Prueba tu suerte y astucia en este emocionante RPG mientras te abres paso fabricando objetos, lanzando hechizos y saqueando a través de las mazmorras de Lord Dredmor.
Análisis de usuarios: Extremadamente positivos (2,467 análisis)
Fecha de lanzamiento: 13 de Jul, 2011

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$4.99
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Paquetes que incluyen este juego

Comprar Dungeons of Dredmor Complete

Incluye 3 artículos: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

 

Recomendado por mentores

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Lee aquí el análisis completo.

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

Acerca de este juego

Hace mucho tiempo, el oscuro Lord Dredmor fue confinado en las más oscuras mazmorras subterráneas por grandes y poderosos héroes. Siglos después, los lazos mágicos que lo retenían se están aflojando y su poder se vuelve cada más fuerte. La tierra clama por un nuevo héroe, un poderoso guerrero o un mago místico como los que mencionaban las profecías de antaño.
Por desgracia sólo pueden contar contigo...
¡Adéntrate en las Mazmorras de Dredmor! ¡Acepta tu destino! Enfréntate a seres malvados jamás vistos por el hombre: los terribles Swarmies, los ondulados Thrusties y los adorables constructores de nidos Diggles. Adora a Inconsequentia, la Diosa de las Misiones Secundarias Sin Sentido, o prueba suerte como un devoto del anónimo Dios del Lutefisk. ¡Lanza poderosos hechizos aprendidos de los oscuros brujos empresarios de la escuela de Necronomiconomía o invoca las Runas Vikingas de tus ancestros para hacer pedazos a tus enemigos con truenos y relámpagos! Descubre el poder que puedes llegar a tener manejando un extraño y devastador armamento como el Hacha Interdimensional, el Anillo de Plástico o el Escudo Invisible (si recuerdas dónde lo dejaste). Lleva zapatos decorados por los Enanos Glittersmiths, los cuales se han suicidado debido a su vergüenza, y disfruta destruyendo a demonios gigantes con bigote y un mazo decorado con ridículo y delicioso beicon.
Cuando estés en ello, prepárate para morir. Un montón. De una forma horrible y dolorosa que te hará lanzar el teclado por la ventana.
Las Mazmorras de Dredmor te esperan. ¿Estás preparado para ellas?

Características principales:

  • Clásico juego roguelike con el dulce y refrescante sabor de las interfaces point-and-click. No pulses más CTRL-ALT-SHIFT-x para beberte una poción
  • Las mazmorras generadas aleatoriamente te seducen con las dulces promesas de tesoros y... de otras cosas
  • Píxeles a la antigua usanza. Enfréntate a adorables monstruos dibujados a mano y disfruta de bellos objetos renderizados individualmente en un magnífico y potente tile-work
  • ¡Domina el increíble poder del Yunque de Krong, antes de que él te domine a ti!
  • ¡Sistema de artesanía increíblemente complicado! Utiliza reliquias del gran conflicto entre Elfos y Enanos; ¡pulveriza lingotes para producir aluminio en polvo y metértelo directamente en las narices!
  • ¡Hordas de monstruos jamás vistos en un videojuego!
  • ¡Coloca trampas de forma inteligente para derrotar a tus enemigos!
  • Infinita jugabilidad: elige entre una selección de alucinantes habilidades para crear a tu personaje. ¡Una nueva experiencia te espera cada vez que juegues!
  • ¿Mencionamos que hay lutefisk?

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP, Vista, 7
    • Procesador: Core 2 Duo / Athlon 64 o superior recomendado
    • Memoria: 1 GB de RAM como mínimo; 2 GB recomendados
    • Disco Duro: 400 MB de espacio libre
    • Gráficos: Cualquier gráfica compatible con DirectX y una resolución mínima de 1024 x 600 o 1024 x 768
    • Versión de DirectX®: 9
    • Sonido: Cualquier dispositivo compatible con DirectX
    • SO: OS X versión Snow Leopard 10.6.3 o posterior
    • Procesador: Core 2 Duo / Athlon 64 o superior recomendado
    • Memoria: 1 GB de RAM como mínimo; 2 GB recomendados
    • Disco Duro: 400 MB de espacio libre
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
57.4 h registradas
Publicado: 30 de Septiembre
Dungeons of Dredmor
Es un roguelike que sigue el modelo de los dungeon crawler tradicionales de un heroe que adentra en una mazmorra para luchar contra el mal.

El juego no intenta profundizar mas alla de eso, no hay npc con los que relaciones mas alla del demonio de la tienda. Algunas estatuas de la diosa te pueden dar alguna mision y poco mas. El juego no intenta presentar un mundo o un guion solido. Tampoco hay puzzles o desafios.

Dungon of Dredmor es jugabilidad, ni mas ni menos. Los diversos modos y opciones para diferentes tipos de partida junto con el basto repertorio de arboles de habilidades donde elegir solo tienen como objetivo asegurar partidas variadas y una alta rejugabilidad.
Sumale un sistema de crafteo y encantamientos complejo, numerosos objetos y consumibles, niveles generados de forma aleatoria y una dificultad que castiga los errores y tendras una formula arcade que llega a ser bastante adictiva. El combate y el movimiento/acciones es por turnos.

El personaje dispondra de un inventario y las ranuras de equipo junto con una hoja de estadisticas. Si queremos craftear habra que elegir la habilidad correspondiente y rezar para tropezar con el equipo (yunque, etc).

Cabe resaltar que todo el juego respira humor, desde las frases de los muros o las exclamaciones de los monstruos hasta las propias habilidades o equipo, todo esta repleto de detalles graciosos. En algunas ocasiones puede resultar hilirante.

El apartado grafico no luce bien ni lo intenta, lo primordial es la fluidez. Tampoco hay tantos modelos/animaciones de los enemigos como uno se esperaria. Los niveles si que estan claramente diferenciados. La BSO es igual de simple que el diseño visual, cumple y poco mas.

Pros:
  • Mucho humor
  • Gran variedad de: efectos de daño, objectos y consumibles, habilidades y estadisticas.
  • Gran rejugabilidad
  • Muchas hora de juego
  • Buen precio
  • Workshop
Contras:
  • La BSO y los graficos son simples
  • No esta en castellano (tampoco hacen falta grandes conocimientos de ingles para entender las referencias y los chistes)

Conclusion
Juego muy divertido y adictivo. Se puede ajustar el nivel de dificultad y el tamaño de la mazmorra a gusto personal. Si te gustan los rogue like ten por seguro que lo disfrutaras. Ademas tiene un buen precio (aunque tiene DLC) 8/10
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A 103 de 114 personas (90%) les ha sido útil este análisis
77.1 h registradas
Publicado: 16 de Agosto
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
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A 21 de 21 personas (100%) les ha sido útil este análisis
26.9 h registradas
Publicado: 2 de Noviembre
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag.
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A 19 de 21 personas (90%) les ha sido útil este análisis
10.0 h registradas
Publicado: 25 de Octubre
This is a game I've owned for quite a long time now, and before I begin I will clarify that I have way more 10 hours play time on this game, as at many times in the past I have been without internet access and this has always been my go to offline game, I'm sure the number is much more close to 50 hours or so and it still remains my go to offline game.

I've mentioned in other reviews that I don't like games with a short lifespan and little replayability, well this game then is an absolute wonder to me because not only does it provides almost an endless amount of gameplay and tons of replayability, it is incredibly addictive and fun to play.

The mechanics are very simple and there is little to no story at all, which leaves your imagination to get carried away and fill in the gaps as you crawl through the large dungeon areas slaying hoards of quirky little monsters and farming items you have no desire to eat, use or sell. This is a game where you will probably only ever be using the arrow keys and a mouse click, and the simplicity of this provides an easy gaming experience.

I will say I have never played past the medium difficulty level, and I will go further as to say that I have never even completed a single save, I don't usually play with permadeath on either, it's mainly a case of me creating various heroes and forgetting how far I got on each one and deciding to start all over again. This is not a game you could finish in one sit through, even when enabling the mode which reduces the size of the levels, this game is still massive and takes a lot of time to cover each area and collect each item.

One thing I would imagine playing this game is that the simplicity and repetitiveness of this game would get boring, but it never seems to do that, I believe it is probably the desire to push on for more loot, gold and exp to max our your skill sets, as well as find interesting new items with cool stats and comparing them with your current inventory, perhaps one of the most thrilling discoveries you can make on any level is finding the store, which always stocks a bizaare inventory.

The music is also really good, and while it may feel repetitive at some points, it still manages to sound really great and perhaps helps in setting the mood for becoming immersed in the game.

I would say the main factor for enjoying this game is that it excels in making you feel that you have achieved and made progress, there are a lot of achievements you can unlock, and two expansions which add more levels and crazy skills to master, this is definitely a great entry and perhaps a little overlooked work within the roguelike genre and I cannot recommend it enough.

That being said, this game is pretty buggy at times, the levels appear to be randomly generated and at times this can result in some items being blocked off and unattainable without the right skills, and this while slightly annoying, doesn't really take much away from enjoying the game, the game was also very buggy when I played it around it's time of release, but it does seem a lot more stable now. So I would still say it's definitely worth picking up especially given how good the price is.
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A 16 de 19 personas (84%) les ha sido útil este análisis
3.8 h registradas
Publicado: 5 de Septiembre
Everyone who likes real roguelike games (as in games that are similar to the original 'rogue' game, not all these platform games and stuff that people keep calling "roguelike") must buy this game! This is the best modern adaptation of rogue/nethack/moria/etc that I've seen so far. (Also see Sword of the Stars for a good sci-fi themed game of this sort.) Crafting makes a good addition to the game, as does the excellent skill system. You're also given difficulty level settings and permadeath can be enabled or disabled.

Overall this game just kicks ♥♥♥ and it's hard to find anything wrong with it.
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A 14 de 16 personas (88%) les ha sido útil este análisis
88.8 h registradas
Publicado: 23 de Septiembre
This game definitely has all the characteristics of a roguelike but is modernized in a way that let's us mere mortals enjoy it as well, has a great artstyle and enjoyable humor, and of course, extreme difficulty.

Your goal is to get through all ten floors and defeat the dreaded Lord Dredmor, but DLC adds an additional 5 floors as well as bonus floors. I would definitely recommend getting all dlc and the base game at the same time, especially considering the price for the amount of content.

If you're not daring enough to get through the entire game on its intended settings you can disable permadeath and/or lower the difficulty.

This game is also highly moddable, which should further extend the large amount of replayability that already exists in the base game, just look at the steam workshop for some fantastic user created mods.

And remember, dying is fun! Sometimes!
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A 13 de 16 personas (81%) les ha sido útil este análisis
100.0 h registradas
Publicado: 20 de Octubre
DoD is a classic dungeon crawler which is insanely difficult. The art style takes some getting used to, but is really funny at times. Even though the game is relatively simple, it captured my attention for hundreds of hours, which should be recommandation enough. But I have to admit that it gets a bit repetitive.
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A 10 de 12 personas (83%) les ha sido útil este análisis
207.0 h registradas
Publicado: 9 de Noviembre
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. However, a new Cult, I mean religion, is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes, literally kick) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO, and quite the hero you are!, need to stop him?

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I literally will say it's a can't miss. If anybody has any questions, I will do my very best to answer them in a timely manner.

TL;DR;TL;DR: Made me join a Cult, very fun, nice people, buy.
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A 13 de 18 personas (72%) les ha sido útil este análisis
247.8 h registradas
Publicado: 11 de Octubre
Excellent game. Highly recommend it. Has a great replayability value and a lot of funny references.
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A 7 de 7 personas (100%) les ha sido útil este análisis
24.6 h registradas
Publicado: 30 de Octubre
If you like rogue-dungeon games, this is a great choice, it has lots of different skill/profession combinations and everytime new randomized dungeon with big exciting adventure.
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A 24 de 39 personas (62%) les ha sido útil este análisis
18.5 h registradas
Publicado: 7 de Octubre
Achievement earned for the game crashing.

10/10
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A 13 de 19 personas (68%) les ha sido útil este análisis
133.9 h registradas
Publicado: 17 de Octubre
A jovial, lighthearted rougelike that's fun to play in small doses
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A 6 de 7 personas (86%) les ha sido útil este análisis
56.7 h registradas
Publicado: 16 de Noviembre
-TL;DR at Bottom-

Dungeons of Dredmor is simultaneously an addictively expansive roguelike with heaps of replay value and a disappointingly, shallow experience, and in this way, it is the World of Warcraft of it's genre. For it's price it absolutely is worth it, but at the end of the day you are left wishing the devs would have put a bit more thought into the game to create a solid experience.

At it's base, DoD is a turn-based dungeon crawler with painfully basic combat. You walk around rooms, meet monsters, left click them until they're dead. Occasionally you'll meet a situation where the enemies are statistically and/or numerically superior to you, at which case you must randomly spam offensive/defensive items and abilities at the issue until it's solved, and you really don't even have to pay much attention to exactly what it is you're using. It's just too inconsequential, regardless of the vast amount of options available to you. Increasing the difficulty or enabling perma-death somehow manages not to address this issue, it simply requires for you to pay more attention to the handful of mechanics that really matter. It might seem better for the first few floors of each playthrough, but regardless of settings and skillbuilds, the experience will degrade into the above mentioned simplicity by floor 5 no matter what it is you do, which is primarily due to XP and high level items being too abundant, leading to overleveling reducing the difficulty. Again, this stems from a lack of critical thinking employed in the basic game design, and while it'd be unfeasible to change anything at this stage of the game, it should have been taken much more seriously back in it's development infancy. The importance of a balanced experience distribution in an RPG game is one of the first things any old ♥♥♥♥♥ with a couple hours of dabbling in RPG Maker learns, so it's downright embarrassing that Gaslamp Games took it so lightly.

So that's the core of the game. Why is this a good purchase then? Well the game has three factors that save it from itself; Humor, Content and Steam Workshop.

Humor, I would say, is DoD's greatest asset. Without it's presence, it would crumble and fall into the realms of indie shovelware, and it combines together with a feature that you can never go wrong with; content. So there's a lot of humor is what I'm trying to say. So the way this game works is, after presumably completing the short tutorial course, you start a new game and enter character creation. This process is unlike anything you've experienced before. You right off the bat get to chose a number of skill trees (1-8) for your Adventurer and decide your playstyle on the spot. The fun factor in this is all the various combinations made possible by this formula. Simply put, you can be a regular Melee user, a wizard or a mix of both, and if you'd like you can take the Warlock tree to help with that. Or not. It's very freeform, although hard to explain. Right off the bat you'll notice via the Skill Trees' descriptions that the game's funny. You have skill trees like "Battle Geology: Like all geologists, you can create earthquakes, armor yourself in stone, and petrify enemies. " and "Warlockery: Warlocks are wizards that really wish they were warriors. Or Rogues. Or cheesemongers. Anything but wizards, really. Their "spells" (as they are) serve to make them less wizard-like in a variety of ways.". If these two make you chuckle, or at least make you go "heh" internally, then you'll have an absolute blast once you actually plunge into the game. Every item name, item description, skill, spell, room, monster, monster description - really everything that's anything with words on it will have humorous dialogue that simply never gets ♥♥♥♥♥♥♥ old. Even monsters often make snarky comments from a list of a thousand or more phonemes. It ranges from low to high brow humor, references and even some memes here and there and it never feels distasteful or tired. If you're imaginative and weird, like me, you could also give a voice to all the text in your head, so that the Narrator from Trine 2, or hell, Jef Goldbloom says all the stuff, and it'll be all the more hilarious. And there's tons of this content, just tons and tons and tons. Rightfully so, because the game consists of 10-15 dungeons per run with each floor taking at LEAST an hour to complete unless you're leaving stuff unexplored.

This is where the Steam Workshop comes in. I personally don't recommend playing the game without all 3 DLC's installed AND the majority of the workshop content subscribed to and loaded up. The almost inexhaustible supply of content is the single one thing that can and will distract you from how shallow a game Dungeons of Dredmor actually is. When you're pretending to be a Vegan Necromantic Steampunk Knight and reading funny bits all the time, you don't care about gameplay. You'll be immersed into the whackiest, stupidest scenarios you've ever seen and you'll make it work. It's all novelty, but when there's this much of it, it works better than a real freaking game.

I should fleetingly mention that crafting and inventory management is a huge hit and miss. During some runs, I'll have patience and indulge in the hassle that comes with dealing with it. Other times I'll simply ignore 90% of the loot that spawns all over the floor and wish they put more effort into it. Ironically, while I'd say it's bad in this game, DoD's crafting is exactly what today's MMOs could use in order to make crafting actually freaking interesting. Because MMO's are MEANT to be timesinks, and items there would be worth the literal hours it takes to get specific equipment with noticable and snazzy uses like in DoD. As opposed to stupid junk you will NEVER pawn off on marketplaces, nor even think about using yourself. Oh and the music is loud and obnoxious but it grows on you.

One last, last thing; The gameplay is crap, alright, fine. But I should tell you that if you're of the particularly imaginative sort, there's plenty of room to create fun, self-imposed challenges that could alleviate this issue. On a basic example, you could stylize your character to only wield clockwork/steampunk styled items, which limits your equipment and arsenal. You can take concepts like this to much deeper levels that I can't really explain without you having played the game. It's like those weird people you see on GameFAQ's making up weird challenge run guides for Final Fantasy games. You can do that if that's your sort of schtick.

-TL;DR-

Gameplay: 2/5 - Shallow. Relies on your imagination to make it fun. Not for the casuals.
Replay Value: 5/5 - There's lots of ways to play and things to try and as a Roguelike, the game does excell.
Content: 5/5 - Thousands upon thousands of hilarious descriptions, names and phonemes is the game's primary source of fun.
Music: 3/5 - It grows on you, but nothing to write home about. Title song is catchy.
Art: 3/5 - It's pixelart. It's alright. Level art styles will leave you scratching your head sometimes.
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A 6 de 7 personas (86%) les ha sido útil este análisis
13.3 h registradas
Publicado: 20 de Septiembre
Dungeons of Dredmor is a rogue-like in the vein of similar rogues such as ADOM, TOME, and, the most obvious of them all, Rogue (I am not counting games such as "The Binding of Isaac" or "Risk of Rain" because I don't believe they have enough elements in them to be considered rogue-likes). Although it may be more accessible than any of those three games that Dredmor is similar to, do not think that this game is a rogue meant only for newbies, for the game equally appeals to those who had previous experience with rogue-likes. In addition to this, the game has a really neat character creation system, as you pick seven skill strees which determine what kind of archtype your character is (and, in turn, determines what kind of stats will be increased the most), as well as give you some skills that will help you kick some monster ♥♥♥. Combine that with a very solid combat system and a catchy soundtrack, and you got yourself a good rogue. Now if the humor wasn't mainly pop culture references/memes and the game wasn't extremely buggy, it would be even better
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A 5 de 7 personas (71%) les ha sido útil este análisis
82.4 h registradas
Publicado: 24 de Junio
Follow our hero down into the treacherous depths of the castle of Lord Dredmor! Fight Diggles and Battys alike, all to be inevitably slaughter at the hands of your own Doppleganger. Fear Not, young traveler for soon there will be no tears left, only dreams.

10/10
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A 5 de 7 personas (71%) les ha sido útil este análisis
1.9 h registradas
Publicado: 2 de Septiembre
You know that your dealing with a great game is when you see that "Communist" is one of the skills. Workers unite technique is really usefull.
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A 2 de 2 personas (100%) les ha sido útil este análisis
4.4 h registradas
Publicado: 19 de Noviembre
There are many in-game cultural references, good humour & of course, classic roguelike gameplay.
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A 2 de 2 personas (100%) les ha sido útil este análisis
70.3 h registradas
Publicado: 5 de Diciembre
This is one of my favorite roguelikes, along with SOTS: The Pit and ToME. It's procedurally generated greatness with an absolutely fantastic sense of humor.

What the hell are you waiting for? I have 69 hours in this game without ever having beaten it. Just buy it already. Play it. Love it. Get all the expansion packs.

Pros:
- excellent systems for crafting, damage/resistances, and character stats
- a myriad of skill trees, of which each character can choose 7 (can you say synergy?)
- completely irreverent pop culture references, quotes, and tropes, all with great dry wit
- simplistic control scheme for entry level players (but still as satisfying for veteran rogues, IMO)
- huge selection of items, randomized weapons, potions, and unlockable crafting blueprints

Cons:
- can't see armor on your character
- very easy to get lulled into a false sense of security and then get merked
- diggles

10/10
Would die by stepping on plastic caltrops again
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A 2 de 2 personas (100%) les ha sido útil este análisis
3.9 h registradas
Publicado: 2 de Noviembre
Dungeons of Dredmor is a roguelike in the more traditional sense, like the game Rogue. It is a turn-based tile-based game in which you delve into, as the title would imply, the Dungeons of Dredmor to kill Lord Dredmor. The game is randomly generated and offers a good ammount of challenge. The game is easy to play, hard to master, catering to casual and hardcore players of Rogue-likes. Anyone who is a fan of Roguelikes needs Dungeons of Dredmor. Aswell as the great main game there is a vast ammount of content on the steam workshop to spice things up.
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A 2 de 2 personas (100%) les ha sido útil este análisis
91.7 h registradas
Publicado: 5 de Diciembre
So I sat down one day and thought to myself "I need to poop"
So I bought this game.
About 10 hours after I realised I still needed to poop.
Another 10 hours after I was constipated.
A week later I needed some laxitives.
In short, if you play this game you forget to poop. This is normaly my way of telling its a good game. So this must be a good game.
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