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2015년 12월 14일
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왜 앞서 해보나요?

“저희가 이루고자 하는 것의 규모와 그것을 이루는데 드는 시간을 고려해 봤을 때, 게임이 개발 중에 있을 때 대중에게 공개하는 것이 옳다고 판단했습니다. 게임의 특징 덕분에 저희는 고품질의 기능 시연(보병전, 제병협동전 등)을 할 수 있었고, 새로운 컨텐츠를 개발하는 중에도 기존의 것들을 보완, 확장이 가능했습니다. 이를 통해 커뮤니티는 게임을 즐기는 동시에 게임과 개발진을 후원할 수 있었으며, 이는 모딩 커뮤니티에서 자라나 즉각적인 유저 피드백의 중요성을 인지하고 있는 저희 개발팀에게 아주 친숙한 것입니다.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“저희는 스쿼드가 2017년 중반까지 얼리액세스 단계에 머무를 것으로 예상하고 있습니다.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“최종 버전에서 저희는 각 두 팀당 50명, 최고 100명의 서버 인원을 가능케 할 것입니다. 또한 저희는 작은 오토바이부터 헬리콥터까지, 각 진영마다 다양한 탑승장비들을 선보일 예정입니다. 마지막으로 저희는 설치가능한 구조물들을 추가하고 건설 및 보급 시스템을 정비해 완벽한 기지 건설 기능을 현실화 할 것입니다.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“현재 스쿼드는 완벽히 구현된 보병전과 “처음으로” 적용된 차량들이 마련된 단계에 와 있습니다. 저희는 현재 수많은 기존 코드 시스템들을 재정비하고 있으며, 최적화와 컨텐츠 추가에 노력하고 있습니다.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“얼리액세스 기간 동안 혹은 기간이 끝난 후 게임의 가격 변동이 있을지는 아직 확정된 바가 없습니다.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“현재 스쿼드 개발진들은 Discord, Reddit 등에서의 포럼 활동에 아주 적극적이며, 피드백과 버그 제보를 통해 게임을 개선하는데 힘쓰고 있습니다. 저희는 또한 모딩 커뮤니티를 적극적으로 지원하고 있으며, 2017년 초에 완벽한 모드 지원을 이뤄낼 계획입니다.”
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2018년 1월 17일

The Wrench -- December


Hi Squaddies,

We hope you all had great and amazing holidays and spent some time with friends, family, scotch, or your pets. (Whichever you may enjoy most. No judgment.) The Modding community was also hard at work on some new content which we're happy to present to you. We love what everyone has been doing so far and with Alpha 10 around the corner we are sure that a great 2018 is waiting for us! We are glad that you are with us on this journey.

Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.


Finnish Defence Forces by FDFMod

This team is working on a custom faction everyone has really wanted to see since the Project Reality days: the Finnish Defence Forces. It plans to combine elements from both conventional and unconventional forces in a way that reflects the traits of the FDF such as infantry focus and defensive maneuvers. They are also planning on including new maps as well as a defensive game mode. Currently we can see great progress on their character models as well as various gear. Mahtava!


Finkarus by LoRDHitMan

It always fills us with a sense of pride when we see things that grow in our community get bigger and end up in the Steam Workshop to be downloaded by everyone. Finkarus is a great example of that. It is a 4x4km map with all sorts of different terrain that can already be played. Creative work is never finished though, so LoRDHitMan is currently working on a Mesh Kit to make the Soviet apartments look more authentic. You can check out the current version of the map on the Steam Workshop.

Destruction Gamemode by The ISKT Community

A new game mode is currently in development with a focus on competitive play. Let's hear all about it directly from the guys who are working on it:
"Due to changes coming to AAS, the ISKT community took it upon themselves to create a new game mode for competitive Squad that would fit well and make for more diverse strategies. Destruction is a product of several people from the competitive Squad community, ISKT, and is being built and made possible by Virus.exe who is a great contributor within the Squad modding community.

Destruction is based on the Battlefield 4 Rush game mode with a pair of caches that will spawn in the general same area (around the size of your average capture zone in AAS) that need to be destroyed. The caches are always spawned in the same general areas for each phase which allows teams to prepare different strategies for different layers and maps.

Attackers need to destroy both caches in a phase to advance to the next phase, with 3 phases being the total. Once a cache is destroyed the attacking force will gain tickets.

Since both caches in a phase are in play at the same time, the attackers know their location and the defenders must maintain a significant amount of map control to ensure where the attackers focus the majority of their forces. Defenders must bleed attackers out of tickets or hold out for 60 minutes to win. Attackers must destroy all caches to win.


Frontlines Custom Winter Map by Marv

Community Contributor Marv has been with us for quite some time and is working on a beautiful looking winter map. The map will feature capture zones centered around fortified trenches where the US Army and the Russian Armed Forces will fight over control in an open-world scenario.

Docfapark by Orsouw.G

Based on a forest located around his hometown of Oss, Orsouw.G is working on capturing the Dutch countryside. He is planning to do US Army vs. Russian Forces where the Russians will be attacking from the north of the map. The flat Dutch terrain will be key on this map, where concealment is hard to find. Orsouw.G is currently working on some custom props to liven up the new Western Europe setting.

The Squad Modding Roundup

Some may already know about it, some have been seeing the announcements in the Modding Discord or the official Squad Discord. Together with our community member rocode and a lot of support by server admins we've been doing a weekly Modding Roundup where everyone gets the chance to play some of the great Mods that have been in development.

Want to take part?

Make sure to stick around on Saturdays then! Modding Roundup happens every Saturday, 19.30 UTC, the maps of the week and server will always be posted in the Official Squad Discord as well as the Modding Discord.

Modder Spotlight: =RED_BEARS=SilentBlooD

Who are the people that make up this beautiful and dedicated community? Let's try to dig a bit in and get to know our Modders. This month we have an interview with =RED_BEARS=SilentBlooD, a mapper who has already been featured in the Modding Roundup with some great things.

Q: Could you tell us a bit about yourself?


A: Hi there, I am 34 years old and I live in Israel. I am a construction superintendent and a contractor.

Q: How did you start Squad Modding?


A: One day I saw a video by BlueDrake talking on the subject of modding for Squad. By that time I have been playing Squad for some time and was looking for a cool project to work on.


Q: Have you been modding any other games before starting with Squad?


A: This is the first time I did anything this large in terms of a modding project.


Q: What was the biggest challenge you encountered?


A: A game dev should be organized and careful with development backups. I had to redo the map three times. I still cannot believe I made the map in three months time.


Q: What would be your best advice for newcomers to Squad modding?


A: Watch a tutorial on a subject you need and then practice it until you are doing it fast and with a good result. Do not fast forward in your work thinking that you know stuff. You have to practice every day for at least two hours.


Q: If you could change or add anything you want to Squad or the SDK, what would it be?


A: Squad is all fine. I would whine on the subject after they release the final build. SDK needs a lot more environment assets. As a mapper the thirst for assets to play with is endless. I would be fine with a 300% increase in world assets for mapping!


Q: How long did it take you to create Forest Air, from start to the current stage and did you learn anything new while creating it?


A: It took me three months to get where I am at this stage of my map dev. Before this map, I was working for six months on an 8x8km island map. Now when I look at it I can see that my style got more interesting: the light setup is much better, I know how to set up spawn points and the rest of game logic. I had a lot of help from other community modders like CreativeRealms, Virus.exe, rocode, XanderDal, wasti and the moderators of the Squad Modding Community Discord server.


Q: How many assets have you made yourself and would you recommend modders expand their skill set so that they can create their own assets for maps?


A: In my opinion it is vital to know modeling and texturing software. At least on a basic level. This will help you to produce your imagination the way you see it on the map. There are 10 original meshes and a huge amount of merged assets that were created from by kitbashing inside the Squad SDK.


Q: Do you have any upcoming projects after you complete your map, Forest Air?


A: I have a couple in mind. I will start them only after the community has the chance to play for some time on my map and see if it wants it or not. But you never know. I might just wake up one day and start working on the next one.


Thank you very much for answering our questions. We're looking forward to your future endeavours!


Squad Modding Hub Management Team Out.


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2017년 12월 20일

Alpha 10 Public Test

Hey Squaddies,

We've made the feature list, we're checking it twice, and we're definitely going to find out who's been naughty or nice, the Alpha 10 test run is coming to town! For about 24 hours starting on December 21, 6 PM UTC/10:00 AM PST, we'll be releasing a public test version of Squad Alpha 10 for everyone -- yes, you in the back, you can download and play, all you need is Squad.

PLEASE NOTE: This is a work in progress! Alpha 10 is still undergoing active development and does not have a scheduled release date. It will be more than three weeks; consider yourself warned! The contents of this public test are subject to change and may not be representative of the final release.

In other words, it's not done yet, but we want your feedback! And your bug reports. Expect bugs, quirks, server performance, and extra steps to be required. (See below!)


Get the Public Test

If you have Steam installed, you're already most of the way there.



  • Right-click on Squad in your Library.
  • Click "Properties".
  • Navigate to the BETAS tab.
  • In the box that says, "Enter beta access code to unlock private beta:" enter the following code: squadparkourdlc
  • Click "Check Code".
  • In the drop-down box above the code, select the "public-testing" branch.
  • Click close, and your download should begin.


PLEASE NOTE: The public test version will only become available at 1500 UTC / 0700 PST. Prior to that, the current version of Alpha 9 will be available using that password. You will need to clear your cache or your key bindings will not work.



Public Test Patch Notes

Before you go playing with all your shiny new toys, let's check the card and see what's in the box:



  • Transition time from sprinting to aiming down sights has been increased.
  • Transition from standing to prone is no longer instant. (So long, prone diving!)
  • Crouch sprinting added.
  • Additional MOCAP data for climbing and vaulting has been integrated.
  • Vaulting now allows movement over small walls. (Parkour!)
  • Climbing now allows movement over some walls. (Parkour?)
  • Freelook has been added.
  • Weapon sway effects have been adjusted.
  • Weapon collision has been added. Be careful in tight spaces!
  • Scoped weapons have reduced peripheral vision. Reticles have been updated.
  • Ironsight zoom increased when aiming down sights.
  • Infantry weapons now have adjustable sights. This obviously does not apply to weapons with fixed sights.
  • New role: Machine gunner has been added to Squad with new primary weapons. (PKM and m240b)
  • Deployable bipods available for MGs.
  • Adjustments to address flag capture blocking.
  • Switching vehicles seats now has a delay that varies by vehicle.
  • Several vehicles now have secondary ammunition types, such as the 30mm HE rounds for the Russian BTR-82A.
  • Several vehicles now have coaxial machine guns.
  • Logistics trucks will now be able to load and unload 2000 total points worth of space which can be allocated for construction or ammunition. By default, Left Mouse Button will unload and Right Mouse Button will load. See the November Recap for more information.
  • 3-minute pre-match staging period has been added to help teams coordinate.
  • Maps: Belaya has been added with a work-in-progress weather effect.
  • Main menu UI has received first pass with new assets.


These are just some of the changes coming in Alpha 10 and a complete changelog will accompany final release. Keep an eye on these new additions and let us know how they feel. As the changes are not final providing us with your feedback will help shape the future of Squad. Join us in the #feedback-a10 channel on Discord or share your thoughts in the forums.



Known Issues


  • Cached game data must be cleared so key bindings will work.
  • Not losing stamina while crouch sprinting.
  • Bipod deployed UI.
  • Extra weapon model after revive. Swap weapons and swap back to fix.
  • Unable to vault or climb, especially after deploying bipod. Go prone and stand to fix.
  • Stuck hand model. Go prone and move to fix.
  • Uncontrolled sway, regardless of sprinting or stamina. Switch kits to fix.


Experiencing issues with something related to the patch that's not above? Congratulations, you may have found a bug! If you'd be so kind, you can report it in the #bug-reports channel on the Squad Discord



Watching the Public Test

Away from your PC this time of year? You're not alone, but fortunately for you (and the rest of us), some of our partner streamers will be broadcasting the action. Be sure to check in on their streams throughout the day to get your fix:



  • HAYNICK31 plans to see how the hottest competition in Squad is adjusting to the changes.
  • JohnnyOmaha has threatened to go a whole 24 hours if we let him have ALL the energy drinks.
  • Karmakut will stream from release until 6:00 PM PST.
  • running_Duck will be live as soon as the download finishes.
  • Squad Opstakes the field at 6 PM PST to show us how Squad is done.


Offworld Out.
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게임에 대해

스쿼드는 50대 50 멀티플레이어 일인칭 슈터로서, 결집력있는 분대시스템을 비롯해 큰 규모의 집단행동, 전략과 계획수립 등 팀원간의 소통과 협동을 중심으로 전투의 현장감을 살려낸 게임입니다. 광활한 맵들과 차량을 기반으로 한 제병협동 게임플레이, 그리고 자유자재한 기지건설 시스템을 통해 심장이 터질것 같은 치열한 전장을 선사합니다. 치밀한 작전수립을 필요로 하는 분대플레이부터 눈깜짝할 사이 벌어지는 총격전까지, 잊지 못할 전투를 경험해 보세요.

시스템 요구 사항

    최소:
    • Requires a 64-bit processor and operating system
    • 운영체제: Windows 7 SP1 (x64)
    • 프로세서: Intel Core i5-2500K CPU
    • 메모리: 8 GB RAM
    • 그래픽: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 35 GB 사용 가능 공간
    • 추가 사항: A teamwork oriented mindset
    권장:
    • Requires a 64-bit processor and operating system
    • 운영체제: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • 프로세서: Intel Core i7 4790k CPU
    • 메모리: 16 GB RAM
    • 그래픽: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: 버전 12
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 35 GB 사용 가능 공간
    • 추가 사항: A microphone
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