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Sovellukset Demot Suosittelemme UUTISET
Noin 20 vuotta Deus Exin tapahtumien jälkeen, maailma on vasta toipumassa katastrofaalisesta, maailmanlaajuisesta masentumisesta. Tämän toipumisvaiheen useat uskonnolliset lahkot ja poliittiset puolueet näkevät mahdollisuutena uudelleenkirjoittaa maailmankirjat heidän mukaansa, ymmärtäen, että oikeilla valinnoilla he voisivat vaikuttaa...
Julkaisupäivä: 5 Maaliskuu 2004
Suositut tunnisteet tälle tuotteelle:

Osta Deus Ex: Invisible War

Tietoja pelistä

Noin 20 vuotta Deus Exin tapahtumien jälkeen, maailma on vasta toipumassa katastrofaalisesta, maailmanlaajuisesta masentumisesta. Tämän toipumisvaiheen useat uskonnolliset lahkot ja poliittiset puolueet näkevät mahdollisuutena uudelleenkirjoittaa maailmankirjat heidän mukaansa, ymmärtäen, että oikeilla valinnoilla he voisivat vaikuttaa ihmiskunnan tilaan vuosikymmenten — jopa -satojen — ajaksi. Ota osaa teknopainajaiselta tuntuvaan kamppailuun maailman tulevaisuudesta.

  • Dynaaminen ja innovatiivinen ensimmäisen persoonan toimintaseikkailu tarjoaa realistisuutta, jota ei ole ennen pelimaailmassa nähty.
  • Biotech-muokkaukset antavat pelaajille mahdollisuuden nähdä seinien läpi, hypätä 15 metriä ilmaan, parantaa vahinkoa tai tehdä itsestään näkymättömän tutkille.
  • Hyppää ympäri maapalloa paikkoihin, kuten Seattle, Etelänapa ja Kairo.
  • Ovela hiiviskelypelattavuus, jossa valon määrä ja äänet vaikuttavat vihollisten toimiin.
  • Muuttuva pelattavuus tarjoaa useita ratkaisuja ongelmiin ja antaa tilaa monille pelityyleille.
  • Ei-tappavia, turvallisia ratkaisuvaihtoehtoja konflikteihin, antaen pelaajille mahdollisuuden tehdä eettisiä päätöksiä toimiensa avulla.
  • Pelaajan etenemistä pelissä tukee ennennäkemätöntä toiminnanvapautta tukeva dynaaminen, epäsuora tarina reagoivilla juonenkäänteillä.

Järjestelmävaatimukset

    Minimum:

    • IBM PC or 100% compatible
    • Microsoft Windows 2000/XP
    • Pentium IV, 1.3GHz (Or AMD Athlon XP equivalent) processor
    • 100% DirectX 9 32MB 3D Accelerated video card with Pixel Shader v1.1 Capability
    • 256 MB System RAM
    • 100% DirectX 9 Compatible Sound Card
    • 2GB free uncompressed hard drive space (additional space may be necessary for saved games)
    • 100% Windows 2000/XP compatible Mouse and Keyboard
    • Recommended:

      • Pentium IV, 1.5 Ghz (or AMD Athlon XPequivalent) or greater processor
      • 512 MB System RAM
      • 100% DirectX 9 128MB 3D Graphics Card
      • 2GB of Hard Drive Space

      Supported Video Chipsets:
      nVidia GeForce 3Ti/4Ti/FX - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.

Hyödylliset arvostelut
39/55 (71%) arvioi tämän hyödylliseksi
400 tuotetta tällä tilillä.
10 arvostelua
25.7 tuntia pelattu
This game is just barely recommended, and only if the first game has been completed. To enjoy DX2:IW it is best to approach with lowered expectations. The game play is decent, but reduced from what one will find in the first game. Where this game shines is the story. The story is excellent and will compel the player to move forward. Some other things that are enjoyable are finding multiple solutions to achieve a goal, and being able to explore the connected levels however you wish.

Having said that, there are plenty of things to complain about here. The maps are smaller. The game is shorter. Even the enemies are dumber and the variety is reduced. I find it silly that Ion Storm created this game from scratch with the Unreal 2 engine; the game engine from the first game could easily do everything that one finds in this installment. Guess they really want to get it onto Xbox. Swimming in water is gone, and I really miss the reflecting floors.

The game is good, but not legendary like the first.
Julkaistu 23 tammikuuta 2014.
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33/47 (70%) arvioi tämän hyödylliseksi
79 tuotetta tällä tilillä.
26 arvostelua
0.1 tuntia pelattu
This game should be reported for false advertising. The war was clearly in plain view.
Julkaistu 25 toukokuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
53/92 (58%) arvioi tämän hyödylliseksi
219 tuotetta tällä tilillä.
2 arvostelua
1.9 tuntia pelattu
I have no idea how this game has a metascore of 80. It was a 67 at best when it was brand new; it's aged badly since then. It suffers badly from having been designed for the memory and control constraints of the original X-Box. The levels are cramped and ugly. The field of view is far too tight (and requires using a hex editor to manually edit memory values in the executable to change to something tolerable). The guns are forgettable (with the exception of the gun mod that makes glass windows dissolve instead of shatter, that was mildly amusing) and all draw from the same universal ammo pool. Worst of all the main story is plain old tripe that not only does not hold up well to scrutiny but which commits the sin of trivializing the first game's ending by declaring that all three mutually exclusive endings in Deus Ex 1 happened simultaneously. By watering down and blending three very distinct and different endings they weakened and cheapened the story space for both Deus Ex 1 and Deus Ex: Invisible War.

The three main factions in the game, the Templars (hypocrtical neo-Luddities in power armor), the Illuminati (representing capitalist concerns), and the Dentons (who are trying to properly finish the Helios ending from Deus Ex 1) are all easy to hate. By the middle of the game I was annoyed with all of them. By the end, I decided to actively sabotage everyone, giving me the Omar Trader ending where the world burns in an apocolypse and Russian cyborgs end up ruling the cinders. I was actually happy with that, since the "good" endings required working with characters I had come to despise.

On the up side, the game does have a somewhat interesting side story about a corporate war between two coffee chains. This was in no way a worthy sequel to Deus Ex 1, and would have been a better game if it'd been divorced entirely from that intellectual property.
Julkaistu 21 helmikuu(ta) 2014.
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8/11 (73%) arvioi tämän hyödylliseksi
410 tuotetta tällä tilillä.
7 arvostelua
36.2 tuntia pelattu
The second part of the franchise came to us through the same creative team that developed the first part. With a limited development due to its console version and more directed towards the action, we have a pretty solid game that keeps most gameplay elements introduced in its predecessor.

PROS :

- Continues and closes the storyline of the first part (Characters, organizations and elements of the story previously established in the first part, make their appearance here, either explicitly or through a mention).
- Possibility to choose between a male or female protagonist with different options on their physical appearance.
- Like the first part, what begins as a simple story unfolds in a story full of twists and complexities.
- Like its predecessor, depending on the choices you make, you can change the style of the narrative or the relationship of certain NPC's toward the protagonist.
- Is set on a Semi-Open World structure ala Wolfenstein (2009) for its narrative.
- The exploration remains key for obtaining items, ammunition, rewards, etc.
- Implementation of Havok Physics to move obstacles, hide corpses, attack, etc.
- Multiple primary and secondary objectives to meet (Some of them create conflicts between them, as the fulfillment of a goal to a specific faction can affect another one and their relationship towards the protagonist).
- Like the first part, there are multiple ways to meet the goals, reach a destination, get an item, etc.
- Augmentations obtained and improved can be replaced by others once installed.
- Integration of an ability to climb certain surfaces becomes quite useful.
- Being a game more focused on the action than the first part, the combat is much more polished than its predecessor (Though the element of stealth is still present).
- Most of the ranged weapons have a secondary fire mode.
- Very good textures and lighting effects for its time (Thanks to Unreal Engine 2).

CONS :

- The protagonist, whatever male or female, does not have enough charisma.
- Most NPC's share the same face.
- Many elements are simplified when compared to its predecessor (No experience points for improve character skills, all guns share the same ammunition, many fewer weapons, the tool for hacking and lockpicking is the same one, etc.).
- Improvements of the characters are limited exclusively to augmentations (As long as you have the item that allows you to install or upgrade these).
- Each weapon only accept two modifications (From a total of eight options).
- Control over jumps is sometimes a bit disastrous.
- Many times, the use of physics in certain situations, is erratic and not let the situation settle directly or at the first attempt (Which can be a bit frustrating ).
- The Quick-Load is not so "Quick".
- The campaign lasts half the first Deus Ex (We are talking about a campaign of approximately 30 hours, although this is much more than the average for today's games).
- An annoying Black-Screen bug present in the final length of the game when you load a Savegame (Which can be corrected going to the Task-Manager and placing a single core in the affinity of the application).

Deus Ex: Invisible War is a solid game with a great story, more focused on the action that the first part and simplifying the elements that were in this.

My Score: 7.8/10

Note : Played it on Windows XP - SP3
Julkaistu 2 maaliskuu(ta) 2014.
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4/5 (80%) arvioi tämän hyödylliseksi
268 tuotetta tällä tilillä.
4 arvostelua
18.0 tuntia pelattu
The weakest entry in the Deus Ex series. Pretty much a watered down version of Deus Ex; inventory, ammunition, weapon mods, biomods, story, gameplay...all have been dumbed down pretty badly.

For anyone having graphics issues (due to poor graphics coding) on any type of machine, turn off dynamic shadows, and the game should run fine.
Julkaistu 14 toukokuu(ta) 2014.
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