Stel je geluk en je verstand op de proef in dit spannende rollenspel. Smeed, hak en plunder je een pad door de kerkers van Lord Dredmor heen.
Gebruikersrecensies:
Totaal:
Overweldigend positief (3,288 recensies) - 95% van de 3,288 gebruikersrecensies voor deze game is positief.
Releasedatum: 13 jul 2011

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Dungeons of Dredmor kopen

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Dungeons of Dredmor Complete kopen

Bevat 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

Over dit spel

Lang geleden werd de duistere heerser Dredmor door grote, machtige helden opgesloten in de donkerste kerkers onder de aarde. Eeuwen later verzwakken de magische ketens die hem vasthouden en groeit zijn kracht alsmaar verder. Het land heeft een nieuwe held nodig, een sterke krijger of een magische tovenaar waarvan gesproken werd in de eeuwenoude voorspellingen.
Helaas ben jij het enigste wat ze hebben...
Stap de kerkers van Dredmor in! Omarm je lot! Bevecht kwaad dat de wereld nog nooit heeft gezien - de afschrikwekkende Swarmies, de kronkelende Thrusties, en de schattige nestbouwende Diggles. Aanbid Inconsequentia, de Godin van Nutteloze Zijmissies, of probeer je geluk als een volgeling van de naamloze lutefiskgod. Vecht met krachtige spreuken die je hebt geleerd van de duistere zakentovenaars van de Necronomiconomics-school, of roep de Vikingrunen van je voorvaders op om op je vijanden te schieten met donder en bliksem! Ontdek de kracht die je kan krijgen door het vasthouden van een bizarre voorraad aan verpletterende wapens, zoals de Interdimensionale Bijl, de Plastic Ring, en het Onzichtbare Schild (als je kan onthouden waar je 'm hebt achtergelaten). Draag schoenen versierd door de Dwergse Glittersmeden, die nu allemaal vanwege schaamte zelfmoord hebben gepleegd, en omarm de pret van het vernietigen van gigantische snorgebruikende baksteendemonen met een knuppel versierd met goedkope, heerlijke bacon.
Verwacht terwijl je daarmee bezig bent trouwens om te sterven. Heel vaak. In vreselijke, schreeuwende pijn waardoor je je toetsenbord uit het raam gooit.
De Dungeons of Dredmor wachten. Ben je er klaar voor?

Belangrijkste onderdelen:

  • Klassieke roguelike-gameplay met de heerlijke, verfrissende smaak van point-and-click interfaces. Je hoeft niet langer CTRL-ALT-SHIFT-x ingedrukt te houden om iets te drinken.
  • Willekeurig gegenereerde kerkers lokken je met mooie, mooie beloftes van schatten en … dingen.
  • Klassiek pixelwerk. Bevecht met liefde handgetekende monsters en geniet van de smaak van prachtige, individueel gerenderde voorwerpen bovenop een zee van beeldschoon, potent tegelwerk.
  • Gebruik de geweldige kracht van het Aambeeld van Krong, opdat het niet jou gebruikt!
  • Ongelooflijk ingewikkeld ontwerpsysteem! Gebruik de relieken van het Grote Elven/Dwergenconflict; vermaal staven om aluminiumpoeder te maken en duw het direct je neusgaten in!
  • Hordes van monsters die nog nooit in games zijn gezien!
  • Zet doortrapte vallen uit om je vijanden te verslaan!
  • Oneindige herspeelwaarde: kies uit een selectie van wonderlijke vaardigheden om je karakter te maken. Een nieuwe speelervaring wacht elke keer op je!
  • Hebben we al gezegd dat er lutefisk is?

Systeemeisen

Windows
Mac OS X
    • Besturingssysteem: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 of beter aangeraden
    • Geheugen: 1 GB RAM minimum; 2 GB aangeraden
    • Schijfruimte: 400+ megabytes
    • Videokaart: DirectX-compatibel videoapparaat met een minimumresolutie van 1024 x 600 of 1024 x 768
    • DirectX®: 9
    • Geluid: DirectX-compatibel audioapparaat
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Nuttige klantrecensies
38 van de 49 mensen (78%) vonden deze recensie nuttig
43 mensen vonden deze recensie grappig
56.2 uur in totaal
Geplaatst: 13 februari
>Enter Dredmor's dungeon
>Find a stattue of a god that requests a holy tinket called lutefisk
>Locate some of this holy material and offer it to my god
>Yet to be pleased I go to find some more lutefisk for the great fishy one
>Come across a magical box that turns my belongings into lutefisk
>Everything I now own is lutefisk
>I give all of my now lutefisk-y belongings to the great fishy one, though he is still not satisfied
>With nothing left, I put the lutefisk box within the lutefisk box
>Upon breaking all laws of space time, the box explodes, killing me at the great fishy ones alter, finally pleasing him

10/10 would paradox again
Was deze recensie nuttig? Ja Nee Grappig
20 van de 25 mensen (80%) vonden deze recensie nuttig
30.5 uur in totaal
Geplaatst: 18 december 2015
If you want to get started with roguelikes, Dungeons of Dredmor is as good a place as any. It straddles an important line between more mainstream adaptations of the concept and the originators, where neophytes can find easy access and veterans can find a new take on old ideas. And while it may not be perfect in a lot of ways, it passes the main test of being something you can play for way, way too long.

Dredmor is really a traditional, grid-based, turn-based, everything-random roguelike dressed up in some handsome(ish) graphics and modern sensibilities. The only story you get is that you're a hero, and you're descending into the titular dungeons to whack the equally-titular Lord Dredmor. There's a thick layer of nerd humor over the whole package that runs more than skin-deep, as it even informs the class and stat systems. Luckily it's not the aggravating metahumor of something like Retro City Rampage, and is actually quite snappy and clever for the most part.

The aforementioned class system is probably the big draw of DoD, for newbies and veterans alike. Each character you roll gets seven skill sets to choose from a list of dozens, including everything from sword and shield skills to veganism and communism. Every time you level up, you can unlock another skill from one of your sets, allowing you to knock out one tree with half a dozen levels or diversify as you see fit. Sets tend to be eclectic mixes of active skills and passive bonuses, with some being demonstratively better than others, but all of them interesting and worth a try.

Outside of the skill system, there's admittedly not a lot of innovation to be found here. You wander the dungeon, grab loot, kill monsters, and so on. There are shrines to pray to, gods to appease, vending machines to shake, traps to disarm, levers to pull, and plenty of things to die to. Unlike the roguelikes of yore, however, death tends not to come all that swiftly in Dredmor. It's pretty easy to keep your stats and gear up with the challenge presented by enemies if you're cleaning out the floors, to the point that by floor three or so, nothing's going to kill you outside of a room completely packed with monsters.

This ties into the main problem with Dredmor, the fact that individual runs can get pretty boring after a point. Unlike most roguelikes, the early game is when you need to pay attention to your skills and your loot. Once you get your rhythm locked in, levels start to blend together. The slow default move speed and animations drag things out a bit longer than they should, and your inventory and crafting windows really could have used another pass on usability. For as many steps forward that Dredmor takes as a modern roguelike, it has a couple feet planted firmly in the past.

All that said, I was able to sink 30 hours into the game before I grew well and truly tired of it. And those were an enjoyable 30 hours of looting, smashing, and giggling at the goofy jokes. Dredmor will go a lot farther with those new to the roguelike genre, but there is undeniably something for everyone, at least while it stays fresh.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 20 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.3 uur in totaal
Geplaatst: 12 februari
Basic Information
Title: Dungeons of Dredmor
Genre: Casual, Indie, RPG
Developer: Gaslamp Games, Inc.
Publisher: Gaslamp Games, Inc.
Release Date: 13 Jul, 2011


Basic Overview
Dungeons of Dredmor is a very intresting and very different from other Rogue-like RPGs I have played in the past. This game has randomly generated levels, along with loads of skills that you can mix and match to your liking. This adds very high replay value to the game, which is what you would expect from a (optional) perma-death game. It's sometimes frustrating to be killed by an enemy when you've spent to long on a play through, but that's to be expected from a perma-death run of this game.

Game play
This game has a lot of variation, whether it's randomly generated floors or a huge amount of skills to choose from. Each run is very different from the last. I found myself dying a lot when I first started playing it, but the I kept coming back for just 'one more run.' Then that one more run turned into two or maybe three. The game really pulls you in, it has a great atmosphere when playing it on Perma-death. You never know what's going to happen which makes you more alert for what can happen, maybe you will find a monster zoo and then you have to be careful. There is a wide variety of different enemies for each floor, and each floor has a different theme to it with specific enemies that you will encounter along the way. As for the weapons and classes there is a nice variety for them as well which gives you a better attack damage for a specific weapon type and will depend with what happen you start off with. But what makes this game even more unique is that you can substitute a weapon class for another skill that may or may not be better. You can make the game even more difficult on yourself if the hardest difficulty is too easy for you by having skills that aren't very helpful to you. There are so many traps, and levers that you have no idea what it will activate. Maybe it will open a door, or maybe it'll teleport you to somewhere else. That's the beauty of this game. The attack system is turn-based, so you move once then the enemies move. It can be a simple point and click or you can use WSAD for moving your character, then attacking is just simple being close to the enemy (if you use a melee weapon) and clicking on them to take it in turns to attack.
Score (Out of 10): 10 - Very high replay value and variation!

Sound & Music
The music for this game is perfectly fitting for the atmosphere and the game play for this game. Although it can get a little bit repetitive it's still nice to listen to when you are fighting a bunch of enemies at once. The sounds of each thing that you use, such as swinging your sword or axe is all very unique. It is quite obvious that the developers put a lot of time and effort into creating the sounds for each things. I would like to see some more music in this game that matches the atmosphere of the game.
Score (Out of 10): 9 - Would like to see some more music that fits the atmosphere

Graphics/Art Style
For me the art style of this game is just perfect. It really fits in with the with the whole atmosphere and dungeons kind of feel. It's not a too series style of art, but then again it doesn't look innocent. It just fits perfectly with the whole gaming experience. Some people might not like it because of the cartoon kind of style to it, but I am just saying it from what I think.
Score (Out of 10): 10 - My own personal opinion, you might not like the art style

Conclusion
So there is my whole review for this game, it's a very unique type of rogue-lite RPG game. It has very high repay value which always makes you come back to the game. It has great atmospheric music, I would only want to see a few more soundtracks on this game, and the art style, well take it or leave it. You'll either love it or you'll hate it.

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Was deze recensie nuttig? Ja Nee Grappig
12 van de 16 mensen (75%) vonden deze recensie nuttig
435.2 uur in totaal
Geplaatst: 8 maart
One of the greatest games ever made. A rougelike with a quirky sense of humor and varying levels of difficulty, from punishing to demonic. I really cant put into words how amazing this game is. Purchace it, preferably not on sale.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
18.9 uur in totaal
Geplaatst: 2 maart
Armored Kung Fu berzerker vampire is not only possible but one of the best builds in the game. Get it.
Was deze recensie nuttig? Ja Nee Grappig