战术小队是一款通过战术交流与配合来描绘真实战场体验的50vs50在线多人第一人称射击类游戏。主要内容包括基于载具的联合作战游戏体验、大规模战场、前线基地建造以及专为区域语音交流和无线电所打造的语音通讯系统。
用户评测:
最新:
多半好评 (830 篇评测) - 过去 30 天内的 830 篇用户评测中有 79% 为好评。
总体:
特别好评 (11,318 篇评测) - 11,318 篇用户的游戏评测中有 83% 为好评。
发行日期: 2015年12月14日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“考虑到我们想要实现的游戏规模和为此所需的制作时间,能让还在开发中的战术小队就被我们的粉丝和更广大的玩家群体所接触显得尤为重要。本游戏的特点令我们可以清楚的划分出各个开发阶段(比如步兵战斗和载具联合行动),并能在扩充某项游戏内容的同时开发新的领域。这样玩家们就能在享受和支持游戏和制作者的同时让其能获得长足的发展。我们制作组非常乐于融入这种开发模式,因为我们来自对快速更新和即时的玩家反馈需求甚多的游戏模组制作群体。”

这款游戏的抢先体验状态大约持续多久?

“我们预期战术小队的抢先测试阶段将持续到2017年中旬。”

计划中的完整版本和抢先体验版本到底有多少不同?

“在未来的正式版中,我们将实现每边阵营各50人的百人服务器,在此之上我们还计划为每个阵营推出小至摩托车大到直升机的完整载具库。最后,我们将会通过增添更多可部署物、完善建造和补给系统的方式打造出强劲的基地建设系统”

抢先体验版本的现状如何?

“当下,战术小队正处于步兵战斗已经完全可玩,并融入了“初版”载具的阶段。我们正努力重制大多数老旧的代码系统、完善优化,并致力于拓展游戏内容。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“目前还不确定游戏价格是否会在抢先测试之中或之后变更。”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“目前战术小队的开发者们正活跃在论坛、Discord以及Reddit上搜集游戏反馈和Bug报告来改进游戏本身。我们也在积极扶持模组制作群体并计划在2017年早些时候加入完整的模组支持。”
了解更多

购买 Squad

购买 Squad + Soundtrack Bundle

 

最新更新 查看所有(74)

7月21日

Squad Motion Capture Session



Hi Squaddies,

A few weeks ago our animation and military advisor team met up in Vancouver to coordinate and execute a Motion Capture session, in order to really up the ante on Squad's third person animations, as well as to bring a touch of reality to the way our soldiers move in-game.




Up to this point in production, Squad has been using marketplace motion capture data, as well as our own hand-animated work, to cobble together what we have now currently in-game. However, as part of the new animation system we want to see if we can outdo ourselves by going through the proper workflow of getting our own animation work captured by actual military personnel, as well as working with their input on the capture stage.





Helping us along every step of the way was Animatrik, an independent Performance Capture and Virtual production studio based out of Vancouver. With their years of experience and countless film productions and games under their belt, we were in good hands seeing as many of us on the team had never done this kind of thing before.



Suiting up was our own Sergeant Ross (former U.S. Marine Infantry and combat veteran), as well as one of the members of our Animation programming team, Kevin, to serve as Ross' backup for the day.



As Ross and Kevin were performing, we were able to see on a big screen display footage of the performance itself, and, even more impressively, a live feed of one of our US Soldiers running around. The feed itself wasn't representative of the final product on our characters, as it was a live-retarget and there were imperfections that needed to be cleaned up later by animators.

Over the course of 8 hours we captured as much as we could, with Animatrik's technicians building sets and obstacles to our specifications in order to get the right kind of scenario for our actors to vault, mount over, or climb on.

Here's a quick snapshot of the day and some of the animations that we captured:

https://www.youtube.com/watch?v=qAyM11ESP60

Now with this data in hand, it is up to our animators to integrate it into the game. Thankfully since the system is well on track it should not be long until we see the fruits of this capture session in the hands of our design staff and QA testers.

https://gfycat.com/FloweryQueasyIsabellinewheatear

https://gfycat.com/OrdinaryCandidAsianwaterbuffalo

Offworld Out.

41 条留言 了解更多

7月19日

Alpha 9.7 Hotfix Release

Hi Squaddies,

we are releasing a small hotfix today to address a few of the issues introduced in 9.6 that you brought to our attention. Here are the changes:

  • Fixed collisions on several buildings on Narva and Basrah to prevent glitching
  • Fixed "Gamma" flag zone collision and time to cap on Narva Invasion v1
  • Reduced bleed on "Alpha" and "Bravo" flags on Narva Invasion v1
  • Temporary Militia logistics truck spawn on Narva Invasion v1 moved back
  • Added temporary spawn for Insurgents on Al Basrah AAS v1
  • Fixed Sumari missing/displaced static meshes
  • Fixed incorrect mortar damage issue on HABs
  • Fixed destruction effects on INS and Militia HABs
  • Fixed SL hex menu not being centered on mouse position
  • Flipped stance indicators horizontally

118 条留言 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于这款游戏

战术小队是一款通过战术交流与配合来描绘真实战场体验,同时强调小队维系机制、大规模协同、战术与规划的百人同场第一人称射击类游戏。游戏主要玩点含纳了广阔的作战地图、围绕载具开展的联合作战行动,以及可让玩家自行搭建的前线基地,再结合多小队战术协同和风云莫测的战局,营造出扣人心弦的游戏体验。

系统需求

    最低配置:
    • 操作系统: Windows 7 SP1 (x64)
    • 处理器: Intel Core i5-2500K CPU
    • 内存: 4 GB RAM
    • 图形: Geforce GTX 570 or AMD Radeon HD 7850
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 18 GB 可用空间
    • 附注事项: A teamwork oriented mindset
    推荐配置:
    • 操作系统: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • 处理器: Intel Core i7 4790k CPU
    • 内存: 6 GB RAM
    • 图形: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 附注事项: A microphone
消费者评测 了解更多
最新:
多半好评 (830 篇评测)
总体:
特别好评 (11,318 篇评测)
评测结果


购得方式


语言


显示:


(这是什么?)
711 篇评测符合上述筛选条件 ( 特别好评)
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…