Wyróżnione pozycje
Programy Dema AKTUALNOŚCI Polecane
Około 20 lat po wydarzeniach ukazanych w Deus Ex świat dopiera zaczyna dochodzić do siebie po katastrofalnej globalnej depresji. W chaotycznym okresie odzyskiwania sił kilka grup religijnych i politycznych dostrzegło możliwość wykorzystania światowego rządu do własnych celów, rozumiejąc, że odpowiednie wybory zadecydują o kształcie...
Data wydania: 5 Mar, 2004

Kup Deus Ex: Invisible War

Pakiety zawierające tę grę

Kup Deus Ex Collection

The Deus Ex Collection includes the complete library of Deus Ex titles ever released for PC, including the Game of the Year Ediotion of the original masterpiece, as well as the Director's Cut version of the applauded Deus Ex: Human Revolution.

Informacje o grze

Około 20 lat po wydarzeniach ukazanych w Deus Ex świat dopiera zaczyna dochodzić do siebie po katastrofalnej globalnej depresji. W chaotycznym okresie odzyskiwania sił kilka grup religijnych i politycznych dostrzegło możliwość wykorzystania światowego rządu do własnych celów, rozumiejąc, że odpowiednie wybory zadecydują o kształcie ludzkiego społeczeństwa w najbliższych dekadach, a nawet stuleciach. Uwięziony w technologicznym koszmarze, weź udział w mrocznych zmaganiach mających podnieść świat z popiołów.

  • Dynamiczna, innowacyjna gra akcji w pierwszej osobie wprowadza poziom realizmu wyprzedzający wszystkich poprzedników.
  • Biotechnologiczne modyfikacje pozwolą graczom na widzenie przez ściany, skakanie na wysokość 12 metrów, uleczenie poważnych obrażeń lub stanie się niewidzialnym dla radarów.
  • Odwiedzaj miejsca na całym świecie: Seattle, Antarktydę i Kair.
  • Wymagająca sprytu skradanka, w której światło i dźwięk wpływają na spostrzegawczość przeciwników.
  • Zróżnicowana gra oferuje wiele rozwiązań tego samego problemu i pozwala na wykorzystanie rozmaitych stylów działania.
  • Pokojowe rozwiązania konfliktów umożliwiają podejmowanie decyzji etycznych.
  • Gracz dowolnie rozwija się w nieliniowym świecie, który rozpoznaje i przystosowuje się do podjętych decyzji.

Wymagania systemowe

    Wymagania minimalne:

    • Komputer klasy IBM PC lub kompatybilny
    • Microsoft Windows 2000/XP
    • Procesor Pentium IV 1.3 GHz (lub odpowiednik AMD Athlon XP)
    • 256 MB RAM-u
    • Karta graficzna z 32 MB pamięci VRAM oraz kompatybilna z DirectX 9 i Pixel Shader 1.1
    • Karta dźwiękowa kompatybilna z DirectX 9
    • 2 GB wolnego nieskompresowanego miejsca na dysku twardym (dodatkowe miejsce może być potrzebne dla zapisywanych gier)
    • Mysz i klawiatura kompatybilne z systemami Windows 2000/XP
    • Wymagania zalecane:

      • Procesor Pentium IV 1.5 GHz (lub odpowiednik AMD Athlon XP)
      • 512 MB RAM-u
      • Karta graficzna z 128 MB pamięci VRAM oraz kompatybilna z DirectX 9
      • 2 GB wolnego nieskompresowanego miejsca na dysku twardym

      Wspierane karty graficzne:
      nVidia GeForce 3Ti/4Ti/FX - Uwaga: seria GeForce MX NIE JEST WSPIERANA. ATI Radeon 8500/9xxx lub nowsza.

Pomocne recenzje klientów
179 z 264 osób (68%) uważa, że ta recenzja jest pomocna
0.1 godz. łącznie
This game should be reported for false advertising. The war was clearly in plain view.
Zamieszczono: 25 maja
Czy ta recenzja była pomocna? Tak Nie
17 z 22 osób (77%) uważa, że ta recenzja jest pomocna
35.0 godz. łącznie
Invisible War is a decent fps rpg, when you consider how rare those actually are. It unfortunately distills what made it's predecessor great down into mediocre banality. Where computer skill would allow you to sift through people's personal emails in it's predecessor, learning important information, here you only need click on the computer with a hologram of a rotating letter above it - an insulting symptom of dumbing down of the core game mechanics into big signs that the dumbest of people can read and use.

In fact, gone are the experience points and skill leveling of the first game entirely. Instead, the only leveling to be done is by biomod cannisters which add and improve abilities (strength, stealth, hacking, etc.) but is so uninteresting and rote in it's implementation that I wish it didn't even bother. Any "skill" you choose to apply in excludes some others from consideration, but they max out at 3 cannisters each, leading you with a load of unusable biomod cannisters at the end of the game. Unless you choose to experiment with another "skill" which you won't, because most of them kinda suck anyway.

Weapon modification is worse, because you can only add 2 mods to any weapon and some weapons can't be modded at all, so again, you'll have plenty of weapon mods you can't use. It's almost pathetically comical that characters give you biomods and weapon mods as rewards in the last several hours of game when you've already settled into the biomod "skills" and weaponry of choice and have modded them all out already.

The story is mostly a rehash with some of the same characters returning for what amounts to the same end game: control of a technology for world domination, or freedom, depending on your point of view. The character conversations are sometimes so insipid I just skipped through them, and most of the choices involve either a "yes" or "no" style answer which has no impact on the actual story, because at the end of the game the ending you get is determined, literally, by which button you decide to press.

I just played through it a second time, completely forgetting I had played through it previously, because the visual tone of the game is so bland, and the endings so bad. It's 90% values of blue and gray. Beginning of the game you're in a lab, then you're in a city, then you're in another city, and more labs, and another city, at some point you'll be in antartica and at another on Liberty Island (also looking like antartica). The palate in this game is severely lacking. And the 4 different endings are all kind of distasteful.

This game also had performance issues on every system I've ever played it on, except the Xbox. Certain areas would have profound, inexplicable slowdown. I've had similar performance issues with Thief 3, which was developed by the same peeps using the same Unreal engine,... my guess is they optimized the engine for the Xbox at the expense of the PC versions.
Zamieszczono: 27 maja
Czy ta recenzja była pomocna? Tak Nie
15 z 21 osób (71%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
With the exception of Deus Ex: The Fall, the Deus Ex games are, quite possibly, some of the greatest video games ever made. But many people like to dump on this game for some reason. Personally, I think they are nuts because this game is GREAT! Admittedly, it is not as good as Deus Ex: Human Revolution or Deus Ex: GOTYE (aka Deus Ex: The Conspiracy), but it's still an excellent game. It has a good story, fun missions, cool environment/world, and high replayability. Overall, this game earns an A-, it's not perfect but it's damn good! (In case you're curious how it compares to the other Deus Ex games, here's how I'd grade the those others: Deus Ex: Human Revolution = A+, Deus Ex: GOTYE = A+, Deus Ex: The Fall = D). Enjoy.
Zamieszczono: 2 kwietnia
Czy ta recenzja była pomocna? Tak Nie
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
0.3 godz. łącznie
This game gets kind of a bad rap, and it's easy to see why. For one, it's a sequel to one of the most heavily lauded games ever made. That automatically put it in the position of trying to live up to a nigh-impossible standard. But the game isn't bad, it's just very average. That's it's biggest problem, really: It's an average game that's a sequel to an amazing one. (Well, that and the stupid cover with the guy holding a pistol sideways.)

Invisible War takes place about twenty years after Deus Ex. Events at the end of that game triggered something called "The Collapse", which basically crippled civilization and caused a wide variety of problems that people are still recovering from. In a way, the game implies that all three endings from DX1 sort-of happened: J.C. Denton attempted to merge with Helios but fails, which causes the global network to cease to function, which results in the downfall of national governments and the rise of "city-states". Some people have a problem with this, and while I'll certainly agree it could have been handled better, I'm not sure what people expected. Did they think that the developers would make three radically different settings depending on which ending you picked in the first game?

You play as Alex D, a nanoaugmented student in the Tarsus Academy. Of course, things aren't what they seem, and just as in the original Deus Ex, you have to uncover a conspiracy and puzzle out what's really going on.

The game plays out much as the original; you go from city to city performing missions, although in this game you get to choose whether you want to work for the Order (a religious group that springs up after the Collapse) or the World Trade Organization (which has more or less become the new version of the U.N. in this game). Which you choose does affect how the missions play out. However, it ultimately has no bearing on the way the game ends, which is another problem people have with it. I don't want to spoil the plot by explaining this, but I will say that I agree that the ultimate reveal is kind of dumb and renders a lot of your choices meaningless.

Another story element that some people complain about is how several characters from the first game return, but have radically different points of view than in the first game. However, this complaint seems rather naive to me. First of all, it's been twenty years. People change a lot over that period of time. But more importantly, the characters in question were all directly involved in the events that triggered the Collapse. If your ideals led to a catastrophic event causing untold amounts of death and devastation, don't you think that might change your outlook?

Gameplay-wise, the game is very similar to the original, but there are a few changes that were made to simplify things that ultimately work to the detriment of the game. The biomod system is less interesting, the level areas are smaller in order to accomodate the X-Box's memory limitations, but the worst change (and the one you will hear EVERYONE who plays this game ♥♥♥♥♥ about) is the ammunition system. In the original game (as in real life and in most FPSes), each weapon had its own ammunition, and in many cases a weapon had multiple ammo types you could choose between (for instance, shotguns had both buckshot and armor-piercing rounds). In this game, someone decided it would be a good idea to have every weapon use the same ammunition counter. The conceit is that the weapons are using nanomachines to build ammunition, and that your "ammo" is actually the raw material used to make bullets and whatnot. The biggest problem with this is that the amount of this material that you can carry is severely restricted, and heavy weapons take a huge amount of material to fire. If you, say, use a rocket launcher a few times, you may suddenly find yourself having no ammo for your pistol.

Like I said: Overall, it's not a terrible game; it's just not good, either.It's easy to see why, when they made a third game, they chose to make it a prequel. Even if this had been a great game, it's hard to see where the series could go from here. I think the only way we're ever going to get a Deus Ex game set after the first one is if they reboot the original first... which, depending on how it's done, could be pretty cool, actually.

If you're a fan of the original Deus Ex, I would recommend playing through Invisible War at least once to see for yourself what's good and what's bad about it.
Zamieszczono: 26 lipca
Czy ta recenzja była pomocna? Tak Nie
8 z 13 osób (62%) uważa, że ta recenzja jest pomocna
9.1 godz. łącznie
“It is sad when someone you know becomes someone you knew.”

Deus Ex: Invisible War is the sequel to the critically acclaimed Deus Ex, but the developers decided to mess with a winning formula resulting in a mediocre first-person shooter game, that has almost completely lost its role-playing aspects. Its potential is suppressed by numerous bugs and design flaws on all levels. The strongest point is the storyline that is filled with conspiracies and philosophical debates on augmented human life. In the end this game remains a Deus Ex experience, but it lacks the love for detail in comparison to its exceptional predecessor.

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Characters
- Details
- Tactical gameplay
- Story
- Combat & Controls

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).

Atmosphere: B-Rank

Characters: B-Rank

Details: B-Rank

Tactical gameplay: C-Rank

Story: A-Rank

Combat & Controls: C-Rank

There are no achievements to conquer.

Achievement difficulty: none

Deus Ex: Human Revolution (PC) – First-person role-playing game
(Action / Science Fiction) – 2011
Deus Ex: Invisible War (PC) – First-person role-playing game
(Action / Science Fiction) – 2004
Deus Ex (PC) – First-person role-playing game
(Action / Science Fiction) – 2000
Zamieszczono: 28 marca
Czy ta recenzja była pomocna? Tak Nie
92 z 119 osób (77%) uważa, że ta recenzja jest pomocna
17.9 godz. łącznie
Deus Ex: Invisible War is easily the worst of the series. However, it is still a very good science fiction title. With a more action oriented approach, IW takes the series further into the future of the timeline. Gone is the ultra gritty setting of the original Deus Ex, filled instead with neon and advanced tech. The gameplay stays mostly the same from the original. Even with more action, the options are still very present. Using stealth or rocket launchers are both viable options. These options are limited compared to the two other entries in the series but are still fun to explore. The story though kicks ♥♥♥ once again. Conspiracy, multiple factions, and heavy choices are all very much a part of the narrative. The endings are incredible. Just play it for what is and try not to compare it too much to the legendary original, as hard as that may seem

-Solid Gameplay
-Great Story
-Good Lighting Effects
-Heavy choices and consequences
-Ability to play as a woman
-Smaller amount of options compared to other titles of the series
-Mediocre setting
-Strange physics
-Some bugs
Zamieszczono: 15 grudnia, 2013
Czy ta recenzja była pomocna? Tak Nie