흥미진진한 RPG속 로드 드레드모어의 던전을 탐험하는 동안 조합하고 주문을 시전하고 약탈을 하면서 당신의 행운과 교활함을 시험해보세요.
사용자 평가:
Recent:
매우 긍정적 (평가 18 개) - 88% of the 18 user reviews in the last 30 days are positive.
Overall:
압도적으로 긍정적 (평가 3,324 개) - 이 게임에 대한 사용자 평가 3,324개 중 95% 가 긍정적입니다.
출시 날짜: 2011년 7월 13일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Dungeons of Dredmor 구매

여름 할인! 종료일: 2016년 7월 4일

이 게임이 포함된 패키지

Dungeons of Dredmor Complete 구매

3 가지 포함된 항목들: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

여름 할인! 종료일: 2016년 7월 4일

 

Steam Workshop



새로운 몬스터, 아이템, 주문, 던전 구조물을 만들고 공유하세요! 산성화염구를 원했었다고요? Diggle 마법사를 소환하는 능력은 어떤가요? 던지면 폭발하고 폭발에 죽은 생명체를 좀비로 만드는 스태프는 어때요? 쉽습니다. 10 갤런의 헝가리산 슬리보비츠 플럼 브랜디를 먹여야만 해제되는 함정은 어떤가요? 마법의 배를 소환하는 마법의 사과를 소환하는 마법의 오렌지를 소환하는 마법의 배는 어때요? 그 쪽이 훨씬 좋네요.

스팀 창작마당은 다른 플레이어들이 만든 컨텐츠를 쉽게 찾고, 즐기고, 공유할 수 있도록 만들어진 공간입니다. 간단하게 Steam Workshop page로 가서 플레이 하고싶은 모드를 찾은 후에 "구독" 버튼을 누르세요. 그 순간 모드는 올바른 위치에 다운로드 되고, 드레드모어를 불러오는 동안 간단하게 런처의 "모드" 버튼을 클릭한 후 불러오고 싶은 모드를 불러오면 됩니다.

혹여, 스스로 창작물을 만들고 싶다면 http://dredmod.com/wiki/Main_Page 로 가서 어떻게 자신만의 창작물을 만드는지 설명한 몇가지 튜토리얼을 살펴보세요! 우리는 어떻게 만들고 어떻게 업로드 하는지에 대한 정보는 물론 당신만의 완전히 독특한 창작물을 만들기 위한 몇가지의 코드도 올려놓았습니다.

게임에 대해

아주 먼 옛날, 어둠의 군주 드레드모어는 위대하고 강력한 영웅들에 의해 대지 깊은 곳 가장 어두운 던전에 봉인되었습니다. 수 세기가 흘러 어둠의 군주를 속박하고 있던 마법의 봉인이 느슨해지면서 어둠의 군주는 이전과는 비교할 수도 없게 강해져갔습니다. 사람들은 옛 예언에 나오는 강력한 전사나 신비한 마법사같은 새로운 영웅을 애타게 찾았습니다.
그들이 찾은 영웅은 불행하게도.... 바로 당신입니다!
드레드모어의 던전에 첫 발을 내딛으세요! 운명을 피하지 마세요! 온 세상이 한번도 겪어보지 못한 악에 맞서 싸우세요. 끔찍한 Swarmy들이나 일렁이는 Thrusty들, 물론 둥지 짓는 귀여운 Diggle도요. 의미 없는 사이드 퀘스트의 여신 Inconsequentia를 숭배하거나 이름 없는 Lutefisk의 신에게 헌신하여 당신의 운을 시험해 보는 것도 나쁘지 않습니다. 죽음의 경제학 학교에서 어둠의 사업학 마법사에게 배운 강력한 주문을 시전하세요. 아니면 천둥과 번개로 적을 산산조각 내기 위해 조상님들의 바이킹 룬을 소환하세요. 차원의 도끼나 플라스틱 반지, 투명방패(지난번에 쓰고 어디에 나뒀는지 기억하기만 한다면)처럼 범상치 않은 장비를 착용해서 얻을 수 있는 힘을 발견하세요! 여태 신었던 모든 사람들이 너무 부끄러워서 자살한 드워프 세공이 된 신발을 신어보거나 베이컨으로 장식된 지저분한 메이스로 수염난 거대 벽돌 악마를 때려부수는 재미도 놓칠 수 없습니다.
그런 여러 일들을 하는 동안 죽음에 대한 대비를 하세요. 그것도 아주 많이요. 당신이 울부짖으면서 키보드를 창문 밖으로 던지게끔 하는 끔찍한 고통이 준비되어 있습니다..
드레드모어의 던전이 당신을 기다립니다. 준비 되셨나요?

게임 특징:

  • 포인트 앤 클릭 인터페이스로 즐기는 재미있고 신선한 고전 로그라이크 스타일 게임플레이. 더 이상 포션을 마시려고 CTRL-ALT-SHIFT-x 같은 단축키는 누르지 않아도 됩니다.
  • 당신을 약속된 달콤한 보물들과.... 몇몇 다른 것들로 안내하는 무작위 생성 던전들..
  • 고전적인 픽셀 아트. 손수 그린 역동적이고 사랑스러운 몬스터들을 만나세요. 타일 워크로 멋짐이라는 이름의 바다 표면에서 둥둥 떠다니는 듯한 각각의 아이템들이 가진 아름다움도 맛보세요.
  • Krong의 모루가 지닌 엄청난 파워를 얻으세요. 아니면 Krong의 모루가 당신을...
  • 엄청나게 복잡한 조합 시스템! 엘프와 드워프간 엄청난 갈등의 역사가 새겨진 유물을 손에 얻기도 하고 알루미늄 주괴를 갈아 알루미늄 분말로 만든 후에 바로 콧구멍으로!
  • 비디오 게임 역사상 한번도 본 적 없는 몬스터 무리들.
  • 적을 물리치기 위한 교활한 함정설치!
  • 끝 없는 플레이: 캐릭터를 만들기 위해 마음을 뒤흔드는 스킬들을 선택하세요. 매번 새로운 게임플레이가 당신을 기다립니다!
  • Lutefisk가 있다고 말했었나요?

시스템 요구 사항

Windows
Mac OS X
    • 운영체제: Windows XP, Vista, 7
    • 프로세서: Core 2 Duo/Athlon 64 이상 권장
    • 메모리: 최소사양 1 GB램 ; 2 GB램 권장
    • 하드 디스크 용량: 400+ megabytes
    • 그래픽 카드: 1024 x 600 나 1024 x 768 의 최소 해상도를 지원하는 모든 DirectX 호환 그래픽카드
    • DirectX®: 9
    • 사운드: 모든 DirectX 지원 사운드장치
    • 운영체제: OS X version Snow Leopard 10.6.3 이상의 모든 버전
    • 프로세서: Core 2 Duo/Athlon 64 이상의 프로세서
    • 메모리: 최소사양 1 GB 램 ; 권장사양 2 GB 램
    • 하드 디스크 용량: 400+ megabytes
Customer reviews
Customer Review system updated! Learn more
Recent:
매우 긍정적 (평가 18 개)
Overall:
압도적으로 긍정적 (평가 3,324 개)
Recently Posted
The Diddler
( 46.6 시간 기록 )
게시 일시: 2016년 6월 29일
Tons of replayability, absolutely ridiculous sense of humor (which is certainly not for everyone but I quite enjoy it), satisfying gameplay (the sheer variety of skills and weapons you have to kill enemies is staggering). Overall, an incredibly valuable rogue-lite that can be a lot more rogue than lite depending on difficulty settings for the money.
유용한 리뷰인가요? 아니요 재미있음
Malidala
( 50.4 시간 기록 )
게시 일시: 2016년 6월 25일
One of my favorite rouge-likes. This game has a very goofy tone and sticks to it with a very unique sense of humor. Replayability is extremely high, with a wide variety of build options.

Great turn based combat. Easy to play hard to master.

Great bang for your buck. You will definitely be satsified with how much time you get out of such a cheap game.
유용한 리뷰인가요? 아니요 재미있음
Squidmaan™
( 4.8 시간 기록 )
게시 일시: 2016년 6월 23일
There is nothing I DRED MOR than Dungeons of Dredmor™
유용한 리뷰인가요? 아니요 재미있음
ElusiveM00se
( 54.0 시간 기록 )
게시 일시: 2016년 6월 23일
I didn't expect to be into this game as much as I have been. FTL has been the only rogue-like I've enjoyed until now. I've played just over 40 hours, have had maybe 30 games and have only gotten as far as level 6. Losing is half the fun. The monster taunts keep me chuckling, and I really enjoy the witty writing for skills and weapon flavor text. There's a lot that I haven't done yet, you learn more about how to play each time you play.

If you enjoy a challenge, dungeon crawling, RPGs and/or mushrooms, then this game is for you!

Downside? The Diggles will haunt you in your sleep...
유용한 리뷰인가요? 아니요 재미있음
indievoyagerob
( 12.1 시간 기록 )
게시 일시: 2016년 6월 21일
Dungeons of Dredmor is just one of those games that takes a well-known genre and does it well. Beyond the very nice gameplay, you get a nice level of humor that just makes it a fun title to mess around with regularly. It's also a friendly game to mess with under the hood, and I recommend it for modders and such.

유용한 리뷰인가요? 아니요 재미있음
AlStar
( 120.0 시간 기록 )
게시 일시: 2016년 6월 21일
One of the better roguelikes on Steam. With all of the DLCs loaded, there are literally dozens of different skill trees that you can pick for a new character. Not to say that all of them are equally useful (because they're not), and it's entirely possible to cherry-pick an overpowered build - which, if you ask me, is perfectly alright: let people play how they want to. It makes hitting the 'random' button during character creation more exciting.

The game's sense of humor will either totally pull you in or will totally put you off. Every skill, enemy, and item you find in the dungeon will have a description that's punny, a meta-reference to something else, and/or just silly. Personally, I love it, but I could see some people taking the game's lack of seriousness as a point against it.

Levelling up almost always provides new skills and abilities that significantly improve your hero, so you really feel like you're getting more powerful - it's not just 'your mana bolt is now 1% stronger.'

There are negatives/things that bother me:

- There are only about a dozen different monster types. Going deeper in the dungeon will just unlock the same monsters with new color schemes.

- By default, everything moves wayyyy too slowly. Hit the '+' key at least once when starting out so you don't have to spend hours watching your character amble along through the dungeon.

- Inventory management is a total pain in the ♥♥♥. Even with the Wizardland DLC (which I highly recommend), which gives you your very own dimension to store all the crafting junk you come across, you'll still find yourself constantly running out of room because you've picked up a dozen types of cheese, a bar's worth of different types of booze, masses of mushrooms, crossbow bolts made out of six different materials of four different qualities (not even including one-off bolt types!), potions, throwing weapons, wands, etc., etc., etc. Get used to hearing "Your inventory is full!"

- The game's too long, and yet there are options to make it even longer! By default, there are 10 levels of the dungeon. At around dungeon level 5 or 6, your character will probably be strong enough that anything outside of massive monster zoos or a crazy mini-boss monster won't pose much (if any) threat. However, to be able to keep up with the power curve, you're going to have to grind through the levels anyway. With the DLCs, you have the option of expanding the dungeon to 15 levels, as well as having a virtually unlimited amount of wizarding worlds to explore - I would highly recommend NOT doing so.

- While there's an option 'no time to grind', which makes the dungeon smaller (yet having a roughly equal XP curve), which I totally recommend playing with, do note that by choosing this option, you significantly alter the balance of loot - specifically, any crafting class will find it more difficult, since you'll run into significantly less materials.

- Dredmor himself has been balanced against the twink builds. This means that it's possible to have a character that can clear out the entire dungeon but still be unable to actually win the game. Especially classes that are forced to go toe-to-toe with the big man himself - bring massive amounts of dodge and counter or you may as well just go home.

All those things are real problems with the game. However, I've sunk 120 hours into this game and have won it at all difficulties (with permadeath), so I obviously think that the game is well worth playing, despite its warts.
유용한 리뷰인가요? 아니요 재미있음
Cortisol
( 41.5 시간 기록 )
게시 일시: 2016년 6월 18일
Product received for free
Nearly every single piece of flavor text in the entire game reads like a joke written by a Redditor and 99.9% of the jokes are "this game has generic fantasy elements but it's self-aware about them O_o"

But, it's such a fun roguelike that you can actually overlook that
유용한 리뷰인가요? 아니요 재미있음
Plasmier
( 85.4 시간 기록 )
게시 일시: 2016년 6월 18일
This game is definitely something you can sink alot of time into. Being able to customize you character with a mix of different skills every run brings in alot of combinations, and adds to the replayability value of the game. the game uses a very odd, yet satisfying sense of humor, and alot of references can be found throughout the game as well. There is no real story to follow, but that's pretty common for roguelikes. I will say it can feel slightly repetitive, especially once you find a set of skills that work well together or you feel you suits your play style. It's only $5, so I don't see any reason not to buy it. I was definitely hesitant to buy this just after looking at the screenshots, but I have no regrets now.

Definitely recommended to anyone who enjoys roguelikes.
Beware Diggle Hell, and be prepared to press space bar alot.
(I would also recommend Tales of Maj'Eyal to anyone who has already played through Dungeons of Dredmor. TOME is like a much more hardcore and in-depth version of Dredmor with even lower graphics quality. Fair warning though, you may not like it as much as Dredmor.)
유용한 리뷰인가요? 아니요 재미있음
that feeling of deja vu
( 25.5 시간 기록 )
게시 일시: 2016년 6월 16일
dreadfully underrated, and now its modding community is slowly dying, if you see it on sale or just want a good rougue-like, i 10/10 reccomend this little gem
유용한 리뷰인가요? 아니요 재미있음
GustavGlaven
( 28.1 시간 기록 )
게시 일시: 2016년 6월 13일
The comic relief in this game is pure gold.
유용한 리뷰인가요? 아니요 재미있음
Most Helpful Reviews  In the past 30 days
4명 중 4명(100%)이 이 평가가 유용하다고 함
추천
120.0 시간 기록
게시 일시: 2016년 6월 21일
One of the better roguelikes on Steam. With all of the DLCs loaded, there are literally dozens of different skill trees that you can pick for a new character. Not to say that all of them are equally useful (because they're not), and it's entirely possible to cherry-pick an overpowered build - which, if you ask me, is perfectly alright: let people play how they want to. It makes hitting the 'random' button during character creation more exciting.

The game's sense of humor will either totally pull you in or will totally put you off. Every skill, enemy, and item you find in the dungeon will have a description that's punny, a meta-reference to something else, and/or just silly. Personally, I love it, but I could see some people taking the game's lack of seriousness as a point against it.

Levelling up almost always provides new skills and abilities that significantly improve your hero, so you really feel like you're getting more powerful - it's not just 'your mana bolt is now 1% stronger.'

There are negatives/things that bother me:

- There are only about a dozen different monster types. Going deeper in the dungeon will just unlock the same monsters with new color schemes.

- By default, everything moves wayyyy too slowly. Hit the '+' key at least once when starting out so you don't have to spend hours watching your character amble along through the dungeon.

- Inventory management is a total pain in the ♥♥♥. Even with the Wizardland DLC (which I highly recommend), which gives you your very own dimension to store all the crafting junk you come across, you'll still find yourself constantly running out of room because you've picked up a dozen types of cheese, a bar's worth of different types of booze, masses of mushrooms, crossbow bolts made out of six different materials of four different qualities (not even including one-off bolt types!), potions, throwing weapons, wands, etc., etc., etc. Get used to hearing "Your inventory is full!"

- The game's too long, and yet there are options to make it even longer! By default, there are 10 levels of the dungeon. At around dungeon level 5 or 6, your character will probably be strong enough that anything outside of massive monster zoos or a crazy mini-boss monster won't pose much (if any) threat. However, to be able to keep up with the power curve, you're going to have to grind through the levels anyway. With the DLCs, you have the option of expanding the dungeon to 15 levels, as well as having a virtually unlimited amount of wizarding worlds to explore - I would highly recommend NOT doing so.

- While there's an option 'no time to grind', which makes the dungeon smaller (yet having a roughly equal XP curve), which I totally recommend playing with, do note that by choosing this option, you significantly alter the balance of loot - specifically, any crafting class will find it more difficult, since you'll run into significantly less materials.

- Dredmor himself has been balanced against the twink builds. This means that it's possible to have a character that can clear out the entire dungeon but still be unable to actually win the game. Especially classes that are forced to go toe-to-toe with the big man himself - bring massive amounts of dodge and counter or you may as well just go home.

All those things are real problems with the game. However, I've sunk 120 hours into this game and have won it at all difficulties (with permadeath), so I obviously think that the game is well worth playing, despite its warts.
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
41.5 시간 기록
게시 일시: 2016년 6월 18일
Product received for free
Nearly every single piece of flavor text in the entire game reads like a joke written by a Redditor and 99.9% of the jokes are "this game has generic fantasy elements but it's self-aware about them O_o"

But, it's such a fun roguelike that you can actually overlook that
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
29.8 시간 기록
게시 일시: 2016년 6월 12일
Simple, fun, easy-to-learn roguelike perfect for people looking to get their feet wet in the genre but who are looking for a simpler experience. The persistent sense of humor is what really sets it apart, with everything from mobs to skills to item descriptions having some ridiculous pun or reference thrown in that keeps things light-hearted throughout. While I will say that there are certainly some issues regarding balance of skills and easy abuse of AI mechanics, the game is for the most part well balanced and definitely polished, and definitely worth the asking price.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
85.4 시간 기록
게시 일시: 2016년 6월 18일
This game is definitely something you can sink alot of time into. Being able to customize you character with a mix of different skills every run brings in alot of combinations, and adds to the replayability value of the game. the game uses a very odd, yet satisfying sense of humor, and alot of references can be found throughout the game as well. There is no real story to follow, but that's pretty common for roguelikes. I will say it can feel slightly repetitive, especially once you find a set of skills that work well together or you feel you suits your play style. It's only $5, so I don't see any reason not to buy it. I was definitely hesitant to buy this just after looking at the screenshots, but I have no regrets now.

Definitely recommended to anyone who enjoys roguelikes.
Beware Diggle Hell, and be prepared to press space bar alot.
(I would also recommend Tales of Maj'Eyal to anyone who has already played through Dungeons of Dredmor. TOME is like a much more hardcore and in-depth version of Dredmor with even lower graphics quality. Fair warning though, you may not like it as much as Dredmor.)
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
194명 중 176명(91%)이 이 평가가 유용하다고 함
37명이 이 평가가 재미있다고 함
추천
168.2 시간 기록
게시 일시: 2014년 8월 16일
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
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150명 중 138명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
173.8 시간 기록
게시 일시: 2013년 11월 25일
Now that reviews are here, let me review the ♥♥♥♥ out of this game.

Dungeons of Dredmor is, in one word, the-seriously-best-game-ever.

No? Well, maybe I'm overstating. But it's definitely one of the best -if not THE best- Roguelike I've ever played. I will always return to this game. It will constantly captivate me in its shiny roguelike eyes. Maybe it's because every character you make can have a new and exciting build. Maybe it's because no run-through is exactly the same. Maybe it's because there's actual crafting that's better than in some big name MMO's. Maybe it's because your death is always your own damn fault. Or maybe it's because diggles are so cute (but they hate you so much). I don't know, probably all of the above (definitely). I will always love this game and this game will always show me a good time. If you know what I mean. And I think you do.

Negatives? The humor is sometimes a little too much, I think, like every-blooming-thing needed to be funny. Oh, there's funny in there, but sometimes you just want the flavor texts to give it a rest already. Furthermore, I guess the art style turns off some people, not me personally, but I've heard it as a complaint. I can understand that, but my advice would be to ignore it and just try it.

You won't be disappointed.
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132명 중 116명(88%)이 이 평가가 유용하다고 함
39명이 이 평가가 재미있다고 함
추천
237.8 시간 기록
게시 일시: 2014년 11월 9일
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. As we delve deeper, we will all be taught by the Lutefisk; we will all join the Cult of the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him? If nothing else, this hard task merely forces you to further investigate every chest, to question every move, and to work ever harder at making that perfect combination of skills.

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

The"Your TL;DR is still annoyingly long, sir."TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
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324명 중 239명(74%)이 이 평가가 유용하다고 함
11명이 이 평가가 재미있다고 함
비추천
34.6 시간 기록
게시 일시: 2015년 5월 1일
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save


I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
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67명 중 62명(93%)이 이 평가가 유용하다고 함
추천
267.9 시간 기록
게시 일시: 2013년 11월 26일
In 1980 a game called 'Rogue' was born. Since then, a genre known as Rogue-like was born.
A rogue-like game typically features a randomised dungeon, turn based movement and a plethora of skills and items at your disposal. Classic RPG weapons and armor, wizardry and sneaky rogues fighting monsters, all drably illustrated with ASCII graphics.

Dungeons of Dredmor takes all that, slaps on a easy mouse interface, some charming graphics and audio, and chucks on some good humour to boot. This is quite possibly the only game - now and forever - where I can roll a beserker viking pirate communist emo vegan. Monsters will waltz up to me moaning "I wasn't even supposed to be here today". It won't make you laugh until your face falls off, but it'll have you smirking with the occasional "hah!" throughout.


If you're just curious and never tried a rogue-like before, give it a shot. It's a fairly simple game, but with enough hardcore depth to have you reaching for the wiki once you get into it. It also has a range of addons found on the Steam workshop, so there's never an end to the strange setups you can employ and the delightful humour it prizes. It's often on a 75% off sale during holiday periods, and at that price it's well worth a dabble and beyond good value.
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72명 중 65명(90%)이 이 평가가 유용하다고 함
추천
219.5 시간 기록
게시 일시: 2014년 1월 5일
Dungeons of Dredmor is a rather by the book implementation of the concepts presented by the nethacks, rogues, and past games of the genre known affectionately as, "rogue-like," you take the genre and pump it full of Internet Memes, Canada and Scandanavia jokes, and then add Diggles... Like a packing plant pumping their meat full of water and a hint of salt.

The game plays well, and is rather thoroughly randomized, the difficulty stems more from your skill choices than from the game's settings, death can be permanent if you wish, and after playing a game or two you may like that extra bit of pressure on you.

The hand drawn animated deaths are nice and the game has a sense of humour about the entire affair, you'd be surprised the variety of ways one can die.

The DLC for the game do flesh it out a bit, and when on sale it's well worth picking up.

This is a solid rogue-like game - one you should give a try.
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