Noin 20 vuotta Deus Exin tapahtumien jälkeen, maailma on vasta toipumassa katastrofaalisesta, maailmanlaajuisesta masentumisesta. Tämän toipumisvaiheen useat uskonnolliset lahkot ja poliittiset puolueet näkevät mahdollisuutena uudelleenkirjoittaa maailmankirjat heidän mukaansa, ymmärtäen, että oikeilla valinnoilla he voisivat vaikuttaa...
Käyttäjäarvostelut: Neutraali (474 arvostelua)
Julkaisupäivä: 5. maalis, 2004

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Osta Deus Ex: Invisible War

Paketit, jotka sisältävät tämän pelin

Osta Deus Ex Collection

The Deus Ex Collection includes the complete library of Deus Ex titles ever released for PC, including the Game of the Year Edition of the original masterpiece, as well as the Director's Cut version of the applauded Deus Ex: Human Revolution.

Osta Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

Uusimmat päivitykset Katso kaikki: (1)

8. huhtikuu

Deus Ex: Mankind Divided



Hey everyone!

We are extremely proud and excited to present you today with the announcement trailer for Deus Ex: Mankind Divided, which is coming soon on PC. Switch off the lights, turn up the volume and make sure to watch it in full screen and 1080p!

Watch it on the Steam page.

Let us know what you think so far – we're looking forward to reading your comments. Thanks for your support!

10 kommenttia Lue lisää

Deus Ex Mankind Divided announced!

Tietoja pelistä

Noin 20 vuotta Deus Exin tapahtumien jälkeen, maailma on vasta toipumassa katastrofaalisesta, maailmanlaajuisesta masentumisesta. Tämän toipumisvaiheen useat uskonnolliset lahkot ja poliittiset puolueet näkevät mahdollisuutena uudelleenkirjoittaa maailmankirjat heidän mukaansa, ymmärtäen, että oikeilla valinnoilla he voisivat vaikuttaa ihmiskunnan tilaan vuosikymmenten — jopa -satojen — ajaksi. Ota osaa teknopainajaiselta tuntuvaan kamppailuun maailman tulevaisuudesta.
  • Dynaaminen ja innovatiivinen ensimmäisen persoonan toimintaseikkailu tarjoaa realistisuutta, jota ei ole ennen pelimaailmassa nähty.
  • Biotech-muokkaukset antavat pelaajille mahdollisuuden nähdä seinien läpi, hypätä 15 metriä ilmaan, parantaa vahinkoa tai tehdä itsestään näkymättömän tutkille.
  • Hyppää ympäri maapalloa paikkoihin, kuten Seattle, Etelänapa ja Kairo.
  • Ovela hiiviskelypelattavuus, jossa valon määrä ja äänet vaikuttavat vihollisten toimiin.
  • Muuttuva pelattavuus tarjoaa useita ratkaisuja ongelmiin ja antaa tilaa monille pelityyleille.
  • Ei-tappavia, turvallisia ratkaisuvaihtoehtoja konflikteihin, antaen pelaajille mahdollisuuden tehdä eettisiä päätöksiä toimiensa avulla.
  • Pelaajan etenemistä pelissä tukee ennennäkemätöntä toiminnanvapautta tukeva dynaaminen, epäsuora tarina reagoivilla juonenkäänteillä.

Järjestelmävaatimukset

    Minimum:
    • IBM PC or 100% compatible
    • Microsoft Windows 2000/XP
    • Pentium IV, 1.3GHz (Or AMD Athlon XP equivalent) processor
    • 100% DirectX 9 32MB 3D Accelerated video card with Pixel Shader v1.1 Capability
    • 256 MB System RAM
    • 100% DirectX 9 Compatible Sound Card
    • 2GB free uncompressed hard drive space (additional space may be necessary for saved games)
    • 100% Windows 2000/XP compatible Mouse and Keyboard
      Recommended:
      • Pentium IV, 1.5 Ghz (or AMD Athlon XPequivalent) or greater processor
      • 512 MB System RAM
      • 100% DirectX 9 128MB 3D Graphics Card
      • 2GB of Hard Drive Space
      Supported Video Chipsets:
      nVidia GeForce 3Ti/4Ti/FX - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.
Hyödylliset arvostelut
202/233 (87%) arvioi tämän hyödylliseksi
11 käyttäjän mielestä tämä arvostelu oli hauska
12.2 tuntia pelattu
Julkaistu 14. huhtikuu.
The original Deus Ex is one of the best games ever made, so when Invisible War suffers from a bad reputation, I assumed it was undeserved. I assumed that it would at least be "pretty ok", and that its poor ratings were due to people comparing it to the first game. Holy cow, was I wrong.

This game is atrociously bad, and not just compared to its older brother. It's genuinely a waste of time and money completely by itself. In short: Had I known how frustratingly bad Invisible War was, I wouldn't even have picked it up for free.

Some of the bad parts (no real spoilers):

- The writing. While the story builds on Deus Ex, you get no build-up, no twists (excepting a few incredibly obvious attempts), no suspense, no room for wondering or doubting. You're never allowed to be curious about the world, the backstory or the events of the past, as most of this is just dumped bluntly at your feet. At one point you walk into a bunker, find some high-level people, and out of nowhere these complete strangers start telling you about their deepest, darkest secrets.

- The pacing. At times, people will warn you that "someone has a secret agenda for you", and you can be certain that within two minutes that same "someone" will give you a call to explain their agenda for you, right to your face.

- The level design. Pretty much every single level is a tiny, cramped area. For reference, the 'ton Hotel in Deus Ex is one of the smaller levels in that game, but it would easily fit in as one of the larger levels in Invisible War. This means you'll enjoy a lot more loading screens a lot more often, but it also makes the game feel so much more shallow: When security HQ is 15 meters from the doorstep of the terrorists, suspension of disbelief drops like a rock. It also means walking through four levels blasting bad guys, then walking back through four empty levels.

- The loading screens. Loading time is usually not an issue for me, with a fast SSD in a fast PC. Invisible War doesn't care. Every so often it goes through a complicated series of steps to load a new level, which includes shutting down the rendering engine to flash you your desktop for a few seconds, then going all white for a while as it restarts, and then it starts actually loading, which takes another 10-15 seconds.

- The number of loading screens. In one typical part of the game, you go through a door - loading screen - across a square - loading screen - across a room to talk to someone, then back out - loading screen - around a corner and down a street - loading screen - down some stairs, talk to a guy, and then retrace the whole route with all the loading screens all over again. Steam tells me I've had the game running some 12 hours, but my save game clock tells me I have 7,5 hours playtime. Including a little menu browsing, that means I have likely spent a quarter of my ingame time looking at loading screens.

- The AI. It is so bad it can sometimes be an involuntary source of rare fun. At one point, members of two opposing factions are involved in a firefight, while a couple of guards stroll idly through the crossfire, taking no notice. As the fight ends, the same guards suddenly freak out over the bodies at their feet - "Ah! A body! There's been a murder! You won't get away with this", they exclaim, and then just keep walking. On a different occasion, an NPC shoots another NPC, and then freaks out over the body *which he just made*. "There's been a murder!" - no, really? And that's saying nothing of the shoddy combat AI, nor the incredibly poor search AI. You can actually hide from enemies by standing on the other side of a glass door, or by closing an air vent cover, and they will have no idea where you went.

- Graphics – and I don't mean "it's ugly", I mean it's really poorly designed. Most weapons are close to identical both when equipped and as inventory icons. With a few exceptions, it's hard to tell what things you can pick up in the field really is (except blinky and futuristic). Are those credit chips, datacubes, or maybe weapon modifications? Who knows! Better break into this locker to find out.

- User interface. Of all the compromises made to make this game possible to run for its intended Xbox, this is likely the worst. Honestly, the UI of Invisible War is worse than trying to do internet banking with a broken gamepad.

I could go on for a long time - this is in no way a complete list - but honestly, if you still think it "can't be that bad", go right ahead and buy it. Or save your money, go on YouTube and find a "let's play" video. I enjoyed some 25 hours of fun on my last Deus Ex playthrough. In Invisible War, it took me less than 8 hours to reach the 2nd to last level. Then I just decided I couldn't be bothered, uninstalled it, and would rather just read about the ending than suffer through more.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
178/234 (76%) arvioi tämän hyödylliseksi
101 käyttäjän mielestä tämä arvostelu oli hauska
0.4 tuntia pelattu
Julkaistu 15. maaliskuu.
Best A-Hole simulator on the market. You start the game with everyone in default poser poses, with their hands awkwardly out to their sides. They slightly bend at the waist when you pick up a mini fridge and throw it at them. Walking into a medical bed causes it to instantly flip over. You can smash various sizes of vases over people's heads and they respond with comments like "Are you okay". Me? You just took a Ming Dynasty era vase to the head, I should be asking if you're okay. I can't figure out how to get out of the first level, but I have successfully knocked everything over and hit everyone with chairs. As far as I'm concerned, I beat the game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
24/29 (83%) arvioi tämän hyödylliseksi
11.8 tuntia pelattu
Julkaistu 27. maaliskuu.
Not a bad game, but a disappointing Deus Ex Sequel. Smaller levels, character customization and upgrading system (biomodification) feels more constrained and limited. Level design is still fun and open ended, but not nearly as complex and interesting as the first game. The writing, and specifically for dialogue, is often very poor. Also, though this is a personal preference, the futuristic cyberpunky feel doesn't work nearly as well as the more grounded and realistic Deus Ex 1 version of a dystopian future, that's near enough to happen soon. Deus Ex Invisible War feels more like just a sci-fi game. But it's still a fun game, you can still sneak or kill people, you can still choose factions and there are multiple endings, and you can still upgrade your character with cool abilities. And it looks better than Deus Ex 1. 7/10? 6.5? Get it when it's on sale. Got it for 1 pound. It's definitely worth 1 pound.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
23/32 (72%) arvioi tämän hyödylliseksi
2.4 tuntia pelattu
Julkaistu 9. huhtikuu.
I am kind of disappointed with this installment in the Deus Ex franchise, and not because of the content of the game. The content is fine enough. Visuals are beautiful, music that I've heard so far is nice, and the non-linear Deus Ex approach to tasks is definitely there.

It's just the way the software is put together is bad. The levels are broken into lots of smaller sections, with constant loading screens in between. Sometimes to get from one area of town to another, you'd have to go through 3 loading screens. That's not fun at all and horribly breaks the immersion. To add to the wound, the game crashes at times for no obvious reason at all. I am now unable to make progress because of that.

It's a pity really, because the game seems promising and decent enough. Not quite up to the same standard as the original and Human Revolution, but reasonably good enough aside from the crashes and loading screens. Unfortunately in its current state, I can't recommend it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/9 (89%) arvioi tämän hyödylliseksi
19.3 tuntia pelattu
Julkaistu 13. kesäkuu.
I do not understand why so many people dislike this game.
I have way more hours on this game, this is a classic to me. I remember playing this on Xbox when I was like, 12.

I love Deus Ex, I love the story, I love the game play. If you like the universe there is nothing wrong with this game.
The AI isnt great but the game is 11 years old. It's truely a gem, and at any price $10 or below it's a must have. I think DE1 and Human Rev are as well.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska