Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
User reviews:
Mostly Positive (230 reviews) - 72% of the 230 user reviews in the last 30 days are positive.
Mostly Positive (6,079 reviews) - 78% of the 6,079 user reviews for this game are positive.
Release Date: Dec 14, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to close support jet aircraft and helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems and also creating an upgrade system for bases.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is the current standard of play and is rapidly evolving. In addition base building is already implemented.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“At the moment we are running a closed alpha for our community and backers who have supported us via Kickstarter or our website. We are getting feedback from alpha participants and our larger community on a daily basis via our forums (forums.joinsquad.com) and are actively working to improve the game and prioritize features for development based on that feedback.”
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Recent updates View all (40)

October 24

Squad Merchandise

Hi Squaddies,You've been asking us for ages, and we've finally done it.

Squad Merchandise is a go! Starting Tuesday October 25th, you can pre-order your Squad gear and feel good about it, because Offworld Industries is donating $5 (our profits) to support real veterans with every purchase. We're proud to announce our partnership with Chinatown Screen printing of Vancouver and Stack-Up, a charity aimed at supporting US, NATO, Australian and New Zealand veterans through video games to offer a selection of Squad merchandise to friends and fans of the game.

Meet Jordan, the guy creating all the goodies.

Established in 2013, Chinatown Screen Printing is a full service studio in Vancouver that focuses on merchandising and brand development. Jordan, the owner and operator of the company, has worked in the visual effects industry for three and a half years producing custom crew merchandise for some of the many feature films produced in Vancouver.

Jordan hand screen prints every piece that goes through his studio and is very excited to be working with Squad to create quality apparel we know you will love to wear! As part of Jordans commitment to our charity work he has offered to add customizable Kit badges so you can keep your squad identity outside of the game. You will be able to choose your role for most of the swag. (Hats excluded)

Stack-Up Charity Partnership

We're also especially proud to be partnering with Stack-Up to donate $5 from every item sold in the store. Founded and run by a combat veteran who has personally felt the impact gaming can have emotionally and psychologically on veterans, Stack-Up is a the only charity supporting military and veterans through video gaming.

They send supply crates full of video games to combat zones and military hospitals, as well as sending disabled and deserving vets to major gaming events, and creating local communities to support vets. Stack-Up wants to raise morale to fight the effects of depression, combat injuries, and post traumatic stress, all while bringing vets together through in a supportive and understanding gaming community.


Research shows that trauma sufferers have a significantly reduced number of flashbacks while focusing on highly engaging visual-spatial tasks - in essence, video games. There are also profound therapeutic effects both for soldiers in a war zone or who are readjusting back into society following deployment. Video games provide soldiers a friendly competitive environment after work hours; instead of soldiers disappearing back to their bunk after a shift, theyre interacting with others and having fun.

The charity functions as a stack. In the military, a stack is a slang term for when an assault team forms up single file along the entrance of the room where they believe a threat is located. With Stack-Up, their stack represents a strong community of friends, family, brothers and sisters-in-arms, and supporters. We're proud to be a part of a community coming together with the common mission of helping veterans through video gaming.

Here is where it gets really interesting

As an extra incentive to raise the bar, on Tuesday October 25th at 12pm noon (21:00 GMT) you can start pre-ordering your merchandise and the first 100 orders will receive a free Squad Steam Key! Set your alarms! (First orders will ship approx. November 8th)So by popular request, Squad Merchandise is now a reality.

Thanks for helping us support Jordan's craft and Stack-Up, a great cause that aligns well with our values.Enjoy the merchandise and thanks for your support!

Offworld Out.

23 comments Read more

October 15

Hotfix Release: Alpha 7.7

We are now pushing a version Alpha 7.7 hotfix release, here are the changes:

  • Fixed crashing in Squad's custom full auto sound and voip sound code relating to sound rendering in Unreal Engine 4.12 being asynchrounous now.
  • Fixed a crash related to gunshots not having an audio device under certain circumstances.
  • Fixed some issues with sound concurrency, causing certain gunshot sounds to cut out.
  • Fixed exploit relating to FOV.
  • Made a minor fix to deployable placement logic so you cannot place deployables on a roof from the ground. EDITED FOR CLARITY: You can still place deployables on a rooftop when you are standing on that rooftop.
  • Added code so server admins can view the framerate of their servers in the scoreboard.
  • Fixed distance delay on certain explosion sounds.
  • Fixed an issue where the camera changed to third person on exiting a vehicle in single player Jensen's Range.
  • Fixed issue where vehicles get bogus rotations after destruction (e.g., sideways vehicle wreck).
  • Fixed an issue where players lose mouse input in the main menu / map.
  • Updated the Ural wreck collision.

80 comments Read more
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About This Game

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

System Requirements

    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 570 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 18 GB available space
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Memory: 6 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (230 reviews)
Mostly Positive (6,079 reviews)
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4,285 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
126 of 132 people (95%) found this review helpful
4 people found this review funny
80.1 hrs on record
Early Access Review
Posted: September 26
I've been seeing a lot of negative criticism in the reviews lately, some of it is valid and some isn't. I'd like to offer some accurate (hopefully) feedback for people on the fence when considering this game.

- The current state of the game's performance leaves a lot to be desired. Even with a beastly rig you will be looking at sub 60 fps in a 72 player server. Anything under 50 players runs pretty darn well though. The bottleneck is not your system as I've observed, but possibly the servers. I will alter graphical settings and my gpu/cpu usage and fps will not rise or fall. The devs have stated that in upcoming releases performance will be a priority as their goal is stable 100 player servers. Only time will tell.

- AMD CPU users need to be blaming Epic and their Unreal Engine 4 for any abnormal performance they encounter. This is not something the Squad devs have done poorly. There are slight workarounds currently but if I were an AMD user I would hold off until more recent engine updates are applied to the game.

- There is a direct correlation to how much fun you have in this game and how cohesive your squad is. This lies solely on the shoulders of your squad leader and the members being able to follow orders. You will have bad squad leaders, you will have excellent squad leaders. You will have ♥♥♥♥ teammates, you will have excellent teammates. There will be victories where you will revel in the glory of defeating an opponent using teamwork and cunning tactics instead of k/d ratio. There will be defeats where you will be absolutely slaughtered by a superior force that out maneuvered you. This FPS is rewarding in ways that cannot be described until experienced yourself and the amazing thing is it's still in Alpha.

- The release of vehicles have caused critical error crashing to occur for many people. I consider this normal of a game this scope still under development, it appears that crashing in an Alpha is unaccpeptable to some. I recommend to those people just refund and wait for more releases. From a gameplay perspective, the meta for vehicles will be ever evolving, especially while so many squad leaders are inexperienced. When more veterans are developed things will get much better. The future is quite bright.

I'll add more if I think of anything, feel free to message me any questions you have regarding Squad. I recommend this game because of the void it filled for me. The old America's Army mixed with Insurgency and Arma. If that sounds like it interests you then you won't regret the purchase. Cheers.
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10 of 11 people (91%) found this review helpful
708.1 hrs on record
Early Access Review
Posted: October 14
I've had this game since day 1 and have followed the developments with interest. 632 hours of actual play time at the time of writing this.

So it's buggy, it crashes, it lacks content, BUT IT'S SO ADDICTIVE!

If the Alpha release is THIS much fun, then the full game is going to swallow my whole life.

If I had to describe it in terms of other military games then I would say it's a cross between Battlefield and ARMA. This is a game where everyone has a purpose in the team and the team will only win if everyone works together. It's not about your personal K:D ratio or score, the satisfaction comes when your whole team wins the match. I like this, people working together for a common cause, the feel that you're part of something bigger.

The dev's release an update every month or so and are currently working on Alpha 8 which is going to be a huge update to address a lot of the performance and stability problems.

You need a half-decent PC to play this at the moment - I would recommend at least a good i5 and an Nvidia 770 at the minimum. And a microphone is essential as this is a very team-orientated game where good communication and teamwork is the key to winning, as much as your good aim.

As it stands I would easily rate this game 8/10 and when it reaches Beta I'm quite sure this will increase to 9/10!

Check my profile for a Squad Leaders Guide I have written.

See you on the THUNDERDOME server :)
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8 of 10 people (80%) found this review helpful
Not Recommended
1.7 hrs on record
Early Access Review
Posted: September 29
Having trouble running this with a gtx 1060 6gb and a i5 6500.i would wait until the game is finished and then purchase.the gun play and combat is great though
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5 of 5 people (100%) found this review helpful
149.3 hrs on record
Early Access Review
Posted: October 4
The game is very good! Yes there are a few optimisation problems but most will hopefully get fixed at the V8 patch at the end of this month. I'm running it on Ultra with gtx 770 (slightly OC) and i5 4670k at around 40fps (good enough for me). I crash to desktop at around every fourth or fifth hour, but it's usually not so much of a deal. All in all I'm enjoying the tactical play and voice communication immensely and even now in early access think it's worth the money. Hopefully this'll only get better and better in time.
You can follow the development of this game at joinsquad(dot)com and they're quite transparent with info on how things are coming along. There will for instance be a new urban map, javelin, mortars, improvised insurgent weapons etc inplemented into the game soon. A Squad gameplay video called "Going full FUBAR" persuaded me to buy this; and I've not been familiar with any military sim before this.
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4 of 4 people (100%) found this review helpful
29.5 hrs on record
Early Access Review
Posted: October 4
I see a lot of negative reviews just because of bad performance. This game is in early acces and developing fast. The devs said that optimization is for later stages of the development. Also the specs in the recomended specs are pretty high so i think a lot of people give this game a bad review even though it doesn't deserve it.

Insurgency came close to realistic combat. This game is the definition of realistic combat. It requires teamplay and if you are into this kind of stuff it is amazing. People calling it a battlefield knockoff or comparing the game to BF can go ♥♥♥♥ themselves.

My Specs (simple)
GTX 1060 6GB
i5 - 4690k 3,5Ghz
8Gb Ram

average FPS on High Graphics = 39. Perfectly playable.
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4 of 4 people (100%) found this review helpful
1,052.1 hrs on record
Early Access Review
Posted: October 21
Solid game . Though still in alpha still has a few bumps to get over but it looks like the developers are all over it. Great tactical shooter with a bit more thought than your regular FPS. Grab a Mic and get involved in the team work, it definitely makes the game.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
674.6 hrs on record
Early Access Review
Posted: October 11
This game may not be the best value game, $40 is a lot to invest for an Early Access game that lacks content right now, that said I've had a great time playing this game, I've had some really memorable experiences and met a lot of new friends from this. I'm excited to see what the future holds for this game.

The devs are active on the forums / Discord. They also post monthly recaps on the progress made as well as updates every 2 months or so.

The community is great, most players you'll find in a public game are welcoming and friendly. Futhermore there are many different groups to join to fit your gamestyle, be it casual, competitive or immersion/milsim - there's always a group of players with similar interests.

There is a decent amount of kits and weapons variety available from the get go - kits aren't locked behind a levelling system.
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4 of 5 people (80%) found this review helpful
214.8 hrs on record
Early Access Review
Posted: October 22
Squad is now my most played game on Steam, so let me just make a positive review.

Squad saved the online shooter genre from the shallow depths that big budget ones like Titanfall and BF:H created. By simple means of reintroducing what made those of yesteryear so great. Mainly charm, character, charisma and basic fun. And unique to this game unprecedented levels of teamwork.

Big shout out to the ingame players who are all so nice you'd think it was running in a parallel version of the Internet.

I'm gonna play this game for the next decade unless Squad 2 is released.

Review concluded. Over and out.
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2 of 2 people (100%) found this review helpful
3 people found this review funny
8.0 hrs on record
Early Access Review
Posted: October 5
11/10 Great stutter simulator
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3 of 4 people (75%) found this review helpful
31.9 hrs on record
Early Access Review
Posted: October 9
Simply the best tactical teamwork multiplayer game since Project Reality (derp).

Now that the game has been out for a while, the number of ♥♥♥♥♥♥♥♥s has massively reduced... servers are no longer cesspits of moronic behaviour or constant shouts of 'allahu akbar' and, for Australians, BigD continue to host a friendly teamwork server that has tight rules and vigilant admins to keep it clean (note they operate by donation too, so if you're right into the game, throw them a few more dollars for their good work).

Here's a typical round based on a forum post of mine on PlayerAttack.com;

"We made a superFOB on Chakar Kot, but no-one drove a logi up so we couldn't build any defensive emplacements. Our squad was on D, with a brief excursion to our north to lay a second FOB. Someone called out hostile contact to the East which seemed impossible given we surely would have seen them go past us (left to right), but I saw and shot a dude, and nearby found an enemy FOB. Managed to dig it out while a squad member stood right above me, blazing away at new spawns, while another teammate provided overwatch from a nearby hillock.

Then it was onto the middle flag where we were just getting pumped from every direction, and this is where being a medic becomes almost as much fun for me as laying down fire. Smoke, bandage, heal, smoke, bandage, heal, I made a lot of friends tonight and saved us a lot of tickets.

We eventually got pushed off that point and the US again proved strategically superior to our team as they got a squad onto the Radio Tower before we even showed up and dig in. From there it was a brutal close-quarters firefight until the tickets finally drained to zero. We lost the round by 37 tickets but by christ did we do a good job in preventing it from happening sooner."

Get on it.
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I'm sure it'll be great once they fix the fps issues.

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Posted: October 24
with my few hours, i can say:
This game may lack of content, but as an early access game, its core is much more finished and much more optimized than arma 3.
You have no third person and crosshair, unlike arma, and arma runs like a potato. ArmA is also full with wasteland, dayz, rpg life and other mods that drift away from the usual aspect of the game. You barely find a server which plays ArmA in its way it should. Here you have some servers, not much compared to other big games BUT this game has more servers compared to arma 3 military / tactical servers.

cant wait for the jets and new content they add in future. Also: MOD SUPPORT GUYS! WW2 MOD ALREADY IN PROGRESS!
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Posted: October 23
Played this game for a little bit, takes about 10 minutes to launch initially and barely any players left, poor optimization as well. Wait until a later date.
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Jason Bourne
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Early Access Review
Posted: October 23
This game will definantly hold the title of best milsim wen it is finished and even thought its not finished its still a very good game with new stuff being added all the time. FPS struggles to stay up for most people but on high settinbg I can keep it around 40 frames average. Lastly if u dont have a mic dont buy this game team work is key and without it you wont even be able to come close to winning what so ever.
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Posted: October 23
Good game but the price is too high for what it is at this stage. Good mix of FPS and Simulation, rare for even arma 3 now.
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Early Access Review
Posted: October 23
This is by far the best non arcade fps i have played in a long time, highly recommend to all who like tactical realism and co-op
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Posted: October 23
Wish i never bought it. This is not meant to be helpful.
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Posted: October 22
Has many problems even spite how long been in EA. I bought the game to try it out and see if I want to keep it. but the game had many problems and even though I ended the game before 2 hrs the game kept its process running in the background and steam kept loging it as running although I could not see it for it was not showing on my taskbar.

For those uncertain of the game and want to try it out do not accept buying and then refunding it if you dont like it. you can end up stuck with a game you do not like and cant refund.
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