20 ans ont passés depuis les évènements décris dans Deux Ex, le monde récupère lentement d'une dépression mondiale catastrophique. Dans le chaos de ce processus, religions et factions politiques veulent saisir l'opportunité de prendre le contrôle d'un gouvernement mondial et de l'humanité pour les siècles à venir.
Évaluations des utilisateurs : Variable (429 évaluation(s))
Date de parution: 5 mar 2004

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Acheter Deus Ex: Invisible War

Packages qui comprennent ce jeu

Acheter Deus Ex Collection

La Deus Ex Collection inclut l'intégralité des jeux de la franchise Deus Ex sortis sur PC, dont l'édition Game of the Year du jeu original, ainsi que la version Director's Cut du fameux Deus Ex: Human Revolution.

Acheter Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

Mises à jour récentes Tout voir (1)

8 avril

Deus Ex: Mankind Divided



Hey everyone!

We are extremely proud and excited to present you today with the announcement trailer for Deus Ex: Mankind Divided, which is coming soon on PC. Switch off the lights, turn up the volume and make sure to watch it in full screen and 1080p!

Watch it on the Steam page.

Let us know what you think so far – we're looking forward to reading your comments. Thanks for your support!

8 commentaires Lire la suite

Deus Ex Mankind Divided announced!

À propos de ce jeu

20 ans ont passés depuis les évènements décris dans Deux Ex, le monde récupère lentement d'une dépression mondiale catastrophique. Dans le chaos de ce processus, religions et factions politiques veulent saisir l'opportunité de prendre le contrôle d'un gouvernement mondial et de l'humanité pour les siècles à venir. Dans ce cauchemar futuriste la lutte pour que le monde renaisse de ses cendres est lancée.
  • Ce jeu, de part son dynamisme et son innovation, apporte un niveau de réalisme sans équivalent dans le monde du jeu vidéo.
  • Des modifications génétiques vous permettent de voir à travers les murs, de faire des bonds de 15 mètres dans les airs, de guérir super-rapidement et d'être indétectable par les radars.
  • Parcourez le globe de destinations en destinations : Seattle, l'Antarctique, et le Caire.
  • Jouer en mode "dissimulation" en utilisant la pénombre et les sons pour tromper la vigilance de vos ennemis.
  • Une jouabilité aléatoire offre des solutions multiples aux problèmes permet leur approche selon différents styles.
  • Possibilité de résoudre les problèmes de manière non violente correspondant à une certaine éthique dans l'action.
  • Le joueur progresse dans le jeu de manière non linéaire avec une liberté totale et des choix de scénarios multiples.

Configuration requise

    Minimum:
    • IBM PC ou 100% compatible
    • Microsoft Windows 98SE/2000/XP (Windows 95, ME et NT ne sont pas supportés)
    • Processeur Pentium IV, 1.3GHz (ou AMD Athlon XP)
    • Carte vidéo 100% compatible DirectX 9 avec capacité Pixel Shader v1.1
    • 256 MB de RAM système
    • Carte son 100% Compatible DirectX 9
    • 2Go d'espace disque libre (capacité supplémentaire nécessaire pour la sauvegarde des jeux)
    • Clavier et souris 100% compatible Windows 98SE/2000/XP
      Recommandée:
      • Processeur Pentium IV, 1.5 Ghz (ou équivalent AMD Athlon XP) ou supérieur
      • 512 Mo de Ram système
      • Carte graphique compatible 100% DirectX 9 avec 128Mo de RAM
      • 2Go d'espace disque
      Composant vidéo supportés :
      nVidia GeForce 3Ti/4Ti/FX - Remarque : la série GeForce MX n'est pas supportée. ATI Radeon 8500/9xxx ou supérieure.
Évaluations intéressantes des utilisateurs
50 personne(s) sur 60 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.8 heures en tout
Posté le : 9 janvier
If this were its own game rather than a sequel it wouldn't have such a negative reputation.
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51 personne(s) sur 72 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.9 heures en tout
Posté le : 5 décembre 2014
Grossly underrated. It's a non-linear game where you can literally kill every single NPC you meet, even story-important ones, and even children, without resulting in a non-standard gameover or a plot failure. Also, some NPCs treat you differently and offer different quests according to your gender. Great example of player freedom in a video game.
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36 personne(s) sur 48 (75%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 15 mars
Best A-Hole simulator on the market. You start the game with everyone in default poser poses, with their hands awkwardly out to their sides. They slightly bend at the waist when you pick up a mini fridge and throw it at them. Walking into a medical bed causes it to instantly flip over. You can smash various sizes of vases over people's heads and they respond with comments like "Are you okay". Me? You just took a Ming Dynasty era vase to the head, I should be asking if you're okay. I can't figure out how to get out of the first level, but I have successfully knocked everything over and hit everyone with chairs. As far as I'm concerned, I beat the game.
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12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.2 heures en tout
Posté le : 14 avril
The original Deus Ex is one of the best games ever made, so when Invisible War suffers from a bad reputation, I assumed it was undeserved. I assumed that it would at least be "pretty ok", and that its poor ratings were due to people comparing it to the first game. Holy cow, was I wrong.

This game is atrociously bad, and not just compared to its older brother. It's genuinely a waste of time and money completely by itself. In short: Had I known how frustratingly bad Invisible War was, I wouldn't even have picked it up for free.

Some of the bad parts (no real spoilers):

- The writing. While the story builds on Deus Ex, you get no build-up, no twists (excepting a few incredibly obvious attempts), no suspense, no room for wondering or doubting. You're never allowed to be curious about the world, the backstory or the events of the past, as most of this is just dumped bluntly at your feet. At one point you walk into a bunker, find some high-level people, and out of nowhere these complete strangers start telling you about their deepest, darkest secrets.

- The pacing. At times, people will warn you that "someone has a secret agenda for you", and you can be certain that within two minutes that same "someone" will give you a call to explain their agenda for you, right to your face.

- The level design. Pretty much every single level is a tiny, cramped area. For reference, the 'ton Hotel in Deus Ex is one of the smaller levels in that game, but it would easily fit in as one of the larger levels in Invisible War. This means you'll enjoy a lot more loading screens a lot more often, but it also makes the game feel so much more shallow: When security HQ is 15 meters from the doorstep of the terrorists, suspension of disbelief drops like a rock. It also means walking through four levels blasting bad guys, then walking back through four empty levels.

- The loading screens. Loading time is usually not an issue for me, with a fast SSD in a fast PC. Invisible War doesn't care. Every so often it goes through a complicated series of steps to load a new level, which includes shutting down the rendering engine to flash you your desktop for a few seconds, then going all white for a while as it restarts, and then it starts actually loading, which takes another 10-15 seconds.

- The number of loading screens. In one typical part of the game, you go through a door - loading screen - across a square - loading screen - across a room to talk to someone, then back out - loading screen - around a corner and down a street - loading screen - down some stairs, talk to a guy, and then retrace the whole route with all the loading screens all over again. Steam tells me I've had the game running some 12 hours, but my save game clock tells me I have 7,5 hours playtime. Including a little menu browsing, that means I have likely spent a quarter of my ingame time looking at loading screens.

- The AI. It is so bad it can sometimes be an involuntary source of rare fun. At one point, members of two opposing factions are involved in a firefight, while a couple of guards stroll idly through the crossfire, taking no notice. As the fight ends, the same guards suddenly freak out over the bodies at their feet - "Ah! A body! There's been a murder! You won't get away with this", they exclaim, and then just keep walking. On a different occasion, an NPC shoots another NPC, and then freaks out over the body *which he just made*. "There's been a murder!" - no, really? And that's saying nothing of the shoddy combat AI, nor the incredibly poor search AI. You can actually hide from enemies by standing on the other side of a glass door, or by closing an air vent cover, and they will have no idea where you went.

- Graphics – and I don't mean "it's ugly", I mean it's really poorly designed. Most weapons are close to identical both when equipped and as inventory icons. With a few exceptions, it's hard to tell what things you can pick up in the field really is (except blinky and futuristic). Are those credit chips, datacubes, or maybe weapon modifications? Who knows! Better break into this locker to find out.

- User interface. Of all the compromises made to make this game possible to run for its intended Xbox, this is likely the worst. Honestly, the UI of Invisible War is worse than trying to do internet banking with a broken gamepad.

I could go on for a long time - this is in no way a complete list - but honestly, if you still think it "can't be that bad", go right ahead and buy it. Or save your money, go on YouTube and find a "let's play" video. I enjoyed some 25 hours of fun on my last Deus Ex playthrough. In Invisible War, it took me less than 8 hours to reach the 2nd to last level. Then I just decided I couldn't be bothered, uninstalled it, and would rather just read about the ending than suffer through more.
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16 personne(s) sur 24 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
22.0 heures en tout
Posté le : 20 janvier
This game isn't SO bad. It's just ok and mediocre. It's a watered down, shortened version of the original Deus Ex. That being said, there are a couple of things that made this game worth playing through.

PROS
+ The freedom of choice is fairly broad and there are different ways to complete various objectives.
+ Fairly good story/Interesting to see the world post Deus Ex 1.
+ Good amount of missions per area to keep you busy.
+ NG Resonance Holo-Sim is waifu material.

CONS
- Mechanics from the first game became overly simplified (Guns/ammo, biomods, keycodes, locks, etc).
- Characters are not interesting.
- Stealth and combat are hit and miss.
- HUD is atrocious.
- Loading screens everywhere.
- Game can be a pain to get running correctly sometimes.

One thing I really want to comment on is the fact that I've had this game crash on me numerous times for the most random of reasons. I still don't know what was causing them or what fixed them, it just happens. It also seems to take up an obscene amount of computer processing power/memory for a game made over a decade ago.

It's not a terrible game per se, it's just not the follow up one would hope for after Deus Ex. I played through this because I was curious of the what the world was like after the events of the first game and that alone was what carried me through it. That and NG Resonance Holo-Sim.

6/10
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
11.8 heures en tout
Posté le : 27 mars
Not a bad game, but a disappointing Deus Ex Sequel. Smaller levels, character customization and upgrading system (biomodification) feels more constrained and limited. Level design is still fun and open ended, but not nearly as complex and interesting as the first game. The writing, and specifically for dialogue, is often very poor. Also, though this is a personal preference, the futuristic cyberpunky feel doesn't work nearly as well as the more grounded and realistic Deus Ex 1 version of a dystopian future, that's near enough to happen soon. Deus Ex Invisible War feels more like just a sci-fi game. But it's still a fun game, you can still sneak or kill people, you can still choose factions and there are multiple endings, and you can still upgrade your character with cool abilities. And it looks better than Deus Ex 1. 7/10? 6.5? Get it when it's on sale. Got it for 1 pound. It's definitely worth 1 pound.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 9 avril
I am kind of disappointed with this installment in the Deus Ex franchise, and not because of the content of the game. The content is fine enough. Visuals are beautiful, music that I've heard so far is nice, and the non-linear Deus Ex approach to tasks is definitely there.

It's just the way the software is put together is bad. The levels are broken into lots of smaller sections, with constant loading screens in between. Sometimes to get from one area of town to another, you'd have to go through 3 loading screens. That's not fun at all and horribly breaks the immersion. To add to the wound, the game crashes at times for no obvious reason at all. I am now unable to make progress because of that.

It's a pity really, because the game seems promising and decent enough. Not quite up to the same standard as the original and Human Revolution, but reasonably good enough aside from the crashes and loading screens. Unfortunately in its current state, I can't recommend it.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.0 heures en tout
Posté le : 9 mars
Back in it's day, Invisible War was amazing with the ability to interact and pick up objects and rag doll physics. I use to love picking up burning barrels and placing them too close to NPC's and watching them burn to death without myself being impicated. Ahh, fond memories. This game is a lot of fun and holds a very special place in my gaming heart forever.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.4 heures en tout
Posté le : 9 avril
A would-be great game which suffers from conditions known as modern compatibility issues, crashes, abysmal inventory space, a short story length, a bloated amount of items, pointless money, and loading screens. I wish that this game didn't have to be so badly butchered to fit on an XBOX.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 29 mai
Being a huge fan of the Deus Ex series, I had high hopes going into Deus Ex: Invisible War. The story starts off with Alex, an Orphan, raised by a couple in Chicago and put into a special schoolfor gifted children, where she eventually found her way into the Taurus program, a human augmentation program. You start off being attacked by religious fanatics and are given both sides point of view, with each side trying to persuade you the other is the real threat. Interesting story, I like the concept and it had be playing for over an hour, when I only intended a short demo for the review. It appears to further the Deus Ex Canon, and while it has all the wonderful potential of a Deus Ex game, I will warn you now there are bugs.

First of all, every time the game wants to load a new area, It jumps back to your desktop for a a few seconds and the resolution change makes your desktop appear to be supersized. It does this a lot. The graphics are not quite up to par for a sequel to Deus Ex, but it is passable. The game almost has a feel as though it were rushed or poorly ported from a handheld or console. I think it would be a prime candidate for a reboot, as it was interesting. All in all I will recommend it, but only to those who are familiar with the Deus Ex series, so as to acquire this piece of Deus Ex Canon for your collection. Otherwise, if you are looking for a quality game, and don't care about the series, the Original is great, and Deus Ex: Human Revolution is fantastic. Either way, the series is solid.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 1 décembre 2014
Great game. Doesn't run properly on modern hardware. Don't buy it.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 8 décembre 2014
It would be a lot better game if it was PLAYABLE.

Unfortunately, extremely poor porting for Windows makes this nighly impossible without downloading some "tweaks" and such.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 21 mars
I like the actual game (played a long time ago), but I can't play this as this port DOES NOT WORK.
Please avoid this, do not buy it even if it is 14 cents, your hardware supporting this game is a complete crapshoot, just avoid it.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
10.9 heures en tout
Posté le : 19 mars
If this game has taught me anything, it is to take what others say with a grain of salt. I went into this expecting an experience akin to that of arm wrestling with a chainsaw, but I guess that everyone's talk of this game lowered my expectations to unreasonable depths. Invisible War is, while not as good as its predecessor, a good game.

A big complaint I notice is the "consolization", the clear downgrade in many aspects of the overall design of the first game, including large levels, complex controls, dynamic damage, skills, and swimming. (The multiplayer is gone as well.) There is a lack of control options, which correlated directly to removal of leaning, reduced toolbelt size and biomod (augmentation) slots, and an ugly HUD. As for the size of areas, I would chalk that up to incredibly sloppy coding and graphics that were ahead of their time. One might look at the game's system requirements and then remember that this released in North America in 2003. However, as far as I'm concerned, it is still little excuse; The smaller areas force a different style of gameplay, and the frequency and time of the loading screens is just annoying.

Atmosphere-wise, there is nothing wrong. The graphics are great, and the story, a direct sequel, I would say surpasses that of the original, at least in terms of depth. In terms of how memorable the characters are... eh, I don't really have much to say. Open-ended missions change the flow of the game. Rather than being given one main objective at a time a la the first game, the player is given multiple objectives from warring factions that ultimately branch to the end, and make the ending seem like more of a result of the path taken throughout the game, rather than a rushed decision made at the last minute, though the latter is certainly still possible should you enjoy being chaotic in choosing your allies.

Sadly, if the story is more open than the original, the same cannot be said for weapons and inventory management. Multitools and lockpicks are now one and the same. Items now only take up one slot each, so there is no need for inventory Tetris, but the small size can only be increased by installing and upgrading a specific biomod. Food can be stacked regardless of the type. Firearms have universal ammo, which I saw to be a self-defeating mechanism. In the original Deus Ex, running out of ammo for a weapon forced me to rethink my entire combat strategy and apply it until I could renew my supplies. Here, run out for one gun, you run out for just about everything else. On top of that, weapons can only take two mods at a time, and mods cannot be removed once applied.

Even with a decent variety of weapons, I found little point to using nonlethal tactics. At least during the first few hours of the first game, you would get reprimanded for it. Here, there is almost never a reason to not just kill enemies on the spot. Even when I do use a nonlethal weapon, the game treats the character as having died, and he or she will not appear again. The small area sizes, while not too restrictive, encourage more aggressive gameplay by giving very limited options as to approach.

The player has fewer biomods/augmentations at one time. Luckily, many of the classics are here, as well as some new ones to compensate for the ones which were pulled. The best change here is having three to choose from for any specific slot, and the ability to change between them should you have the materials. It's a fine way to keep the player from restarting when he's realized that the combination he's chosen to go with is ineffective.

I'm certain I've left something out, but this review has to end sometime. Even with all of its simplification problems, it manages to cling enough to the core Deus Ex gameplay. I plan on coming back to this sometime in the future, as I'm certain there's a lot more for me to discover, and the mission structure provides a great deal of replay value. Methinks people would treat this game better were it not called Deus Ex, but as it stands, Invisible War is a fine addition to the series.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 21 avril
Game keep crashes.
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11 personne(s) sur 20 (55%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.7 heures en tout
Posté le : 1 mars
My Adventure with DX:IW

TL:DR Version: Couldn't even get it to run, compatibility issues abound, don't waste your money.


I really wanted to play this game having just finished the original Deus Ex and Human Revolution and loving them both. I know this game has gotten a lot of hate so I wanted to see if it really stood for it or if that was just the angry nostalgia talking...

Too bad I was never able to find out.

Right off the bat the game wouldn't run, it would sit on a black screen and do nothing as task manager repeatedly warned that it was not responding. Eventually I found a fix for that and was able to get it started, and thought I was on the road to beginning the game, but a short time and an intro cutscene later the game threw my hopes of that out the window. I was able to choose my character and clicked the done button and then I was greeted by another black screen. I ended the task and the game refused to let my resolution go back to normal. After I went and manually turned it back, the game randomly decided to start back up, and I was thrust into the first level. I went through it and got to the next level, and again, another black screen. This one wouldn't go away no matter what I did. I searched forums and tried all sorts of "fixes" but none of them worked: compatibility settings, resolution changes, "fixed" start exes, even changing the affinity of the exe to a single core. None of these things worked. The only thing I didn't try that people said worked was a compatibility problem with Realtek audio drivers...which I wasn't about to uninstall all of my audio to run this game. Not worth it. So, having never gotten to play the game except for the first "level," I have to not recommend this game simply for it's horrible compatibility problems.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.4 heures en tout
Posté le : 10 mai
Deus Ex: Invisible War is a game that, in my opinion, receives WAY too much flak. Ok, it's not on the EXACT same level as the original, but the game is a must-buy for any true fan of the Deus Ex franchise. The gameplay is fun, challenging on occasion as it should be, and the story is very in-depth, as you would come to expect, with many Datacubes and News Terminals to hear about the world from. Other than the gripes outlined below, I can see no reason that this game gets as much crap as it does.

#1 - The interface. It's just flat-out not as good as the original.
#2 - Stability. I've not technically beaten this game yet. I only just now reached the abandoned VersaLife base near the end of the game, and I've been completely stopped dead in my tracks as far as Progression is concerned. I've been trying for little over 40 minutes now, and I crash almost every 1-2 minutes, or whenever I try to headshot someone with my sniper rifle.
#3 - The Universal Ammo system. I shouldn't need to explain this one, but it essentially makes it very hard to have more than one weapon. I for one carry many different weapons, including a Silenced Pistol/Sniper Rifle, Shotgun, and a SMG. Shared ammo just doesn't work in a game like this.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 26 décembre 2014
This piece of crap crashes everytime I enter the WTO. Don't waste your money
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6 personne(s) sur 12 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 10 février
Nice story, nice RPG, and fullness Sci-fi Fantasy. Good graphic for 2004 game.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
19.4 heures en tout
Posté le : 25 mars
it's not that great, but it's not bad enough to skip either
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