Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
User reviews:
Mostly Positive (445 reviews) - 75% of the 445 user reviews in the last 30 days are positive.
Very Positive (5,626 reviews) - 81% of the 5,626 user reviews for this game are positive.
Release Date: Dec 14, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to close support jet aircraft and helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems and also creating an upgrade system for bases.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is the current standard of play and is rapidly evolving. In addition base building is already implemented.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“At the moment we are running a closed alpha for our community and backers who have supported us via Kickstarter or our website. We are getting feedback from alpha participants and our larger community on a daily basis via our forums (forums.joinsquad.com) and are actively working to improve the game and prioritize features for development based on that feedback.”
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SUMMER SALE! Offer ends July 4


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SUMMER SALE! Offer ends July 4


Recent updates View all (24)

June 22

Announcement: Steam Summer Sale 2016

News Time Squaddies, rally up and listen in!

Steam Summer Sale 2016

Squad is proud to be part of the Steam 2016 Summer Sale, and will be available at a 25% discount from regular retail price, which is US$30 or regional equivalent.

Gamers on average have 22 hours of gameplay in Squad, and that's just the current infantry-only Alpha 6. This is the one and only chance to buy on sale before vehicles are released in Alpha 7 this summer.

This is also the first time Squad has been discounted since winning the 2015 IndieDB.com Editors Choice Award for Best Upcoming Game. And to answer the often asked question, yes this Steam Sale price is a Buy once, own forever purchase, with continued content updates over the next year and a half as both Squad and the Unreal Engine 4 continue to add content and features.

Squad Modding SDK released on Epic Launcher

In conjunction with Epic Games, Inc., the developers at Offworld Industries are proud to announce the release of the official Squad SDK, you can download it today by clicking the Get Unreal button at https://www.unrealengine.com.

The core of Offworld Industries were members of the Project Reality Mod for Battlefield 2, as well as RoyAwesome being the Lead Developer for Empires Mod for Half-Life 2. We are where we are today because of the access to mod the files of our favorite games years ago.

The team has had a goal since the first days of this company to Pay It Forward and release a full SDK to the public to open up Squad to modding and assist the next generation of realism FPS modders bring about the next iteration of tactical teamwork based, paced and strategic FPS. Several founders will devote substantial amounts of their time bridging between the modding community and the official branch.

To celebrate Squad gaining a SDK tab next to Ark and Paragon, RoyAwesome is a guest on the Unreal Engines official Twitch channel, on Thursday June 23rd 2PM Eastern, 6PM GMT HERE live, you can watch the replay video here later this week to learn more about the future of Squad modding and the nearly 1500 member Modding community that has grown on Discord.[/b]

Vehicles will be inbound in late July

Q. What do you call a Lada at the top of a hill?

A. A miracle

Substitute Lada for Squad in-game vehicles. Substitute climbing hill for 9 months of developer coding. Remember to maintain discipline and not skyline your vehicle in game or the ATGMs and RPGs will get you.

The good news, you will be able to drive a vehicle to the top of a ridgeline in Squad by the end of July.

With the Summer Sale comes new Squaddies. Let's welcome them and get them up to speed.

Squad has a learning curve.

The learning curve is Squad cost of entry to this world of tactical gameplay, as actions, reactions, and inactions all have round changing consequences.

We ask veterans to adopt a new player, and we ask new players to speak up and let people know you're learning the ropes, we come from a 10 year strong modding community where communication, camaraderie and sportsmanship are the cornerstones of our success, to help get your feet wet we have several places to start:

Squad's Official Wiki

Squad Beginner Tutorial Series

Go check out the 100+ active communities in game, spanning a dozen+ languages and spread around the world.

Squad Organised Play

Itching for some competitive and special event Squad? Check out the following:

SquadOps sponsored by BlueFangSolutions at http://SquadOps.gg. A structured role-play style event running each weekend, for those that want to take their Squad experience to the next level.

Squad League organized clan vs clan tournaments at http://squad.gg/. Currently running exhibition-style matches!

Community Clan Fight Night, a weekly event for the last 26 weeks and growing.

EFusion livestream on Hitbox.tv

On Monday June 27, at 2 PM Eastern, 16:00 GMT, RoyAwesome and SgtRoss will be guests on the EFusion livestream on the frontpage of Hitbox.tv. You can check them out here:http://www.hitbox.tv/nationfusion. EFusion will be kicking off Monday, and will run all week with video game industry developers and celebrities dropping in for livestream events.

Offworld Out.

61 comments Read more

June 22

Alpha 6.4 Hotfix is Live

We are now pushing a version 6.4 hotfix release, which contains:

  • Full enablement of RCON, see Rcon.cfg in the server configs for more info.
  • Increased construction points per second from 1 to 2.
  • Changes to the smoke effect, it covers less area now.
  • Optimization of and changes to the muzzle firing effects.
  • The game's admin check now requires a user to have Kick permission and not just be in the admin list. Players with only reserved slot access are no longer going to see the team kill and suicide messages.
  • Added new bullet hole decals and fixed missing decals on the sandbag physical material.
  • Fixed changemap not working if the admin didn't have the pause match access level.

72 comments Read more
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About This Game

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

System Requirements

    • OS: Windows 7 SP1 (x64)
    • Processor: 2.4 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DX11 Compatible GPU with 2 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: 3 GHz Quad-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DX12 Compatible GPU with 3 GB VRAM
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (445 reviews)
Very Positive (5,626 reviews)
Recently Posted
Black Man
( 5.1 hrs on record )
Early Access Review
Posted: June 27
I applaud the developers for creating such a satisfying game and the community for making that game a satisfying experience!

Not only were several people ready and willing to help me out as a new player, but they were willing to do it with enthusiasm. I played a lot of ArmA 3, Insurgency, and Red Orchestra/Rising Storm and Squad has been the most fun of all despite being in early access. Kudos to all of you for making that possible!

As a side note, I was worried my i5 2500k and GTX 670 were going to have a lot of trouble handling the game, but it's running smoothly on medium settings! That's good enough for me until I upgrade my rig.
Helpful? Yes No Funny
( 0.5 hrs on record )
Early Access Review
Posted: June 27
Hey dont trust this videos and screenshot its not fair and graphics are so bad i prefer to play Counter Strike 1.6 to squad
Helpful? Yes No Funny
( 0.3 hrs on record )
Early Access Review
Posted: June 27
''still'' needs optimization
Helpful? Yes No Funny
( 6.8 hrs on record )
Early Access Review
Posted: June 26
Possibly the best game I have ever played!
Helpful? Yes No Funny
( 434.5 hrs on record )
Early Access Review
Posted: June 26
Great game....
Really makes you fear being shot and letting your squad down. The communication and teamwork between 30 random people can sometimes be a bit messy but for the most part it works really well.

Squad is probably the least alpha alpha game I've played but there is still sla couple of bugs and optimization issues.

I would recommend this game to team players and people looking for some intense firefights and willing to PTFO.
Headset or mic is highly recommended.
Helpful? Yes No Funny
( 7.2 hrs on record )
Early Access Review
Posted: June 26
Can't wait until this game fully Releases This
Game will just be like Battlefield but better
hopefully they will add helichopters
Helpful? Yes No Funny
Fried Chicken
( 4.3 hrs on record )
Early Access Review
Posted: June 26
Squad is currently in Early Access
First things first, it is playable but there are some bugs and glitches, at least for me
I have played Arma 3, and well I'm going to be honest, I didn't like it that much
I thought Squad would be like Arma
But it wasn't
I enjoy playing this game, I am not good at it, but it's fun
I am learning and it's mostly easy to learn the controls
SO.... now I'm done with that I'm going to talk about whats good and whats bad

-Very fun even if you suck, (unless you aren't like me and NEED to win)
-Feels smooth, but there are bugs
-Not Call of Duty so no mini rambos running around, being "pro". This is a game where you need to be careful and have plans before attacking. AND that's the reason why I hate Call of Duty. You sure as heck cannot try to be a Rambo in this game.
-It is updated, and is awesome for an early access game
-The maps are quite big
-Firefights are awesome to be in, and make you feel scared because you don't know if you should run and regroup with others, or try to fight them off.
-50 V 50
-Vehicles have been added wich make this game even better
-Maps are nice looking, and graphics are beautiful

-At times runs like crap, sometimes I can't even launch the dang thing
-Something I hate the most from ARMA 3, which server you should join. I hate it, dislike it, and wish for it to be improved
-Some people do try to be Rambo and mess things up
-People sometimes are not that smart

Like I said and will always say this game is AWESOME. I love it, I love it A LOT. But... please devs, please, do something about the servers. I hate finding servers, it's just a cluster and makes me mad at times. Make something like quick match or find match with settings that you pick. Other than that and some other tiny things this game is so worth a buy, and now that it is steam summer sale, GET IT

Helpful? Yes No Funny
( 0.3 hrs on record )
Early Access Review
Posted: June 26
I love this game, I love the concept of the game to, but i think it could be better optimized, and I would like to see more combat, and smaller maps, like medium sized maps. But Overall i love the game
Helpful? Yes No Funny
( 20.1 hrs on record )
Early Access Review
Posted: June 26
I will write a short revew on why you should buy this game and scream on medics as you lie there slowly bleeding to death.
Because it's intens you can hear HE-greanades exploding as temmates call bearings on the flanlkers, the rpg's tell us to clear the area before the epic sound of a rocket launching
This game is intense wheter you running to your point hearing bullets in the air or getting flanked by the enemis
buy it if you like realistic warfare
Helpful? Yes No Funny
( 9.5 hrs on record )
Early Access Review
Posted: June 26
Really pleased with this game! Brings communication, teamwork and skill all into one and can be a great laugh. Really reccomend it to anyone looking for a fun, realistic army game with active developers.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
430 of 500 people (86%) found this review helpful
384 people found this review funny
16.5 hrs on record
Early Access Review
Posted: June 3
>Be Me
>American Army Medic
>Thrown into a confusing and hostile combat zone
>barely know enough about the game to move around let alone save lives
>Finally piece together what I'm supposed to do
>find frontline
>Squad inna contact with some towelheads
>AR goes down
>I rush up
>save him
>"Thanks doc"
>this continues for around ten minutes, I perform ok
>Suddenly SL is hit, he goes down like a sack of ♥♥♥♥
>"Dingo is the new Squad Leader"
>I never asked for this
>guy yelling on squad comms "WHAT DO WE DO SL, WE'RE GETTING TORN UP"
>my comrades are dying, I don't know whether to continue doing medic work or be SL
>Other squad commanders are yelling at me on command channel as to why my squad isn't moving and supporting them
>I have no idea what to do
>"U-Uh g-guys attack!!"
>guy swears at me and runs off
>gets shot
>surviving squad members blame me
>curl into ball
>other guy leads squad

9/10 very realistic ptsd physics

bugs are a little janky but the game is good enough to make me forget about them
Was this review helpful? Yes No Funny
187 of 219 people (85%) found this review helpful
32 people found this review funny
928.9 hrs on record
Early Access Review
Posted: May 28
The timer starts, over 100 seconds before the match begins.

Squads are starting to form, led by those who choose the difficult task of leading 8 men into battle.

As the players pick their weapon systems, comms come alive with chatter from those within the squad and other squad leaders.

This is Squad Two, what's the plan lead?

Two, you've got a full squad, head to District and set down a F.O.B. in the cheesegrater compound SE of District. One will send a fire team to District to support and keep one team for F.O.B. placements around Aman Ridge/West Estate and Delta.

Copy One, heading to District.

One, this is Three, where do you want us?

Three, until your squad fills up, capture Abzel and Hill 15. Drop a F.O.B. at the marked location in grid India-7, NumPad 1. Once capped and the F.O.B. is dropped, head into District to support Two. I'll relay when to move up to West Estate once One decaps Delta Bridge.

Three copies.

Good luck fellas, maintain comms, mark targets on the map. We'll have a good game.

40 seconds remaining


SQUAD LEAD! You gotta mic?!

Yes, fellas, thanks for waiting. Other squads are capping the first two objectives and moving to District, I need a fire team consisting of one medic, one optic and one support class with me. The rest, head to District to support Two and Three in capping and holding district.

Roger that Lead, let's do this!
Finally, a squad lead who talks.. fckn a.

Let's make sure to keep in contact, within reach of the medics and call out grids so I can mark targets. I need a Fire Team Leader for Team 2 at District, relay comms to him via local chat.

Got it, I'll take it.

Good to go. Weapon silent for my fire team unless engaged, move quick, head on a swivel.

Copy, Lead.
Roger Dodger
Allah hu Akhbar!!!!!

3 seconds remaining...


Squad is in the process of evolving into the pinnacle of milsim FPS'. Even as an alpha, the gameplay and strategic processes involved in a coordinated battle between 72 individuals is as rigorous as any military themed CQC games. As new elements are introduced, such as the recent addition of new maps/and the famed Mod Deuce .50, the tactics previously used in past versions evolve to accomodate these new assets, so every month seems to bring about a new wave of ideas and strategies. New players are met with a new-player friendly game where roles are taken seriously and each individuals main purpose is to support the squad/fire team element to the maximum of their capacity. Whilst other modes highlighting talents of clan vs clan and precision on the battlefield, public games with random individuals who coordinate with each other effectively to win the game leads to a higher satisfaction of teamwork, leading to friends who will challenge you to become better and more effective on comms/gameplay/situational awareness. The graphics are amazing, and albeit the gore of wounds could leave a bit to be desired, the sounds of AK fire snapping overhead is enough for anyone to hit the dirt midsprint. I'd encourage any milsim/FPS aficionado to try Squad, spend a few hours playing each role and getting used to the dynamic of the game before stepping up the plate as a Squad Leader. For more information, find the "JoinSquad" subreddit for up to date news, information, FAQ, and dev responses for a feel of the amazing community behind Squad.

See you on the flipside, Squaddies.
Was this review helpful? Yes No Funny
62 of 70 people (89%) found this review helpful
3 people found this review funny
526.6 hrs on record
Early Access Review
Posted: June 19
500 hours in and I still think this game is amazing.

nothing better than realizing the outcome of your game was due to people working together and not individually
Was this review helpful? Yes No Funny
46 of 54 people (85%) found this review helpful
3 people found this review funny
24.0 hrs on record
Early Access Review
Posted: June 21
Squad is blessed and cursed at the same time, but by all means, if you like strategy, playing as a team player, then this is definitely the game for you, first, let me get the bad out of the way.

This game, in the short time that I played, started to become littered with COD players. You are leading a squad, finding enemy FOBs, while setting strategically placed FOBs and setting up ammo crates near occupied villages so our troops have resupplies; and then there is always the COD guy texting or worse even, using comms: "Wtf is squad1 doing, what you doing !!! We already have a FOB, etc, etc". Yes, there is a FOB already, but perhaps in the dumbest place ever where you can set one up...then, you lead a squad, you took out enemy FOB to help the other squad inside the cap zone defend the area better, and guess what, some COD kid screams in the mic calling you useless, without being able to see that the team he just offended, is leading in points from all squads combined...also, the few times I am not SL, I try to grab the grenade launcher as fast as possible when the game starts, because once a COD kid has the grenade launcher, oh boy, get ready to see friendlies fly through the air, blasted by friendly fire... This is really the bad stuff, this game, is only fun if you play it tactically. Heck, even the few trolls that came and tried left just as quick, you cannot, I say again, CANNOT play this game if you do not play as a team. COD is NOT a team game, it is all about your personal stats, period. This is the exact opposite. One bullet in the head, two in the gut, you are dead. Period. Other sad things that you see more and more is nobody takes the medic slot (most important class of the game), but then you see two guys pick the rocket launcher class...
Being a squad leader, takes a lot of patience, so far, still most of the players take it seriously. They work with you, do as told, great guys, amazing guys, but man, more and more of the opposite is starting to litter this game. I have also no idea why they do it? Why do people choose to change from COD to play this game? Why do they do this to themselves. They run around the map like idiots, not following orders, they then get picked up by a sniper (COD players here have the worst scores and most deaths and like a 0.01 K/D ratio), and guess what, they die and they yell at your team, other team, call all ♥♥♥♥♥♥♥♥...etc...This is what is invading this game.

On the bright side:
If you manage to join a good game, where all squads are working efficiently together, boy is this a blast. Each enemy that you kill, gives you a feeling of purpose. It is not uncommon to play a map for an hour, just to have a kill or two, some manage much more, be that as it may, knowing the location of an enemy soldier inside a building, calling your grenadier to pop a grenade in there, seeing it hit, seeing the enemy fly outside of the window, that gives you a feeling that some other games do not give you. Having medics do their job, your sniper giving you intel, you scouting for enemy FOBs, stalking them to see where they spawn from, getting your guys ready, and then full metal jacket style, walk towards that FOB, kill all enemies that never knew what hit them, light up their equipment while others provide cover fire and the medics tending to the wounded, this is a great feeling.

I am NOT going into bugs, glitches, etc, because this is a alpha version, but for what it's worth, it runs for me without any problems at all, so I will not comment on this much, it is alpha play.

Graphics on max settings are nice. I would say 2012 tech but this is Alpha and it will get much better.

Weapon handling. Difficult to say the least, very difficult. But rewarding once you get the hang of it.

Sounds. Amazing stuff. I have never been in a firefight but apparently, this is the as close as it gets to real stuff. No other game has it down like this.

Maps. Big maps, lots of good approaches to take, yeah, some maps are very big. Walking from spawn to an objective for 10 minutes is not unusual.

To conclude:

One of the best games out there if you get a group where all squads are awesome. A good game when your squad is awesome (even if the other squads suck), but, this game is a plague when you have COD players left and right, ESPECIALLY when you lead a squad.

Regarding COD players. Look, you are more than welcome if you are one, but please, adapt. Don't be that guy. Even if you choose the military, do never, ever, be that guy. This game is not cheap as you can see. If you spend that money and try to be a COD Commando, you will be extremely disappointed. Squad leaders will kick you from teams and away go your spawns, and you will easily get perma-banned too. You are welcome to join, but adapt, be a team player, and if you want to go Commando, just log off, play a few rounds of COD, and come back. What this game does not need is COD guys that want to go COD in this game, again, don't be that guy, because believe me if I say this, you will not just ruin other people's patience and fun, but you will ruin your own just as much.

To all trolls. Do not even bother, you'll just get perma-banned.

To all stats, medals, achievement hunters, etc... if you are in it for K/D and dmg done, win to loss ratio of matches, basically, the stuff that nobody else except you, yourself gives a crap about, if you are into that, think twice. Nobody here cares about that, nor is there a way that records or tracks it. This game has an old school approach regarding this (thx God in my opinion, because it is good to have such a game every here and there I think).

Thank you for taking the time reading this review, if I have offended anyone, send me your email and I will send some flowers your way.
Was this review helpful? Yes No Funny
55 of 73 people (75%) found this review helpful
12 people found this review funny
39.0 hrs on record
Early Access Review
Posted: June 6
DISCLAIMER1: AMD hardware has a hard time runnig this game

DISCLAIMER2: This game has in infinite rendering distance in game so Your hardware will be tested

DISCLAIMER3: Do not blame Offworld if you cannot run the game properly, you should always check the system requirements for a game before you buy it

Squad is my Favorite FPS that I have right now next to Rainbow Six Siege. Sometimes you will get into a bad squad where the squad leader has no clue on what is happening but that doesn't happen to me very often. If you are a 13 year old kid that doesn't appreciate or understand war stay away from this game but if you want a legit military game experience this is pretty close to the real deal. The $40 pricetag seems like a massive turn-off for alot of people (as it was for me) but i have too say the dev support for this game is very good and its clear Offworld wants to actually release a good product unlike most early access games (cough cough DayZ).
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
3 people found this review funny
8.0 hrs on record
Early Access Review
Posted: June 21
I've seen people saying how under developed this game is, not worth the money blah blah. Do they not see the large early access note when purchasing the game? It's in Alpha, how could it be any more developed? Developing is exactly what they are doing. I personally think the game is excellent, the only issue I've had with it is that I am absolutely awful. Worth the money in my opinion.
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9 of 11 people (82%) found this review helpful
333.5 hrs on record
Early Access Review
Posted: June 23
I don't buy pre-release or alpha games. Friends made me get this. BEST choice I couldv'e made. Feels like a complete game. Devs are amazing, knowledgeable, and very involved with the community especially on reddit.com/r/joinsquad. Great game!
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18 of 28 people (64%) found this review helpful
1 person found this review funny
Not Recommended
21.3 hrs on record
Early Access Review
Posted: June 24
Squad is in Alpha and making very slow but seemingly steady progress.


  • Weapon sounds are top notch, some of the best I've heard in any game so far.

  • Many different servers are populated and are located all over the world.

    Large variety for ping, communities, and rules.

  • Several deployables to set such as M2 .50 caliber, sandbags, hescos, Forward Outpost, etc.

    A Forward Outpost allows you to make a spawn point for your team. You can make bases with these using deployables and can hold off an area or flag by doing so. Pretty fun to do sometimes.


  • Cons
  • A lot of promises have been made, most notably on the kickstarter, that are very well likely not going to make it in.

    These promises include jets, 100 player servers, some vehicles and a few more things.

  • The game runs TERRIBLY and is most notable on AMD hardware. Whenever this problem is brought up it is disregarded as a myth or you are told to upgrade hardware.

    Let me give my own experience with this performance problem. Before v6 came out I played the game at a steady 30 FPS across all the maps on medium settings; totally playable.

    When v6 came out, my frames took a complete ♥♥♥♥. I began getting 5 FPS on the minimum settings. When I and many others went on the forums and told them about this, they told us to upgrade our hardware. Nothing of any performance significance was included in v6 (the only noteworthy things included were tunnels, an M2, and a new map), yet they disregard the fact.

  • Often times the DEVs and mods on the forums don't take negative criticism of the game well and often troll users when doing so. The community is the same exact thing.¹ ² ³


    Right now $40 for the game is totally not worth it in its current state.

    DEVs and majority of the playerbase originated from Project Reality. Often times on the forums this fact is denied and people pretend as if the game has nothing to do with PR when on the Kickstarter itself it says so.

    For now I'd suggest to play Project Reality instead as it is free, has an insane amount of content, and is what Squad is (hopefully still) trying to become.
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7 of 9 people (78%) found this review helpful
74.8 hrs on record
Early Access Review
Posted: June 23
Great game if you're interested in a more realistic and challenging shooter with REAL team cooperation. You will not do will as a lone wolf, it never works. This game is early in production so expect a few glitches or so, but the developers are hard at work optomizing and constantly adding new features to the game. It's a great community and the developers are all great at what they do and genuinely love the game and the people that play it. I'd highly recommend it to anyone.
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7 of 9 people (78%) found this review helpful
453.5 hrs on record
Early Access Review
Posted: June 24
I have played this game since september, closed alpha, and while the game has its flaws and much could be wished for the development pace and developers priorities, the game is already incredible. Never before have I seen any developers being involved with the community as OWI are. They care about what their community thinks, at least most of the time.

Squad is a great game for anyone who likes arma and tactical shooters, but want a bit more immersive and arcady experience (without the clunkiness of arma), or anyone who likes battlefield but feels there is not enough teamwork and too much lonewolfing.

This game promotes communication, coordination and teamwork, and they should be the main reasons for you wanting to get involved at this early stage of development. Current game meta does make it a bit more like a twitch shooter, but the game will progress and with the addition of logistics and vehicles the pace will most likely slow down.

I could write a really long review about this game and how it works, but you can find that out by yourself. My recommendation at the time of writing is buy it and get involved if you are looking for a more social game where you will be required to interact with players with a microphone at all times and the focus is on coms and teamwork, not kills.

PS. If you are a AMD user, or have a low end rig, THIS GAME IS NOT OPTIMISED so do not expect it to be as smooth as other games.
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