Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
User reviews:
Mostly Positive (494 reviews) - 71% of the 494 user reviews in the last 30 days are positive.
Very Positive (6,477 reviews) - 80% of the 6,477 user reviews for this game are positive.
Release Date: Dec 14, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to close support jet aircraft and helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems and also creating an upgrade system for bases.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is the current standard of play and is rapidly evolving. In addition base building is already implemented.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“At the moment we are running a closed alpha for our community and backers who have supported us via Kickstarter or our website. We are getting feedback from alpha participants and our larger community on a daily basis via our forums (forums.joinsquad.com) and are actively working to improve the game and prioritize features for development based on that feedback.”
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Recent updates View all (32)

August 19

Hotfix Release: Alpha 7.2

We are now pushing a version 7.2 hotfix release, which contains:

  • Fix for physx crashing [The most common crash currently]. Added a workaround in vehicle physics assets for a deeper bug in physx.
  • Fixed a common crash caused by a landscape material issue.
  • Fixed a crash related to vehicle seat code.
  • Allowed sounds shorter than 10 seconds to be loaded async on map load as a fix for some of the stuttering issues players have been seeing.
  • Fixed a number of issues with collision meshes on environment objects.
  • Removed unneeded landscape hole material from Operation First Light.
  • Disabled ribbons in effects for time being to negate a memory leak.
  • Optimized tick rate on effects. (ie not realtime).
  • Removed a few trace messages in the source to reduce some log spam.
  • Made an adjustment to the trace channels and presets used in vehicle collisions to accomodate another vehicle fix.
  • Pushed a simple collision setup for the radiotower, moving it from complex to simple collision, which should stop it from crashing people.
  • Foliage Cvar exploit fixes.
  • Added some ambeint sounds to Yehorivka and Sumari.
  • Updated default unbound binding text to "None" from "QWE".
  • Checked all collision assets for physmat assignment.
  • Added wheel effects on ural.
  • Reduced wheel effects to 4 on all vehicle types.
  • Assigned wreck meshes to "block all".
  • Increase m2 yaw to 30 degrees from 25.

145 comments Read more

August 9

Hotfix Release: Alpha 7.1

We are now pushing a version 7.1 hotfix release, which contains:

  • Fix for a crash that can occur when a player is removed from a vehicle.
  • Fixed invalid physical materials in the landscape, causing physics crashes.
  • Resaved a number of maps to mitigate landscape related physics crashes.
  • Fixed a crash related to remote vehicle claiming.
  • Added a new collision trace channel to fix issues relating to complex vehicle collisions.
  • Updated & improved physics collision trace channel settings.
  • Fix related to vehicle penetration caused by some incorrect physical material settings.
  • Update to the loading screen guide.
  • Fix for ambient sounds not playing.
  • Fix for razor wires only doing damage when half built.
  • Various effects optimization.
  • Fix to an incorrect configuration in the Chora AASv1 lattice.
  • Set unique soldier mesh for the Militia Scout.
  • Renamed Insurgent RPG Gunner to "Light Anti-Tank" for consistency purposes.
  • Fixed line width on the Kit Role tooltips being too short.
  • Fix for FOB radios cutting out.
  • Added a missing vehicle physics collision asset to the m2_vehicle_base_woodland.
  • NOTE: One of the crash fixes has broken wheel effects (it is a known issue), but we have decided to ship with the issue to get crash fixes out sooner. We are planning to add them back in via another minor hotfix.

207 comments Read more
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About This Game

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

System Requirements

    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 570 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 18 GB available space
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Memory: 6 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (494 reviews)
Very Positive (6,477 reviews)
Recently Posted
80.3 hrs on record
Early Access Review
Posted: August 23
I love this game, i really do, But as of now i can't reccomend it if you are using an AMD gpu or cpu. I I am running a R9 390 and a intel i5 4690k, which should run fine. Yet thanks to the vehicle update I I can't use a vehicle without crashing. Until the next patch or update i would reccomend AMD users stay away. IF you are NVIDIA though i would highly reccomend this game, great gameplay, and an even better community.
Helpful? Yes No Funny
2.8 hrs on record
Early Access Review
Posted: August 23
This game is either 10/10, or a 7/10, and it depends entirely on the people you play it with.

I just finished a round with a fantastic SL who was placing RPs and FOBs and giving orders, generally being an effective leadership element, and fighting alongside us.

The game before, my SL sat back at base, laughing over the radio about how stupid we looked as we were cut down by effective enemy fire.

I enjoyed the former game so much that I joined the unit that the SL was in, just to play with him (and people like him) more.

I left the latter game early with a bad taste in my mouth.

Regarding the bare-bones game, in a vaccuum devoid of community "problems" and ineptitude, it has problems, but of course it does. It's an alpha. We've been playing Early Access games for five years now that have never left alpha, to the point that we're all cynical about them. Squad is a game that threatens to break the trend of poor Early Access Alpha games. It threatens to break the trend of military simulators being too difficult to get into. It threatens to dominate the military sandbox shooter genre, and without Scooters McGee sitting on a hill laughing as his team dies leaderless, it might just do so.

TL;DR, yes, you should buy Squad. Yes, you should play with your friends/clan. Yes, you should accept that an alpha build of a game will have a few problems. Yes, you should suck it up and deal with it, so that you can appreciate Squad for what it is: an ambitious, surprisingly fun attempt to make a game that we have largely shaped. Or misshaped.
Helpful? Yes No Funny
Codename MILFS next door
2.4 hrs on record
Early Access Review
Posted: August 23
My squad is walking through a green field, the bushes are about up to my waist. All of the sudden the entire treeline lights up in front of me. My squad leader screams "GET DOWN" I rush up to a wall and put my lmg onto its tripod. I start firing into the treeline as green tracers fly out of the trees. Then my screen goes completely black. The medic revives me and I'm back into the fight. THen my framerate goes to 10 fps.
In my short time playing this game I had a lot of fun. Real military strategy (kind of), fun firefights. This game is a innovation in modern military shooters/milsims. HOWEVER, because of the limitations of either the game or my pc. I have a 960 M so I have no clue whether it is me or the game but my framerate is always 35 until I get into a gunfight. Then its like 10. So this is a fantastic game but pc limitations keep me from having the best experience.
Helpful? Yes No Funny
0.4 hrs on record
Early Access Review
Posted: August 23
Maybe early access but it still felt like an amatuer project...yeah I know its history.

I got refunded, it was boring and playing public hardly anyone wants to squad up with you.
Helpful? Yes No Funny
151.9 hrs on record
Early Access Review
Posted: August 23
Over 150 hours in. Bought the game at release and can definitely say that it has come a long way. Updates have been consistent. Lots of new features - weapons - base building - logistics and vehicles. New maps each two/three months or so, only rural maps at this point, which is OK.

i5 3570 3.4ghz, 16g ram, GTX670 2g ram (40fps)

Graphics: 8/10
Audio: 6/10
Optimization: 5/10
Controls: 9/10
VOIP: 10/10

Vehicles: 7/10
Weapons: 8/10
Player outfits: 8/10
Maps: 7/10

Firefights: 8/10
Tactics: 7/10
Realism: 8/10
Overall gameplay: 7

Would buy this game. But wait for more optimization (next update).

Helpful? Yes No Funny
1.4 hrs on record
Early Access Review
Posted: August 23
Well, i didnt like this game... if i will compare it to arma its like ♥♥♥♥(squad) and doritos.
Helpful? Yes No Funny
9.2 hrs on record
Early Access Review
Posted: August 23
this game is ok but after the vehicle update the game is very unstable,you get crash every time you change map and the runs very badly and low fps
Helpful? Yes No Funny
154.1 hrs on record
Early Access Review
Posted: August 23
The game is certainly getting better and better with the updates and the community is still as clean as ever however I'm unable to truly believe this is a great game until I can play at 60fps. Yes I know it's still in alpha but I'm just saying.

If you don't have 60fps and a ping of 30 or less you are at a huge disadvantage when shooting enemies at medium and close range. Encounters with enemies will rarely go well and you won't be able to react in time to fast situations.

I have a very good PC but it's still not enough for this game at the moment. Currently I play on medium graphics settings and in a full game (60 players) I get roughly 30-40 fps and my ping increases from 30 to 80.

The these are my PC specs:

Processor: Intel i7-3770k @ 3.50gHz
Graphics card: NVIDIA GeForce GTX 970 SLI
RAM: 32 GB
Storage: 1TB SSD

Even with these specs a full 60 player server isn't very smooth.

I enjoy playing but I can't recommend this if I can't guarantee a good time for a majority of people.
Helpful? Yes No Funny
2.7 hrs on record
Early Access Review
Posted: August 22
This game is just not very good. Poorly optimized making the gunplay awful.
Helpful? Yes No Funny
[GER] Jewva
30.7 hrs on record
Early Access Review
Posted: August 22
I didnt enjoy a tactical shooter for quiet some time and this one is darn good. 30hours in two weeks. The last time i played that much was after the Witcher3 release.

Its still in development, so expect some fps hickups now and then.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
297 of 452 people (66%) found this review helpful
68 people found this review funny
91.5 hrs on record
Early Access Review
Posted: July 30
I was in the USMC infantry. Fought in the battle for Fallujah and my unit was the first into Bahgdad and we took down the statue of Sadaam.

This game is more like real combat than any game I've played. I just wish they changed or modded just a few things to make it better like...

Civilians! The game needs AI civilians working in fields and in the streets. These AI should seek cover when combat begins. I want to see a freaking guy halling ♥♥♥ on a donkey and burka woman hudling in the corner of homes.


After playing this game I have grown to hate it. Not becuase the game itself, but becuase of the people playing it are completely immature and almost hostile to real veterans. if you do play this game don't mention your millitary history if you did more than POG work.

You will be bombarded by claims of stolen valor and almost religiously attacked by kids to old for GI Joes and to cowardly to join the Marine Corps Infantry.

What makes any online game great is the games community and this game will sorely disapoint you if you have served in the infantry and have actually fought. Not just pretend like you did something, more than a hearing a gunshot, if you have actually been outside the wire this game isn't for you.

Just look at the comments below to see the what the community is about.
Was this review helpful? Yes No Funny
31 of 34 people (91%) found this review helpful
133.0 hrs on record
Early Access Review
Posted: August 10
Relax guys, it's in Early Access.

After seeing so much drama about Squad, I decided it'd be high time to write my review of the game. It seems like people don't understand what Early Access entails and are new to development cycles, especially from a 10-man team.


This game is amazing. Flat, plain, and simple. The firefights, strategic team coordination, and the outstanding authenticity it brings to the genre. All very impressive. Squad is no ordinary shooter, nor does it forgive easily. With that being said, it is probably the best shooter I have played and definitely the best squad-based game I have played.

Early Access complaints

If you have paid attention to the game, whatsoever, you would know that vehicles were just added. They have been trying to add them since the first quarter of this year. Their issues about adding them into the game are similar to earlier this year with lag being introduced with the vehicles and crashes being logged. I do not mind crashing every now and again, as I go ahead and throw up those logs to the developers so they can fix the game. This is Early Access. It basically allows you to see the game in the snapshot it is currently in. As a 'tester', it's advised that when you crash, you send your logs to the developer. If you have an issue, most likely someone else is having the same issue on the forums. That's why Discussions exist. Go check them.

Another issue I've seen is people complaining about trolls and toxic environments. Now, in my 130+ hours of this game, I've yet to see anything toxic other than Squad Leaders with no mics and hackers. Everytime I've been in a squad, it's always been helpful and inviting to PLAY AS A TEAM. The only time I've seen hostility, and that's from my own personal experience as a squad leader, is when people think it is okay to be a smart ♥♥♥ or "troll" the squad leader or commands. You are not a one-man army. You will get killed. And you are definitely going to experience a lot of intense moments where you wished you listened carefully. People who ♥♥♥♥ around will be kicked, patronized, or all together booted from servers. I do not own servers, but definitely have seen ♥♥♥♥♥♥♥♥s who TK or act like ♥♥♥♥♥♥♥s get booted.


  1. The best squad gameplay there is.
  2. Tight, fluid gameplay
  3. Squad-promoting benefits
  4. Numerous classes and styles of play to choose from
  5. Vehicles!
  6. Buildable FOBs (Bases)
  7. Hardcore
  8. Rewarding gameplay


  1. Early Access bugs (EAB)
  2. (EAB) Vehicles causing lag or crashes
  3. (EAB) Server Browser isn't fully working. Steam Server Browser does!
  4. (EAB) Certain sides guns are unbeatable {US definitely has an edge on everyone}

After thoughts

Not for those that are looking for CoD / BF / CS gameplay. Squad is shaping up to be the true PR successor and I can't wait to see what it holds in the future. Beyond the crashes, glitches, and current state of affairs, Squad is extremely fun. That's why I don't mind going through crashes. I get to send the logs to the devs who can see what's wrong. I try things to see if any one fix works. If it doesn't, I get to at least report and help development out.

Thanks Squad Devs!
Was this review helpful? Yes No Funny
33 of 43 people (77%) found this review helpful
2 people found this review funny
140.2 hrs on record
Early Access Review
Posted: July 27

Most of the negative reviews I have seen have been mainly discussing lack of optimiziation, common early game bugs, etc,etc.
Honestly what do you think a Alpha/Beta is. This game is high intensity, full of combat, and TEAMWORK wich creates a funny yet serious yet truly addicting atmosphere that will attract a lot of PC gamers. But overall is a great FPS for people who enjoy other games like Warband, Arma, etc
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34 of 50 people (68%) found this review helpful
2 people found this review funny
26.7 hrs on record
Early Access Review
Posted: August 3
Played BF2 PR a lot before this game came out.

The good

- The sounds are amazing
- Effects look insane
- Easy to use interface
- No two matches play out the same way
- A lot of interaction between teammates
- Shooting feels good
- Huge maps
- Solid performance
- Overall good graphics and immersion
- Challenging
- You can just hop into a server and have fun. You don't need a clan or anything.
- Almost everyone uses a mic and is welcoming
- Does focus on the objective and not K/D
- Feels very rewarding
- Good selection of weapons
- Smoke physics are insane in this game
- Devs are active on their blog, reddit and the forums
- Proximity VOIP can be hilarious

The bad

- It can be frustrating (bad squadleader, shot out of nowhere, teamkills,...)
- You need to work together in this game to have fun. This is not a game you just play on your own, get a few frags and go to bed (not a bad thing but some people could be looking for that type of game)
- Most maps look very similar
- Some maps are just not very good imo
- Feels a bit unfinished here and there
- Movement can be a bit clunky

Overall I am very happy with my purchase (100€ on Kickstarter). I can't wait for vehicles (should come out this week). Great game with great devs!
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8 of 9 people (89%) found this review helpful
32.1 hrs on record
Early Access Review
Posted: August 18
Give it a year. Its not ready.
Was this review helpful? Yes No Funny
21 of 35 people (60%) found this review helpful
21 people found this review funny
4.2 hrs on record
Early Access Review
Posted: August 10
at least i can kill myself in this game easily
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
1 person found this review funny
4.4 hrs on record
Early Access Review
Posted: July 25
It has very good potential but needs better optimization
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
22.1 hrs on record
Early Access Review
Posted: August 17
This game is ♥♥♥♥ing awesome.

If you enjoy ultra realistic, slow paced first person shooters like Arma, you'll have a great time with this game.
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5 of 7 people (71%) found this review helpful
79.7 hrs on record
Early Access Review
Posted: August 13
One of (if not the best) early access games I've purchased. The developers seem to be constantly adding / modifying / debugging the game and are highly responsive on the subreddit. I actually look forward to coming home from work and getting to hop online with a bunch of strangers for some tactical (and sometimes goofy) fun!

The $40 price was the biggest hurdle for me. If you're very hesitant I say wait for another sale. Otherwise if you can spare the $40 and enjoy tactical military shooters that doesn't require trecking over hills for 2 hours to find enemies, I say Squad is the game for you!
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3 of 4 people (75%) found this review helpful
2 people found this review funny
11.1 hrs on record
Early Access Review
Posted: August 22
if insurgency and battlefield we're having a baby this would be it.
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