Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could...
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褒贬不一 (607 篇评测) - 607 篇用户的游戏评测中有 58% 为好评。
发行日期: 2004年3月5日

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关于这款游戏

Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could determine the shape of human society for decades — even centuries — to come. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
  • Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
  • Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
  • Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
  • Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
  • Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
  • Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
  • The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.

系统需求

    最低配置:
    • IBM PC 或者 100% 兼容机
    • 微软 Windows 2000/XP
    • 奔腾 IV, 1.3GHz (或 AMD 速龙 XP 同等的)处理器
    • 100% DirectX 9 32MB 带有像素著色器 v1.1 的 3D 加速卡
    • 256 MB 系统内存
    • 100% DirectX 9 兼容声卡
    • 2GB 未压缩的空余磁盘空间(可能需要额外空间用于存储游戏)
    • 100% Windows 2000/XP 兼容鼠标和键盘
      推荐配置:
      • 奔腾 IV,1.5 Ghz (或 AMD 速龙 XP 同等)或更好的处理器
      • 512 MB 系统内存
      • 100% DirectX 9 128MB 3D 显卡
      • 2GB 硬盘空间
      支持的图形芯片组:
      英伟达 GeForce 3Ti/4Ti/FX - 注意:不支持 GeForce MX 系列。ATI Radeon 8500/9xxx 或更高。
有价值的用户评测
5 人中有 4 人(80%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
1.9 小时(记录在案的)
发布于:4月13日
我还天真的以为这个前作我能玩下去,然后两小时后我到达了一栋大楼里,四通八达的楼层,各色各样的人,各种各样的对话选择,我的选择困难症又开始犯了。
讲实话,核心玩家可以玩玩第一作和此作,普通玩家摸一下第三代和后边的应该就够了。一来汉化问题,二来感觉这个系列游戏每一作都很磨人。
我觉得吧,生活已经如此艰难了,游戏应该不要给我这么多折磨。看似自由度很高的游戏,结果每一个抉择都让自己深思熟虑得口干舌燥一般,越自由,就越不自由。我还是希望多玩一些线性快餐之类的游戏,不需要做太多选择,只跟着游戏制作者的思路走下去,就如同轻松地看一部爆米花电影一样,只图个开心和痛快。而游戏深度什么的,就交给挚爱这款游戏的人去深究。
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34 人中有 30 人(88%)觉得这篇评测有价值
13.6 小时(记录在案的)
发布于:1月19日
Despite having its flaws, i find deus ex invisible war to be rather enjoyable, its definately not better than the first, but its still a great game in its own right.

这篇评测是否有价值? 欢乐
21 人中有 18 人(86%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2015年11月21日
I liked the game series in general but Deus ex invisible war wasn't as good as the original. It has an interesting storyline and its original xbox counterpart was good. It has some pretty interesting physics and it can be abit challenging at times but that makes the game fun. I find that sometimes it will load for a while but I guess that always depends on the pc you are using. Overall this is a good game and I would recomend it if you like the Deus Ex series.
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33 人中有 24 人(73%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
24.5 小时(记录在案的)
发布于:2月12日
While Deus Ex: Invisible War isn't a godawful game by itself, it's decidedly so in comparison to the original Deus Ex - and for that matter I'd guess it's worse than Human Revolution, too. I really, really wish Steam reviews had a 'mixed' option, because I can't recommend IW over those two games except for series completionists or dedicated genre fans.

Seriously, I had to try twice to beat this game. I lost motivation on my first attempt because of how aggressively blah it gets.


I'm not one to complain about games being "dumbed down", and the original wasn't exactly an ergonomic masterpiece, but Invisible War was designed for the original Xbox in mind. That means they cut out and/or simplified a lot: skills, aug slots, lockpicks, hacking, keycodes & damage models. With the removal of a lot of what made the original distinctive, IW essentially becomes almost a straight FPS. Small, weirdly-designed maps (albeit with some interesting ideas here and there) & a smaller, awkward inventory - with no dragging even - don't do it any favors either. That's not mentioning the bugs, general instability or handicapped AI.

The unified ammo system is nice in theory, but in practice it becomes annoying. You can only carry up to around 9 or so clips, and ammo is rather scarce for players who use a number of weapons regularly. If you chew through most of them with one weapon, you might not have enough for another weapon when you need it. That said, it makes ammo and stealth that much more valuable and worth hunting for/investing in, so that's something. Combat controls themselves are a bit more smooth than DX's, if you ignore the floaty mouse movement, but they're not quite as satisfying and the engine makes fights janky as hell anyway.

On that note, the controls are somewhat more streamlined than the original and yet somehow more clunky to use, mainly because of the fact that it was designed for use with an Xbox controller: again, no clicking and dragging. I missed leaning and I especially missed conversation transcriptions - it's difficult enough following the plot here without being distracted when someone contacts you over your infolink. I'm on the fence about the fact that you can choose any aug from any canister, but that there are also two separate types of canisters. Ragdoll physics are often either dull or hilariously broken. On the plus side, ladder climbing is improved. Automatic pull-ups over ledges are nice too, and the robot control augmentation is splendid to use.


For what it's worth, it's possible to have both cloaking AND thermal masking, albeit at the cost of hacking abilities. Even if I liked being able to simply waltz past enemies and always have the initative, I think there was a reason that both of those augs were mutually excusive in the original DX.

It's pretty weird and 'convenient' that clubs and mosques and other such places have "codes" that can disable ALL your weapons, even the blunt clubs. It's a rather clumsy implementation of plot-mandated invincibility - you can kill anyone anywhere in this game, so the devs turned off weapons in certain public places to keep players from destroying the plot.

Graphics are plasticine and blockier than the original, and the original was on the blocky side already. I'd say IW's looks have actually aged more. Not good for the game's verisimillitude.

By far the worst part however is the fact that the game literally shuts down and relaunches itself every time you load a new level, supposedly to cut down on long-term runtime errors in the engine. It breaks the game's Steamworks functionality and it's just dumb as hell considering how small the levels are to begin with & how long the loading times are. I found myself deciding what to do based partially on the number of loading screens between me and my potential destinations.


Invisible War has less bombast than the original Deus Ex. While I guess it's a nice change of pace, I can't help but feel that's a liability for a game that also focus on globetrotting power conspiracies.

The voice acting is pretty damn bland. I like Alex's voice, though - that character's actors seem to have found a comfortable spot to let the character grow his (or her) own snarky, deadpan personality; distinct from yet similar to JC Denton's. Being able to pick a male or female character is also nice, since they at least went through the trouble of doubling the PC's VO work. The dynamic music that changes by location in the same level is a good touch; it's not as distinct or awesome as DX's, but good nonetheless.


SPOILERS AHEAD for this game as well as the original. If you want further analysis, you could try watching this Errant Signal video.

I do like how the factions this time around seem to be the most morally ambiguous of any in the series. The actual writing might not be very good - the amount of typos and inaccurate subtitles are also surprising for a game supposedly this prominent - but it's not a complete wreck. The subjects it deals with are still rather unique in the world of games.

By the mid-game, however, the writers start trotting out characters, plot points and eventually locations from the original presumably for the purpose of keeping players going. At no point are you given any choices or quandaries to rival the original game. JC is essentially retconned into the Helios-merged being from one of the three endings in the original, which might not go over well for those who were really invested in making him their own charater in that game.

Oh yeah, all three original Deus Ex endings are canon here. It feels like a cop-out.

I also kind of like the fact that there are four different endings - especially since these include a 'renegade' option where you kill everyone, which you couldn't do in the original. Of course, these ending's aren't really on par with DX's, considering that the outcomes of each ending aren't quite what you'd expect . The renegade ending has the Omar inheriting the planet after baseline humanity blows itself to pieces in revanchist warfare...despite the very idea of nation-states supposedly being weaker than ever.

It's at least fitting that the factions are merely using you as a pawn in their grand plans. The neo-Helios ending I went for was kind of interesting...if only because it's apparently the least bad ending, and even that one entailed forced evolution and sacifice for all of humanity. Not exactly a good sign.

The worst part here, however, is how anti-climactic the end really is. For three out of four endings, you make your way to a poorly-rendered recreation of an iconic area from the first game and literally use a computer to select which ending you want. Compare to Deus Ex's sprawling end-game compound, where each ending entailed committing to multiple different objectives. That's not to mention how poorly the real nature of the various factions is handled, especially the early-game ones. It's not the worst sort of black-and-white writing, but it's still pretty shoddy!

Lastly, I don't like NG Resonance's music, but her subplot has some of the most interesting writing in the game. All I'll say is that IW predates the Snowden leaks by a decade.
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16 人中有 14 人(88%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:3月25日
A difficult game to get running on Windows 7 at times, but a worthy sequel to one of the greatest First Person RPG's of all time.

Full video review:
https://www.youtube.com/watch?v=WPvcAUFJ2Zw
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