Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
Nutzerreviews:
Kürzlich:
Sehr positiv (889 Reviews) - 82% der 889 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (9,791 Reviews) - 84 % der 9,791 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 14. Dez. 2015

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We are anticipating for Squad to remain in Early Access until mid 2017.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.”

Was ist der derzeitige Stand der Early Access-Version?

“Currently Squad is in a stage where infantry combat is fully implemented with vehicles added in a "first pass" iteration. We are currently refactoring many older code systems and working on optimization as well as increasing the breadth of content.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“It has yet to be determined whether the price of the game will change during or after early access.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Currently Squad developers are very active on the forums, discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community and plan to add full mod support in early 2017.”
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Kürzliche Updates Alle anzeigen (66)

7. April

Alpha 9.3 Hotfix Release

Squad Alpha 9.3 hotfix has been released

Patchnotes:

- Readded missing ingame localization
- Improved stair climbing ability of soldiers

191 Kommentare Weiterlesen

5. April

Free Weekend + Alpha 9.2 Release



Hi Squaddies!

It's fragging time! Get your helmets dusted off, boots on the ground and be ready to welcome the masses as we ship our free weekend patch to the community in anticipation of the free weekend which will be launching Thursday 6th April at 10 AM PST.

And don't forget Squad and it's soundtrack will also be 50% off for the duration of the free weekend and our Squad merchandise will be 30% off!



We are also launching a new 9.2 Patch that contains some improvements and treats to help make the free weekend more enjoyable and rewarding for the community.

Server Queues

We are releasing server queues with this Free Weekend! This means you should never see Server is Full again unless something went terribly wrong.

Features:
  • Auto-joins when there is room (Although that should be assumed.)
  • No limits on queues as many people as long as they want.
  • Queues split by public and reserve, reserve joins first.
  • No more wasted loading times. No longer loading to see "Server is full".



Lastly to address the server browser in general. There are fixes for some of those issues at http://support.joinsquad.com but we will be looking into putting more time into it.

Al Basrah

We are very excited to be giving you our modder made urban map Al Basrah! The first truly urban map in Squad it will be the opening salvo in a series of maps we have planned focused around dense urban centers. Al Basrah is unforgiving street to street combat where the US Army is forced to penetrate the dense neighbourhoods and multistoried apartment blocks bristling with AKs and RPGs.

https://www.youtube.com/watch?v=J3Og7IsvYX0



Original Squad Soundtrack Volume 2

As per our news post last week we will be adding an additional Soundtrack Volume to the Squad music catalog and this will be made freely available to those who already own volume 1. in a few short days.



Server Providers

Also we can't forget our wonderful server partners who are ready and willing to spin up approx 20,000 slots to support our free weekend campaign. If you are looking for a Squad server we suggest you contact one of the providers below.

https://www.bluefangsolutions.com/
http://www.fragnet.net/
http://pingperfect.com/
https://www.vilayer.com/



Alpha 9.2 Changelog
  • New Map: Al Basrah
  • Added Server Queuing functionality to the Server Browser
  • Added New Russian Ammo Crate from the community (Many thanks to Rincewind!)
  • Fixed Ammo widget color transition is now more obvious (White > Yellow > Red > Black)
  • Fixed Tweaks to n-wheeled vehicle movement to make small adjustments easier
  • Fixed Hesco walls not having projectile collisions
  • Fixed Vehicle turrets and sounds staying around for several seconds after vehicle destruction
  • Fixed Yehorivka AAS v1 ammo crates below ground
  • Fixed Updated tree collisions on Kohat to stop vehicles and players getting stuck
  • Fixed minimum required view distance for the game to launch was set too low
  • Fixed projectiles sometimes incapacitating players in close proximity without detonating
  • Fixed Scoreboard End of Round issue
  • Fixed some bullet penetration settings
  • Optimized several shell ejection effects and improved performance on muzzle flash effects

Offworld Out.

172 Kommentare Weiterlesen
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Über dieses Spiel

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7 SP1 (x64)
    • Prozessor: Intel Core i5-2500K CPU
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Geforce GTX 570 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 18 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: A teamwork oriented mindset
    Empfohlen:
    • Betriebssystem: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Prozessor: Intel Core i7 4790k CPU
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: A microphone

Was Kuratoren sagen

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Kürzlich:
Sehr positiv (889 Reviews)
Insgesamt:
Sehr positiv (9,791 Reviews)
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