Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
Brukeranmeldelser: Overveldende positive (2,695 anmeldelser)
Utgivelsesdato: 13. jul, 2011

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Kjøp Dungeons of Dredmor

Pakker som inkluderer dette spillet

Kjøp Dungeons of Dredmor Complete

Inkluderer 3 objekter: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Anbefalt av kuratorer

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Read the full review here.

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

Om dette spillet

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

Systemkrav

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Hjelpsomme kundeanmeldelser
66 av 76 personer (87%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
235.0 timer registrert
Publisert: 9. november, 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him?

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

TL;DR;TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
 
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47 av 49 personer (96%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
27.5 timer registrert
Publisert: 2. november, 2014
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
27 av 31 personer (87%) syntes denne anmeldelsen var hjelpsom
10.0 timer registrert
Publisert: 25. oktober, 2014
This is a game I've owned for quite a long time now, and before I begin I will clarify that I have way more 10 hours play time on this game, as at many times in the past I have been without internet access and this has always been my go to offline game, I'm sure the number is much more close to 50 hours or so and it still remains my go to offline game.

I've mentioned in other reviews that I don't like games with a short lifespan and little replayability, well this game then is an absolute wonder to me because not only does it provides almost an endless amount of gameplay and tons of replayability, it is incredibly addictive and fun to play.

The mechanics are very simple and there is little to no story at all, which leaves your imagination to get carried away and fill in the gaps as you crawl through the large dungeon areas slaying hoards of quirky little monsters and farming items you have no desire to eat, use or sell. This is a game where you will probably only ever be using the arrow keys and a mouse click, and the simplicity of this provides an easy gaming experience.

I will say I have never played past the medium difficulty level, and I will go further as to say that I have never even completed a single save, I don't usually play with permadeath on either, it's mainly a case of me creating various heroes and forgetting how far I got on each one and deciding to start all over again. This is not a game you could finish in one sit through, even when enabling the mode which reduces the size of the levels, this game is still massive and takes a lot of time to cover each area and collect each item.

One thing I would imagine playing this game is that the simplicity and repetitiveness of this game would get boring, but it never seems to do that, I believe it is probably the desire to push on for more loot, gold and exp to max our your skill sets, as well as find interesting new items with cool stats and comparing them with your current inventory, perhaps one of the most thrilling discoveries you can make on any level is finding the store, which always stocks a bizaare inventory.

The music is also really good, and while it may feel repetitive at some points, it still manages to sound really great and perhaps helps in setting the mood for becoming immersed in the game.

I would say the main factor for enjoying this game is that it excels in making you feel that you have achieved and made progress, there are a lot of achievements you can unlock, and two expansions which add more levels and crazy skills to master, this is definitely a great entry and perhaps a little overlooked work within the roguelike genre and I cannot recommend it enough.

That being said, this game is pretty buggy at times, the levels appear to be randomly generated and at times this can result in some items being blocked off and unattainable without the right skills, and this while slightly annoying, doesn't really take much away from enjoying the game, the game was also very buggy when I played it around it's time of release, but it does seem a lot more stable now. So I would still say it's definitely worth picking up especially given how good the price is.
 
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57 av 87 personer (66%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
18.5 timer registrert
Publisert: 7. oktober, 2014
Achievement earned for the game crashing.

10/10
 
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18 av 21 personer (86%) syntes denne anmeldelsen var hjelpsom
89.3 timer registrert
Publisert: 23. september, 2014
This game definitely has all the characteristics of a roguelike but is modernized in a way that let's us mere mortals enjoy it as well, has a great artstyle and enjoyable humor, and of course, extreme difficulty.

Your goal is to get through all ten floors and defeat the dreaded Lord Dredmor, but DLC adds an additional 5 floors as well as bonus floors. I would definitely recommend getting all dlc and the base game at the same time, especially considering the price for the amount of content.

If you're not daring enough to get through the entire game on its intended settings you can disable permadeath and/or lower the difficulty.

This game is also highly moddable, which should further extend the large amount of replayability that already exists in the base game, just look at the steam workshop for some fantastic user created mods.

And remember, dying is fun! Sometimes!
 
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17 av 20 personer (85%) syntes denne anmeldelsen var hjelpsom
100.0 timer registrert
Publisert: 20. oktober, 2014
DoD is a classic dungeon crawler which is insanely difficult. The art style takes some getting used to, but is really funny at times. Even though the game is relatively simple, it captured my attention for hundreds of hours, which should be recommandation enough. But I have to admit that it gets a bit repetitive.
 
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11 av 12 personer (92%) syntes denne anmeldelsen var hjelpsom
24.6 timer registrert
Publisert: 30. oktober, 2014
If you like rogue-dungeon games, this is a great choice, it has lots of different skill/profession combinations and everytime new randomized dungeon with big exciting adventure.
 
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16 av 23 personer (70%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
91.7 timer registrert
Publisert: 5. desember, 2014
So I sat down one day and thought to myself "I need to poop"
So I bought this game.
About 10 hours after I realised I still needed to poop.
Another 10 hours after I was constipated.
A week later I needed some laxitives.
In short, if you play this game you forget to poop. This is normaly my way of telling its a good game. So this must be a good game.
 
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17 av 25 personer (68%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
247.8 timer registrert
Publisert: 11. oktober, 2014
Excellent game. Highly recommend it. Has a great replayability value and a lot of funny references.
 
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10 av 12 personer (83%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
30.7 timer registrert
Publisert: 1. februar
This is typical old-school roguelike. That means you will enter the dungeon many times with different characters and this time they will have really crazy sets of skills. It's worth to try how is to play as vegan, tourist or geologist. This is definitely something that other games don't allow.
If you still not convinced, maybe powerful crafting system will convince you. You will create hundreds of different items, starting on potions, ending on Chainaxe or the Historically Inaccurate Viking Helm.

VERDICT:
If you're a roguelike fan, this it's must have for you.
If you have never tried any roguelikes, this is a good game to convince you to that genre.
If you like only modern shooters, you will never have opportunity to wear the Communist Power Ushanka.
 
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12 av 17 personer (71%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
9.9 timer registrert
Publisert: 31. oktober, 2014
I don't know what a Lutefisk is, but I am now worshipping them.
 
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8 av 10 personer (80%) syntes denne anmeldelsen var hjelpsom
56.7 timer registrert
Publisert: 16. november, 2014
-TL;DR at Bottom-

Dungeons of Dredmor is simultaneously an addictively expansive roguelike with heaps of replay value and a disappointingly, shallow experience, and in this way, it is the World of Warcraft of it's genre. For it's price it absolutely is worth it, but at the end of the day you are left wishing the devs would have put a bit more thought into the game to create a solid experience.

At it's base, DoD is a turn-based dungeon crawler with painfully basic combat. You walk around rooms, meet monsters, left click them until they're dead. Occasionally you'll meet a situation where the enemies are statistically and/or numerically superior to you, at which case you must randomly spam offensive/defensive items and abilities at the issue until it's solved, and you really don't even have to pay much attention to exactly what it is you're using. It's just too inconsequential, regardless of the vast amount of options available to you. Increasing the difficulty or enabling perma-death somehow manages not to address this issue, it simply requires for you to pay more attention to the handful of mechanics that really matter. It might seem better for the first few floors of each playthrough, but regardless of settings and skillbuilds, the experience will degrade into the above mentioned simplicity by floor 5 no matter what it is you do, which is primarily due to XP and high level items being too abundant, leading to overleveling reducing the difficulty. Again, this stems from a lack of critical thinking employed in the basic game design, and while it'd be unfeasible to change anything at this stage of the game, it should have been taken much more seriously back in it's development infancy. The importance of a balanced experience distribution in an RPG game is one of the first things any old scrub with a couple hours of dabbling in RPG Maker learns, so it's downright embarrassing that Gaslamp Games took it so lightly.

So that's the core of the game. Why is this a good purchase then? Well the game has three factors that save it from itself; Humor, Content and Steam Workshop.

Humor, I would say, is DoD's greatest asset. Without it's presence, it would crumble and fall into the realms of indie shovelware, and it combines together with a feature that you can never go wrong with; content. So there's a lot of humor is what I'm trying to say. So the way this game works is, after presumably completing the short tutorial course, you start a new game and enter character creation. This process is unlike anything you've experienced before. You right off the bat get to chose a number of skill trees (1-8) for your Adventurer and decide your playstyle on the spot. The fun factor in this is all the various combinations made possible by this formula. Simply put, you can be a regular Melee user, a wizard or a mix of both, and if you'd like you can take the Warlock tree to help with that. Or not. It's very freeform, although hard to explain. Right off the bat you'll notice via the Skill Trees' descriptions that the game's funny. You have skill trees like "Battle Geology: Like all geologists, you can create earthquakes, armor yourself in stone, and petrify enemies. " and "Warlockery: Warlocks are wizards that really wish they were warriors. Or Rogues. Or cheesemongers. Anything but wizards, really. Their "spells" (as they are) serve to make them less wizard-like in a variety of ways.". If these two make you chuckle, or at least make you go "heh" internally, then you'll have an absolute blast once you actually plunge into the game. Every item name, item description, skill, spell, room, monster, monster description - really everything that's anything with words on it will have humorous dialogue that simply never gets ♥♥♥♥♥♥♥ old. Even monsters often make snarky comments from a list of a thousand or more phonemes. It ranges from low to high brow humor, references and even some memes here and there and it never feels distasteful or tired. If you're imaginative and weird, like me, you could also give a voice to all the text in your head, so that the Narrator from Trine 2, or hell, Jef Goldbloom says all the stuff, and it'll be all the more hilarious. And there's tons of this content, just tons and tons and tons. Rightfully so, because the game consists of 10-15 dungeons per run with each floor taking at LEAST an hour to complete unless you're leaving stuff unexplored.

This is where the Steam Workshop comes in. I personally don't recommend playing the game without all 3 DLC's installed AND the majority of the workshop content subscribed to and loaded up. The almost inexhaustible supply of content is the single one thing that can and will distract you from how shallow a game Dungeons of Dredmor actually is. When you're pretending to be a Vegan Necromantic Steampunk Knight and reading funny bits all the time, you don't care about gameplay. You'll be immersed into the whackiest, stupidest scenarios you've ever seen and you'll make it work. It's all novelty, but when there's this much of it, it works better than a real freaking game.

I should fleetingly mention that crafting and inventory management is a huge hit and miss. During some runs, I'll have patience and indulge in the hassle that comes with dealing with it. Other times I'll simply ignore 90% of the loot that spawns all over the floor and wish they put more effort into it. Ironically, while I'd say it's bad in this game, DoD's crafting is exactly what today's MMOs could use in order to make crafting actually freaking interesting. Because MMO's are MEANT to be timesinks, and items there would be worth the literal hours it takes to get specific equipment with noticable and snazzy uses like in DoD. As opposed to stupid junk you will NEVER pawn off on marketplaces, nor even think about using yourself. Oh and the music is loud and obnoxious but it grows on you.

One last, last thing; The gameplay is crap, alright, fine. But I should tell you that if you're of the particularly imaginative sort, there's plenty of room to create fun, self-imposed challenges that could alleviate this issue. On a basic example, you could stylize your character to only wield clockwork/steampunk styled items, which limits your equipment and arsenal. You can take concepts like this to much deeper levels that I can't really explain without you having played the game. It's like those weird people you see on GameFAQ's making up weird challenge run guides for Final Fantasy games. You can do that if that's your sort of schtick.

-TL;DR-

Gameplay: 2/5 - Shallow. Relies on your imagination to make it fun. Not for the casuals.
Replay Value: 5/5 - There's lots of ways to play and things to try and as a Roguelike, the game does excell.
Content: 5/5 - Thousands upon thousands of hilarious descriptions, names and phonemes is the game's primary source of fun.
Music: 3/5 - It grows on you, but nothing to write home about. Title song is catchy.
Art: 3/5 - It's pixelart. It's alright. Level art styles will leave you scratching your head sometimes.
 
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7 av 9 personer (78%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
13.3 timer registrert
Publisert: 20. september, 2014
Dungeons of Dredmor is a rogue-like in the vein of similar rogues such as ADOM, TOME, and, the most obvious of them all, Rogue (I am not counting games such as "The Binding of Isaac" or "Risk of Rain" because I don't believe they have enough elements in them to be considered rogue-likes). Although it may be more accessible than any of those three games that Dredmor is similar to, do not think that this game is a rogue meant only for newbies, for the game equally appeals to those who had previous experience with rogue-likes. In addition to this, the game has a really neat character creation system, as you pick seven skill strees which determine what kind of archtype your character is (and, in turn, determines what kind of stats will be increased the most), as well as give you some skills that will help you kick some monster ♥♥♥. Combine that with a very solid combat system and a catchy soundtrack, and you got yourself a good rogue. Now if the humor wasn't mainly pop culture references/memes and the game wasn't extremely buggy, it would be even better
 
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14 av 23 personer (61%) syntes denne anmeldelsen var hjelpsom
133.9 timer registrert
Publisert: 17. oktober, 2014
A jovial, lighthearted rougelike that's fun to play in small doses
 
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6 av 8 personer (75%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.0 timer registrert
Publisert: 8. januar
I started my first dungeon as a communistic, vegan Emo-Pirate who was heavily into Mathemagic, tipping my fedora to the ladies, punching my way barehanded through the dungeon. In the second room I stumbled upon a device which let me enter a pocket dimension, where I punched a machine to open up the gates to hell. Naturally I entered and tipped my fedora again. I was then embraced and slaughtered by giant demons and died.

10/10 would tip my fedora again to die.
 
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4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
74.5 timer registrert
Publisert: 5. desember, 2014
This is one of my favorite roguelikes, along with SOTS: The Pit and ToME. It's procedurally generated greatness with an absolutely fantastic sense of humor.

What the hell are you waiting for? I have 69 hours in this game without ever having beaten it. Just buy it already. Play it. Love it. Get all the expansion packs.

Pros:
- excellent systems for crafting, damage/resistances, and character stats
- a myriad of skill trees, of which each character can choose 7 (can you say synergy?)
- completely irreverent pop culture references, quotes, and tropes, all with great dry wit
- simplistic control scheme for entry level players (but still as satisfying for veteran rogues, IMO)
- huge selection of items, randomized weapons, potions, and unlockable crafting blueprints

Cons:
- can't see armor on your character
- very easy to get lulled into a false sense of security and then get merked
- diggles

10/10
Would die by stepping on plastic caltrops again
 
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5 av 7 personer (71%) syntes denne anmeldelsen var hjelpsom
5.4 timer registrert
Publisert: 8. februar
Missing alot of strategy elements and decisions. Very simplified. If feels like the Munchkin version of what was supposed to be a roguelike. There is a difference between random for the sake of random and an engine designed to be random but with plenty of modifiers and things that affect outcomes and many solutions for every problem. When you die rarely is it because of an element of the game that you didnt understand properly or something that could have been stopped or modified if you had taken the proper steps to prevent it. If you want a good true roguelike from the steam store buy Tales of Maj'eyal or Vulture for nethack(nethack is free so are most of the tile sets, but vulture has a GUI and mouse controls so its easier to play without having to remember the 40-60 commands for nethack). The Nethack engine is by far the most in depth classic roguelike engine on steam even though its over 20 years old. Or get Wazhack for a different style of rogue
 
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17 av 31 personer (55%) syntes denne anmeldelsen var hjelpsom
2.8 timer registrert
Publisert: 7. september, 2014
It does the FTL thing where the endboss is vastly different from any enemy you encountered throughout the game and does nothing to prepare you for it.

I have been absolutely slaughtering mobs in my last run just to come at a grinding halt at the end. I don't like it. It doesn't motivate me to get better at the game, it makes it an elongated prep run with me hoping to get the right stuff to beat the final boss.
 
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2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
1.3 timer registrert
Publisert: 19. februar
This game has the best and most creative class creation system I've ever seen.

You mix and match your skills, all skills being available to any character, and, because no classes, no class restrictions.

You can run, for instance, a heavy-armor mace-spec necromancer vampire mage. Or a berserker who deals elemental damage and huge crits and can craft his own gear. Or a stealthy archaeologist banker.

For that alone, and the new-piece-of-gum delight of running into the dungeons again with a new skill group, this game is worth the $5 it costs to pick it up.

2600+ Steam players couldn't be wrong.
 
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3 av 4 personer (75%) syntes denne anmeldelsen var hjelpsom
3.9 timer registrert
Publisert: 2. november, 2014
Dungeons of Dredmor is a roguelike in the more traditional sense, like the game Rogue. It is a turn-based tile-based game in which you delve into, as the title would imply, the Dungeons of Dredmor to kill Lord Dredmor. The game is randomly generated and offers a good ammount of challenge. The game is easy to play, hard to master, catering to casual and hardcore players of Rogue-likes. Anyone who is a fan of Roguelikes needs Dungeons of Dredmor. Aswell as the great main game there is a vast ammount of content on the steam workshop to spice things up.
 
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