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Ongeveer 20 jaar na de gebeurtenissen in Deus Ex begint de wereld zich maar net te herstellen van een catastrofale wereldwijde depressie. In de chaotische periode van de herstelling zien een paar religieuze en politieke partijen een kans om een wereldwijde regering te herbouwen naar hun idealen.
Releasedatum: 5 mrt 2004

Deus Ex: Invisible War kopen

Info over het spel

Ongeveer 20 jaar na de gebeurtenissen in Deus Ex begint de wereld zich maar net te herstellen van een catastrofale wereldwijde depressie. In de chaotische periode van de herstelling zien een paar religieuze en politieke partijen een kans om een wereldwijde regering te herbouwen naar hun idealen. Ze begrijpen dat als ze nu de juiste acties nemen ze de vorm van de menselijke samenleving kunnen bepalen voor decennia— zelfs eeuwen — in de toekomst. In deze techno-nachtmerrie neem je deel in strijd om de wereld van zijn eigen as te verheffen.

  • Dynamische en innovatieve first-person-actie/avontuur brengt een realiteitsniveau dat ongehoord is in videospellen.
  • Biotech-aanpassingen laten spelers door muren kijken, 12 meter de lucht in springen, kritieke lichaamsschade genezen of zichzelf onzichtbaar maken voor radars.
  • Reis naar echte locaties zoals Seattle, Antarctica en Cairo.
  • Slimme stealthgameplay, waarbij duisternis en geluid het vijandelijke bewustzijn beïnvloeden.
  • Variërende gameplay biedt meerdere oplossingen voor problemen en ondersteuning voor variërende stilistische benaderingen.
  • Niet-dodelijke en ongewelddadige oplossingen voor conflicten, waardoor spelers ethische uitspraken kunnen maken met hun acties.
  • De voortgang door het spel wordt ondersteund door een ongekend handelingsvrij, niet-lineair verhaal met responsieve verhaalbranches.

Systeemeisen

    Minimum:

    • IBM PC or 100% compatible
    • Microsoft Windows 2000/XP
    • Pentium IV, 1.3GHz (Or AMD Athlon XP equivalent) processor
    • 100% DirectX 9 32MB 3D Accelerated video card with Pixel Shader v1.1 Capability
    • 256 MB System RAM
    • 100% DirectX 9 Compatible Sound Card
    • 2GB free uncompressed hard drive space (additional space may be necessary for saved games)
    • 100% Windows 2000/XP compatible Mouse and Keyboard
    • Recommended:

      • Pentium IV, 1.5 Ghz (or AMD Athlon XPequivalent) or greater processor
      • 512 MB System RAM
      • 100% DirectX 9 128MB 3D Graphics Card
      • 2GB of Hard Drive Space

      Supported Video Chipsets:
      nVidia GeForce 3Ti/4Ti/FX - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.

Nuttige klantrecensies
113 van de 167 mensen (68%) vonden deze recensie nuttig
86 producten op account
26 recensies
0.1 uur in totaal
This game should be reported for false advertising. The war was clearly in plain view.
Geplaatst: 25 mei 2014
Was deze recensie nuttig? Ja Nee
24 van de 33 mensen (73%) vonden deze recensie nuttig
421 producten op account
7 recensies
36.2 uur in totaal
The second part of the franchise came to us through the same creative team that developed the first part. With a limited development due to its console version and more directed towards the action, we have a pretty solid game that keeps most gameplay elements introduced in its predecessor.

PROS :

- Continues and closes the storyline of the first part (Characters, organizations and elements of the story previously established in the first part, make their appearance here, either explicitly or through a mention).
- Possibility to choose between a male or female protagonist with different options on their physical appearance.
- Like the first part, what begins as a simple story unfolds in a story full of twists and complexities.
- Like its predecessor, depending on the choices you make, you can change the style of the narrative or the relationship of certain NPC's toward the protagonist.
- Is set on a Semi-Open World structure ala Wolfenstein (2009) for its narrative.
- The exploration remains key for obtaining items, ammunition, rewards, etc.
- Implementation of Havok Physics to move obstacles, hide corpses, attack, etc.
- Multiple primary and secondary objectives to meet (Some of them create conflicts between them, as the fulfillment of a goal to a specific faction can affect another one and their relationship towards the protagonist).
- Like the first part, there are multiple ways to meet the goals, reach a destination, get an item, etc.
- Augmentations obtained and improved can be replaced by others once installed.
- Integration of an ability to climb certain surfaces becomes quite useful.
- Being a game more focused on the action than the first part, the combat is much more polished than its predecessor (Though the element of stealth is still present).
- Most of the ranged weapons have a secondary fire mode.
- Very good textures and lighting effects for its time (Thanks to Unreal Engine 2).

CONS :

- The protagonist, whatever male or female, does not have enough charisma.
- Most NPC's share the same face.
- Many elements are simplified when compared to its predecessor (No experience points for improve character skills, all guns share the same ammunition, many fewer weapons, the tool for hacking and lockpicking is the same one, etc.).
- Improvements of the characters are limited exclusively to augmentations (As long as you have the item that allows you to install or upgrade these).
- Each weapon only accept two modifications (From a total of eight options).
- Control over jumps is sometimes a bit disastrous.
- Many times, the use of physics in certain situations, is erratic and not let the situation settle directly or at the first attempt (Which can be a bit frustrating ).
- The Quick-Load is not so "Quick".
- The campaign lasts half the first Deus Ex (We are talking about a campaign of approximately 30 hours, although this is much more than the average for today's games).
- An annoying Black-Screen bug present in the final length of the game when you load a Savegame (Which can be corrected going to the Task-Manager and placing a single core in the affinity of the application).

Deus Ex: Invisible War is a solid game with a great story, more focused on the action that the first part and simplifying the elements that were in this.

My Score: 7.8/10

Note : Played it on Windows XP - SP3
Geplaatst: 2 maart 2014
Was deze recensie nuttig? Ja Nee
8 van de 8 mensen (100%) vonden deze recensie nuttig
146 producten op account
12 recensies
35.0 uur in totaal
Invisible War is a decent fps rpg, when you consider how rare those actually are. It unfortunately distills what made it's predecessor great down into mediocre banality. Where computer skill would allow you to sift through people's personal emails in it's predecessor, learning important information, here you only need click on the computer with a hologram of a rotating letter above it - an insulting symptom of dumbing down of the core game mechanics into big signs that the dumbest of people can read and use.

In fact, gone are the experience points and skill leveling of the first game entirely. Instead, the only leveling to be done is by biomod cannisters which add and improve abilities (strength, stealth, hacking, etc.) but is so uninteresting and rote in it's implementation that I wish it didn't even bother. Any "skill" you choose to apply in excludes some others from consideration, but they max out at 3 cannisters each, leading you with a load of unusable biomod cannisters at the end of the game. Unless you choose to experiment with another "skill" which you won't, because most of them kinda suck anyway.

Weapon modification is worse, because you can only add 2 mods to any weapon and some weapons can't be modded at all, so again, you'll have plenty of weapon mods you can't use. It's almost pathetically comical that characters give you biomods and weapon mods as rewards in the last several hours of game when you've already settled into the biomod "skills" and weaponry of choice and have modded them all out already.

The story is mostly a rehash with some of the same characters returning for what amounts to the same end game: control of a technology for world domination, or freedom, depending on your point of view. The character conversations are sometimes so insipid I just skipped through them, and most of the choices involve either a "yes" or "no" style answer which has no impact on the actual story, because at the end of the game the ending you get is determined, literally, by which button you decide to press.

I just played through it a second time, completely forgetting I had played through it previously, because the visual tone of the game is so bland, and the endings so bad. It's 90% values of blue and gray. Beginning of the game you're in a lab, then you're in a city, then you're in another city, and more labs, and another city, at some point you'll be in antartica and at another on Liberty Island (also looking like antartica). The palate in this game is severely lacking. And the 4 different endings are all kind of distasteful.

This game also had performance issues on every system I've ever played it on, except the Xbox. Certain areas would have profound, inexplicable slowdown. I've had similar performance issues with Thief 3, which was developed by the same peeps using the same Unreal engine,... my guess is they optimized the engine for the Xbox at the expense of the PC versions.
Geplaatst: 27 mei 2014
Was deze recensie nuttig? Ja Nee
7 van de 10 mensen (70%) vonden deze recensie nuttig
280 producten op account
4 recensies
18.0 uur in totaal
The weakest entry in the Deus Ex series. Pretty much a watered down version of Deus Ex; inventory, ammunition, weapon mods, biomods, story, gameplay...all have been dumbed down pretty badly.

For anyone having graphics issues (due to poor graphics coding) on any type of machine, turn off dynamic shadows, and the game should run fine.
Geplaatst: 14 mei 2014
Was deze recensie nuttig? Ja Nee
8 van de 12 mensen (67%) vonden deze recensie nuttig
200 producten op account
67 recensies
1.9 uur in totaal
With the exception of Deus Ex: The Fall, the Deus Ex games are, quite possibly, some of the greatest video games ever made. But many people like to dump on this game for some reason. Personally, I think they are nuts because this game is GREAT! Admittedly, it is not as good as Deus Ex: Human Revolution or Deus Ex: GOTYE (aka Deus Ex: The Conspiracy), but it's still an excellent game. It has a good story, fun missions, cool environment/world, and high replayability. Overall, this game earns an A-, it's not perfect but it's damn good! (In case you're curious how it compares to the other Deus Ex games, here's how I'd grade the those others: Deus Ex: Human Revolution = A+, Deus Ex: GOTYE = A+, Deus Ex: The Fall = D). Enjoy.
Geplaatst: 2 april 2014
Was deze recensie nuttig? Ja Nee
87 van de 113 mensen (77%) vonden deze recensie nuttig
475 producten op account
2 recensies
17.9 uur in totaal
Deus Ex: Invisible War is easily the worst of the series. However, it is still a very good science fiction title. With a more action oriented approach, IW takes the series further into the future of the timeline. Gone is the ultra gritty setting of the original Deus Ex, filled instead with neon and advanced tech. The gameplay stays mostly the same from the original. Even with more action, the options are still very present. Using stealth or rocket launchers are both viable options. These options are limited compared to the two other entries in the series but are still fun to explore. The story though kicks ♥♥♥ once again. Conspiracy, multiple factions, and heavy choices are all very much a part of the narrative. The endings are incredible. Just play it for what is and try not to compare it too much to the legendary original, as hard as that may seem

Pros:
-Solid Gameplay
-Great Story
-Good Lighting Effects
-Heavy choices and consequences
-Ability to play as a woman
Cons:
-Smaller amount of options compared to other titles of the series
-Mediocre setting
-Strange physics
-Some bugs
Geplaatst: 15 december 2013
Was deze recensie nuttig? Ja Nee