Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
Análises de usuários:
Últimas:
Muito positivas (16 análises) - 100% das 16 análises de usuários dos últimos 30 dias são positivas.
Todas:
Extremamente positivas (3,324 análises) - 95% das 3,324 análises de usuários deste jogo são positivas.
Data de lançamento: 13/jul/2011

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Comprar Dungeons of Dredmor

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-50%
$4.99
$2.49

Pacotes que incluem este jogo

Comprar Dungeons of Dredmor Complete

Inclui 3 itens: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

Sobre este jogo

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

Requisitos de sistema

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Muito positivas (16 análises)
Todas:
Extremamente positivas (3,324 análises)
Últimas análises
Malidala
( 50.4 horas registradas )
Publicada: 25 de junho
One of my favorite rouge-likes. This game has a very goofy tone and sticks to it with a very unique sense of humor. Replayability is extremely high, with a wide variety of build options.

Great turn based combat. Easy to play hard to master.

Great bang for your buck. You will definitely be satsified with how much time you get out of such a cheap game.
Squidmaan™
( 4.8 horas registradas )
Publicada: 23 de junho
There is nothing I DRED MOR than Dungeons of Dredmor™
ElusiveM00se
( 53.2 horas registradas )
Publicada: 23 de junho
I didn't expect to be into this game as much as I have been. FTL has been the only rogue-like I've enjoyed until now. I've played just over 40 hours, have had maybe 30 games and have only gotten as far as level 6. Losing is half the fun. The monster taunts keep me chuckling, and I really enjoy the witty writing for skills and weapon flavor text. There's a lot that I haven't done yet, you learn more about how to play each time you play.

If you enjoy a challenge, dungeon crawling, RPGs and/or mushrooms, then this game is for you!

Downside? The Diggles will haunt you in your sleep...
indievoyagerob
( 12.1 horas registradas )
Publicada: 21 de junho
Dungeons of Dredmor is just one of those games that takes a well-known genre and does it well. Beyond the very nice gameplay, you get a nice level of humor that just makes it a fun title to mess around with regularly. It's also a friendly game to mess with under the hood, and I recommend it for modders and such.

AlStar
( 120.0 horas registradas )
Publicada: 21 de junho
One of the better roguelikes on Steam. With all of the DLCs loaded, there are literally dozens of different skill trees that you can pick for a new character. Not to say that all of them are equally useful (because they're not), and it's entirely possible to cherry-pick an overpowered build - which, if you ask me, is perfectly alright: let people play how they want to. It makes hitting the 'random' button during character creation more exciting.

The game's sense of humor will either totally pull you in or will totally put you off. Every skill, enemy, and item you find in the dungeon will have a description that's punny, a meta-reference to something else, and/or just silly. Personally, I love it, but I could see some people taking the game's lack of seriousness as a point against it.

Levelling up almost always provides new skills and abilities that significantly improve your hero, so you really feel like you're getting more powerful - it's not just 'your mana bolt is now 1% stronger.'

There are negatives/things that bother me:

- There are only about a dozen different monster types. Going deeper in the dungeon will just unlock the same monsters with new color schemes.

- By default, everything moves wayyyy too slowly. Hit the '+' key at least once when starting out so you don't have to spend hours watching your character amble along through the dungeon.

- Inventory management is a total pain in the ♥♥♥. Even with the Wizardland DLC (which I highly recommend), which gives you your very own dimension to store all the crafting junk you come across, you'll still find yourself constantly running out of room because you've picked up a dozen types of cheese, a bar's worth of different types of booze, masses of mushrooms, crossbow bolts made out of six different materials of four different qualities (not even including one-off bolt types!), potions, throwing weapons, wands, etc., etc., etc. Get used to hearing "Your inventory is full!"

- The game's too long, and yet there are options to make it even longer! By default, there are 10 levels of the dungeon. At around dungeon level 5 or 6, your character will probably be strong enough that anything outside of massive monster zoos or a crazy mini-boss monster won't pose much (if any) threat. However, to be able to keep up with the power curve, you're going to have to grind through the levels anyway. With the DLCs, you have the option of expanding the dungeon to 15 levels, as well as having a virtually unlimited amount of wizarding worlds to explore - I would highly recommend NOT doing so.

- While there's an option 'no time to grind', which makes the dungeon smaller (yet having a roughly equal XP curve), which I totally recommend playing with, do note that by choosing this option, you significantly alter the balance of loot - specifically, any crafting class will find it more difficult, since you'll run into significantly less materials.

- Dredmor himself has been balanced against the twink builds. This means that it's possible to have a character that can clear out the entire dungeon but still be unable to actually win the game. Especially classes that are forced to go toe-to-toe with the big man himself - bring massive amounts of dodge and counter or you may as well just go home.

All those things are real problems with the game. However, I've sunk 120 hours into this game and have won it at all difficulties (with permadeath), so I obviously think that the game is well worth playing, despite its warts.
Cortisol
( 41.5 horas registradas )
Publicada: 18 de junho
Produto recebido de graça
Nearly every single piece of flavor text in the entire game reads like a joke written by a Redditor and 99.9% of the jokes are "this game has generic fantasy elements but it's self-aware about them O_o"

But, it's such a fun roguelike that you can actually overlook that
Plasmier
( 85.4 horas registradas )
Publicada: 18 de junho
This game is definitely something you can sink alot of time into. Being able to customize you character with a mix of different skills every run brings in alot of combinations, and adds to the replayability value of the game. the game uses a very odd, yet satisfying sense of humor, and alot of references can be found throughout the game as well. There is no real story to follow, but that's pretty common for roguelikes. I will say it can feel slightly repetitive, especially once you find a set of skills that work well together or you feel you suits your play style. It's only $5, so I don't see any reason not to buy it. I was definitely hesitant to buy this just after looking at the screenshots, but I have no regrets now.

Definitely recommended to anyone who enjoys roguelikes.
Beware Diggle Hell, and be prepared to press space bar alot.
(I would also recommend Tales of Maj'Eyal to anyone who has already played through Dungeons of Dredmor. TOME is like a much more hardcore and in-depth version of Dredmor with even lower graphics quality. Fair warning though, you may not like it as much as Dredmor.)
that feeling of deja vu
( 25.5 horas registradas )
Publicada: 16 de junho
dreadfully underrated, and now its modding community is slowly dying, if you see it on sale or just want a good rougue-like, i 10/10 reccomend this little gem
GustavGlaven
( 28.1 horas registradas )
Publicada: 13 de junho
The comic relief in this game is pure gold.
More Marxist Than Your Dad.
( 5.7 horas registradas )
Publicada: 12 de junho
Great roguelike. A little repetitive and a little unbalanced, but fun. Excellent sense of humor.
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
29.8 horas registradas
Publicada: 12 de junho
Simple, fun, easy-to-learn roguelike perfect for people looking to get their feet wet in the genre but who are looking for a simpler experience. The persistent sense of humor is what really sets it apart, with everything from mobs to skills to item descriptions having some ridiculous pun or reference thrown in that keeps things light-hearted throughout. While I will say that there are certainly some issues regarding balance of skills and easy abuse of AI mechanics, the game is for the most part well balanced and definitely polished, and definitely worth the asking price.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
120.0 horas registradas
Publicada: 21 de junho
One of the better roguelikes on Steam. With all of the DLCs loaded, there are literally dozens of different skill trees that you can pick for a new character. Not to say that all of them are equally useful (because they're not), and it's entirely possible to cherry-pick an overpowered build - which, if you ask me, is perfectly alright: let people play how they want to. It makes hitting the 'random' button during character creation more exciting.

The game's sense of humor will either totally pull you in or will totally put you off. Every skill, enemy, and item you find in the dungeon will have a description that's punny, a meta-reference to something else, and/or just silly. Personally, I love it, but I could see some people taking the game's lack of seriousness as a point against it.

Levelling up almost always provides new skills and abilities that significantly improve your hero, so you really feel like you're getting more powerful - it's not just 'your mana bolt is now 1% stronger.'

There are negatives/things that bother me:

- There are only about a dozen different monster types. Going deeper in the dungeon will just unlock the same monsters with new color schemes.

- By default, everything moves wayyyy too slowly. Hit the '+' key at least once when starting out so you don't have to spend hours watching your character amble along through the dungeon.

- Inventory management is a total pain in the ♥♥♥. Even with the Wizardland DLC (which I highly recommend), which gives you your very own dimension to store all the crafting junk you come across, you'll still find yourself constantly running out of room because you've picked up a dozen types of cheese, a bar's worth of different types of booze, masses of mushrooms, crossbow bolts made out of six different materials of four different qualities (not even including one-off bolt types!), potions, throwing weapons, wands, etc., etc., etc. Get used to hearing "Your inventory is full!"

- The game's too long, and yet there are options to make it even longer! By default, there are 10 levels of the dungeon. At around dungeon level 5 or 6, your character will probably be strong enough that anything outside of massive monster zoos or a crazy mini-boss monster won't pose much (if any) threat. However, to be able to keep up with the power curve, you're going to have to grind through the levels anyway. With the DLCs, you have the option of expanding the dungeon to 15 levels, as well as having a virtually unlimited amount of wizarding worlds to explore - I would highly recommend NOT doing so.

- While there's an option 'no time to grind', which makes the dungeon smaller (yet having a roughly equal XP curve), which I totally recommend playing with, do note that by choosing this option, you significantly alter the balance of loot - specifically, any crafting class will find it more difficult, since you'll run into significantly less materials.

- Dredmor himself has been balanced against the twink builds. This means that it's possible to have a character that can clear out the entire dungeon but still be unable to actually win the game. Especially classes that are forced to go toe-to-toe with the big man himself - bring massive amounts of dodge and counter or you may as well just go home.

All those things are real problems with the game. However, I've sunk 120 hours into this game and have won it at all difficulties (with permadeath), so I obviously think that the game is well worth playing, despite its warts.
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
41.5 horas registradas
Publicada: 18 de junho
Produto recebido de graça
Nearly every single piece of flavor text in the entire game reads like a joke written by a Redditor and 99.9% of the jokes are "this game has generic fantasy elements but it's self-aware about them O_o"

But, it's such a fun roguelike that you can actually overlook that
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
85.4 horas registradas
Publicada: 18 de junho
This game is definitely something you can sink alot of time into. Being able to customize you character with a mix of different skills every run brings in alot of combinations, and adds to the replayability value of the game. the game uses a very odd, yet satisfying sense of humor, and alot of references can be found throughout the game as well. There is no real story to follow, but that's pretty common for roguelikes. I will say it can feel slightly repetitive, especially once you find a set of skills that work well together or you feel you suits your play style. It's only $5, so I don't see any reason not to buy it. I was definitely hesitant to buy this just after looking at the screenshots, but I have no regrets now.

Definitely recommended to anyone who enjoys roguelikes.
Beware Diggle Hell, and be prepared to press space bar alot.
(I would also recommend Tales of Maj'Eyal to anyone who has already played through Dungeons of Dredmor. TOME is like a much more hardcore and in-depth version of Dredmor with even lower graphics quality. Fair warning though, you may not like it as much as Dredmor.)
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Análises mais úteis  No geral
4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
13.5 horas registradas
Publicada: 25 de janeiro de 2015
Melhor Rogue-Like de todos !
Como todo roguelike, esse jogo recria a dungeon a cada jogada. A personalização do personagem através de skills e itens é infinita. Tem muita skill e item mesmo !
A escolha de dificuldade no começo do jogo é um ponto forte. Além dos básicos easy/normal/hard, dá pra ser tanto hardcore como a maioria dos roguelike onde vc morreu já era, e dá pra escolher ter a opção de dar reload no ultimo save pra assim conseguir chegar no "chefão" final.
Altamente recomendado. Jogão !!!
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
8.2 horas registradas
Publicada: 29 de fevereiro
Munchkin without cards
11/10
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
37.3 horas registradas
Publicada: 27 de novembro de 2011
Esse jogo foi o meu segundo contato com o gênero roguelike (o primeiro foi Binding of Isaac, outro game fantástico que recomendo a todos), e no início confesso que fiquei meio inseguro de comprá-lo especialmente pq as screenshots da loja são bem feinhas.

Mas como todos sabem, gráficos não são tudo, o que importa mesmo é a jogabilidade e após ler reviews positivos resolvi comprar. Ainda bem, pq o jogo é sensacional!

Para quem é fã do gênero roguelike não preciso nem falar mais nada além de COMPREM AGORA!

Mas para aqueles que querem se informar mais:

Nesse gênero de jogo vc só tem uma vida, se morrer perde todo o equipamento, toda a experiencia, todos os itens, todo o progresso, TUDO! E deve recomeçar o jogo do zero da primeira fase.

A movimentação e combate ocorre em turnos e é baseada grids (a fase é dividida em quadradinhos) e cada quadrado que vc andar conta como 1 turno. Os monstros só se movem quando vc se move, basicamente o tempo só anda quando vc anda.

O mapa é gerado aleatoriamente bem como a localização de itens, escadas, monstros, etc. portanto cada sessão vai ser diferente e por isso que morrer infinitas vezes não torna o jogo cansativo nem chato, pq à cada sessão será uma experiência completamente nova.

No inicio de cada jogo vc pode escolher seu gênero e 7 skills (dentre 37 disponíveis no jogo base http://www.dredmorwiki.com/wiki/Skills) o que permite a criação de personagens que sejam bons com mágica, armas, escudos, crafting, ou um pouco de tudo.

Após isso vc começa no topo da masmorra que é dividida em andares. O objetivo é descer e atingir o andar mais inferior da masmorra e enfrentar o chefão. Quanto mais vc descer maior será a dificuldade e por isso é importante explorar bem cada andar para encontrar itens úteis e ganhar o máximo de xp possível.

O jogo conta também o um sistema de progressão onde vc pode ir atualizando suas skills conforme vai ganhando levels.

Outro fator interessante presente no jogo é o crafting. Com o auxilio de engenhocas que vc leva com vc ou encontra no mapa vc pode fazer poções, itens, criar melhoramentos para armas, etc..

O jogo base conta com uma tonelada de conteúdo, diversas armas, itens mágicos, receitas (para criação de itens, magias ou arma), boa variedade de monstros e mapas. Com certeza esse jogo irá te render dezenas, senão centenas de horas de diversão.

Muito bom recomendo pra quem gosta de RPG e combate em turnos!

ps.: Compra definitiva pra quem gostou de Binding of Isaac.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
192.4 horas registradas
Publicada: 22 de julho de 2012
Um bom jogo pra quem gostaria de entrar no viciante mundo dos "Roguelike RPG".
Não é um jogo fácil, como qualquer roguelike.

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Great game for those who want to start within the addicting world of "Roguelike RPG".
It is not a easy game, as any roguelike.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
90.7 horas registradas
Publicada: 27 de junho de 2012
SIM.

ADORO MORRER. (NÃO AGUENTO MAIS MORRER).

Recomendo comprar também a expansão (skill bacanas além de mais variedade de inimigos) além do DLC grátis que insere muitos itens novos.
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0 de 1 pessoas (0%) acharam esta análise útil
Recomendado
2.1 horas registradas
Publicada: 17 de agosto de 2014
Tentei por um tempinho mas o jogo não me cativou.
Outra coisa que me desagradou são os turnos, rarissimos jogos em turno me interessaram.
Mas devido a um grande número de jogadores que recomendam este jogo talvez num futuro distante tente joga-lo novamente.
Como meu contato com o jogo foi pequeno...

Voto NEUTRO!!!
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