Aproximadamente 20 años después de los hechos acontecidos en Deus Ex, el mundo apenas ha empezado a recuperarse de una depresión catastrófica. En el caótico periodo de recuperación, varias religiones y facciones políticas han visto una oportunidad para remodelar un gobierno mundial que los beneficie, sabiendo que los movimientos...
Análisis de usuarios: Variados (453 análisis)
Fecha de lanzamiento: 5 mar. 2004

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Deus Ex: Invisible War

Packs que incluyen este juego

Comprar Deus Ex Collection

Deus Ex Collection incluye todos los juegos de la serie Deus Ex disponibles para PC, entre ellos la Game of the Year Edition de la obra maestra original y la versión Director's Cut del aclamado Deus Ex: Human Revolution.

Comprar Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

Actualizaciones recientes Ver todos (1)

8 de abril

Deus Ex: Mankind Divided



Hey everyone!

We are extremely proud and excited to present you today with the announcement trailer for Deus Ex: Mankind Divided, which is coming soon on PC. Switch off the lights, turn up the volume and make sure to watch it in full screen and 1080p!

Watch it on the Steam page.

Let us know what you think so far – we're looking forward to reading your comments. Thanks for your support!

8 comentarios Leer más

Deus Ex Mankind Divided announced!

Acerca de este juego

Aproximadamente 20 años después de los hechos acontecidos en Deus Ex, el mundo apenas ha empezado a recuperarse de una depresión catastrófica. En el caótico periodo de recuperación, varias religiones y facciones políticas han visto una oportunidad para remodelar un gobierno mundial que los beneficie, sabiendo que los movimientos correctos determinarán la evolución de la sociedad humana durante las décadas e incluso los siglos venideros. Dentro de esta pesadilla tecnológica, toma parte en la oscura lucha para hacer resurgir al mundo de entre sus propias cenizas.
  • Innovadora y dinámica aventura de acción en primera persona que lleva un videojuego a un nivel de realismo sin precedentes
  • Las modificaciones nanotecnológicas permiten al jugador ver a través de las paredes, saltar a una altura de 12 metros, regenerar los daños críticos o hacerse invisible al radar de sus enemigos
  • Viajes a localizaciones reales como Seattle, la Antártida o El Cairo
  • Ingenioso sistema de sigilo, la oscuridad y los sonidos afectan al nivel de alerta de los enemigos
  • Formas de juego variables: múltiples soluciones para los problemas y soporte de varios estilos de juego
  • Posibilidad de solucionar los conflictos sin muertes ni violencia, lo que permite al jugador tomar decisiones éticas a través de sus acciones
  • Historia dinámica y no lineal con ramificaciones y actitudes de los personajes que variarán según las decisiones que tome

Requisitos del sistema

    Mínimo:
    • PC IBM o 100% compatible
    • Microsoft Windows 2000 / XP
    • Procesador Pentium IV a 1.3GHz (o AMD Athlon XP equivalente)
    • Tarjeta gráfica aceleradora 3D 100% compatible con DirectX 9, con 32MB y con soporte para Pixel Shader v1.1
    • 256 MB de RAM
    • Sonido 100% compatible con DirectX 9
    • 2GB de espacio sin comprimir libre en disco (podría ser necesario espacio extra para partidas guardadas)
    • Teclado y ratón 100% compatibles con Windows 2000/XP
      Recomendado:
      • Procesador Pentium IV a 1.5 Ghz (or AMD Athlon XP equivalente) o mejor
      • 512 MB de RAM
      • Gráficas 3D con 128MB 100% compatibles con DirectX 9
      • 2GB de espacio libre en disco
      Chipsets Gráficos Soportados:
      nVidia GeForce 3Ti/4Ti/FX - Nota: La serie GeForce MX NO ES SOPORTADA. ATI Radeon 8500/9xxx o superior.
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
3.2 h registradas
Publicado: 2 de abril
(si no quieren leer todo: 8/10)

ok, desde el principio, ignoren el marcador de horas registradas que me lo pase en modo offline cuando el internet se iba
segundo, este juego esta bastante denso a ratos, puedes perderte, pero es de lo amsrecomendable, siempre vale la pena explorar y asi sacar un par de cosas, ahora de lleno:

Deus Ex: Invisible war no tiene nada de invisible, en serio, puedes hacer el desastre que quieras y no va a pasar mucho, eso si, podria complicarse algunas veces, ¿te gusta el sigilo? adelante, ve con cuidado, ¿no te gusta? ten una granada y diviertete.

Aun asi no todo es ojuelas con miel, sobre todo que en este juego tienes menos espacios para aumentos y debes escogerlos con mas calma... al principio, despues encuentras latias con aumentos y puedes cambiarlos bastante facil, ademas de tener toda una nueva gamma de aumentos que te permiten controlar desde droides hasta devorar cadaveres y curarte (loco... me suena familiar)
Otro punto es que en apariencia el inventario es mas pequeño, pero no es asi, ahora las armas ocupan un solo espacio en el, no varios dependiendo de su tamaño.
Pero ya que estamos con las armas, el peor punto en cuanto a armas es que solo aceptan dos modificaciones cada una, eso si, ahora hay nuevas modificaciones muy variadas.
Otro punto que m desagrado bastante es que no puedes entrenar tus habilidades como en el primero, asi que si una cerradura necesita tres herramientas nunca bajara a dos o a una.
Lo peor en el juego en si es que cada escenario diferente una nueva carga y eso es horrible, de verdad, se van a artar de tantas cargas, pero valen la pena

En reusmen, un juego con una historia dificil de contar, pero una vez explorado es muy facil de entender, armas nuevas, funciones nuevas, conocidos viejos, escenarios familiares (ni tanto) y mucha diversion sabiendo que consecuencias generaste en el primer juego, yo definitivamente lo recomiendo
¿Te ha sido útil este análisis? No Divertido
A 78 de 93 personas (84%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.2 h registradas
Publicado: 14 de abril
The original Deus Ex is one of the best games ever made, so when Invisible War suffers from a bad reputation, I assumed it was undeserved. I assumed that it would at least be "pretty ok", and that its poor ratings were due to people comparing it to the first game. Holy cow, was I wrong.

This game is atrociously bad, and not just compared to its older brother. It's genuinely a waste of time and money completely by itself. In short: Had I known how frustratingly bad Invisible War was, I wouldn't even have picked it up for free.

Some of the bad parts (no real spoilers):

- The writing. While the story builds on Deus Ex, you get no build-up, no twists (excepting a few incredibly obvious attempts), no suspense, no room for wondering or doubting. You're never allowed to be curious about the world, the backstory or the events of the past, as most of this is just dumped bluntly at your feet. At one point you walk into a bunker, find some high-level people, and out of nowhere these complete strangers start telling you about their deepest, darkest secrets.

- The pacing. At times, people will warn you that "someone has a secret agenda for you", and you can be certain that within two minutes that same "someone" will give you a call to explain their agenda for you, right to your face.

- The level design. Pretty much every single level is a tiny, cramped area. For reference, the 'ton Hotel in Deus Ex is one of the smaller levels in that game, but it would easily fit in as one of the larger levels in Invisible War. This means you'll enjoy a lot more loading screens a lot more often, but it also makes the game feel so much more shallow: When security HQ is 15 meters from the doorstep of the terrorists, suspension of disbelief drops like a rock. It also means walking through four levels blasting bad guys, then walking back through four empty levels.

- The loading screens. Loading time is usually not an issue for me, with a fast SSD in a fast PC. Invisible War doesn't care. Every so often it goes through a complicated series of steps to load a new level, which includes shutting down the rendering engine to flash you your desktop for a few seconds, then going all white for a while as it restarts, and then it starts actually loading, which takes another 10-15 seconds.

- The number of loading screens. In one typical part of the game, you go through a door - loading screen - across a square - loading screen - across a room to talk to someone, then back out - loading screen - around a corner and down a street - loading screen - down some stairs, talk to a guy, and then retrace the whole route with all the loading screens all over again. Steam tells me I've had the game running some 12 hours, but my save game clock tells me I have 7,5 hours playtime. Including a little menu browsing, that means I have likely spent a quarter of my ingame time looking at loading screens.

- The AI. It is so bad it can sometimes be an involuntary source of rare fun. At one point, members of two opposing factions are involved in a firefight, while a couple of guards stroll idly through the crossfire, taking no notice. As the fight ends, the same guards suddenly freak out over the bodies at their feet - "Ah! A body! There's been a murder! You won't get away with this", they exclaim, and then just keep walking. On a different occasion, an NPC shoots another NPC, and then freaks out over the body *which he just made*. "There's been a murder!" - no, really? And that's saying nothing of the shoddy combat AI, nor the incredibly poor search AI. You can actually hide from enemies by standing on the other side of a glass door, or by closing an air vent cover, and they will have no idea where you went.

- Graphics – and I don't mean "it's ugly", I mean it's really poorly designed. Most weapons are close to identical both when equipped and as inventory icons. With a few exceptions, it's hard to tell what things you can pick up in the field really is (except blinky and futuristic). Are those credit chips, datacubes, or maybe weapon modifications? Who knows! Better break into this locker to find out.

- User interface. Of all the compromises made to make this game possible to run for its intended Xbox, this is likely the worst. Honestly, the UI of Invisible War is worse than trying to do internet banking with a broken gamepad.

I could go on for a long time - this is in no way a complete list - but honestly, if you still think it "can't be that bad", go right ahead and buy it. Or save your money, go on YouTube and find a "let's play" video. I enjoyed some 25 hours of fun on my last Deus Ex playthrough. In Invisible War, it took me less than 8 hours to reach the 2nd to last level. Then I just decided I couldn't be bothered, uninstalled it, and would rather just read about the ending than suffer through more.
¿Te ha sido útil este análisis? No Divertido
A 113 de 146 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado: 15 de marzo
Best A-Hole simulator on the market. You start the game with everyone in default poser poses, with their hands awkwardly out to their sides. They slightly bend at the waist when you pick up a mini fridge and throw it at them. Walking into a medical bed causes it to instantly flip over. You can smash various sizes of vases over people's heads and they respond with comments like "Are you okay". Me? You just took a Ming Dynasty era vase to the head, I should be asking if you're okay. I can't figure out how to get out of the first level, but I have successfully knocked everything over and hit everyone with chairs. As far as I'm concerned, I beat the game.
¿Te ha sido útil este análisis? No Divertido
A 82 de 110 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.2 h registradas
Publicado: 9 de enero
If this were its own game rather than a sequel it wouldn't have such a negative reputation.
¿Te ha sido útil este análisis? No Divertido
A 27 de 38 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.0 h registradas
Publicado: 20 de enero
This game isn't SO bad. It's just ok and mediocre. It's a watered down, shortened version of the original Deus Ex. That being said, there are a couple of things that made this game worth playing through.

PROS
+ The freedom of choice is fairly broad and there are different ways to complete various objectives.
+ Fairly good story/Interesting to see the world post Deus Ex 1.
+ Good amount of missions per area to keep you busy.
+ NG Resonance Holo-Sim is waifu material.

CONS
- Mechanics from the first game became overly simplified (Guns/ammo, biomods, keycodes, locks, etc).
- Characters are not interesting.
- Stealth and combat are hit and miss.
- HUD is atrocious.
- Loading screens everywhere.
- Game can be a pain to get running correctly sometimes.

One thing I really want to comment on is the fact that I've had this game crash on me numerous times for the most random of reasons. I still don't know what was causing them or what fixed them, it just happens. It also seems to take up an obscene amount of computer processing power/memory for a game made over a decade ago.

It's not a terrible game per se, it's just not the follow up one would hope for after Deus Ex. I played through this because I was curious of the what the world was like after the events of the first game and that alone was what carried me through it. That and NG Resonance Holo-Sim.

6/10
¿Te ha sido útil este análisis? No Divertido