Aproximadamente 20 años después de los hechos acontecidos en Deus Ex, el mundo apenas ha empezado a recuperarse de una depresión catastrófica. En el caótico periodo de recuperación, varias religiones y facciones políticas han visto una oportunidad para remodelar un gobierno mundial que los beneficie, sabiendo que los movimientos...
Análisis de usuarios: Variados (311 análisis)
Fecha de lanzamiento: 5 de Mar, 2004

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Comprar Deus Ex: Invisible War

Paquetes que incluyen este juego

Comprar Deus Ex Collection

Deus Ex Collection incluye todos los juegos de la serie Deus Ex disponibles para PC, entre ellos la Game of the Year Edition de la obra maestra original y la versión Director's Cut del aclamado Deus Ex: Human Revolution.

Comprar Eidos Anthology

Incluye 87 artículos: Battlestations Pacific, Battlestations: Midway, Blood Omen 2: Legacy of Kain, Deus Ex: Game of the Year Edition, Deus Ex: Human Revolution - Director's Cut, Deus Ex: Invisible War, Deus Ex: The Fall, Hitman 2: Silent Assassin, Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise, Hitman: Absolution™, Hitman: Blood Money, Hitman: Codename 47, Hitman: Contracts, Just Cause, Just Cause 2, Just Cause 2 - Black Market Boom Pack DLC, Just Cause 2: Agency Hovercraft, Just Cause 2: Black Market Aerial Pack DLC, Just Cause 2: Bull's Eye Assault Rifle, Just Cause 2: Chevalier Classic, Just Cause 2: Monster Truck DLC, Just Cause 2: Rico's Signature Gun DLC, Kane & Lynch 2: Alliance Weapon Pack, Kane & Lynch 2: Multiplayer Masks Pack, Kane & Lynch 2: The Doggie Bag, Kane & Lynch 2: Dog Days, Kane and Lynch: Dead Men™, Lara Croft and the Guardian of Light, Lara Croft GoL: All the Trappings - Challenge Pack 1, Lara Croft GoL: Hazardous Reunion - Challenge Pack 3, Lara Croft GoL: Raziel and Kain Character Pack, Lara Croft GoL: Things that Go Boom - Challenge Pack 2, Legacy of Kain: Defiance, Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver 2, Nosgoth, Nosgoth - Veteran Pack, Thief, THIEF DLC: Booster Pack - Ghost, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: The Forsaken - Challenge Map, Thief™ Gold, Thief™ II: The Metal Age, Thief: Deadly Shadows, THIEF: The Bank Heist, Tomb Raider, Tomb Raider I, Tomb Raider II, Tomb Raider III, Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles, Tomb Raider VI: The Angel of Darkness, Tomb Raider: 1939 Multiplayer Map Pack, Tomb Raider: Agency SPS 12, Tomb Raider: Anniversary, Tomb Raider: Aviatrix Skin, Tomb Raider: Caves and Cliffs Multiplayer Map Pack, Tomb Raider: Demolition Skin, Tomb Raider: Fisherman, Tomb Raider: Guerilla Skin, Tomb Raider: Hunter Skin, Tomb Raider: HX AP-15, Tomb Raider: JAGD P22G, Tomb Raider: Legend, Tomb Raider: M590 12ga, Tomb Raider: Mountaineer Skin, Tomb Raider: Scavenger Bandit, Tomb Raider: Scavenger Executioner, Tomb Raider: Scavenger Scout, Tomb Raider: Shanty Town, Tomb Raider: Shipwrecked Multiplayer Map Pack, Tomb Raider: Silverballer, Tomb Raider: STG 58 Elite, Tomb Raider: Sure-Shot Skin, Tomb Raider: Tomb of the Lost Adventurer, Tomb Raider: Underworld

 

Acerca de este juego

Aproximadamente 20 años después de los hechos acontecidos en Deus Ex, el mundo apenas ha empezado a recuperarse de una depresión catastrófica. En el caótico periodo de recuperación, varias religiones y facciones políticas han visto una oportunidad para remodelar un gobierno mundial que los beneficie, sabiendo que los movimientos correctos determinarán la evolución de la sociedad humana durante las décadas e incluso los siglos venideros. Dentro de esta pesadilla tecnológica, toma parte en la oscura lucha para hacer resurgir al mundo de entre sus propias cenizas.

  • Innovadora y dinámica aventura de acción en primera persona que lleva un videojuego a un nivel de realismo sin precedentes
  • Las modificaciones nanotecnológicas permiten al jugador ver a través de las paredes, saltar a una altura de 12 metros, regenerar los daños críticos o hacerse invisible al radar de sus enemigos
  • Viajes a localizaciones reales como Seattle, la Antártida o El Cairo
  • Ingenioso sistema de sigilo, la oscuridad y los sonidos afectan al nivel de alerta de los enemigos
  • Formas de juego variables: múltiples soluciones para los problemas y soporte de varios estilos de juego
  • Posibilidad de solucionar los conflictos sin muertes ni violencia, lo que permite al jugador tomar decisiones éticas a través de sus acciones
  • Historia dinámica y no lineal con ramificaciones y actitudes de los personajes que variarán según las decisiones que tome

Requisitos del sistema

    Mínimo:

    • PC IBM o 100% compatible
    • Microsoft Windows 2000 / XP
    • Procesador Pentium IV a 1.3GHz (o AMD Athlon XP equivalente)
    • Tarjeta gráfica aceleradora 3D 100% compatible con DirectX 9, con 32MB y con soporte para Pixel Shader v1.1
    • 256 MB de RAM
    • Sonido 100% compatible con DirectX 9
    • 2GB de espacio sin comprimir libre en disco (podría ser necesario espacio extra para partidas guardadas)
    • Teclado y ratón 100% compatibles con Windows 2000/XP
    • Recomendado:

      • Procesador Pentium IV a 1.5 Ghz (or AMD Athlon XP equivalente) o mejor
      • 512 MB de RAM
      • Gráficas 3D con 128MB 100% compatibles con DirectX 9
      • 2GB de espacio libre en disco

      Chipsets Gráficos Soportados:
      nVidia GeForce 3Ti/4Ti/FX - Nota: La serie GeForce MX NO ES SOPORTADA. ATI Radeon 8500/9xxx o superior.

Análisis útiles de usuarios
A 28 de 29 personas (97%) les ha sido útil este análisis
12.2 h registradas
Publicado: 4 de Noviembre
Deus Ex: Invisible War was made for Xbox and then ported to Windows. The sequel has got undeserved hate from the fans, but the game itself is not that bad! Unfortunately, the game is a Shooter RPG instead of an Action RPG like the first game. The game is shorter than the original Deus Ex, but it has its complexity and depth. Nonetheless, the game delivers a 'true' Deus Ex atmosphere.

Ion Storm heavily modified the Unreal Engine for this game. The engine programmer left during mid-development of the game, which is a result of many problems in the game.

I have went through Invisible War seven times and I have enjoyed it. In Invisible War, you play as Alex D. He is not like JC, but he has its own personality and he is smart. The choice of choosing between a male and female character, which was scrapped for the original game, is present in Invisible War.

The game starts out slow and is boring in the first two levels, but later, the player is introduced to many of the factions/organisations in the game. Features like computers, codes, swimming, skills, etc. are not present in Invisible War. However, transgenics return from the first game.

Invisible War introduced new mechanics like climbing over a wall when holding the 'jump' key, the ability to kill any major character when they are available in person, more challenges, different type of bots, etc. Moreover, Invisible War introduced augmentations in a different way, known as 'biomods'. The choice of biomods (here) was like 'choose one from three' in every body parts -- thus, making the game more realistic. The AI is a bit poor compared to the original.

The story is very good and the gameplay is non-linear. The weapons are unique and have secondary function as well. The weapon modifications are also the best part of them, but you can only attach two to each weapon.

The inventory system is limited, as the game was made for consoles, but it is not much of an issue. The universal ammo system was a drawback, though; you can only carry eight ammo clips. It is always better to have at least one melee weapon in the inventory, as you might run out of ammo. The physics of Havok are nice; however, there is one minor issue that you might have to drag a body of an enemy to pick up their fallen content (ammo, grenades, etc.), but you get used to it.

The level design has always been a problem in Invisible War. Players will find themselves going through small maps and constant loading screens. Unfortunately, the game also crashes sometimes and rarely gets buggy. The game did not fail to give us secret areas like the original Deus Ex.

The ending of the game falls a bit into 'not Deus Ex', since it is like 'choose the ending you like'. Invisible War has its moments, though; you get a chance to visit a few areas from the original Deus Ex.

Overall, Deus Ex: Invisible War is a good game, but not as good as the original. Every Deus Ex fan should at least try it out once!
¿Te ha sido útil este análisis? No
A 9 de 10 personas (90%) les ha sido útil este análisis
15.2 h registradas
Publicado: 26 de Octubre
This games gotten so much undeserved hate, It saddens me that people only see the negative in it and put others off from playing it.

It isn't bad, it just doesn't live up to the original or Human Revolution.
I loved the original and HR and this one too, it's a lot less complex than the other two in terms of gameplay and story which takes away from the experience but it isn't bad, it's more than worth a play.
I guess when comparing any game to the master piece Deus Ex was they'd all look ♥♥♥♥, but that's all people seem to focus on when discussing this one. Compared to the original it is a bit ♥♥♥♥ty but compared to other FPS/RPGs of a similar nature it blows some of them out of the water.
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
12.9 h registradas
Publicado: 27 de Octubre
First off I love the Deus Ex series. My favorite deus ex has to be Human Revolution and I really liked the first one, but what about Invisible War? Well yeah I have to agree its not as good as the first and third but that doesn't make it bad. I really enjoyed this game, I love the graphics and music, but the story could have used some work but other than that it was still interesting. My only concern with this game is the loading screens. The loading screens are very very annoying and will always close the game for a split second than bring it back up during each loading screen.
My personal rating for the game has to be a 7/10. It was going to be an 8/10 but it needed more electronic old men.
I believe this game is worth the $6.99
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
3.0 h registradas
Publicado: 10 de Noviembre
So far, this isn't even worth the time for an individual review. The shooting is so clunky. Every gun uses the same ammo. There is no reloading. The voice acting is terrible beyond belief. I'm going to keep playing, but I highly doubt it's going to get any better. Once I've played an hour or two, I'll try giving it a full review.
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
1.2 h registradas
Publicado: 26 de Octubre
It's noooooooooooot that bad!
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
15.8 h registradas
Publicado: 18 de Noviembre
I played the first Deus Ex years ago and went back to play the next game in the series. I am sad to report that this game is a total piece of garbage. Overall, it was a very consolized and poorly designed sequel. Here is why I would recommend skipping this game:

1. Loading screens. You will probably spend more time watching loading screens than actually playing the game. The game is set up so that only tiny pieces of each area are loaded at one time so that you have to watch loading screen after loading screen after loading screen just to move through the game. Even the main menu has a loading screen. It is so oppressive that it ruins the gameplay.

2. Cramped level design. All the maps feel like you're moving through tunnels. Even the outdoor areas seem very close quarters and boxed in with loading barriers every 15 feet.

3. Incessant bugs and crashing (which of course leads to more loading screens). This is kind of self-expanatory, but I personally had a particularly bad problem with random crashing and then corrupt savegames. There were also the other classic bugs such as stuff getting stuck in walls, NPCs battling each other when they're not supposed to, buggy objects jittering around the levels, etc. The camera angles during cutscenes were a joke. It's kind of hard to take the game seriously when the camera angles switch between close up of the floor and half a character's face during every cutscene.

4. Flat characters and lame storyline. The game played like one of those choose your own adventure books with a little target shooting thrown in here and there. The designers really got into this 'choose between factions' idea and took it too far. All the interactions and cutscenes were nothing more than each faction trying to persuade you to join their side with very little underlying plot or consequences for your actions. The characters seemed so dull and one dimensional. The designers tried to get all philosophical with many elements of the game but failed to impress me with the depth of their ideas and understanding.

7. Crawling in air ventilation. After a while, you start to realize that attached to every room it is a grate leading to a gigantic man-sized ventilation shaft with convenient ladders for all the vertical sections. Not only is this kind of silly, but it becomes annyoing when you spend half the game crawling through these vanilla cloned tunnels. Of course you don't HAVE to go that route, but when the alternative is to waste an item, ammo, or other resource, and vent crawling is free, you are encouraged to spend your time exploring the ducts.

8. You get all firearms and items way too early. The game essentially gives you every item in the game in the first hour of playing. I had about 10 unused biomod upgrades at the end of the game with all my biomods maxed out. You are loaded up with so much stuff that it destroys all the fun of spontaneously finding a new item or upgrading your skill to a new level.

9. Side quests for money to buy WHAT? There are quite a few "secondary" goals that typically result in a small cash reward. However, you are already overstocked and a millionaire with nowhere to go and nothing to buy. They add very little to the gameplay because the story underlying each quest is trivial (e.g. go find someone and talk to them to make sure they're ok) and you're so loaded with cash anyway.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
27.7 h registradas
Publicado: 20 de Noviembre
This game surpassed my expecations. There is a surprisingly large amount of choices which have a real impact on the story. I found the story and side stories to be interesting and supportive of the gameplay. The gameplay itself is pretty damn fun and comparable to the first game, involving stealth, gunplay, tech equipment, special abilities, etc.

I've beaten both the original Deus Ex and now Invisible War and I must say, besides the changes to streamline certain gameplay aspects, Invisible War is just as high quality as the first. It definitely seemed like a true sequel to me, despite what I've read online. And hell, I'd even say the changes make the game a lot easier to get a handle on, as the first game at times felt a bit overwhelming to deal with. I actually felt a lot more engaged with the biomod system in Invisible War because of the fact that it laid out the details more clearly.

The main issue with this game is the loading screen issue. Levels are HEAVILY segmented into separate areas that must be loaded individually, and every time you enter a new area, the game minimizes for a few seconds, comes back up and then takes another few seconds to load. This process also occurs every time you load a save, meaning that even hitting quickload (F12) will force you to wait 10 seconds. The original game had instant quick loading, as MOST games do.

If you are wondering if you should play this after playing the first game, then the answer is yes. Don't let whiny comments about the game being terrible because it was "consolized" fool you. This is a true, high quality sequel to the original Deus Ex.
¿Te ha sido útil este análisis? No
A 2 de 12 personas (17%) les ha sido útil este análisis
18.5 h registradas
Publicado: 25 de Octubre
tactical coffee shop warfare simulator.
¿Te ha sido útil este análisis? No
A 3 de 18 personas (17%) les ha sido útil este análisis
0.2 h registradas
Publicado: 26 de Octubre
S­hit
¿Te ha sido útil este análisis? No
0.7 h registradas
Publicado: 17 de Noviembre
Come on, it's not THAT bad! All the bile spewed about this game is totally unfounded. Sure, it's Deus Ex Lite, but that already means it trumps many games out there. Sure, it should have more and bigger hub locations, and the Templar Paladins completely break stealth playthroughs, but the rest of the game is good. Sure, the ammo system is ridiculous, but there's so many ammo lying around you will only miss it in the later levels. Doesn't reach DXHR levels, but it's well worth a play.
¿Te ha sido útil este análisis? No
A 16 de 16 personas (100%) les ha sido útil este análisis
16.2 h registradas
Publicado: 11 de Julio
La trama de este juego se desarrolla 20 años después (si no me equivoco) de los acontecimientos del primero, Deus Ex Game Of The Year Edition. Me resultó muy curioso que los hechos de este juego partan de una mezcla de los tres finales posibles del anterior. Aunque no es completamente imprescindible haberlo jugado, lo recomiendo fuertemente.
De hecho, voy a escribir este análisis suponiendo que habéis jugado al primero (del cual también hice un análisis).

Hablando un poco de la historia, sigue un poco en la línea de cargas filosóficas sobre hasta dónde nos puede llevar la ambición por evolucionar. Hay una lucha constante entre los que defienden la evolución mediante biomodificaciones (habilidades introducidas en los humanos mediante nanotecnología que les permite realizar hazañas tales como dar saltos enormes o hacerse invisibles durante un tiempo) y los que argumentan que eso es una aberración contra la humanidad. Aunque no encontraremos solamente dos bandos.

En relación con el apartado anterior, tenemos la toma de decisiones. Durante el transcurso del juego deberemos tomar decisiones que afectan en una medida muy considerable los acontecimientos que ocurrirán después. También influirán sobre de parte de qué bando estamos, y, por último, en el final que obtendremos (hay, si recuerdo bien, 4 finales distintos). Algo que me gustó bastante es que muchas decisiones no son definitivas. Es decir, que puedes ir favoreciendo a un bando y a otro alternativamente dependiendo de lo que más te convenza en cada momento (o sea, que, si, por ejemplo, la primera decisión que tomas apoya al bando A, eso no quiere decir que obtengas el final en el que el bando A gana).

En cuanto a la jugabilidad, hay cambios importantes con respecto al primer juego. Dispones de un inventario en el que ocupa lo mismo un lanzacohetes que una barrita energética (aunque puedes stackear unas 50 barritas energéticas sin ocupar espacio adicional). Las biomodificaciones que eliges pueden ser cambiadas durante el juego (a diferencia de la precuela, en la que, biomodificación que elegías, biomodificación que no podías quitarte). Un aspecto que me llamó la atención es que las armas no se recargan y todas usan el mismo tipo de munición (aunque no gasta lo mismo un disparo de escopeta que un disparo de pistola). También encuentras a menudo modificaciones para tus armas (silenciadores, munición explosiva, etc.).

Ahora he de comentar un aspecto que he odiado durante todo el juego: los mapas son completamente herméticos. Me explico. En cualquier otro juego encuentras puertas cerradas, escombros, vallas… Es decir: ambientación que te hace pensar oh, no puedo pasar por aquí, pero esto me hace deducir inconscientemente que estoy en un espacio grande y el mapa continúa por allí. En este juego no. Está todo lleno de paredes, y todas las puertas que hay, se abren. Esto me dio una sensación horrible de claustrofobia, de estar todo el rato metido en una caja de zapatos. Por no haber, casi no hay ni ventanas que te enseñen lo que hay fuera.

Terminando, mencionaré algún otro aspecto. Hay muchísimas misiones secundarias. Algunas armas tienen un disparo secundario. La inteligencia artificial no está mal. Hay unas físicas un poco raras (desde la calle, puedes tirar un cadáver hasta la cima de un edificio sin mayor esfuerzo). Aunque me parece un juego algo más lineal que el primero, también puedes elegir entre apañártelas para entrar por los conductos o irrumpir por la puerta principal. Además, para cambiar de escenario, a menudo tienes que contactar con un piloto, y existen dos opciones: hay una que te lleva gratis pero te deja un poco lejos de tu objetivo, y luego hay otro que te cobra pero que te deja en un lugar mejor. Luchas mayormente contra humanos (a veces biomodificados) y algunos bots de seguridad, aunque alguna remota vez te encuentras a algún animal poco amigable. Me llevó 11 horas de juego en la máxima dificultad (un poco corto, y eso que soy de los que inspeccionan mucho y dan un montón de vueltas), más luego un par de horas adicionales que emprendí para desbloquear todos los finales posibles. El juego no tiene traducción oficial; nivel de inglés requerido.

En definitiva, si te gustó el primero, probablemente te guste éste. Es más corto y, en general, a mí me gustó menos. Pero lo suficiente como para recomendarlo. Si no has jugado al primero, empieza por ahí y después considera comprar éste (yo, sin apenas conocer nada de ellos, me compré los dos un día que estaban al 75% de descuento).
¿Te ha sido útil este análisis? No
A 9 de 9 personas (100%) les ha sido útil este análisis
1.2 h registradas
Publicado: 16 de Agosto
Ya me habían comentado que la segunda parte de, quizás, uno de los mejores juegos hechos hasta ahora, era bastante decepcionante, pero seguramente porque ya llevaba esa idea a mi deus ex invisible war me ha gustado.

El juego se desarrolla veinte años después del primer deus ex, tomando como partida el gran colapso producido por Jc Denton. El protagonista es Alex, un agente biomodificado de la WTO que pronto se dará cuenta que es algo más de lo que cree, conectando con el primer deus ex desde casi el principio.

No tiene la libertad del primer deus ex, y se nota que lo han simplificado bastante (el tema de las municiones y los implantes sobretodo) y recortado (comparando la duración que es bastante más corta que el anterior, 16 horas más o menos)) pero sigue teniendo esa esencia donde las decisiones que vas tomando durante el juego se ven reflejadas en tus acciones posteriores, donde en cada momento te dan la libertad de elegir el camino que quieras, sin que eso restrinja el juego. Al final hay cuatro finales (cinco si contamos el "extra") que dependerán de la última decisión que tomes.

El juego esta algo más orientado a la acción, y es cierto que hay veces que tendrás que disparar y matar, aunque ya entrado el desenlace final, donde esas decisiones te granjearán enemigos irrconciliables. Aun asi, mantiene el espiritu deus ex, y me parece una buena aventura.

Comentar que el juego en win 7 puede llegar a dar problemas serios, tanto con la comunidad steam como con las resoluciones. Es una pena que no hayan sacado un parche porque aunque se puede jugar,se hace muy incómodo ya que cada dos por tres el juego se cuelga en una pantalla de carga. Al final me lo termine, pero porque era deus ex, sino quizás no hubiera tenido ese aguante.

Recomendable instalar la traducción de dlan y el mod de texturas hd, que aunque es todo visual, le da un toque más moderno.

7/10
¿Te ha sido útil este análisis? No
A 2 de 8 personas (25%) les ha sido útil este análisis
18.6 h registradas
Publicado: 20 de Agosto
La peor conversión a PC de uno de los juegos más mediocres habidos y por haber. De todas las horas contabilizadas por Steam, con suerte habré jugado 4, el resto del tiempo lo he perdido intentando configurar el juego en W 8.1, pantallas de carga que salen al escritorio, etc.

El diseño de niveles y la ambientación son lamentables. Las voces originales están mal grabadas y peor interpretadas. La historia es simplona, los personajes son planos y el desarrollo de la trama es completamente lineal, solo importando la decisión final y qué final... El sistema de juego es horrible, solo hay una munición para todas las armas. La IA no podría ni con un tres en raya. Gráficamente se podría salvar y gracias a un pack de texturas no oficial aun tiene un pase...

Resumiendo: no lo compres, y si ya lo tienes no pierdas demasiado tiempo con él.
¿Te ha sido útil este análisis? No
A 30 de 35 personas (86%) les ha sido útil este análisis
5.4 h registradas
Publicado: 27 de Septiembre
This game is... interesting. So interesting, in fact, that I would recomend playing the original game, skipping this title completely, and then playing Human Revolution. Anyway, if you care about my opinion, read on! Otherwise, I hope you have a nice day anyway.

As far as ambiance goes it is reminiscent of the original game. The dark and oppressive cityscape, the futuristic techno music, the neo-noir use of shadows and, of course, the color blue.

The one improvement this game has over it's predecesor is the ragdoll mechanic. Stuffing the limp bodies of victims into the ventillation grates is more entertaining than the story itself.

This, of course, leads into the story. I played this game for about five and a half hours. In that amount of time in the first game, I stopped numerous political terrorist plots, took out some nasty drug dealers, saved a girl from a pimp and many, many other things. I definitely felt like I was making a positive difference in the world.
In the first five hours of this game, I escaped from a bizarre super-soldier training prison that was under attack from generic religous terrorists and then wandered around for a while fighting mercenaries, killing random gang members, discovering the the terrorists were purposefully religously generic, cheated in some illeagel gambling, burglarized some rich dude's apartment, and wrecked a coffee shop. I felt like a roving psychopath.

In the first game, I felt torn between the urgency of completing the story missions and helping people by completing the side quests.
In this game I felt like there was something I was supposed to be doing, but I had no idea what that thing was or if it even mattered.

The first game eventually gives you a sense of moral ambiguity; over time you learn more and more about all the factions competing with each other and learn that every side does varying amounts of honorable as well as evil actions. Aligning with a certain side doesn't make you feel any better than the other side, but you just feel like you need to go with the lesser evil in order to save humanity.
This game gives you an immediate feeling of moral ambivolence. You discover within the first hour that every faction you've encountered has a mixture of good and bad intentions which culminate in stupidity. There is no urgency. These people are just going to fight amongst each other for ambiguous reasons and they want to draw you into it all. At that point I figured I'd just go and see if there was anything remotely interesting happening elsewhere. Cheat in some underground mutant lizard fighting betting? Why not. Get involved in a feud between rival coffee chains? Sure! It's more interesting than helping the Orwellian police force fight some self righteous murderers.

Last and perhaps least, we have the player character. In the first game, you get to be the badass JC. Do you think his baggy coat is unnecessary and it's ridiculous that he wears sunglasses at night? He could not care less about your opinion. If you order him to do something he thinks is questionable, he will not blindly follow your orders. He will do what he thinks is right, and he will go about it however he wants. Playing as him, you feel like an awesome futuristic warrior as you gradually upgrade his nanotech and acquire new and better equipment.
In this game, you are Alex. His/her character was not developed at all in the time that I played. All in all, (s)he pretty much just lets the different factions tell him/her what to do with very little (if any) question or objection. Truely, a compelling character. Playing as this wimp, you get a bunch of weapons and upgrades almost immediately and not much of anything to do with them.

This game is not technically good. It is not even that fun. As an experience, it's a mediocre spiral into the depths of a deranged world. The prequel is amazing, and the first game is a masterpiece. This sequel is ultimately disappointing. It is basically just one of the many Godfather 3's of the game industry.

This is all, of course, just my opinion and I sincerely thank you for reading it. I hope it was helpful. Have a nice day!
¿Te ha sido útil este análisis? No
A 10 de 14 personas (71%) les ha sido útil este análisis
0.3 h registradas
Publicado: 26 de Julio
This game gets kind of a bad rap, and it's easy to see why. For one, it's a sequel to one of the most heavily lauded games ever made. That automatically put it in the position of trying to live up to a nigh-impossible standard. But the game isn't bad, it's just very average. That's it's biggest problem, really: It's an average game that's a sequel to an amazing one. (Well, that and the stupid cover with the guy holding a pistol sideways.)

Invisible War takes place about twenty years after Deus Ex. Events at the end of that game triggered something called "The Collapse", which basically crippled civilization and caused a wide variety of problems that people are still recovering from. In a way, the game implies that all three endings from DX1 sort-of happened: J.C. Denton attempted to merge with Helios but fails, which causes the global network to cease to function, which results in the downfall of national governments and the rise of "city-states". Some people have a problem with this, and while I'll certainly agree it could have been handled better, I'm not sure what people expected. Did they think that the developers would make three radically different settings depending on which ending you picked in the first game?

You play as Alex D, a nanoaugmented student in the Tarsus Academy. Of course, things aren't what they seem, and just as in the original Deus Ex, you have to uncover a conspiracy and puzzle out what's really going on.

The game plays out much as the original; you go from city to city performing missions, although in this game you get to choose whether you want to work for the Order (a religious group that springs up after the Collapse) or the World Trade Organization (which has more or less become the new version of the U.N. in this game). Which you choose does affect how the missions play out. However, it ultimately has no bearing on the way the game ends, which is another problem people have with it. I don't want to spoil the plot by explaining this, but I will say that I agree that the ultimate reveal is kind of dumb and renders a lot of your choices meaningless.

Another story element that some people complain about is how several characters from the first game return, but have radically different points of view than in the first game. However, this complaint seems rather naive to me. First of all, it's been twenty years. People change a lot over that period of time. But more importantly, the characters in question were all directly involved in the events that triggered the Collapse. If your ideals led to a catastrophic event causing untold amounts of death and devastation, don't you think that might change your outlook?

Gameplay-wise, the game is very similar to the original, but there are a few changes that were made to simplify things that ultimately work to the detriment of the game. The biomod system is less interesting, the level areas are smaller in order to accomodate the X-Box's memory limitations, but the worst change (and the one you will hear EVERYONE who plays this game ♥♥♥♥♥ about) is the ammunition system. In the original game (as in real life and in most FPSes), each weapon had its own ammunition, and in many cases a weapon had multiple ammo types you could choose between (for instance, shotguns had both buckshot and armor-piercing rounds). In this game, someone decided it would be a good idea to have every weapon use the same ammunition counter. The conceit is that the weapons are using nanomachines to build ammunition, and that your "ammo" is actually the raw material used to make bullets and whatnot. The biggest problem with this is that the amount of this material that you can carry is severely restricted, and heavy weapons take a huge amount of material to fire. If you, say, use a rocket launcher a few times, you may suddenly find yourself having no ammo for your pistol.

Like I said: Overall, it's not a terrible game; it's just not good, either.It's easy to see why, when they made a third game, they chose to make it a prequel. Even if this had been a great game, it's hard to see where the series could go from here. I think the only way we're ever going to get a Deus Ex game set after the first one is if they reboot the original first... which, depending on how it's done, could be pretty cool, actually.


If you're a fan of the original Deus Ex, I would recommend playing through Invisible War at least once to see for yourself what's good and what's bad about it.
¿Te ha sido útil este análisis? No
A 7 de 11 personas (64%) les ha sido útil este análisis
13.7 h registradas
Publicado: 17 de Septiembre
I'm only recommending this game because of it's story. Other features of the game are really bad. It keeps crashing when you travel somewhere and it's really annoying. Optimize is not that good. Gameplay is much easier than the first one. Also, they've restrained most of the features. For example, we don't have a skill tree anymore. Biomods will do the job. I gotta say it didn't feel like Deus Ex. Story is really strange and beautiful. You're playing as Alex Denton. He has an advanced system than JC. Also, he's the first protagonist who doesn't wear sunglasses in DX series. If I have to vote this game I'd give 6/10 to it.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
10.5 h registradas
Publicado: 10 de Julio
Deus Ex: Invisible War is the sequel to Deus Ex. This game is made by the same developers as the first game, Ion Storm.
But has this sequel live up to it's predecessor or even exceed it. The answer in my opinion is no way. This is a major step down from the first Deus Ex game. Everything has been simplified and compacted. For example the inventory. In the first game the inventory was good. U could fit many weapons in there and some weapons took up more space than others. That's realistic. But in this game, u only have a certain number of slots and when u fill up those slots, u can't pick up anything else. Also they have this system called universal ammo. What it does is that every weapon in the game uses the same amount of ammo. This is a ♥♥♥♥ system. For example, when i use a pistol and i use up all the ammo, i switch to my sniper rifle to only find that my snipper riffle is out of ammo. Also the character models look crapier than the first game. If that's even possible. The Evironments are also very inclosed, quite diffrent from the open world levels we got in Deus Ex and finally, the story is really confusing. I was sitting in my chair a few times saying WTF to myself.

To Enjoy Invisible war, u have to go in with low expectations. If u like crappy gameplay with inclosed levels and a story that is very hard to grasp and understand then this is the game for you.

Video: 5/10
Gameplay: 4/10
Story: 7/10
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
0.1 h registradas
Publicado: 7 de Agosto
Its a Console Port. 10/10 IGN

Everything you Knew from Deus Ex.... You may never find it here.
For starters. Resolution is restricted to a max of 1280x1024.
Heck. the First Deus Ex had an max resolution of 4096x3072. If that was your native Resolution.
The Story in Invisible war seems to be too slow and less complicated.. I don't need to use my brains to decide what to do, also you progress linear. It May be appealing if you really want for the story.
Also who the ♥♥♥♥ tought Ammo works for every gun. One Type. no brains needed. only find more and get the ♥♥♥♥ going with whatever you want to blow up... we now have poop ammo, one type for all.
So i can't say any more than.. Stay the friggen hell away from this Disaster made for consoles.
Go outside and set trashcans on fire while chanting hate rhymes about Microsoft and Consoles.
Toss cars over and march to Redmound, Demanding the release of the PC Master Race that they imprisoned long ago.
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
9.5 h registradas
Publicado: 23 de Junio
One of the best games ever made. Hours of fun and infinite variations in play-throughs.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
14.1 h registradas
Publicado: 26 de Junio
If you can get past the annoying console-like interface and the constant switching of binarys every time you change areas, this game is definitely worth a play through. (8/10)
¿Te ha sido útil este análisis? No