Ca. 20 år efter begivenhederne i Deus Ex er verden knap nok begyndt at komme sig over en katastrofal, verdensomspændende depression. I den kaotiske genopbygningsperiode ser mange forskellige religiøse og politiske fraktioner en mulighed for at skabe en verdensomspændende regering ud fra deres egen dagsorden.
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Udgivelsesdato: 5. mar 2004

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Køb Deus Ex: Invisible War

Pakker, der indeholder dette spil

Køb Deus Ex Collection

The Deus Ex Collection includes the complete library of Deus Ex titles ever released for PC, including the Game of the Year Edition of the original masterpiece, as well as the Director's Cut version of the applauded Deus Ex: Human Revolution.

Køb Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.


Deus Ex Mankind Divided announced!

Om dette spil

Ca. 20 år efter begivenhederne i Deus Ex er verden knap nok begyndt at komme sig over en katastrofal, verdensomspændende depression. I den kaotiske genopbygningsperiode ser mange forskellige religiøse og politiske fraktioner en mulighed for at skabe en verdensomspændende regering ud fra deres egen dagsorden. De forstår, at de rigtige træk lige nu kan afgøre, hvordan menneskehedens samfund kommer til at se ud i årtier - eller århundreder - frem i tiden. I dette tekno-mareridt deltager du i den mørke kamp for at få verden til at rejse sig af asken.
  • Dynamisk og innovativt første persons-actioneventyr byder på et niveau af realisme, der ikke tidligere er set i et videospil.
  • Bioteknologiske modifikationer gør det muligt for spillerne at se gennem mure, hoppe 10 meter op i luften, regenerere livstruende skader på deres krop og gøre sig usynlige for radar.
  • Hop rundt på kloden til steder fra den virkelige verden som f.eks. Seattle, Antarktis og Cairo.
  • Snedigt stealth-gameplay, hvor mørke og lyd påvirker fjendens opmærksomhed.
  • Variabelt gameplay giver flere løsninger på problemer og understøttelse af forskelligartede fremgangsmåder.
  • Ikke-dødelig og ikke-voldelig konfliktløsning gør det muligt for spillerne at udtrykke deres etiske principper gennem handling.
  • Spillerens fremskridt i spillet er understøttet af en hidtil uset handlefrihed i kraft af en dynamisk, ikke-lineær historie med reaktive handlingsforgreninger.


    • IBM PC eller 100 % kompatibel
    • Microsoft Windows 2000/XP
    • Pentium IV, 1,3 GHz (eller AMD Athlon XP eller tilsvarende) processor
    • 100 % DirectX 9 32 MB 3D-accelereret grafikkort med Pixel Shader v1.1-funktion
    • 256 MB system-RAM
    • 100 % DirectX 9-kompatibelt lydkort
    • 2 GB ukomprimeret ledig harddiskplads (ekstra plads kan være nødvendig til gemte spil)
    • 100 % Windows 2000/XP-kompatibel mus og tastatur
      • Pentium IV, 1,5 Ghz (eller svarende til AMD Athlon XP) eller større processor
      • 512 MB system-RAM
      • 100 % DirectX 9 128 MB 3D-grafikkort
      • 2 GB harddiskplads
      Understøttede video-chipsæt:
      NVIDIA GeForce 3Ti/4Ti/FX - Bemærk: GeForce MX-serien er IKKE UNDERSTØTTET. ATI Radeon 8500/9xxx eller højere.
Hjælpsomme kundeanmeldelser
226 af 263 brugere (86%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
12.2 timer bogført
Indsendt: 14. april
The original Deus Ex is one of the best games ever made, so when Invisible War suffers from a bad reputation, I assumed it was undeserved. I assumed that it would at least be "pretty ok", and that its poor ratings were due to people comparing it to the first game. Holy cow, was I wrong.

This game is atrociously bad, and not just compared to its older brother. It's genuinely a waste of time and money completely by itself. In short: Had I known how frustratingly bad Invisible War was, I wouldn't even have picked it up for free.

Some of the bad parts (no real spoilers):

- The writing. While the story builds on Deus Ex, you get no build-up, no twists (excepting a few incredibly obvious attempts), no suspense, no room for wondering or doubting. You're never allowed to be curious about the world, the backstory or the events of the past, as most of this is just dumped bluntly at your feet. At one point you walk into a bunker, find some high-level people, and out of nowhere these complete strangers start telling you about their deepest, darkest secrets.

- The pacing. At times, people will warn you that "someone has a secret agenda for you", and you can be certain that within two minutes that same "someone" will give you a call to explain their agenda for you, right to your face.

- The level design. Pretty much every single level is a tiny, cramped area. For reference, the 'ton Hotel in Deus Ex is one of the smaller levels in that game, but it would easily fit in as one of the larger levels in Invisible War. This means you'll enjoy a lot more loading screens a lot more often, but it also makes the game feel so much more shallow: When security HQ is 15 meters from the doorstep of the terrorists, suspension of disbelief drops like a rock. It also means walking through four levels blasting bad guys, then walking back through four empty levels.

- The loading screens. Loading time is usually not an issue for me, with a fast SSD in a fast PC. Invisible War doesn't care. Every so often it goes through a complicated series of steps to load a new level, which includes shutting down the rendering engine to flash you your desktop for a few seconds, then going all white for a while as it restarts, and then it starts actually loading, which takes another 10-15 seconds.

- The number of loading screens. In one typical part of the game, you go through a door - loading screen - across a square - loading screen - across a room to talk to someone, then back out - loading screen - around a corner and down a street - loading screen - down some stairs, talk to a guy, and then retrace the whole route with all the loading screens all over again. Steam tells me I've had the game running some 12 hours, but my save game clock tells me I have 7,5 hours playtime. Including a little menu browsing, that means I have likely spent a quarter of my ingame time looking at loading screens.

- The AI. It is so bad it can sometimes be an involuntary source of rare fun. At one point, members of two opposing factions are involved in a firefight, while a couple of guards stroll idly through the crossfire, taking no notice. As the fight ends, the same guards suddenly freak out over the bodies at their feet - "Ah! A body! There's been a murder! You won't get away with this", they exclaim, and then just keep walking. On a different occasion, an NPC shoots another NPC, and then freaks out over the body *which he just made*. "There's been a murder!" - no, really? And that's saying nothing of the shoddy combat AI, nor the incredibly poor search AI. You can actually hide from enemies by standing on the other side of a glass door, or by closing an air vent cover, and they will have no idea where you went.

- Graphics – and I don't mean "it's ugly", I mean it's really poorly designed. Most weapons are close to identical both when equipped and as inventory icons. With a few exceptions, it's hard to tell what things you can pick up in the field really is (except blinky and futuristic). Are those credit chips, datacubes, or maybe weapon modifications? Who knows! Better break into this locker to find out.

- User interface. Of all the compromises made to make this game possible to run for its intended Xbox, this is likely the worst. Honestly, the UI of Invisible War is worse than trying to do internet banking with a broken gamepad.

I could go on for a long time - this is in no way a complete list - but honestly, if you still think it "can't be that bad", go right ahead and buy it. Or save your money, go on YouTube and find a "let's play" video. I enjoyed some 25 hours of fun on my last Deus Ex playthrough. In Invisible War, it took me less than 8 hours to reach the 2nd to last level. Then I just decided I couldn't be bothered, uninstalled it, and would rather just read about the ending than suffer through more.
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17 af 27 brugere (63%) fandt denne anmeldelse brugbar
1.3 timer bogført
Indsendt: 29. maj
Being a huge fan of the Deus Ex series, I had high hopes going into Deus Ex: Invisible War. The story starts off with Alex, an Orphan, raised by a couple in Chicago and put into a special schoolfor gifted children, where she eventually found her way into the Taurus program, a human augmentation program. You start off being attacked by religious fanatics and are given both sides point of view, with each side trying to persuade you the other is the real threat. Interesting story, I like the concept and it had be playing for over an hour, when I only intended a short demo for the review. It appears to further the Deus Ex Canon, and while it has all the wonderful potential of a Deus Ex game, I will warn you now there are bugs.

First of all, every time the game wants to load a new area, It jumps back to your desktop for a a few seconds and the resolution change makes your desktop appear to be supersized. It does this a lot. The graphics are not quite up to par for a sequel to Deus Ex, but it is passable. The game almost has a feel as though it were rushed or poorly ported from a handheld or console. I think it would be a prime candidate for a reboot, as it was interesting. All in all I will recommend it, but only to those who are familiar with the Deus Ex series, so as to acquire this piece of Deus Ex Canon for your collection. Otherwise, if you are looking for a quality game, and don't care about the series, the Original is great, and Deus Ex: Human Revolution is fantastic. Either way, the series is solid.
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10 af 16 brugere (63%) fandt denne anmeldelse brugbar
19.3 timer bogført
Indsendt: 13. juni
I do not understand why so many people dislike this game.
I have way more hours on this game, this is a classic to me. I remember playing this on Xbox when I was like, 12.

I love Deus Ex, I love the story, I love the game play. If you like the universe there is nothing wrong with this game.
The AI isnt great but the game is 11 years old. It's truely a gem, and at any price $10 or below it's a must have. I think DE1 and Human Rev are as well.
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3 af 3 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.8 timer bogført
Indsendt: 18. september
Pre-Release Review
It's like this game is locked in an Invisible War with my computer. Last time I attempted to run it it crashed, reported to steam that I wasn't playing anymore, then loaded the level I had tried to load. Actually played this game for about 30 hours, but due to the invisible nature of this war steam doesn't even know it has begun.

Somebody tell Majestic 12 and J.C. Denton that I didn't ask for this, but I sure paid for it.
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5 af 7 brugere (71%) fandt denne anmeldelse brugbar
12.5 timer bogført
Indsendt: 4. juli
The game has dated pretty well over the years and still a lot of fun to play.

Like the original there are multiple paths you can take through the game, multiple sides you can join, play both sides at the same time up to a point. There's a great range of weapons to choose from and various ways you can upgrade your body to help you out on your missions.

I did have a problem with the last level of the game where it kept quitting back to my desktop about 6 different times and I have no idea why.
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