Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
User reviews: Overwhelmingly Positive (3,053 reviews) - 95% of the 3,053 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Packages that include this game

Buy Dungeons of Dredmor Complete

Includes 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods


Recommended By Curators

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Read the full review here.

Steam Workshop

Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

About This Game

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Helpful customer reviews
192 of 254 people (76%) found this review helpful
1 person found this review funny
34.6 hrs on record
Posted: May 1
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save

I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
68.9 hrs on record
Posted: September 5
Beware of the false shepherd Lutefisk!
Caution! You're now entering the Diggle Danger Zone!

Developer: Gaslamp Games, Inc
Publisher: Gaslamp Games, Inc
Format: PC
Released: August 1st, 2012

Yeah, good luck playing any video games today with this guy staring at you with his big... deep... fishy eyes.
(The Lutefisk God is not to be confused with Dagon, Prince of the Sea. That's, uh, a different video game.)

Let me start by saying that Dungeons of Dredmor is rogue like dungeon crawler and a parody of those at the same time. Lovely isn't it?

Oh boy where do I begin?
I think this game was my first step into the roguelike genre and it became my favorite genre by far ever since.

Having said that let's get down to business.

You're the chosen one. The hero. The man or the woman with the eyebrows of destiny! It's your duty to venture into the depths of the Dungeon of Dredmor and to show not only him but also every damn Diggle you'll encounter on your way who's Boss: The one with the most majestic eyebrows ever! and that is you!

Dungeons of Dredmor is turn based game means you move on a tile based square grid where you and your enemies take turns. Each floor is randomly generated meaning you will never see the same layout, types and amount of enemies or loot. Every single playthrough will be an unique and unforgiving experience.

Before you experience your first death by a fierce Diggle you will have to choose the difficulty and your seven starter skills.
You can choose between warrior skills like Swords, Axes, Maces or Smithing, rogue related skills like assassination, daggers or burglary and you can obviously become a powerfull wizard using skills like golemancy, alchemy or Astrology.

There have been several expansions for this game so far and each expansion includes some new skills like Demonologist (Realm of the Diggle Gods), Clockwork Knight (You have to name the expansion pack. <- yes you really have to) and Tourist (Conquest of the Wizardlands).
After choosing skills to your like or letting the game choose some randomly for you it's time to enter the dungeon!

The game starts as you take control of our Hero with those beautiful eyebrows. Your goal is to get to Dredmor and to show him who's boss (obviously that's you but he didn't get the memo yet).

In order to reach Dredmor you'll have to fight your way through fierce Diggles, grab some better loot and also level up.

While exploring your surroundings and getting beat up by those Diggles you will encounter several objects you can interact with. Like a well with a blue liquid in it. Too blue to be water so you take a sip and here comes's the beauty of the game. The effect will be random meaning you can get healed which would be sweet so you can get your revenge on those Diggles (ye I they're our arch enemy!) or you can get poisoned and die a pathetic death.
Also there's Krong. You will have a serious love and hate relationship with this fellow. You will find some anvils in the dungeon. Interacting with it will either bless you and upgrade one of your items or Krong will curse you for not cleaning your teeth this morning.

Also keep in mind that some area of effect skills can and will hurt you as well just in case you think it would be a good idea to set the ground on fire. It's gonna get hot and you won't like it trust me.

Then there's also Brax. A bad ♥♥♥ shop keeper who clearly isn't scared of all those damn Diggles.
You can buy and also sell loot. If you are brave enough you could also see if you are fast enough to steal something but ... that's up to you to decide. You will have to face the consequences.

You either love the Art Style or you hate it. There's not much else. Personally I really Diggle (hah see what I did there!?) the Art Style and I think it's just fitting for this game. It's not looking to serious and let's be honest: Nothing's serious in Dungeons of Dredmor.
The only thing that's a bit meh is the UI but the way the game looks is quite charming.

What else can I say about this game?
Gaslamp Games made a lot of things right I'd even go as far as to say nearly perfect if not for some minor interface issues and also the crafting in this game is tad clunky.
If you can overlook the art style (which probably isn't to everyone's liking) and the minor interface issues you will deeply enjoy this game.
Given you like roguelikes and getting beat up by Diggles ...
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9 of 10 people (90%) found this review helpful
10.8 hrs on record
Posted: July 28
A very accessible rogue-like with enough depth, strategy and personality to stand above most of the rest. The simple graphics and combat of Dungeons of Dredmor obscure its incredible depth of design, functional mechanics and polishing, and it really is a fully fleshed out title. My fun in Dungeons of Dredmor comes from battling through hoards of monsters while interacting with the world, using traps, spells, crafting and more, all while exploring ever deeper.


There are plenty of little things that help this stand out and help to make it something more than most rogue-likes, but the central design philosophy of accessability and the respect it has for the classic elements that make rogue-like games so fun that make it very much worth my time and keep me coming back.

A plethora of additions and extra gameplay elements like crafting and landmines which would easily become an annoying chore or distraction in other games has been made completely optional and ignorable here, yet still adds lots of practicality to the game when you spend the time.

* The attention to enabling and supporting Steam Workshop content definitely deserves comment. It's been woven into the game perfectly and means sharing rooms, items, monsters and even things like insults and decorations is rewarding.
* The humour deserves mention. There are references to movies, old video games and culture not just spread throughout the world, but even in the U.I. and elsewhere.

Mistakes and Annoyances

It has been genuinely quite hard to find something to dislike about this game and the only things that are worth pointing out haven't really affected the fun I've had with this title, but they're here in the interest of a complete

review. The main drawback or limitation of the game is in the simple and, some would argue, boring combat. Fighting thousands of monsters in the same way, typically using the same specific skills and abilities can wear thin and unless you're willing to make some form of goal and targets, or story for yourself, reasons for playing can easily feel empty and flat.

* The tutorial is quick and simple, but also very lacking. There are a ton of gameplay elements and user interface mechanics that aren't covered anywhere and usually have to be searched for to learn about, or will simply be discovered by chance.
* Dredmor, the end-game boss can feel out of place and the ending can feel abrupt for some.


Presently available on Steam for £3.49/4.99€/$4.99 and with no real limit in replay value, Dungeons of Dredmor will take around 20 to 30 hours to complete a successful run, but reaching that run may take you 100 hours or more. As a

result, it's very fairly priced and good value for money even when not on sale, yet routinely goes on sale for -50% and -75% and is a must buy for anyone looking for an approachable rogue like.

The Complete version costs just 30% more, is available for £4.99/5.99€/$6.99. It is almost exclusively the better choice over the stand alone because it adds Conquest of the Wizardlands and the Realm of the Diggle Gods DLCs which add a total of 12 new Skill Trees, hundreds of new items, dungeon levels, monsters and mini-bosses and plenty more. Unless you don't expect to play more than a few hours or you're on a strict budget then there's no obvious reason not to grab the Complete pack.

* Don't forget to install and name the Expansion Pack which is available for free.
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7 of 8 people (88%) found this review helpful
17.4 hrs on record
Posted: August 2
Content Score Details
Gameplay 9/10 DoD is a roguelike dungeon-crawler with some RPG elements. It's quite simplistic: turn-based movement and combat, with procesdurally generated rooms, monsters, and loot. You are given a choice of seven skills when you create your character, which have different abilities and powers as you level them up. Simplistic yet fun.
Graphics 7/10 You're not going to find anything fancy here, but Dredmor has it's own unique art style.
Story/Quests 5/10 Evil lich Dredmor was captured, evil lich Dredmor is breaking free. So the kingdom needs a hero. Unfortunately, this is you. You can pray to the Goddess of Sidequests to get sidequests, but they can be really annoying and difficult.
Overview 8.5/10 DoD is an enjoyable roguelike. While it does suffer from a few minor bugs, and setting up mods without the game breaking can be long and tedious, it is worth it for the sheer amount of gameplay, as well as the DLC.
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7 of 9 people (78%) found this review helpful
4.9 hrs on record
Posted: June 22
Many a time I have guaged a game's quality based on how much I think the game should be worth, and how much the devs are chargin for it. For example, the game 1000000. It is a cheap game, sold at a cheap price. And then take BL Pre-sequal, a game that arguably charges more than the content it provides is worth. However, Dungeons of Dredmor has presented me with the rare privalege of saying that this game is worth more than the asking price. Since purchasing and playing many a game, over many an hour, I am happily willing to say that, if it were demanded of me, I would have payed 15$ for this game. Maybe even 20$. That is how much it is worth to me. Any many of my friends agreed with me. Many of their first words of reaction were "You got this for HOW MUCH?!". And so I present to you Dungeons of Dredmor, a game that, for some reason, feels the need to make you pay but a fraction of the game's true value. Buy it, and buy it now.
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