由虚幻4引擎打造的一款多人在线生存竞技网游,在一个超高自由度的开放世界里,可以体验采集、制造、打猎、收获、建造、研究以及驯服恐龙等超多自由内容,感受酷热白昼、冰冷夜晚的动态天气系统以及饥饿口渴等现实中的生存挑战,还要面对其它生存者的威胁,合作生存还是竞技厮杀,由你决定!
用户评测:
最新:
褒贬不一 (3,525 篇评测) - 过去 30 天内的 3,525 篇用户评测中有 58% 为好评。
总体:
褒贬不一 (121,106 篇评测) - 121,106 篇用户的游戏评测中有 67% 为好评。
发行日期: 2015年6月2日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“《方舟:生存进化》是一款相当庞大的游戏,它拥有超大的游戏地图,海量的游戏内容、丰富的游戏特色和多样的科技形式。我们是一个有经验、有梦想的团队,尽管到目前为止,我们已经很大程度上克服了许多游戏制作过程中的挑战,完成了我们当初的设想,但是我们依旧对这款游戏的未来抱有一份特殊的期待。我们希望可以通过玩家社区的帮助将方舟这款游戏,“进化”进化成一款我们梦寐已久的恐龙世界游戏――这个梦也许是从我们小学时手中拿的绿色塑料霸王龙玩具开始,也许是从我们儿时为“历险小恐龙”所掉的眼泪开始,也许也是从我们在看侏罗纪公园时差点被爆米花呛到的时候开始。我们热爱着游戏,更热爱着恐龙(当然也包括那些史前生物啦)。而通过方舟内社区间的交流互动,我们有理由相信我们如今有着最好的时机,将方舟打造成一个游戏史上前无古人后无来者的史前世界。我们有一个很棒的开始,并且随着您对这款游戏的肯定和支持,我们将会与您在这条梦想之路上携手共进,再创辉煌。”

这款游戏的抢先体验状态大约持续多久?

“大约一年的时间,方舟将会在2016年的6月一同在主机平台上上架完整版。”

计划中的完整版本和抢先体验版本到底有多少不同?

“当我们在早期运行阶段建设好了整个方舟的游戏基础时,我们就打算在完全上架前,将大量早已计划好的生存特色及内容接连的加入游戏中。
这些已计划好的主要特色内容包括:
- Mac和Linux版本
- 程序上生成的方舟
- 40多个新种类的加盟,总生物种类超过70,其中包含了每个主要灭绝动物代表的类别。
- 更多的鞍座,其中包括鞍座装甲以及可放置强力武器的鞍座
- 汽油发动的车辆
- 人类/恐龙的皮肤
- 增强型建筑机器将方舟进化成为当今最好的货真价实的建造游戏
- 更加复杂的水下生物体系及生态系统,其中包括真空密封的水下基地
- 更多的物品,武器,庄家以及更加先进的科技等级
- 更多的物品皮肤,及有限的活动期间皮肤
- 更多的Boss以及游戏结束的循环机制,包括最终生命体及飞升模式
- 更多的生物群系:包括沙漠,冰雪环境,沼泽以及更多。
- Steam对于该游戏统计项目的支持(该项目需要从Valve中Steam 的API功能)
- 更加丰富的植物种类及更加细节化的植物生命体系/耕种体系
- 更多的数据化模式形成的疾病(玩家及生物都可能感染)
- 更好的SFX,更多的音乐,更佳的UI's,更好的来自游戏手柄的支持(UI按钮可作为召集的快捷键),以及更好的VR支持(HMD 枪系瞄准选项)

此外,我们还修复了大量的BUG,优化游戏运行效率,提升画面表现效果。在正式上线之前,我们就会努力把方舟打造成为一颗闪闪发亮的新星。并且,我们还为正处于成长阶段的《方舟》准备了长期性的内容发布计划,致力于为玩家创造一个最精彩的恐龙世界。”

抢先体验版本的现状如何?

“在功能列表中所呈现的游戏状况都属于前期版本--游戏并未100%开发完成。在未来的一年中,方舟将会跟快的以每周3次的频率进行更新,每次的更新几乎都会引入新的特色内容,平衡修改,优化以及Bug的修改。我们开发的速度会非常之快,并会在未来继续全身心投入,致力于让游戏在每一天都变得更加完善。我们活在游戏开发中,这就是我们的生活全部。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“是的,在试玩阶段时,游戏的售价会更低一些(相对于完全上架时的零售价)”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“在试玩阶段,我们会有一个Trello日程计划,同时我们的开发团队也会时常在论坛上与玩家进行大规模并且频繁的互动,方便我们收集玩家们的创意、反馈、问题等等。我们会通过两周问答或者Reddit AMA等形式让更多的玩家参与到我们的互动中去,让每个人都成为游戏设计的参与者。最重要的是,我们把所有参与到《方舟》前期试玩的玩家作为我们最重要的恩人,我们创造的这款游戏就是为了服务于你们的,同时我们也欢迎更多的玩家加入到我们之中:)”
了解更多
 

最新更新 查看所有(189)

8月18日

Introducing the Phoenix & ARK Digest 48!

Introducing the Phoenix!



A new Dino Dossier has been revealed, this one is everyone’s flaming fire flyer, the Phoenix!

Common name: Phoenix
Species: Unknown
Time: Unknown
Diet: Flame Eater
Temperament: Elusive

Wild:

Among the most mysterious of all flying creatures, much of what is known about the Phoenix exists in legends which have been told through generations. These myths have often changed through the passing of time, but one constant is the belief that fire represents cleansing and renewal. The Phoenix embodies this process through its everlasting cycle of death and renewal.

Extreme heat-waves in the desert seem to initiate the rise of the Phoenix, while the end of this so-called "Super Heat" precipitates the creature's reversion into ashes. While the Phoenix seems ambivalent to most wildlife, if provoked, its ferocity is evident in its ability to set targets aflame with a single bite.

Domesticated:

Attempting to pacify a Phoenix is, quite literally, playing with fire. The Phoenix must be continually set ablaze in order to be tamed. I've seen many turned into dust and ash in the attempt. After it has been pacified, the Phoenix will regain its vitality when it is aflame! Although its compact size prevents the Phoenix from being ridden, its aggressive enflaming has proved to be invaluable in battle. Plus, it can quickly roast up tasty cooked meat and refine raw ores at any time, as a living furnace!

ARK Digest 48!

Here is our question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy "Drake" Stieglitz!

Survivor Monics asks, “When it comes to game performance in general... The game has come a long way I believe, optimization wise... But still, is missing quite a bit. What are your plans moving forward regarding these specifics?”

A lot of server-side work in particular, more physics threading and more efficient networking. For clients, one of the biggest areas for potential improvement currently is faster rendering of large bases: using instanced meshes to render hundreds of structures in a single draw-call. After that, general profiling. DX12 is still of interest, but we need to do more analysis to make sure it’s a real benefit to players -- the gains were small last time we checked, and the drivers were unstable, though I imagine a lot has improved over the past year, so will be taking another look at it!

Survivor DangerPlayz asks, “Hey Jeremy! I play a lot of Single Player and am very happy with the changes you have made recently! However, can we please get an option to remove the engram points system and unlock all engrams at a certain level, when we reach said level. Thanks!”

Will do, easy enough.

Survivor Caseybear asks “Will the small CrossArk cluster servers be gaining access to Ragnarok and other future content? If so, any idea when?”

Aye, it should be added when we allocate more server machines at launch.

Survivor IGNWhyt asks, “Will you please address the issue where the game takes up 100+GB? Is this intended? Are there any plans on reducing the size?”

It’s intended. In essence, much of the content exists in two forms: seekfree (for fast-loading of the basic game), and non-seekfree for support of Mods and Total Conversion to use individual assets. That said, there is a strong argument the non-seekfree files necessary for Mods should be contained in an optional “Mod Support” DLC pack, and not part of the immediate base game. Will consider this in the days ahead.

Survivor RaifuForLaifu, asks “Can we get a damage reduction on The Dragon's fire breath pretty please with extra sprinkles on top? 25% feels a tad ridiculous. Thank you”

It shall be done!

Survivor Blackwolfe asks, “You earlier mentioned that you were reworking the kibble tree. Will this also affect the kibbles asked for when imprinting dinos? Beacuse kibble for imprinting I think is a large part of why people feel forced to have a lot of dinos (together with the kibbles needed
for taming).”


Yes, we have a tentative rework of the Kibble Tree that will be going live on the post-retail-launch “Experimental” branch for public feedback.

Survivor GamerPerfection asks, “Can you make the Tribe Logs record your Tames/Turrets kills? I find it frustrating not knowing what they've actually killed when i'm not around.”

It shall be done!

Survivor Mendoza asks, “Can we get Sun Glasses added to the game to help reduce glare?”

Yep.

Survivor iAmE asks, “Do you plan on hiring any additional support staff? I would figure any number would be nice, as you would seem to be going up from what appears to be zero (4-6 Month ticket turn arounds hurt this game an immense amount.”

Yeah, as we get into retail launch and beyond, more Support Staff is going to be needed and we’ll be getting that buffed in the coming weeks.

Survivor Touhma asks, “As A server Admin I want an option that can allow me to have a full customisation on Taming time / ressources Any chances to have this options :

* TamedDinoCharacterFoodDrainMultiplier -> To avoid the consumption of ressource after taming ( when foodDrain is up )
* WildDinoCharacterFoodDrainMultiplier -> To tweak the speed of taming whitout affect the tamed dinos ( when foodDrain is up and avoiding the effect on tamed dinos )
* WildDinoTorporDrainMultiplier -> To have a use of narcotics ( because of TamingEfficiency make narcotics almost useless en taming time is less than offi )
* PassiveTameIntervalMultiplier -> To adjust the interval between 2 feeding tentative for passive tame dinos ( because if the foorDrainMultiplier is greater than 2 the dino is dying when trying to tame it )

Why I want these changes: https://survivetheark.com/index.php?/forums/topic/225312-something-wrong-with-taming-settings-on-custom-server/“


Those are good, and we’ll get it done!

Survivor CottonCandy asks, “1) Is there any chance we'll see an option to enable NVIDIA Ansel on servers that don't care about people using it to cheat, etc?”

Yeah, we’ll just add the capability to use Ansel if you’re an admin :-P

Survivor PaladinKong asks, “Will those who have the game now in early access be able to get the physical items that come with the collectors edition, like the dossier book, without having to buy another copy of the game?”

The company that manufactures & distributes the Collector’s Editions (which is not us directly) has told us that when they sell out, they can manufacture more that are CE-only (and thus cheaper) without the game included. I think we’re close to selling out, so we’ll bug them about it now.

Survivor johnm81 asks, “Prim+ players have been told that load times for pc version can't be addressed till after alpha. Now that alpha is over what are the plans to lower the 5-15min load times for this total conversion?”

Yep, we need to do give it a proper Seekfree cook which would then have the same load times as the base game. We’ll do so soon. The problem is that it has to then be updated (recooked) more often as well, but I think we can handle it. We may also provide Dev Kit authors with the option to do a (large but super-fast-loading) Seekfree cook.

Survivor legendaryc4 asks, “can console players get the option to hold back the left stick to slow flyers down? Very big here for me as building high up can be a pain.”

Yes, we’ll add this. Been on the todo list for a while but darn the limited buttons available on gamepad. What you suggest seems like a good way to go with it.

Survivor Lowly asks, “Can we get some sort of flame retardant suite, firefighter suite, racing driver type flame retardant suite, to fit into the modern technology side of scorched earth”

Yes, Bio/Hazard Suit is incoming.

Survivor Dustiest-Ninja asks, “On a scale of 1-Incredible Hulk how much did dealing with the PhysX Engine for the tek ATV-jeeps make you rage?”

It was… interesting. In all fairness, we actually had to modify the lowest-level PhysX code in order to make it work halfway-decently :-P I hope to do more with that soon.

Survivor Syntac asks, “Will you guys ever implement the Hive, the creature in the dev kit that looks like a giant beetle?”

After the Phoenix ;)

Survivor Gelantious asks, “Any news related to Vulkan? Still having hopes you guys will move over to it and ditch the idea of dx12, since it would help Linux users as well and all windows users, not just the windows 10 players.”

Unreal 4’s own official Vulkan integration was only like half-functional when I last reviewed it a few months ago. I’ll take a look shortly to see if it’s farther along. Once Epic has got it going fully well (fully matching the functionality and pipeline of DX11 & Shader Model 5), I’d like to try to incorporate it into ARK.

Survivor tolle79 asks” lets be serious the question of all quetions is why doesnt the doedicurus gather berries? Like how does it survive in the wild?”

It ought to gather berries! :-P

Survivor LordMaxilos asks, “TEK: Is there any chance that some sort of TEK Bow will be introduced to the game? As well as a TEK Arrow who will split up into three when you shoot it or something?”

Tek Bow isn’t a question of “if”, just a question of “when”!

Survivor Redstorm8616 asks, “Growable Cactus Sap?”

Hmm, could be fun. <*Ouch, prickly!*> In all seriousness, we should totally do it and will. Would be fun to have more growable crops.

Survivor mleii asks, “Can we get some videos showing what the Xbox One X will look like in game?”

Soon -- the Xbox One X runs at 1440p 30 FPS using “PC High” settings, or 60 FPS 1080p using “PC Medium” settings (we’ll provide the Option for either High or Medium modes). Also because the Xbox One X has so much available RAM, ARK for Xbox One X has a new 4k texture pack (free DLC) and when the a non-dedicated multiplayer host is Xbox One X, the clients don’t have a distance-tether! It was shown behind-closed-doors on August 8 Xbox One X event at Microsoft, so I think we can take some video from that build.

The Great Migration!



We have some very important news for Survivors playing on our official servers. This coming Tuesday (August 22nd) we will be posting the list of servers that will be taken down on our launch day and re-purposed for the new servers, while all other existing servers become Legacy servers. For those who decide not to migrate, the saves for these servers will be uploaded and provided, which you can then download and use to host your own unofficial servers with all of your stuff intact.

Closer to release date we will also be communicating how these servers will be allocated, so you can prepare to take over a new server!

ARK: 3x Evolution Event Weekend!



Survivors across ALL Platforms will be receiving a special Evolution Event+++ perk this weekend! It's already live now and will remain active until Monday the 21st at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes:

3x Harvesting Rate
3x Taming Rate
3x EXP Rate
3x Maturing
3x Hatching
3x Gestation
3x Faster Mating Interval Rates

Reminder: this 2x bonus is on top of the 2x rates that are now standard on our official servers!

-------------

To read the rest of the Community Crunch this week, check out our announcement post on our official forums.

Keep on surviving!
23 条留言 了解更多

8月16日

Ragnarok Update!



We're excited to say Ragnarok has received its first expansion and here's what the the development team behind the map had to say:



Ragnarok is expanding into the South West region of the map where it'll be opening up the playing field by adding a near 25% (the size of The Island) additional playable landmass including: large islands, lots of flat-lands to build, a new experimental free range Wyvern cove, temple ruins, a meteor crash site, underwater passages, as well as a mini Tasmania Australia as we call it.




This most recent update has been a challenge creativity-wise. Scorched Earth and The Island assets were never really meant to be placed side by side necessarily, so finding that balanced between the two has been rewarding. We really wanted to emphasize a change from the more tight-knit North West to a more open and accessible South West. Where, we could give ARK players a host of new wide open areas to conquer and explore, as well as the real estate to really drive those large creative builds.




With this update, we wanted to try something new, something different. Rather than just do another Wyvern trench in the South, we thought, why not mix it up and give the wyverns a domain to reign over, rather than crowd them in a trench. This drives a bit more uncertainty with the player's safety, as well as creating dangerous air traffic! Moving forward with Ragnarok development, players can expect two things: Us going back and adding some extra love and definition to the most recently released area as well as more resources, and us fixing any bugs that show up in the South West that we or any player may find in their adventures!





This major version update also included a number of awesome changes and fixes for v256:

- Tameable Titanoboas!
- New Server Option: Force Respawn of Wild Dinos on Server Restart! Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. (?ServerAutoForceRespawnWildDinosInterval=SECONDS). Note in some cases this may not work more than once, we may have solved the case but we're looking into it ;) .
- New Server Option: Tribe Size and Alliance Size Limits! The new tribe member limit is defaulted to 70 players and the new alliance per tribe limit is defaulted to 10 on official servers (MaxAlliancesPerTribe=# and MaxTribesPerAlliance=# in Game.ini). Note: Values may be off by 1 (looking into it!), so just pick your number and then add 1 to it.
- Platform Saddles are now limited to maximum 40 saddles per tribe. Each platform saddle (with structures) counts as 19 tribe tame slots (?PersonalTamedDinosSaddleStructureCost=19 & ?MaxPersonalTamedDinos=40).
- 1/4 sized Ragnarok map update (the "Southwest Update").
- Eggs no longer fall through structures during rendering.
- Baby ovis should no longer fall through structures after being born.
- Players can now escape being grappled by any enemy by using tools with blades to "cut" the line.
- Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
- Crops can now be fertilized be pressing E on them instead of having to open the inventory.
- Hatching and Gestation progress bars now include countdown timers as well as percentages.
- The structure limit is now properly indicated to the player once the limit is reached.
- Containers/structure inventories now indicate how many slots are full without having to open them.
- Corrected spelling of Pulminoscorpius.
- Pump action shotgun pellets per shot increased from 10 to 12 (20% damage increase on full hit), initial spread decreased from 10 to 7.5, and max cone size at full range decreased from 100 to 75 degrees.
- Decreased the stun on humans from shocking tranq darts from 5 seconds to 2 seconds.
- Fixed 3 exploits used to get under the world map.
- When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log.
- Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!
150 条留言 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于这款游戏

孤身一人苏醒在空旷的海岸边,发现自己身处一个充满恐龙的神秘岛屿“ARK”,你身无寸缕,饥寒交迫,你必须学会打猎、获取资源,制作物品,种植庄稼,发展科技,建立庇护所,从而让你可以在这个世界中存活下去。同时,你也可以利用技巧杀死或者驯服、繁殖、骑乘那些生活在这片岛屿上的洪荒巨兽。你也可以与上百人建成部落,互相侵略,生存...以及逃离这片孤岛!

驯服,训练,繁殖 & 在活生生的生态中骑乘恐龙

恐龙,生物,以及繁殖!
游戏中提供了超过50种不同类别的原始生物可供玩家驯服。游戏采用了一套征服-保护的驯养机制,玩家需要先击晕恐龙来弱化并驯服他们,然后照顾他们直到恢复健康。一旦完成驯服,它将成为你最忠实的伙伴,你可以给他们下达命令,而他们也会根据你驯服和训练的方式的不同做出不同的反馈。宠物会不断升级和消耗食物,还可以运送物资和装备道具。游戏还提供了独具特色的繁殖系统,玩家可以择优选择宠物去培育最佳属性,也可以简单点,直接生养一个恐龙宝宝!你可以骑着翼龙飞跃雪山之巅,带领着迅猛龙群冲过危险密布的丛林,或者骑着霸王龙四处追捕落荒而逃的敌人!快来体验这个这个充满活力的实时生态圈吧,在捕食者与被捕食者的残酷等级阶层中找到属于你的位置。

食物,水源,温度及天气

食物和水是生存下去的必备要素。游戏中拥有许多不同种类的食物,不同食物也会有不同的营养价值(甚至还有人肉!)所有的行动都会消耗食物和水,长距离的旅行更是会持续性的消耗这些物品。携带物品的重量会影响你的行动速度,日夜转换和天气状况也会影响你周围的环境,,使你更加容易饥饿与口渴。制作衣服、建立庇护所并利用火去对抗当地恶劣、多变的环境,保护自己。

收割,建造房屋,绘制

伐木、采矿、采集各种物资,成为一代生产大师。利用你的双手、工作台和机床去制作越来越复杂和强力的装备。利用组装式的部件去建造你的大型基地,从茅草到木头到石头再到钢铁,各种材料随你选择。你还可以利用喷绘定制你的专属基地,放置可以写字的公告板宣誓你的领地。武器、衣服、护甲等也都可以被涂上不同颜色来显示你的个性和与众不同的品味。

种植,耕种,以及生长

通过从野外植物上采集种子,你可以将其种植在你的住处,浇灌并对其施肥(任何消耗卡路里而生成的粪便都可以使用,有的粪便还更高一等。。)你所种植的植物可以中出美味并稀有的水果,也可以使用来按照配方来制造补药。去开拓并寻找稀有并强大的种子吧!植物的茁壮成长也能使你不用暴力在方舟中也成一霸。

召唤最终生命体

你可以携带圣物去岛上特殊的召唤地点唤醒方舟中的神秘生物,这些神秘生物都有强大的攻击性,他们为游戏中最强大的部落和宠物提供了终极的成就和目标,一旦击杀他们,这些部落和宠物也将收获丰富的奖励。

部落系统

与你的朋友们一起创建一个部落,这样你所有所驯化的生物也都可以被你盟友所运用。你的部落同盟也可以通过你家中复活点进行复活。同时,将你的部落盟友提升至更高的级别可以使你免去些管理上的重担。将关键物品及暗号分配出去来建设你的部落吧。

角色扮演式的成长体系

所有物品都需依照蓝图来进行制作――蓝图有着多样的数据统计和质量,并会对资源有着一定要求。更加偏远及残酷的位置拥有者更上乘的资源:包括最高的山脉,最黑的洞穴,最深的海洋!你可以通过各种行为来升级你的角色,升级你所驯化的生物,或学习新的“记忆印记”来不用蓝图便制造物品。你还可以通过角色的头发,眼睛以及肤色来个性化自己。

超硬核的游戏模式

任何你制作的物品都有个耐久度,如果不对其进行修复便会耗尽。当你离开游戏时,你的角色会在这永久运行的世界中陷入沉睡。你的物品会被安置在货箱中或角色的身上。任何事物可以被捡起,偷窃;因此,你必须建起一定的安全措施,或建造建筑,或安排生物看守。死亡是永久的,同时,你也可以被打晕,抓捕,并强迫其他玩家食用;还可以对其抽血,将其粪便用以施肥,甚至将其作为你宠物的食料!

探索及发现

方舟的神秘性在它令人敬畏又极其壮观的环境,包含了众多自然及非自然的世界构造,地上地下及水下的庞大世界。一旦你对这个世界进行了相应的探索,你会发现你的探索日记会及时的在游戏中更新。这些日记是由ARK世界中的先人所写,详细的记录着各种生物以及ARK这个世界的背景故事。拓展你的ARK日记,记录下你感兴趣的地点,甚至可以制作出罗盘或GPS来给其他玩家来提供帮助。你在游戏中可以与其他玩家进行文字或语音聊天,亦或长距离的无线方式。绘制属于你的标志牌来引导或迷惑其他的玩家...以及...到了最后,你如何来对抗这个ARK世界的造世主?一个明确的游戏结局早已被安排好。

庞大世界的永恒观及超级宇宙观

在超过100个角色服务器上,你的角色,你所建造的所有建筑,你所驯化的生物,将会在你离开游戏时依旧存在。在Steam中,你可以通过连接方尖碑并上传(或下载)你的数据来将你的角色及物品在ARK的网络里进行转移!每一个方舟的世界将会不同于上一个,你可以留下你在这片土地上的足迹并踏上征途--特殊的官方ARK主题将会在特定有限的时间内在世界地图中显示出来,同时还会产生多样的限时物品!

Steam平台mod支持

你可以选择游玩单人游戏,并将你在非官方服务器上的角色物品带入多人游戏模式。对在Steam上对游戏添加mod可以对虚拟引擎4的编辑器进行个性化。你可以看我们们是如何利用自己的地图来创造出ARK世界来作为一个范例。主导你的服务器并创建属于你自己的ARK吧,我们十分期待你能创造出多么别样的世界!

高端次时代视觉体验

在特别定制的虚拟引擎4的帮助下,方舟将世界内各种生物的影像注入了新的生命,使它们在游戏中栩栩如生,并同时包含了全动态亮度及世界照明,天气系统,(雨,雾,雪,等等),如同现实般的模拟云彩体积的系统,以及最新版DirectX11和DirectX12 渲染技术。游戏内的音乐由“Ori and the Blind Fores” 创作者,获奖作曲家Gareth Coker完成!

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: 64-Bit Windows 7 Service Pack 1, or Windows 8
    • 处理器: 2 GHz Dual-Core 64-bit CPU
    • 内存: 4000 MB RAM
    • 图形: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX 版本: 10
    • 存储空间: 需要 40000 MB 可用空间
    最低配置:
    • 操作系统: OSX 10.9 or Higher
    • 处理器: 2 GHz Equivalent CPU
    • 内存: 4000 MB RAM
    • 图形: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 存储空间: 需要 20000 MB 可用空间
    最低配置:
    • 操作系统: Ubuntu Equivalent Distro
    • 处理器: 2 GHz 64-bit CPU
    • 内存: 4000 MB RAM
    • 图形: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 存储空间: 需要 20000 MB 可用空间
消费者评测 了解更多
最新:
褒贬不一 (3,525 篇评测)
总体:
褒贬不一 (121,106 篇评测)
评测结果


购得方式


语言


显示:


(这是什么?)
4,115 篇评测符合上述筛选条件 ( 褒贬不一)
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…