Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
User reviews: Very Positive (4,650 reviews) - 83% of the 4,650 user reviews for this game are positive.
Release Date: 14 Dec, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to close support jet aircraft and helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems and also creating an upgrade system for bases.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is the current standard of play and is rapidly evolving. In addition base building is already implemented.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“At the moment we are running a closed alpha for our community and backers who have supported us via Kickstarter or our website. We are getting feedback from alpha participants and our larger community on a daily basis via our forums (forums.joinsquad.com) and are actively working to improve the game and prioritize features for development based on that feedback.”
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Recent updates View all (15)

30 March

March 2016 Recap

Lousy Squmarch weather..

Hi Squaddies,

We hope that you all are enjoying the latest V5 release, keeping in mind that we always have a zillion things going on in the background. And it's the purpose of this monthly recap to go over whats been happening behind the scenes and in the world of Squad development in the past month of March!

Systems

NetMove
NetMove, our generic networked movement system that we've built to support vehicle movement, is now functional. NetMove removes the heavy calculations from the clients and only requires the clients to calculate their own movement, not everyone elses as well. So for the server and the clients you will see movement taking up less CPU. What about network? We have also optimized the network side. We group movements together, added interpolation and only send data when we need to on a client by client basis. Instead of the old system that sent data to all the clients all the time.

https://www.youtube.com/watch?v=Rfk2cf6Qv38

We will be slowly rolling out NetMove across the game objects, making Emplaced weapons, Vehicles and more optimised Soldiers possible.

In case you missed it, read up on our article on Vehicles that was posted earlier in the month.

Dynamic Reflection with Audio
Anders is currently working on a new feature called (in squad terms) Dynamic Reflection. This means that in the environment we can designate spaces to play different sets of sounds to fit the specific surroundings you are in. This feature will apply mainly to weapon fire and explosion sounds. The fire sounds will not use engine reverb effects anymore (as in buildings), but specially recorded sounds from the real world locations to reach even more levels of audio realism. Previously we have only used one sound per weapon on all locations in the environment.Epic also have put some energy into the Sound Engine in for Unreal 4.11 which we will take advantage of. Two cool features that are included in 4.11 are sound occlusion and stereo spatialization. Anders has put together an example, using a typical forest location (meaning a lot of trees surrounding the sound source).

https://www.youtube.com/watch?v=rVLSw5QPVPE

Sound occlusion mean that if an object is blocking a soundsource from the listener it can become more silent and muffled. Great for many sounds ingame. Like a vehicle driving past a building or if someone is running around inside a building, the listener outside wont hear him that clearly.Stereo spatialization is an awesome feature. You can make a stereo sound act like 2 channels or 1 channel (mono) depending on how far you are from the sound source. Example. Step into a waterfall and youll hear the sound all around you. Go further away and you can locate the source easily as it will function as a positional mono sound.

Art



Environment-Sensitive Explosion Effects Update
Lead visual effects artist Bruno along with lead programmer Kory have taken our explosion shockwave system to the next level. They introduced intelligent traces that detect different materials while an explosion happens. This gives us a much more organic blasts with lots of diversity. Take a look at this footage, and pay attention to the environments reaction to the explosions.

https://www.youtube.com/watch?v=MJeVjtdBNFI

Foliage Interactivity
As a continuation to our update with moveable foliage we have started the process of adding sounds based interactions as well. Our end goal is that soldiers will be able to both hear and see an enemy creeping up on them through all forms of foliage.

In case you missed it, check out our demonstration video on physical interaction with foliage we posted last month.

Tunnel Updates
Our environment artist Drav has been working hard on our modular tunnel systems, adding more components and details to the overall package. Case in point Mapper Tonto has been constructing a much more elaborate system running under Fools Road that should really add some heart pumping CQB action to the map.



BTR-80
Work has started on a new Russian vehicle, this time is the BTR-80 8x8 wheeled amphibious APC! This current iteration will tout a 14.5mm KPVT heavy machine gun along with a 7.62mm PKT Co-axial machine gun for some light fire support, in addition to being able to ferry men and ammo to the front, much like what we have planned for other armoured personnel carriers.



US Soldier Progress
More progress has been done on the US Army soldier model since last time we reported on it. We're edging very close to the stage where we can start creating variants on the different body parts like the sleeves, pouches, helmet and backpacks, in order to create that distinction between different kit roles.



Photogrammetry & Terrain Improvements
Our lead environment artist has been getting into photogrammetry and scanning in order to get greater fidelity with our environment and terrain texture assets. Simply put, the process involves taking multiple hi-res images of the object/surface from multiple angles and stitching all that data together in order to get a three dimensional object.



Mapping



Sumari Bala
Slated for next release, Sumari Bala is in the final stages of its expansion. Feast your eyes on how much it has grown!



Yehorivka
Further work has been done on the enormous task of set-dressing a map which is a total of 8km^2 in size. While there is still lots of ground to be covered, progress has been steady since its inception. With this map we are trying to strike a good balance between cover for infantry and open space for vehicles. Yehorivka will offer lots of opportunities for true combined arms warfare.Based on a real-world location, south east of Krasnyy Luch, Ukraine, we're using satellite data along with photographic reference to represent this area as true-to-life as possible.



Chora Valley
Chora continues to grow in complexity and as the ends of the valley get filled up we have begun to rough in some surrounding hills and also started detail passes in the compounds and surrounding grounds. Chora is planned to be retrofitted with the interactive foliage within this development cycle as well. Lots to come yet for Chora!





We hope ya'll enjoyed this months recap, and please stay tuned to the website and forums for more in Squad development!

Offworld Out.

75 comments Read more

28 March

Alpha 5.1 Patch Released

Hi Squaddies,

Heads up, a new version is inbound: Version 5.1! We’re back from hunting those pesky chocolate rabbits, and we bring some additional stability to Squad, in the form of client and server crashes, gameplay improvements, and revised UI elements.
Before we begin on the goodies we want to extend our thanks to all the people in the community, who have helped us fix some of these issues through sending us server logs, pictures of bugs, and improvement ideas, your help has been greatly appreciated.

Changelog...

Read the full changelog at Release: Alpha V5

45 comments Read more
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About This Game

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 (x64)
    • Processor: 2.4 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DX11 Compatible GPU with 2 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: 3 GHz Quad-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DX12 Compatible GPU with 3 GB VRAM
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
Helpful customer reviews
97 of 110 people (88%) found this review helpful
57 people found this review funny
37.7 hrs on record
Posted: 21 March
Early Access Review
>Be a medic
>20 people fire fight shots coming from everywhere
>Everyone shouting i need a medic
>Start healing people/reviving
>Grenades going off, shots over my head

This game will give you PTSD
Was this review helpful? Yes No Funny
62 of 67 people (93%) found this review helpful
10 people found this review funny
253.8 hrs on record
Posted: 18 March
Early Access Review
239 hours in this game and that's since New Years Eve 2015.

OK so I've pumped a lot of hours into this game. For the first few weeks girlfriend aggro was getting intense. I hardly acknowledged her lol. Poor girl.

Anyway, this game got me after a handful of rounds. A whole new game to learn the controls, the way the engine runs and the game style itself. It's not run and gun, it's a solid game and it has completely replaced BF4 for me.

I've played many FPS games since the original Doom, Quake, Duke Nuke Em days, moved on to Joint Operations, Flashpoint, BF2, BF3 and BF4... now SQUAD as an alpha, early access game... this has actually got my hooked due to how solid it is already.

The graphics are nice, the sounds are amazing and the game style is just about right. At the moment it's infantry only, nice big maps with views for miles. Urban dusty streets, lush green forests, rolling hills of a desert... it's a nice mixture.

When the vehicles come, it will be a complete game changer again. It's all early days, but updates are at the right pace. Nothing rushed, but nothing left for months and months without a post... you get the updates when things have been tested thoroughly. I'm happy to be apart of how this is developing and I can't believe I just said this to an early access game!

Community is a mixed bunch of hardcore PR fans, COD players wondering what they just purchased and I hope I fit right in the middle of that. I wanted teamwork, but I despise run and gun so this game has eased that itch for me. Using in game VOIP is a must to make this work in your favour. I've had about 70 people add me to steam because of how well we did together in game. This shows there's a lot of decent players in the game.

If you join in, see you on the field!
Was this review helpful? Yes No Funny
47 of 54 people (87%) found this review helpful
46 people found this review funny
24.6 hrs on record
Posted: 24 March
Early Access Review
Stephen Hawking runs better than this game... but I still love it.
Was this review helpful? Yes No Funny
46 of 59 people (78%) found this review helpful
49 people found this review funny
290.6 hrs on record
Posted: 18 March
Early Access Review
it just makes me wet all around ok.


After you start reaching about 300 hours, the game is pretty much fobkrieg and backcaps. Meet some nice guys and play competitively and get on that 10 hour win streak choo choo train. Hit up my community page to game with the one and the only :D
Was this review helpful? Yes No Funny
18 of 20 people (90%) found this review helpful
1 person found this review funny
41.5 hrs on record
Posted: 9 March
Early Access Review
As a big fan of arma and battlefield games this game is perfect for me.
This is the game of the year 2015 for me.
Was this review helpful? Yes No Funny