A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
บทวิจารณ์จากผู้ใช้: แง่บวกอย่างมาก (697 บทวิจารณ์)
วันที่วางจำหน่าย: 16 ต.ค. 2014

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ซื้อ Ultimate General: Gettysburg

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"Total War modder takes notes, goes and makes his own game. And it's awesome."
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อัปเดตล่าสุด ดูทั้งหมด (30)

10 ธันวาคม

Patch 1.03 ready to play

Greetings Generals,

We have addressed all problems concerning game's stability and we will continue to support Ultimate General: Gettysburg with more patches. The next update includes major AI improvements and many gameplay fine tunes for an even better battle experience in single and multiplayer mode.
Read about the new update in our blog:
http://www.ultimategeneral.com/blog/patch-103

or below

Ultimate General: Gettysburg Patch 1.03

Gameplay
• Various AI improvements to all characters. AI will defend and attack much more efficiently.
• New optional AI boost settings to increase the challenge. Boost enhances subtly the long range accuracy, the condition recover when idle and the charge bonus, according to AI character. Indirectly of course morale, efficiency and other factors are affected but overall the boost should provide more challenge without overwhelming odds against the player.
• Artillery will move faster according to distance of waypoint making maneuver columns.
• Skirmishers condition will not decrease so fast when they move.
• Artillery will be more vulnerable in direct projectile attacks (Something that up to now made AI effort very difficult, as Artillery got minimal damage and inflicted 100's of casualties with canister volleys). Additionally artillery vs artillery fights will cause more casualties.
• Slight Union decrease of long range combat effectiveness vs the Confederates.
• Slight Confederate artillery more accurate at long range fire.
• Condition changes more dynamically and will not remain to zero state during firefights so often. Careful management of units now is creating a dynamic, more challenging tempo throughout the battle.
• Various gameplay balances to morale, combat lethality and melee.
• Improved auto-targeting, especially for artillery which will choose the closest threats much more effectively.

Battle Flow
• Confederate Thomas brigade is available on speculative 1st day 3rd phase of the battle (requested in forum). Historically it was kept in reserve but since Slocum and Stannard are coming it is logical to appear in the battlefield.
• Confederate McLaws division arrives in a more south position in battle of Devils Den (requested in forum). This is more historically correct to make possible the planned envelopment maneuver for the Confederates.
• Iron Brigade and Cutler will arrive in a slightly more northern waypoint in the 1st engagement and reinforcements arrive in more varying delays.

Multiplayer
New multiplayer map: "Chance to change history". In this historical scenario of 1st July 1863, the Confederates attack with great numbers from West, North and East, heading to Gettysburg and Cemetery hill. The Union forces have a hard task to delay them and hold their ground.
• Various fixes to existing multiplayer maps according to feedback. The most important are:
- Reduce of battle delay in some maps that was too big.
- Balance of VP in some maps that was needed for more balanced battles.
- Blended in time the reinforcement arrival time for many maps.
- The Battle of Devil's Den has McLaws to arrive in a more south position (see above in Battle flow).
- "The confederates counterattack seminary ridge" map is extended to the west, including Cemetery hill and Cemetery ridge and Stannard does not participate. As a result, many more tactical choices are available.
• Updated the gameplay to fit new single player improvements.
• Chat messages include punctuation characters (Chat was incomplete without them).

Bug fixes
• Fixed targeting bug which made units in wavering mode to stop firing. This was very annoying for artillery units which stopped to target and fire until their morale increased or they routed.
• Fixed morale code bug that affected mostly AI actions, eventually making it weaker vs the player. Units that were standing did not receive the proper morale impacts, resulting eventually to just stand and win easily in many cases when in defense. This bug affected also the multiplayer.

As always your feedback helps us to make the game better. Share it in our forums:
- Game-Labs Forum
- Steam Forum.

We hope you enjoy the game,

The Game-Labs Team

9 ความเห็น อ่านเพิ่มเติม

28 พฤศจิกายน

Version 1.02 addressing the freezes

Version 1.01 included a lot of improvements but due to technical bugs it was possible to anticipate random freezes during gameplay according to the system settings. After two hotfixes we provide now a new update which hopefully addresses all the problems.

In case you continue to notice the previous freezes, we advise to follow our advices at this link: http://forum.game-labs.net/index.php?/topic/1973-try-this-if-you-have-freeze/. If the problem persists, then report it to us, using the crash report button (Read how here: http://forum.game-labs.net/index.php?/topic/881-common-technical-problems-and-solutions/ in section "How to report a bug").

We hope you can now enjoy the game without disturbances... let us know in our forums:
- Game-Labs Forum
- Steam Forum.

The Game-Labs Team

1 ความเห็น อ่านเพิ่มเติม

บทวิจารณ์

“What I played was...fantastic.”
Kotaku

“If you're a strategy fan, you should definitely keep Ultimate General on your radar.”
Strategy Informer

“This is the way a Gettysburg game should be made. Between the Incredible Map, intuitive gameplay, and Line of Sight system I know of no other Civil War game that can compete with how awesome this game has become.”
Wargamer

เกี่ยวกับเกมนี้

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

ความต้องการระบบ

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
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58 จาก 74 คน (78%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
5.2 ชม. ในบันทึก
โพสต์: 30 พฤศจิกายน
I like to put on my General Lee outfit, talk in a Southern accent and play this game with my friends on mumble. They can't see the General Lee outfit BUT I CAN AND THAT'S ALL THE MATT'RS!

THE SOUTH WILL RIIIIISE AGAAAAIN!

I'm from the West Coast.
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23 จาก 23 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
29.3 ชม. ในบันทึก
โพสต์: 30 พฤศจิกายน
Ultimate General: Gettysburg is an awesome game. For those who want an American Civil War (ACW) stratagy game, here it is.
The game is centered around the battle of Gettysburg July 1-3(4) 1863. In the main mode (Main Menu-Start new battle) you can fight the battle of Gettysburg as the Union or Confederacy, and choose your opponent AI (9 types of AI: Adds a lot to replay value). The battle is fought in Scenarios, each one being triggered one after the other depending on what you accomplished in the last one you fought. There are more scenarios than I can count honestly. You keep fighting through scenario's untill you fully defeat the enemy, of you run out of time. You can also end up fighting battles on July 4, which is interesting because this never happend in history. All of the possible scenarios are playable in the "Custom battle" section of the main menu. Multiplayer is also fun to do, but there are not nearly as many scenario's as there are in single player, which can be good or bad, depending on your view point. But here is a list of pro's and con's.

Pros: Helpful and thorough tutorial videos.
Combat is easy to learn and master.
Brigades are historically numbered.
Corps and Brigades have historical commanders (Archer,Pender,John Reynolds, Richard S. Ewell, Ect.)
Artillery has been fixed with the hotfixes.
Art. is ballanced so it isn't devestating with casualties, but does lots of morale damage.
Good map design and elevation.
TONS of replay value with harder AI and (probably) over 30 scenarios.
Multiplayer-compatible
No scenario is completley impossible.

CONS: All units look the same (Iron bridage doesn't wear black hats)
No steam workshop
Artillery can sometimes not fire even though they are looking over a field from a hill.
The "Texas brigade", supposedly one of the best southern brigades, has terrible morale.
Game can freeze (this issue is being dealt with by developers)
Reinforcements will come earlier for the enemy than they will when you play as them.
NOTE: I personally think that it would have been better to include more battles in this game, like Antietam, Second Manasas, Shiloh, ect. If not that, at least a map/battle editor so we could make those battles. A steam workshop would also be really nice.
OVERALL: 8/10. Awesome game. Would definatly reccomend it for people if they asked. I wish these people would make more games like this, so here are some ideas. Ultimate General: Waterloo, Ultimate General: The American Civil War, Ultimate General: Napoleon (battles of Napoleonic era). And why stop there? The possibilities are endless.
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12 จาก 12 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2.4 ชม. ในบันทึก
โพสต์: 10 ธันวาคม
A pleasant surprise in a sea of mediocrity!

As a games industry veteran myself I have to say - this is one of the best executed strategy projects, ever. The simplicity of controls the fluidity of the battles, the flexibility of the AI and simple yet very appealing visuals make it a must for any armchair general.

Some stability issues from time to time are forgiven and forgotten due to dedicated and relentless support by the developers. This is how it should be done!
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8 จาก 8 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
40.9 ชม. ในบันทึก
โพสต์: 10 ธันวาคม
If you like Total War but wish the AI was better, get this game. The graphics aren't great but honestly that isn't the focus of this game, it's about the dynamic AI that will make every fight turn out differently and actually provide a challenge. Multiplayer is coming along as well and the developer is providing regular feedback and updates. This is the start of a fantastic new competitor for the RTS genre.
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7 จาก 7 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
16.7 ชม. ในบันทึก
โพสต์: 5 ธันวาคม
My first thoughts: "Only one battle, this cant be any good?!?!" It turned out to be a very rewarding game, and I loved the graphics, strategy and tactics! Casualties and the postitions that you capture carry over from your previous engagements, which made it all the more interesting for me. It had me sitting on the edge of my seat several times when a last ditch effort was made to capture or hold a crucial position. A must have for any armchair generals out there. :)
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6 จาก 6 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
5.7 ชม. ในบันทึก
โพสต์: 3 ธันวาคม
If anyone out there ever played Sid Meier's Gettysburg and love it then youre in for a treat with this game.
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5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
11.7 ชม. ในบันทึก
โพสต์: 28 พฤศจิกายน
Fantastic game with clever, non-cheating AI, great atmosphere, and a good challenge for even experienced strategy aficianados. Devs respond quickly to bugs and gameplay issues with well-thought-out updates that are quickly released.
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5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
46.4 ชม. ในบันทึก
โพสต์: 10 ธันวาคม
Games based on the Battle of Gettysburg, Civil War (United States) in the past have had something missing, that left me, the player wanting for more. Perhaps the best game on the Battle of Gettysburg, was Sid Meiers'; and it was great for it's day. But technology has progressed much since then and for me at least, there was a desire to have a game based on the Battle of Gettysburg, using the latest programming techniques. This game, Ultimate General: Gettysburg seems to take advantage of that.
The game is easy to get into, with the AI controlling not only the opponent in single player, but your unattended units as well. Commands, either by keyboard keys, or mouse clicks are easy to remember and not complicated at all. Objectives are clearly presented before each battle, so there's an opportunity to plan your attack before entering the battle. And with over 160 battles (Union and Conferderates combined, including the difficulty levels), there's plenty of "play" in this title, making if well worth the $15 (USD).
What would make this title even more interesting is if the developer were to inclued a "sandbox" mode in SP, where one could create their own order of battles. None the less, this title is versatile, and fun to play.
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4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
52.7 ชม. ในบันทึก
โพสต์: 30 พฤศจิกายน
This is a highly unique RTS in a way that I've never really experienced before. It's absolutely one of my favorites and I'll definitely be playing it for a long time.

It's hard to describe, but it's a game about managing your territory vs your strength. Each 'game' is essentially a single long battle that is punctuated by short breaks, so unit statistics carry all the way through. Morale and Condition of your troops are only restored a little bit between phases of battle, so they're a precious resource.

Because of this the whole game has a fascinating flow to it where you have directed the whole campaign, as it escalates gradually into a massive battle. Did I mention that the reinforcements you receive appear from off-map in real-time, as they did historically? Because that's another thing that propels the battle onwards. New units are your resources.

It's like a book illustration of a battle come to life.

It's ♥♥♥♥ing brilliant. It's ♥♥♥♥ing perfect.

It also has one of the most pleasant systems for unit control I've ever seen. You trace a path by holding down your cursor, and your units follow the path it leaves. It's so simple, and so effective it's stupid. It needs to become a thing.

I ♥♥♥♥ing love this game 10/10 go ♥♥♥♥ing buy it right now
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4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
12.0 ชม. ในบันทึก
โพสต์: 22 ธันวาคม
Kept screaming ‘Don’t give um an inch boys’, now my neighbours won’t talk to me. Worth it!
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
9.7 ชม. ในบันทึก
โพสต์: 4 ธันวาคม
Positive. Very positive. If, as has been said countless times, you remember Sid Meirs Gettysburg released around 1997 or so, then pick this up at its good price. It, for me, bit that bug so long ago I had (I remember trying to replay SM:G several years ago and to get it working on modern tech was just too much hard work. Unfortunatly its not on GoG either, so its gonna be harder with mutli core 64 bit systems) from playing it. This game is good, the AI is challenging, could be better, but its not terrible and will keep you interested. The feel for the battlefield is great, the graphics are good with smoke from your musket volleys and cannons, good sound effects (although I think Sids game had that one much better..but hey not that important), and it makes good use of the Unity engine - a very adaptable thing.

Its a tactical game, not strategic although your playing the whole day of Gettysburg and the game is split into time segements and after each time period you have several strategic choices to make, like holding the line, retreat to defensive positions etc..and thats a neat thing. Your casualties carry over from each time period, so use your Iron Brigade wisely in the first part...

Its interesting, its a good homage I would call it rather than a clone of SM:G; this is like a game that has been missed since the late '90s...Recommended.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
4.7 ชม. ในบันทึก
โพสต์: 19 ธันวาคม
everyone should buy this game
its stupid fun, easy to learn, but hard to master
armchair generals would enjoy

10/10
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
22.2 ชม. ในบันทึก
โพสต์: 19 ธันวาคม
The best civil war Tactical I've ever played. I want more.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
5.2 ชม. ในบันทึก
โพสต์: 7 ธันวาคม
A lot of fun. Different from most RTS games. No finding resources and building an army, building defenses (not sure if that's a pro or con with most of you RTS fans). You're given a set amount of soldiers, and you occassionally get reenforcements based on what happened in history. Controls are a bit hard to work with, so be sure to read the tutorial.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
6.6 ชม. ในบันทึก
โพสต์: 22 ธันวาคม
It focuses on just one battle, but does it well, giving you managable chunks to deal with in managable time frames, and lets you take a good amout of control within the historical restraints of the battle. What could the Confederates have done to win? What if the Union had been more aggressive? What if Reynold's First Corps never had to fall back? What if Longsteet took Little Round Top? What if Early pressed his attack on Cemetary Hill in time? What if Meade ordered an all-out counter attack on the third day? What if Pickett's Charge had broken the line?

The battle plays out depending on what you do, and you can very well play out an alternate history leading to signficant changes.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
6.1 ชม. ในบันทึก
โพสต์: 10 ธันวาคม
This game is amazing. The individual battles are fluid, with terrain and morale having huge impacts on your battle plan.
The campaign is well done, with your progress with each engagement having an effect on the battle as a whole. The AI can be a very tricky opponent, but this game really shines when you play against another human, preferably a friend you can talk ♥♥♥♥ to on Teamspeak or mumble.

All in all, a fantastic game. I hope the dev continues making games in this vein, with hopefully an entire Civil War to murder folks in.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
15.3 ชม. ในบันทึก
โพสต์: 28 พฤศจิกายน
i love this game alot i like gettysburg alot and love games with it. i have not have anything rong with the game but with some little thing it would keep telling the match is over with me and a freind but it stoped doing it. what it could be batter is a sound track as you play. al so with the cannons. when they are moveing they should have the horse pulling them with the Limber that holds the ammo for the gun. custom characters would be very cool if you could do that or just pick to what it have now. other than that its really fun me and my freind love it and hope for more stuff and updates.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
19.6 ชม. ในบันทึก
โพสต์: 29 พฤศจิกายน
This has turned out to be one of those great little games. I purchased it while in development and are more than happy at the latest version. Good game fun and quick, but historically accurate enought.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
6.9 ชม. ในบันทึก
โพสต์: 30 พฤศจิกายน
Great strategy game but rather short-lived.
Really needs fixing in regards to height and terrain issues.
Its not clear enough if the line of sight is free or not.
Other than that it lacks mixture since its just Gettysburg. Could use random/skirmish events.

Other than that its pretty, sounds good and plays well. 7/10
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2.4 ชม. ในบันทึก
โพสต์: 30 พฤศจิกายน
Good Game, Fun to play if you have hours and hours to waste.

Game needs a Fast Forward or x2/x4 button.
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