흥미진진한 RPG속 로드 드레드모어의 던전을 탐험하는 동안 조합하고 주문을 시전하고 약탈을 하면서 당신의 행운과 교활함을 시험해보세요.
사용자 평가: 매우 긍정적 (평가 3,215 개) - 이 게임에 대한 사용자 평가 3,215개 중 94% 가 긍정적입니다.
출시 날짜: 2011년 7월 13일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Dungeons of Dredmor 구매

이 게임이 포함된 패키지

Dungeons of Dredmor Complete 구매

3 가지 포함된 항목들: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



새로운 몬스터, 아이템, 주문, 던전 구조물을 만들고 공유하세요! 산성화염구를 원했었다고요? Diggle 마법사를 소환하는 능력은 어떤가요? 던지면 폭발하고 폭발에 죽은 생명체를 좀비로 만드는 스태프는 어때요? 쉽습니다. 10 갤런의 헝가리산 슬리보비츠 플럼 브랜디를 먹여야만 해제되는 함정은 어떤가요? 마법의 배를 소환하는 마법의 사과를 소환하는 마법의 오렌지를 소환하는 마법의 배는 어때요? 그 쪽이 훨씬 좋네요.

스팀 창작마당은 다른 플레이어들이 만든 컨텐츠를 쉽게 찾고, 즐기고, 공유할 수 있도록 만들어진 공간입니다. 간단하게 Steam Workshop page로 가서 플레이 하고싶은 모드를 찾은 후에 "구독" 버튼을 누르세요. 그 순간 모드는 올바른 위치에 다운로드 되고, 드레드모어를 불러오는 동안 간단하게 런처의 "모드" 버튼을 클릭한 후 불러오고 싶은 모드를 불러오면 됩니다.

혹여, 스스로 창작물을 만들고 싶다면 http://dredmod.com/wiki/Main_Page 로 가서 어떻게 자신만의 창작물을 만드는지 설명한 몇가지 튜토리얼을 살펴보세요! 우리는 어떻게 만들고 어떻게 업로드 하는지에 대한 정보는 물론 당신만의 완전히 독특한 창작물을 만들기 위한 몇가지의 코드도 올려놓았습니다.

게임에 대해

아주 먼 옛날, 어둠의 군주 드레드모어는 위대하고 강력한 영웅들에 의해 대지 깊은 곳 가장 어두운 던전에 봉인되었습니다. 수 세기가 흘러 어둠의 군주를 속박하고 있던 마법의 봉인이 느슨해지면서 어둠의 군주는 이전과는 비교할 수도 없게 강해져갔습니다. 사람들은 옛 예언에 나오는 강력한 전사나 신비한 마법사같은 새로운 영웅을 애타게 찾았습니다.
그들이 찾은 영웅은 불행하게도.... 바로 당신입니다!
드레드모어의 던전에 첫 발을 내딛으세요! 운명을 피하지 마세요! 온 세상이 한번도 겪어보지 못한 악에 맞서 싸우세요. 끔찍한 Swarmy들이나 일렁이는 Thrusty들, 물론 둥지 짓는 귀여운 Diggle도요. 의미 없는 사이드 퀘스트의 여신 Inconsequentia를 숭배하거나 이름 없는 Lutefisk의 신에게 헌신하여 당신의 운을 시험해 보는 것도 나쁘지 않습니다. 죽음의 경제학 학교에서 어둠의 사업학 마법사에게 배운 강력한 주문을 시전하세요. 아니면 천둥과 번개로 적을 산산조각 내기 위해 조상님들의 바이킹 룬을 소환하세요. 차원의 도끼나 플라스틱 반지, 투명방패(지난번에 쓰고 어디에 나뒀는지 기억하기만 한다면)처럼 범상치 않은 장비를 착용해서 얻을 수 있는 힘을 발견하세요! 여태 신었던 모든 사람들이 너무 부끄러워서 자살한 드워프 세공이 된 신발을 신어보거나 베이컨으로 장식된 지저분한 메이스로 수염난 거대 벽돌 악마를 때려부수는 재미도 놓칠 수 없습니다.
그런 여러 일들을 하는 동안 죽음에 대한 대비를 하세요. 그것도 아주 많이요. 당신이 울부짖으면서 키보드를 창문 밖으로 던지게끔 하는 끔찍한 고통이 준비되어 있습니다..
드레드모어의 던전이 당신을 기다립니다. 준비 되셨나요?

게임 특징:

  • 포인트 앤 클릭 인터페이스로 즐기는 재미있고 신선한 고전 로그라이크 스타일 게임플레이. 더 이상 포션을 마시려고 CTRL-ALT-SHIFT-x 같은 단축키는 누르지 않아도 됩니다.
  • 당신을 약속된 달콤한 보물들과.... 몇몇 다른 것들로 안내하는 무작위 생성 던전들..
  • 고전적인 픽셀 아트. 손수 그린 역동적이고 사랑스러운 몬스터들을 만나세요. 타일 워크로 멋짐이라는 이름의 바다 표면에서 둥둥 떠다니는 듯한 각각의 아이템들이 가진 아름다움도 맛보세요.
  • Krong의 모루가 지닌 엄청난 파워를 얻으세요. 아니면 Krong의 모루가 당신을...
  • 엄청나게 복잡한 조합 시스템! 엘프와 드워프간 엄청난 갈등의 역사가 새겨진 유물을 손에 얻기도 하고 알루미늄 주괴를 갈아 알루미늄 분말로 만든 후에 바로 콧구멍으로!
  • 비디오 게임 역사상 한번도 본 적 없는 몬스터 무리들.
  • 적을 물리치기 위한 교활한 함정설치!
  • 끝 없는 플레이: 캐릭터를 만들기 위해 마음을 뒤흔드는 스킬들을 선택하세요. 매번 새로운 게임플레이가 당신을 기다립니다!
  • Lutefisk가 있다고 말했었나요?

시스템 요구 사항

Windows
Mac OS X
    • 운영체제: Windows XP, Vista, 7
    • 프로세서: Core 2 Duo/Athlon 64 이상 권장
    • 메모리: 최소사양 1 GB램 ; 2 GB램 권장
    • 하드 디스크 용량: 400+ megabytes
    • 그래픽 카드: 1024 x 600 나 1024 x 768 의 최소 해상도를 지원하는 모든 DirectX 호환 그래픽카드
    • DirectX®: 9
    • 사운드: 모든 DirectX 지원 사운드장치
    • 운영체제: OS X version Snow Leopard 10.6.3 이상의 모든 버전
    • 프로세서: Core 2 Duo/Athlon 64 이상의 프로세서
    • 메모리: 최소사양 1 GB 램 ; 권장사양 2 GB 램
    • 하드 디스크 용량: 400+ megabytes
유용한 고객 평가
52명 중 44명(85%)이 이 평가가 유용하다고 함
10명이 이 평가가 재미있다고 함
69.2 시간 기록
게시 일시: 2015년 9월 5일
Beware of the false shepherd Lutefisk!
Caution! You're now entering the Diggle Danger Zone!

Developer: Gaslamp Games, Inc
Publisher: Gaslamp Games, Inc
Format: PC
Released: August 1st, 2012


Yeah, good luck playing any video games today with this guy staring at you with his big... deep... fishy eyes.
(The Lutefisk God is not to be confused with Dagon, Prince of the Sea. That's, uh, a different video game.)

Let me start by saying that Dungeons of Dredmor is rogue like dungeon crawler and a parody of those at the same time. Lovely isn't it?

Oh boy where do I begin?
I think this game was my first step into the roguelike genre and it became my favorite genre by far ever since.

Having said that let's get down to business.

Story
You're the chosen one. The hero. The man or the woman with the eyebrows of destiny! It's your duty to venture into the depths of the Dungeon of Dredmor and to show not only him but also every damn Diggle you'll encounter on your way who's Boss: The one with the most majestic eyebrows ever! and that is you!

Gameplay
Dungeons of Dredmor is turn based game means you move on a tile based square grid where you and your enemies take turns. Each floor is randomly generated meaning you will never see the same layout, types and amount of enemies or loot. Every single playthrough will be an unique and unforgiving experience.

Before you experience your first death by a fierce Diggle you will have to choose the difficulty and your seven starter skills.
You can choose between warrior skills like Swords, Axes, Maces or Smithing, rogue related skills like assassination, daggers or burglary and you can obviously become a powerfull wizard using skills like golemancy, alchemy or Astrology.

There have been several expansions for this game so far and each expansion includes some new skills like Demonologist (Realm of the Diggle Gods), Clockwork Knight (You have to name the expansion pack. <- yes you really have to) and Tourist (Conquest of the Wizardlands).
After choosing skills to your like or letting the game choose some randomly for you it's time to enter the dungeon!

The game starts as you take control of our Hero with those beautiful eyebrows. Your goal is to get to Dredmor and to show him who's boss (obviously that's you but he didn't get the memo yet).

In order to reach Dredmor you'll have to fight your way through fierce Diggles, grab some better loot and also level up.

While exploring your surroundings and getting beat up by those Diggles you will encounter several objects you can interact with. Like a well with a blue liquid in it. Too blue to be water so you take a sip and here comes's the beauty of the game. The effect will be random meaning you can get healed which would be sweet so you can get your revenge on those Diggles (ye I they're our arch enemy!) or you can get poisoned and die a pathetic death.
Also there's Krong. You will have a serious love and hate relationship with this fellow. You will find some anvils in the dungeon. Interacting with it will either bless you and upgrade one of your items or Krong will curse you for not cleaning your teeth this morning.

Also keep in mind that some area of effect skills can and will hurt you as well just in case you think it would be a good idea to set the ground on fire. It's gonna get hot and you won't like it trust me.

Then there's also Brax. A bad ♥♥♥ shop keeper who clearly isn't scared of all those damn Diggles.
You can buy and also sell loot. If you are brave enough you could also see if you are fast enough to steal something but ... that's up to you to decide. You will have to face the consequences.

Visual
You either love the Art Style or you hate it. There's not much else. Personally I really Diggle (hah see what I did there!?) the Art Style and I think it's just fitting for this game. It's not looking to serious and let's be honest: Nothing's serious in Dungeons of Dredmor.
The only thing that's a bit meh is the UI but the way the game looks is quite charming.

What else can I say about this game?
Gaslamp Games made a lot of things right I'd even go as far as to say nearly perfect if not for some minor interface issues and also the crafting in this game is tad clunky.
If you can overlook the art style (which probably isn't to everyone's liking) and the minor interface issues you will deeply enjoy this game.
Given you like roguelikes and getting beat up by Diggles ... RIP
이 평가가 유용한가요? 아니요 재미있음
28명 중 26명(93%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
153.2 시간 기록
게시 일시: 2015년 9월 14일
An incredible amount of replayability for such a small price tag. I've had this game for more than two years, and I keep coming back to it. I haven't even beaten Dredmor; I just keep trying out different skill tree combinations, seeing what works together. One of the few games where I actually look forward to dying and starting over again.
이 평가가 유용한가요? 아니요 재미있음
21명 중 18명(86%)이 이 평가가 유용하다고 함
349.9 시간 기록
게시 일시: 2015년 8월 29일
Tons of content and the character build system allows for TONS of different setups. And the Devs went out of their way to make the game extremely moddable.

It is also ridiculously cheap.

Super easy to recommend!
이 평가가 유용한가요? 아니요 재미있음
8명 중 6명(75%)이 이 평가가 유용하다고 함
30.5 시간 기록
게시 일시: 2015년 12월 18일
If you want to get started with roguelikes, Dungeons of Dredmor is as good a place as any. It straddles an important line between more mainstream adaptations of the concept and the originators, where neophytes can find easy access and veterans can find a new take on old ideas. And while it may not be perfect in a lot of ways, it passes the main test of being something you can play for way, way too long.

Dredmor is really a traditional, grid-based, turn-based, everything-random roguelike dressed up in some handsome(ish) graphics and modern sensibilities. The only story you get is that you're a hero, and you're descending into the titular dungeons to whack the equally-titular Lord Dredmor. There's a thick layer of nerd humor over the whole package that runs more than skin-deep, as it even informs the class and stat systems. Luckily it's not the aggravating metahumor of something like Retro City Rampage, and is actually quite snappy and clever for the most part.

The aforementioned class system is probably the big draw of DoD, for newbies and veterans alike. Each character you roll gets seven skill sets to choose from a list of dozens, including everything from sword and shield skills to veganism and communism. Every time you level up, you can unlock another skill from one of your sets, allowing you to knock out one tree with half a dozen levels or diversify as you see fit. Sets tend to be eclectic mixes of active skills and passive bonuses, with some being demonstratively better than others, but all of them interesting and worth a try.

Outside of the skill system, there's admittedly not a lot of innovation to be found here. You wander the dungeon, grab loot, kill monsters, and so on. There are shrines to pray to, gods to appease, vending machines to shake, traps to disarm, levers to pull, and plenty of things to die to. Unlike the roguelikes of yore, however, death tends not to come all that swiftly in Dredmor. It's pretty easy to keep your stats and gear up with the challenge presented by enemies if you're cleaning out the floors, to the point that by floor three or so, nothing's going to kill you outside of a room completely packed with monsters.

This ties into the main problem with Dredmor, the fact that individual runs can get pretty boring after a point. Unlike most roguelikes, the early game is when you need to pay attention to your skills and your loot. Once you get your rhythm locked in, levels start to blend together. The slow default move speed and animations drag things out a bit longer than they should, and your inventory and crafting windows really could have used another pass on usability. For as many steps forward that Dredmor takes as a modern roguelike, it has a couple feet planted firmly in the past.

All that said, I was able to sink 30 hours into the game before I grew well and truly tired of it. And those were an enjoyable 30 hours of looting, smashing, and giggling at the goofy jokes. Dredmor will go a lot farther with those new to the roguelike genre, but there is undeniably something for everyone, at least while it stays fresh.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
8.9 시간 기록
게시 일시: 2016년 2월 12일
Basic Information
Developer: Gaslamp Games, Inc.
Publisher: Gaslamp Games, Inc.
Release Date: 13 Jul, 2011


Basic Overview
Dungeons of Dredmor is a very intresting and very different from other Rogue-like RPGs I have played in the past. This game has randomly generated levels, along with loads of skills that you can mix and match to your liking. This adds very high replay value to the game, which is what you would expect from a (optional) perma-death game. It's sometimes frustrating to be killed by an enemy when you've spent to long on a play through, but that's to be expected from a perma-death run of this game.

Game play
This game has a lot of variation, whether it's randomly generated floors or a huge amount of skills to choose from. Each run is very different from the last. I found myself dying a lot when I first started playing it, but the I kept coming back for just 'one more run.' Then that one more run turned into two or maybe three. The game really pulls you in, it has a great atmosphere when playing it on Perma-death. You never know what's going to happen which makes you more alert for what can happen, maybe you will find a monster zoo and then you have to be careful. There is a wide variety of different enemies for each floor, and each floor has a different theme to it with specific enemies that you will encounter along the way. As for the weapons and classes there is a nice variety for them as well which gives you a better attack damage for a specific weapon type and will depend with what happen you start off with. But what makes this game even more unique is that you can substitute a weapon class for another skill that may or may not be better. You can make the game even more difficult on yourself if the hardest difficulty is too easy for you by having skills that aren't very helpful to you. There are so many traps, and levers that you have no idea what it will activate. Maybe it will open a door, or maybe it'll teleport you to somewhere else. That's the beauty of this game. The attack system is turn-based, so you move once then the enemies move. It can be a simple point and click or you can use WSAD for moving your character, then attacking is just simple being close to the enemy (if you use a melee weapon) and clicking on them to take it in turns to attack.
Score (Out of 10): 10 - Very high replay value and variation!

Sound & Music
The music for this game is perfectly fitting for the atmosphere and the game play for this game. Although it can get a little bit repetitive it's still nice to listen to when you are fighting a bunch of enemies at once. The sounds of each thing that you use, such as swinging your sword or axe is all very unique. It is quite obvious that the developers put a lot of time and effort into creating the sounds for each things. I would like to see some more music in this game that matches the atmosphere of the game.
Score (Out of 10): 9 - Would like to see some more music that fits the atmosphere

Graphics/Art Style
For me the art style of this game is just perfect. It really fits in with the with the whole atmosphere and dungeons kind of feel. It's not a too series style of art, but then again it doesn't look innocent. It just fits perfectly with the whole gaming experience. Some people might not like it because of the cartoon kind of style to it, but I am just saying it from what I think.
Score (Out of 10): 10 - My own personal opinion, you might not like the art style

Conclusion
So there is my whole review for this game, it's a very unique type of rogue-lite RPG game. It has very high repay value which always makes you come back to the game. It has great atmospheric music, I would only want to see a few more soundtracks on this game, and the art style, well take it or leave it. You'll either love it or you'll hate it.

For more reviews on a wide range of games, go and follow Lot's O Giveaway's curator group here.
이 평가가 유용한가요? 아니요 재미있음