and regeneration of health and magic. Insead of waiting on a timer, you do actions to keep the game moving. It's great for pacing. Before you even start playing, you have some options you can set, and then you get to pick from a number of different abilities. So you're not restricted to a class, as in some other games like this. Instead, you just pick whatever abilities you want, which is fun for customization and replayability. As you level up, you can chose to level up those abilities as you see fit, but only one per level. The gameplay, aside from the turn system, is pretty standard. You walk around a huge dungeon, fighting enemies and looting the place. You can also craft a great number of things along the way, provided you have the materials, the tool used to craft it, and enough points in the required skill to make the item. This is where I start to have some issues.

See, you can pick your own skills. You can also level your own skills as you please. But sometimes you'll pick skills that don't cover the areas you need in order to make certain items. If you don't have that to level up, you simply cannot make those types of items. That can be annoying. It can also be annoying to have all the materials, the skills, and not the tool required to make the item. Although that can be remedied by finding one somewhere in the dungeon. My biggest complaint is that the inventory you have is a tad small. It makes you have to manage your items well, constantly craft items to use up materials (but that's not always so easy to do), or constantly backtrack to the shops to sell things. I guess you could leave stuff laying around but then it'd go to waste. Having a few more slots would help a lot. I guess it comes with the territory of looting. And with the skill complain, I suppose you just have to plan ahead and know what you can and can't do, which in turn will help you identify which items you do and do not need. Some of the skills in the begining don't explain what they do, choosing to have a joke description instead. This can be annoying to deal with and try to remember what they actually do later. Some of the drinkable and edible items you get aren't specific about what they do either. You might drink something or eat something that puts a debuff on you, hurts you, or even kills you! And the game is littered with traps. Some you can see, some you can't. Sometimes you can go around them, sometimes you need to walk over them to get to another spot. Sometimes you can disable them, sometimes that'll fail and they'll go off anyways. Imagine hitting a random trap that you couldn't even see, only to have THAT be the end of all your hard work. With permadeath on (as the default), it's quite maddening.

Still, this game is massive and... very difficult. I've sunk almost 20 hours into it as of right now and and never made it past the second floor. Am I bad? Maybe. But it's pretty easy to die from random stuff. I may have misread this but I think there's something like ten floors normally and fifteen with the expansions. So there's tons of stuff to do in this game. There's even tons of things I haven't even figured out yet! It's an amazing amount of content and playtime for what only costs you 5 bucks. Heck, toss in the extra buck for the DLC and get even more out of it like I did. It's very well worth the price tag and I'm really surprised it isn't going for more than that. It could definitely be a 10 or even 15 dollar game.

Dungeons of Dreadmor gets an 8/10 for being an immense dungeon crawler with an interesting take at a great price.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
267.8 heures en tout
Posté le : 7 janvier
Unique and challenging at times, it's a joy to play. The humour and various references are great. There are numerous skills that you can mix and match to become whoever you. An axe weilding communist vampire? An archealogist dual sheild weilding vegan? The choices are endless and the mods from the Workshop can add countless more.

I've only beaten the game twice but its still fun to try new combinations and see what works and what doesn't. I usually come back to this game every few months spend hours playing it. Its a unique game( at least for me, i had never played a roguelike before) and i just enjoy the humour. For the price, you can't really go wrong.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.3 heures en tout
Posté le : 25 décembre 2014
Nice humor. Dark. Dungeon. Dying. More dying. I like dying. I need more frustration
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