Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
Användarrecensioner:
Senaste:
Väldigt positivt (14 recensioner) - 100% av de 14 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Överväldigande positivt (3,322 recensioner) - 95% av 3,322 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 13 jul, 2011

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Köp Dungeons of Dredmor

SOMMARREA! Erbjudandet upphör 4 juli

-50%
$4.99
$2.49

Paket som innehåller detta spel

Köp Dungeons of Dredmor Complete

Innehåller 3 saker: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

SOMMARREA! Erbjudandet upphör 4 juli

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

Om detta spel

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

Systemkrav

Windows
Mac OS X
    • Operativsystem: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 eller över rekommenderas
    • Minne: 1 GB RAM minimum; 2 GB rekommenderas
    • Hårddiskutrymme: 400+ megabytes
    • Grafikkort: DirectX-kompatibel grafikenhet med minsta upplösning på 1024 x 600 eller 1024 x 768
    • DirectX®: 9
    • Ljud: DirectX-kompatibelt ljudenhet
    • Operativsystem: OS X version Snow Leopard 10.6.3, eller senare
    • Processor: Core 2 Duo/Athlon 64 eller över rekommenderas
    • Minne: 1 GB RAM minimum; 2 GB rekommenderas
    • Hårddiskutrymme: 400+ megabyte
Kundrecensioner
Kundrecensionssystemet har uppdaterats! Läs mer
Senaste:
Väldigt positivt (14 recensioner)
Sammanställt:
Överväldigande positivt (3,322 recensioner)
Nyligen upplagda
Malidala
( 50.4 timmar totalt )
Upplagd: 25 juni
One of my favorite rouge-likes. This game has a very goofy tone and sticks to it with a very unique sense of humor. Replayability is extremely high, with a wide variety of build options.

Great turn based combat. Easy to play hard to master.

Great bang for your buck. You will definitely be satsified with how much time you get out of such a cheap game.
Hjälpsam? Ja Nej Rolig
Squidmaan™
( 4.8 timmar totalt )
Upplagd: 23 juni
There is nothing I DRED MOR than Dungeons of Dredmor™
Hjälpsam? Ja Nej Rolig
ElusiveM00se
( 53.2 timmar totalt )
Upplagd: 23 juni
I didn't expect to be into this game as much as I have been. FTL has been the only rogue-like I've enjoyed until now. I've played just over 40 hours, have had maybe 30 games and have only gotten as far as level 6. Losing is half the fun. The monster taunts keep me chuckling, and I really enjoy the witty writing for skills and weapon flavor text. There's a lot that I haven't done yet, you learn more about how to play each time you play.

If you enjoy a challenge, dungeon crawling, RPGs and/or mushrooms, then this game is for you!

Downside? The Diggles will haunt you in your sleep...
Hjälpsam? Ja Nej Rolig
indievoyagerob
( 12.1 timmar totalt )
Upplagd: 21 juni
Dungeons of Dredmor is just one of those games that takes a well-known genre and does it well. Beyond the very nice gameplay, you get a nice level of humor that just makes it a fun title to mess around with regularly. It's also a friendly game to mess with under the hood, and I recommend it for modders and such.

Hjälpsam? Ja Nej Rolig
AlStar
( 120.0 timmar totalt )
Upplagd: 21 juni
One of the better roguelikes on Steam. With all of the DLCs loaded, there are literally dozens of different skill trees that you can pick for a new character. Not to say that all of them are equally useful (because they're not), and it's entirely possible to cherry-pick an overpowered build - which, if you ask me, is perfectly alright: let people play how they want to. It makes hitting the 'random' button during character creation more exciting.

The game's sense of humor will either totally pull you in or will totally put you off. Every skill, enemy, and item you find in the dungeon will have a description that's punny, a meta-reference to something else, and/or just silly. Personally, I love it, but I could see some people taking the game's lack of seriousness as a point against it.

Levelling up almost always provides new skills and abilities that significantly improve your hero, so you really feel like you're getting more powerful - it's not just 'your mana bolt is now 1% stronger.'

There are negatives/things that bother me:

- There are only about a dozen different monster types. Going deeper in the dungeon will just unlock the same monsters with new color schemes.

- By default, everything moves wayyyy too slowly. Hit the '+' key at least once when starting out so you don't have to spend hours watching your character amble along through the dungeon.

- Inventory management is a total pain in the ♥♥♥. Even with the Wizardland DLC (which I highly recommend), which gives you your very own dimension to store all the crafting junk you come across, you'll still find yourself constantly running out of room because you've picked up a dozen types of cheese, a bar's worth of different types of booze, masses of mushrooms, crossbow bolts made out of six different materials of four different qualities (not even including one-off bolt types!), potions, throwing weapons, wands, etc., etc., etc. Get used to hearing "Your inventory is full!"

- The game's too long, and yet there are options to make it even longer! By default, there are 10 levels of the dungeon. At around dungeon level 5 or 6, your character will probably be strong enough that anything outside of massive monster zoos or a crazy mini-boss monster won't pose much (if any) threat. However, to be able to keep up with the power curve, you're going to have to grind through the levels anyway. With the DLCs, you have the option of expanding the dungeon to 15 levels, as well as having a virtually unlimited amount of wizarding worlds to explore - I would highly recommend NOT doing so.

- While there's an option 'no time to grind', which makes the dungeon smaller (yet having a roughly equal XP curve), which I totally recommend playing with, do note that by choosing this option, you significantly alter the balance of loot - specifically, any crafting class will find it more difficult, since you'll run into significantly less materials.

- Dredmor himself has been balanced against the twink builds. This means that it's possible to have a character that can clear out the entire dungeon but still be unable to actually win the game. Especially classes that are forced to go toe-to-toe with the big man himself - bring massive amounts of dodge and counter or you may as well just go home.

All those things are real problems with the game. However, I've sunk 120 hours into this game and have won it at all difficulties (with permadeath), so I obviously think that the game is well worth playing, despite its warts.
Hjälpsam? Ja Nej Rolig
Cortisol
( 41.5 timmar totalt )
Upplagd: 18 juni
Fick produkten utan kostnad
Nearly every single piece of flavor text in the entire game reads like a joke written by a Redditor and 99.9% of the jokes are "this game has generic fantasy elements but it's self-aware about them O_o"

But, it's such a fun roguelike that you can actually overlook that
Hjälpsam? Ja Nej Rolig
Plasmier
( 85.4 timmar totalt )
Upplagd: 18 juni
This game is definitely something you can sink alot of time into. Being able to customize you character with a mix of different skills every run brings in alot of combinations, and adds to the replayability value of the game. the game uses a very odd, yet satisfying sense of humor, and alot of references can be found throughout the game as well. There is no real story to follow, but that's pretty common for roguelikes. I will say it can feel slightly repetitive, especially once you find a set of skills that work well together or you feel you suits your play style. It's only $5, so I don't see any reason not to buy it. I was definitely hesitant to buy this just after looking at the screenshots, but I have no regrets now.

Definitely recommended to anyone who enjoys roguelikes.
Beware Diggle Hell, and be prepared to press space bar alot.
(I would also recommend Tales of Maj'Eyal to anyone who has already played through Dungeons of Dredmor. TOME is like a much more hardcore and in-depth version of Dredmor with even lower graphics quality. Fair warning though, you may not like it as much as Dredmor.)
Hjälpsam? Ja Nej Rolig
that feeling of deja vu
( 25.5 timmar totalt )
Upplagd: 16 juni
dreadfully underrated, and now its modding community is slowly dying, if you see it on sale or just want a good rougue-like, i 10/10 reccomend this little gem
Hjälpsam? Ja Nej Rolig
GustavGlaven
( 28.1 timmar totalt )
Upplagd: 13 juni
The comic relief in this game is pure gold.
Hjälpsam? Ja Nej Rolig
More Marxist Than Your Dad.
( 5.7 timmar totalt )
Upplagd: 12 juni
Great roguelike. A little repetitive and a little unbalanced, but fun. Excellent sense of humor.
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
2 av 2 personer (100%) fann denna recension hjälpsam
Rekommenderas
29.8 timmar totalt
Upplagd: 12 juni
Simple, fun, easy-to-learn roguelike perfect for people looking to get their feet wet in the genre but who are looking for a simpler experience. The persistent sense of humor is what really sets it apart, with everything from mobs to skills to item descriptions having some ridiculous pun or reference thrown in that keeps things light-hearted throughout. While I will say that there are certainly some issues regarding balance of skills and easy abuse of AI mechanics, the game is for the most part well balanced and definitely polished, and definitely worth the asking price.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
Rekommenderas
120.0 timmar totalt
Upplagd: 21 juni
One of the better roguelikes on Steam. With all of the DLCs loaded, there are literally dozens of different skill trees that you can pick for a new character. Not to say that all of them are equally useful (because they're not), and it's entirely possible to cherry-pick an overpowered build - which, if you ask me, is perfectly alright: let people play how they want to. It makes hitting the 'random' button during character creation more exciting.

The game's sense of humor will either totally pull you in or will totally put you off. Every skill, enemy, and item you find in the dungeon will have a description that's punny, a meta-reference to something else, and/or just silly. Personally, I love it, but I could see some people taking the game's lack of seriousness as a point against it.

Levelling up almost always provides new skills and abilities that significantly improve your hero, so you really feel like you're getting more powerful - it's not just 'your mana bolt is now 1% stronger.'

There are negatives/things that bother me:

- There are only about a dozen different monster types. Going deeper in the dungeon will just unlock the same monsters with new color schemes.

- By default, everything moves wayyyy too slowly. Hit the '+' key at least once when starting out so you don't have to spend hours watching your character amble along through the dungeon.

- Inventory management is a total pain in the ♥♥♥. Even with the Wizardland DLC (which I highly recommend), which gives you your very own dimension to store all the crafting junk you come across, you'll still find yourself constantly running out of room because you've picked up a dozen types of cheese, a bar's worth of different types of booze, masses of mushrooms, crossbow bolts made out of six different materials of four different qualities (not even including one-off bolt types!), potions, throwing weapons, wands, etc., etc., etc. Get used to hearing "Your inventory is full!"

- The game's too long, and yet there are options to make it even longer! By default, there are 10 levels of the dungeon. At around dungeon level 5 or 6, your character will probably be strong enough that anything outside of massive monster zoos or a crazy mini-boss monster won't pose much (if any) threat. However, to be able to keep up with the power curve, you're going to have to grind through the levels anyway. With the DLCs, you have the option of expanding the dungeon to 15 levels, as well as having a virtually unlimited amount of wizarding worlds to explore - I would highly recommend NOT doing so.

- While there's an option 'no time to grind', which makes the dungeon smaller (yet having a roughly equal XP curve), which I totally recommend playing with, do note that by choosing this option, you significantly alter the balance of loot - specifically, any crafting class will find it more difficult, since you'll run into significantly less materials.

- Dredmor himself has been balanced against the twink builds. This means that it's possible to have a character that can clear out the entire dungeon but still be unable to actually win the game. Especially classes that are forced to go toe-to-toe with the big man himself - bring massive amounts of dodge and counter or you may as well just go home.

All those things are real problems with the game. However, I've sunk 120 hours into this game and have won it at all difficulties (with permadeath), so I obviously think that the game is well worth playing, despite its warts.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
41.5 timmar totalt
Upplagd: 18 juni
Fick produkten utan kostnad
Nearly every single piece of flavor text in the entire game reads like a joke written by a Redditor and 99.9% of the jokes are "this game has generic fantasy elements but it's self-aware about them O_o"

But, it's such a fun roguelike that you can actually overlook that
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
85.4 timmar totalt
Upplagd: 18 juni
This game is definitely something you can sink alot of time into. Being able to customize you character with a mix of different skills every run brings in alot of combinations, and adds to the replayability value of the game. the game uses a very odd, yet satisfying sense of humor, and alot of references can be found throughout the game as well. There is no real story to follow, but that's pretty common for roguelikes. I will say it can feel slightly repetitive, especially once you find a set of skills that work well together or you feel you suits your play style. It's only $5, so I don't see any reason not to buy it. I was definitely hesitant to buy this just after looking at the screenshots, but I have no regrets now.

Definitely recommended to anyone who enjoys roguelikes.
Beware Diggle Hell, and be prepared to press space bar alot.
(I would also recommend Tales of Maj'Eyal to anyone who has already played through Dungeons of Dredmor. TOME is like a much more hardcore and in-depth version of Dredmor with even lower graphics quality. Fair warning though, you may not like it as much as Dredmor.)
Var denna recension hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Totalt
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
10.3 timmar totalt
Upplagd: 19 februari, 2014
stab
Var denna recension hjälpsam? Ja Nej Rolig
176 av 193 personer (91%) fann denna recension hjälpsam
37 tyckte att den här recensionen var rolig
Rekommenderas
162.7 timmar totalt
Upplagd: 16 augusti, 2014
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
Var denna recension hjälpsam? Ja Nej Rolig
138 av 150 personer (92%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
173.8 timmar totalt
Upplagd: 25 november, 2013
Now that reviews are here, let me review the ♥♥♥♥ out of this game.

Dungeons of Dredmor is, in one word, the-seriously-best-game-ever.

No? Well, maybe I'm overstating. But it's definitely one of the best -if not THE best- Roguelike I've ever played. I will always return to this game. It will constantly captivate me in its shiny roguelike eyes. Maybe it's because every character you make can have a new and exciting build. Maybe it's because no run-through is exactly the same. Maybe it's because there's actual crafting that's better than in some big name MMO's. Maybe it's because your death is always your own damn fault. Or maybe it's because diggles are so cute (but they hate you so much). I don't know, probably all of the above (definitely). I will always love this game and this game will always show me a good time. If you know what I mean. And I think you do.

Negatives? The humor is sometimes a little too much, I think, like every-blooming-thing needed to be funny. Oh, there's funny in there, but sometimes you just want the flavor texts to give it a rest already. Furthermore, I guess the art style turns off some people, not me personally, but I've heard it as a complaint. I can understand that, but my advice would be to ignore it and just try it.

You won't be disappointed.
Var denna recension hjälpsam? Ja Nej Rolig
116 av 132 personer (88%) fann denna recension hjälpsam
39 tyckte att den här recensionen var rolig
Rekommenderas
237.8 timmar totalt
Upplagd: 9 november, 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. As we delve deeper, we will all be taught by the Lutefisk; we will all join the Cult of the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him? If nothing else, this hard task merely forces you to further investigate every chest, to question every move, and to work ever harder at making that perfect combination of skills.

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

The"Your TL;DR is still annoyingly long, sir."TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
Var denna recension hjälpsam? Ja Nej Rolig
238 av 322 personer (74%) fann denna recension hjälpsam
11 tyckte att den här recensionen var rolig
Rekommenderas inte
34.6 timmar totalt
Upplagd: 1 maj, 2015
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save


I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
Var denna recension hjälpsam? Ja Nej Rolig
62 av 67 personer (93%) fann denna recension hjälpsam
Rekommenderas
267.9 timmar totalt
Upplagd: 26 november, 2013
In 1980 a game called 'Rogue' was born. Since then, a genre known as Rogue-like was born.
A rogue-like game typically features a randomised dungeon, turn based movement and a plethora of skills and items at your disposal. Classic RPG weapons and armor, wizardry and sneaky rogues fighting monsters, all drably illustrated with ASCII graphics.

Dungeons of Dredmor takes all that, slaps on a easy mouse interface, some charming graphics and audio, and chucks on some good humour to boot. This is quite possibly the only game - now and forever - where I can roll a beserker viking pirate communist emo vegan. Monsters will waltz up to me moaning "I wasn't even supposed to be here today". It won't make you laugh until your face falls off, but it'll have you smirking with the occasional "hah!" throughout.


If you're just curious and never tried a rogue-like before, give it a shot. It's a fairly simple game, but with enough hardcore depth to have you reaching for the wiki once you get into it. It also has a range of addons found on the Steam workshop, so there's never an end to the strange setups you can employ and the delightful humour it prizes. It's often on a 75% off sale during holiday periods, and at that price it's well worth a dabble and beyond good value.
Var denna recension hjälpsam? Ja Nej Rolig