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A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
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ล่าสุด:
ผสมกัน (90 บทวิจารณ์) - 57% of the 90 user reviews in the last 30 days are positive.
โดยรวม:
แง่บวกอย่างมาก (1,751 บทวิจารณ์) - 87% จาก 1,751 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 16 ต.ค. 2014

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ซื้อ Ultimate General: Gettysburg

 

อัปเดตล่าสุด ดูทั้งหมด (40)

23 พฤศจิกายน 2015

Patch v1.6 Released

While we progress on a new game of the Ultimate General series we offer to you another update, in order to polish and improve the gameplay and AI. As you have asked, now the game should be equally challenging by playing with both sides. One reason for this is that melee and charges are far more decisive.

Furthermore, with all the new changes, the battles tend to play more dynamically as well as realistically, so virtually anytime you play the battle campaign may continue much differently, according to the tactics involved and the AI opponent. And of course the multiplayer battles got extra care in balances that you requested. So finally, here it is the patch v1.6 and its contents.

Ultimate General: Gettysburg v1.6 rev.1185 (Single Player) / rev.11181 (Multiplayer)

Gameplay & Other
  • Stronger charge. It should be more powerful now so that the cost vs benefit of a charge is balanced especially against artillery defensive positions.
  • Stronger melee.
  • Canister damage reduced slightly. It will help brigades to take down artillery batteries more easily and discourage players to bring cannons too much in front.
  • Increased damage of some large artillery battalions (It was too low).
  • Fine tuned morale so that units retreat not so often as before.
  • Units retreat less far behind.
  • Balanced Calef (It was an overpowered unit).
  • Balanced CSA Artillery to be a little more effective overall.
  • Fixes in targeting and LOS. Units now should make auto-lines, spot and target nearest threat without excessive micromanagement.
  • Better visual appearance of brigades as soldiers scale and bend formations on the terrain.
  • In both Multiplayer and Single player mode, units will shutter out of the map after more losses (previously maximum losses were 66% now are 80%).

Scenarios
  • Fixed artillery units positions that were too in front in some scenarios.
  • VP balances in "Conquer the Map" so that the Confederates can win by acquiring more locations excluding Cemetery Hill and Culp's Hill.
  • In "Union attacks Benner's Hill" scenario CSA got one extra battalion of artillery and Smith starts closer to Wolf's Hill. Additionally Benner's Hill is valued more so that the Union is forced to take it in order to win.
  • Balances of reinforcement arrival times in the multiplayer scenario "The Battle of Devil's Den". Now the CSA get early their units so that if Union overstretches too much is in danger to be flanked and crashed early on.
  • "Pickett's Charge" Scenario has more duration so that the Confederates have enough time to efficiently bombard the Union.
  • Reinforcement time tweaks for the first battle.
  • CSA reinforcements may arrive sooner so that forces fight with each other with a way closer to history but also without large pauses of action.

AI
  • AI improvements so that it is better overall. Especially when it attacks it should concentrate forces more and be more decisive.
  • AI units should leave better distance from player and make effective fire lines that player will have difficulty to withstand.
  • AI should desire to flank and execute pressure on weak points more successfully.
  • AI will play more cautiously and engage its forces only at weak points of player's formations so that it has enough army throughout the whole battle campaign.


Confederate "Cautious" AI personality surrounding the player, making artillery lines and probing for formation weaknesses to attack.


Confederate "Determined" AI personality rushing to attack Peach Orchard with many strong brigades while the Union is vulnerable...


...Because the AI doesn't hesitate, the result is devastating for the player...


...Continuing the attack, the Determined AI keeps several of its units at safe distance while it concentrates at Cemetery Ridge.


Assaulting fortified positions such as Cemetery Hill is still very risky and can lead to enormous casualties, especially if the attack is executed vs a well prepared "Cunning" AI personality.

We would like to thank all volunteer testers who participated in the beta process of this patch and especially the following players:

Koro & YueJin: Both of them helped enormously to shape up the gameplay of multiplayer
1st.TN.Reg.Watkins: As usually he provided detailed reports and guidance for realistic gameplay
HammuRobby: Occasional feedback and rightful requests for a better balance overall
XCLBR: Reported some inconsistencies that were fixed
OLee O'Hara: Some very helpful reports about AI inconsistencies that were addressed
FraGG: Unfortunately he did not participate much as he would like but still was very helpful in all his reports and general opinions

We hope you really enjoy this update that was made to please your latest requests.
If you want to share your feedback then please write to us in our forums:
Game-Labs forum
Steam forum

25 ความเห็น อ่านเพิ่มเติม

บทวิจารณ์

“What I played was...fantastic.”
Kotaku

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”
PCGamesN

เกี่ยวกับเกมนี้

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

ความต้องการระบบ

Windows
Mac OS X
SteamOS + Linux
    ขั้นต่ำ:
    • ระบบปฏิบัติการ: Windows 7 32-bit
    • หน่วยประมวลผล: Dual Core CPU 1.6Ghz
    • หน่วยความจำ: แรม 2 GB
    • กราฟิก: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: เวอร์ชัน 9.0
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 2 GB
    • การ์ดเสียง: DirectX 9.0 compatible
    • หมายเหตุเพิ่มเติม: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    ขั้นต่ำ:
    • ระบบปฏิบัติการ: 10.7
    • หน่วยประมวลผล: 2.0 Ghz Dual Core CPU or faster
    • หน่วยความจำ: แรม 4 GB
    • กราฟิก: GeForce or AMD gpu or Intel 4000 and higher
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 2 GB
    ขั้นต่ำ:
    • ระบบปฏิบัติการ: Ubuntu 10.10 or later
    • หน่วยประมวลผล: 2.0 Ghz Dual Core CPU or faster
    • หน่วยความจำ: แรม 4 GB
    • กราฟิก: GeForce or AMD gpu or Intel 4000 and higher
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 2 GB
บทวิจารณ์จากผู้ซื้อ
Customer Review system updated! Learn more
ล่าสุด:
ผสมกัน (90 บทวิจารณ์)
โดยรวม:
แง่บวกอย่างมาก (1,751 บทวิจารณ์)
โพสต์ล่าสุด
Adz1990y
( 2.4 ชม. ในบันทึก )
โพสต์: 3 พฤษภาคม
Really enjoyed this game. competent AI, In depth strategy and overall just a fun game to play.
DaMercOne
( 5.0 ชม. ในบันทึก )
โพสต์: 2 พฤษภาคม
It's a fun game that has a lot of annoyances that add up fast.

-Line of sight, while good in theory, is completely broken. At times I would have regiments have to walk to within 20-30 feet of enemy regiments on the same level in order for them to start firing (and of course the entire time that they're walking up, the enemy regiment is shooting them to bits).
-Morale is broken for the campaign. I don't know why they wouldn't have your troops get a morale boost inbetween engagements. The amount of times I started a battle with troops already about to rout was ridiculous. And then of course your reinforcements come in and are all ready to rout as well. No reason morale shouldn't be at 50% minimum at the start of a new engagement as opposed to 10-15%, particularly if you've had nonstop victories before.
-Speaking of routing troops, this game suffers a major Total War flaw in that when one of your regiments breaks, they don't always retreat back towards you. I've seen countless regiments of mine break and proceed to run straight into the enemy army and just get annihilated. I just had an engagement where one regiment broke at 850 men and then proceeded to run around in circles in an open field why enemy artillery just destroyed them until they were down to 250 men and stopped retreating for some reason.
-Charging seems to be broken. I tried it twice and both times my regiment charging engaged the first enemy regiment and then just kept walking through the first regiment to try and fight the ones behind it all at the same time. Maybe it was just some weird glitch for me but I quit trying after I basically lost two separate 1,000 man regiments from them doing that.
-For some reason, having my troops on an elevated position and firing downhill at an enemy regiment results in my men taking more casualties regularly (I recall at least four separate occasions where I had 1,000+ man regiments with high morale and only facing one enemy regiment had this happen to them). I'm not sure I understand that logic.
-The amount of time in engagements is pretty short. You can't ever wait to setup your forces before attacking because you'll have no time to actually capture your objectives.
-The fact that I did a campaign as the CSA and had three different maps where I captured both Round Top and Little Round Top is just stupid, no more explanation needed.
-What constitutes a victory/defeat is pretty inexplicable. I'll have a map where I inflict more than 8,000 casualties on the enemy than my own casualties and capture all but one of the control points and have it say a draw.
-It also seems that the casualties don't actually matter much from past engagements. The AI always has several thousand more troops than you every engagement, regardless of how many you killed the previous one.


This game is fun for about an hour or two before you want to just break your computer after all of these things add up. It has a lot of good ideas that just weren't executed well. The fact that troops don't get a morale boost inbetween engagements is inexplicible, particularly when you go to the next day. Line of sight is broken for the most part. I know this seems completely negative and that's mainly because most of the top reviews already outline all the positives from the game so I don't feel like doing the same. Like I said, it's fun for an hour or two and I do enjoy it. There are just a lot of small things that seem like they could be easily fixed but aren't.
brunoeisele5
( 5.4 ชม. ในบันทึก )
โพสต์: 1 พฤษภาคม
Great game all around,i hope that they expand to other theaters of war soon.
BARNEY
( 28.1 ชม. ในบันทึก )
โพสต์: 1 พฤษภาคม
not a bad game at all played the game from both sides took me about 20 hours its a basic table top fun strategy game got it in the low price sale worth every penny cant wait for some more to be made hopefully a bigger game next time with a grand campaign of the ACW
Pathogenesis
( 2.1 ชม. ในบันทึก )
โพสต์: 30 เมษายน
Much meh
So unworth
Very unrecommend
RockstarCRO
( 4.6 ชม. ในบันทึก )
โพสต์: 29 เมษายน
My first impression of this game was graphically it looked very appealing. Upon further playing it, I found odd simplistic qualities that somehow was able to grasp my attention and keep it. I easily spent an hour in this game my first time before realizing how much time went by. This can be a good strategy game for some while others may find it extremely boring. This game will either appeal to you or it simply won't.

Ultimate General : Gettysbourg throws the gamer in a room staring at soldiers on a battlefield that sits comfortably on some table. The story follows the American civil war between the Union and the Confederates. The difference here is that history can potentially re-write itself and that battles can carry on for days. The gameplay itself is actually quite simplistic and very easy to use. The challenge is how to approach each situation (like any game right)? In this particular game, one does not simply produce units out of a factory or thin air. Rather, units every so often may come as reinforcements. Depending on the battle, reinforcements may not come at all or very late in the game. I'm not a huge American civil war buff so I cannot comment on the accuracy of everything historical in-game. I can mention, however that there are a lot of facts and a timer that will try to accurately end the battle. The battle can obviously go longer than expected but going too far over the original clock will stop the game. Everything seems as accurate as can be to me.

There are different units that have different abilities in game. Union units are more technologically advance while Confederate units excel at close quarter combat. Skirmishers are basic units that do not have too much range but are obviously meant for close combat. Archers have a longer range but aren't as efficient in close quarters. Artillery is a cool unit type that the player can use to decisively manipulate the outcome of the game. Artillery is able to choose between shell, canister and solid shot. Shell is mid-range and will hit units in the target impact area. Solid shot is used from afar but cannot take out as many units as shell does. Canister is sort of a rapid fire feature that can take out many soldiers in one go. Issue here is that the artillery has to be in pretty close range to reach the units. Grabbing any random unit and watching them follow the arrow you've so nicely drawn out on the map is satisfying. Selecting individual units can be done by simply clicking them. To select more than one group of units, click and hold the left mouse button and freely draw a circle, encircling the units that you want to pick. I find this to be a neat feature that others games should perhaps follow. Choosing exactly who you want is a lot more powerful that picking specific units with a square.

The AI is definitely no push over. They will react in real time to whatever movements you make on the battle field. They can also get extremely annoying (in a good way) with their artillery that'll blast you from afar. Troops owned by the player also have a mind of their own. If they are getting bombarded and completely destroyed they will retreat on their own will. It can be annoying watching troops run away from a fight but they can come back and support when they calm down. Orders that could be given to units is move, run, fallback, hold and charge. Charge will have your units engage in hand to hand combat with the opponent. The Confederates have the advantage here as they are given a more aggressive stance.

The visuals are appealing and are done decently well. You cannot zoom in all the way to see the blast effects but smoke/gun effects are all there. The HUD contains some useful (and colorful) information for the player. These four categories are quite important : morale (green), condition (blue), cover (yellow) and reload (red). The higher morale means the better your troops will perform. Conditions allows for you to choose the "run" option to move quicker on the battlefield but depletes the longer the displacement. Cover is an especially important one as it will definitely give you a leg up on the opponent. If you're not in some woods or on a ridge be extremely careful as your troops are extremely vulnerable. Reload obviously indicates when the troops are ready to fire. Points are awarded for certain points being captured which is made extremely evident without disturbing the eyes. Sounds are decent and are suitable to the game. It would be nice to hear some in-game dialogue or more explosive effects.

Overall, not a bad game but I would certainly say this is not recommended for everyone. It is somewhat of a simplistic RTS that sometimes will not demand too much micro-management. This isn't necessarily true at all times but some people that have tried the game seem to think so. I think a little bit more could have been done to immerse the player by giving them more of a immersive role in the game rather than simply planning everything. If this was the goal to simply be a planner, then the game succeeded in it's role.


RATING : 6.95/10


ScreenShots :


A nice view

These lines are not drawn strategically
fatal_415
( 2.0 ชม. ในบันทึก )
โพสต์: 28 เมษายน
I HAVE THE ALIENWARE ALPHA i3 WITH WINS 10 VERSION... THIS GAME WORK AWESOME, THE GRAPHICS ARE HIGHLY CLEAR AND VERY NEAT. THE GAMEPLAY IT ALL DEPENDS ON THE PLAYER'S BRAIN. IT'S ALMOST LIKE THE GAME "RUSE".
Ridah
( 0.4 ชม. ในบันทึก )
โพสต์: 28 เมษายน
Its an overpriced mobile game.

Meh not really that interesting. Total War games are funner even if the AI is total garbage. This game feels more like its meant for a tablet than a PC

The guy who made this was apparently behind the DarthMod for various Total War games. Honestly I never seemed to notice any valuable changes that made to the game but it did add some neat stuff. Regardless he always seemed full of himself and arrogant and its not really shocking that the best he could do falls incredibly short and is on the level of a mobile game.

Still it gives you the idea of what basic line formation tactics are about and civil war games are rare. But its not worth buying. $15 is alot of a mobile game.

If you really care about Civil War junk this might be worth getting, but to the vast majority of people its simply a pecularity.
sQUADgUY
( 553.8 ชม. ในบันทึก )
โพสต์: 25 เมษายน
Really enjoyable game to play- combines fabulous playability with historical accuracy. Lots of custom battles to satisfy most of the "what if?" questions.
I'd like to see a bit more information regarding units- the current "condition" and "morale" indicators dont really tell me much, other than its often really low with Federal troops. I'd like to be able to bring a general close to a Brigade that's faltering and have him "rally" the unit before it's routed.
Reading Allen Guelzo's book on the battle- I'll post more after I've thoroughly digested the historical background.
I can't wait for another game in this format- Antietam, I hope!
Sagacious Lu
( 36.2 ชม. ในบันทึก )
โพสต์: 25 เมษายน
A well-executed, innovative take on realtime strategy that brings the genre into the 21st century. You'll have to position your forces and use firepower to win, instead of the simplistic rock-paper-scissors gameplay encountered in many other games. A must buy for all grognards.
Bejn
( 2.0 ชม. ในบันทึก )
โพสต์: 24 เมษายน
Very slow, sleep-inducing gameplay.
Not much variety - there are only a few types of units and battles quickly become repetitive.
Oh, and it has a mobile interface too :|
Honestly not even worth the 1€ I gave for it, let alone the full price of 15€.
Marhal
( 4.5 ชม. ในบันทึก )
โพสต์: 22 เมษายน
Disappointing for a strategic game...

+good idea

-bad implementation
-no minimap
-no alerts/notification when important stuff happens
-no keyboard shortcuts
-bugs (units not shooting, while having view, in range and loaded)
-can't kill units completely
-manual insufficient
-not enough tactical information



Forodin
( 0.7 ชม. ในบันทึก )
โพสต์: 20 เมษายน
Fun game, but artillery only works a solid like 10% of the time, other than that they are great for just standing there -.-

Your troops do not fight at all like they normally would (for example, once an enemy is in sight, your battalion needs to turn fully to face them to shoot at them, causing a lot of your men to die in the process. There are many things about this game that are just off, making it not as enjoyable and realistic as it promises.

Is it worth the price? No, i'd say this game is worth about $8, due to terribly controlled ai and no one fighting like they realistically would.
GIT GUD
( 1.7 ชม. ในบันทึก )
โพสต์: 19 เมษายน
just go pick up cossaks 2 instead, the combat feels very very unfinished. You will find your entire army going charge on one artillery. The moral decrease in this game is faster than a rocket on new years eve.

Wanna destroy totally not op artillery that is completly undefended? Nope can't do that.
Half of the game your troops will be running away due to moral.

And if the game is supposed to realistic it's far from it, you could surround your enemy and yet the enemy somehow manages to fight on all fronts with balanced casualties on both sides.
Khwarizmi♕CSGORage.com
( 62.1 ชม. ในบันทึก )
โพสต์: 19 เมษายน
Rushing the enemy with all units they end up running like a ♥♥♥♥♥♥.
Backstabbing a enemy with units with pure strategy 100% win.
Backstabbing on this game is really important don't forget it.
Would do it again 10/10.
Foz
( 2.4 ชม. ในบันทึก )
โพสต์: 18 เมษายน
Simply not fun. At the end of each day your troops are suddenly positioned somewhere else. Highly annoying. You don't even have access to the entire battlefield early on, it's like you have to have them unlocked. If yoyu charge, its your guys right on tops of thiers and its like no one is dieing on either side. Lacks game speed controls.
gogofon
( 2.7 ชม. ในบันทึก )
โพสต์: 18 เมษายน
Great fun. The UI is very intuitive and easy to use. Good graphics, I like the scale. Would love to see a whole Civil War series.
Most Helpful Reviews  ใน 30 วันที่ผ่านมา
3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
26 จาก 29 คน (90%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
12.4 ชม. ในบันทึก
โพสต์: 7 เมษายน
Chances are, you’ve never played a real-time strategy game with a narrow focus on the Battle of Gettysburg during the Civil War. Sid Meier’s Gettysburg! in 1997 was in my mind last good game to center itself around this battle, and many would consider it the “gold standard” in wargaming during the Civil War, but it’s been far too long since that game. Nick Thomadis, creator of the DarthMod for the Total War series is taking his shot at the major historical battle as Game Labs, by recreating Gettysburg with interesting freedom of choice with Ultimate General: Gettysburg.

Gettysburg, Pennsylvania is where the South’s advances to invade the North were stopped. The Confederate Army had suffered substantial losses, as did The Union. The grand total of losses between both sides made it the most casualties recorded in all of American history. The strategies involved from both sides made great use of the terrain, manpower, and efficiency. With only three achievements, it is clear the focus of the game is not about performing specific feats or reaching arbitrary goals, it’s all about strategy.

Ultimate General: Gettysburg is historically lenient, allowing you to play both sides and potentially emerge the victor even if historically they did not record The Confederates as winning. But the game allows for this to happen should you do enough to use your army of larger numbers to great effect. What if Cemetery Hill couldn’t be defended and was overran? What if on the third day the Confederates were not repulsed, and the battle continued into a fourth and final day? The game explores these “what if” scenarios to great detail and, feels natural. Even if you go wildly outside the textbooks, the game manages to be fun, tense, and completely engaging from beginning to end.

There are only tutorial videos to show you the basics, as there isn’t anything in-game to transition you into the game, proper. Thanks to Ultimate General: Gettysburg‘s clean UI, and there’s no base building, tech trees, or even producing units. It sounds simplified, but it’s anything but. The game’s difficulty is dictated by nine personality traits that will serve as the difficulty of the game. This gives you a customization of how you want the opposition to think and react to your decisions. For instance, you can set the difficulty to “easy”, but also make the opposition aggressive. You’ll be often charged and attacked frequently, but they are easy to repel. So there’s a balance and a sense of being overcome, but if you’re not that good of a strategist, you may normally lose. Here it gives just the right amount of challenge.

The controls are simple enough, simply click on a unit and drag towards where you want them to go. An arrow will be painting on the screen to show you where they are headed, and will remain on screen till they arrive at their destination. The only downside I didn’t like to this method was sometimes it seems to work against you if you try to loop back. Like say you have an artillery unit and you want to make it turn once it is in place to face the enemy. I found trying to do a small turn will make it try to undo the path as the game thinks you are trying to erase the line. Otherwise the controls work well enough. There are buttons on the side to halt, fall back, or tell the troops to hold the position.

The map is incredibly well recreated, most history fans should be pleased in that regard. little points on the map representing farms and such can be used as cover by your troops. Troops also have to reload, and get tired after marching a long distance. You’ll be at a disadvantage if you march your units halfway across the map and engaged with a foe that has been waiting for you. It also takes into account elevation regarding aim. You can use the M key to toggle very helpful elevation lines. I loved using the elevation lines to find the highest points to place my artillery to bombard the enemies.

The graphics are fairly plain, however, with the units being simple (and somewhat tiny) sprites, though I do feel they suit the game. Once I got into it I wasn’t too concerned on how things looked. There was just too much going on. The game sounds great for what it is, occasionally hearing the Calvary charge playing or the sounds of the gunfire. After a battle the ground will be littered with little tiny corpses.

Morale and condition come into effect, working in conjunction with one another. Simply having more units does not make for a decisive victory in an engagement. Your condition can be lessened by running too often or even walking too far. And being too far away from reinforcements can be costly. The artificial intelligence driving both sides are incredibly smart. Units will rout, withdrawing from the ensuing battle and will not let themselves succumb to being slaughtered. Retreating units cannot be selected. It’s laughable to see that in their minds, “all is lost” and they have to gather themselves before re-entering the battle.

The real Battle of Gettysburg lasted three days. The way the game handles this, is by sundown the day is over. There’s a green timer that spans the day, and even dispatches units at the exact time of day they are believed to be sent. If a battle is delayed by charging or being engaged in some other manner, a red timer runs its course. Once fully expired, the tug-of-war battle is stopped. You then enter an intermission screen, appearing in a faux-war room to determine the next course of action. And it is here that you maintain historical accuracy, or choose to deviate and even prevent losses or turn the tide of battle quicker. And once the next day begins, depending on your choices, your units will be fresh and placed where they are supposed to be. In order to be successful, “Victory Points” are historically relevant and are essential to winning – a term that is used loosely when talking about Gettysburg.

Each game is different every time you play, and makes replayability even on the one map feel completely different from one another. And being able to play both sides really adds depth, and a show of compassion to the North and South of the Civil War.

Ultimate General: Gettysburg lives up to the name, making you feel as if you were actually a general, where important command decisions can be made, whether historically real or ficticious. This is a wargamer’s dreams realized. Even if Gettysburg isn’t your historical battle of choice, it is one you should not miss playing. Game Labs’ vision of Gettysburg a blueprint for the future of the Ultimate General series to succeed going forward, and presents the RTS genre with new and exciting ways to play that I enjoyed so thoroughly.
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4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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4.6 ชม. ในบันทึก
โพสต์: 29 เมษายน
My first impression of this game was graphically it looked very appealing. Upon further playing it, I found odd simplistic qualities that somehow was able to grasp my attention and keep it. I easily spent an hour in this game my first time before realizing how much time went by. This can be a good strategy game for some while others may find it extremely boring. This game will either appeal to you or it simply won't.

Ultimate General : Gettysbourg throws the gamer in a room staring at soldiers on a battlefield that sits comfortably on some table. The story follows the American civil war between the Union and the Confederates. The difference here is that history can potentially re-write itself and that battles can carry on for days. The gameplay itself is actually quite simplistic and very easy to use. The challenge is how to approach each situation (like any game right)? In this particular game, one does not simply produce units out of a factory or thin air. Rather, units every so often may come as reinforcements. Depending on the battle, reinforcements may not come at all or very late in the game. I'm not a huge American civil war buff so I cannot comment on the accuracy of everything historical in-game. I can mention, however that there are a lot of facts and a timer that will try to accurately end the battle. The battle can obviously go longer than expected but going too far over the original clock will stop the game. Everything seems as accurate as can be to me.

There are different units that have different abilities in game. Union units are more technologically advance while Confederate units excel at close quarter combat. Skirmishers are basic units that do not have too much range but are obviously meant for close combat. Archers have a longer range but aren't as efficient in close quarters. Artillery is a cool unit type that the player can use to decisively manipulate the outcome of the game. Artillery is able to choose between shell, canister and solid shot. Shell is mid-range and will hit units in the target impact area. Solid shot is used from afar but cannot take out as many units as shell does. Canister is sort of a rapid fire feature that can take out many soldiers in one go. Issue here is that the artillery has to be in pretty close range to reach the units. Grabbing any random unit and watching them follow the arrow you've so nicely drawn out on the map is satisfying. Selecting individual units can be done by simply clicking them. To select more than one group of units, click and hold the left mouse button and freely draw a circle, encircling the units that you want to pick. I find this to be a neat feature that others games should perhaps follow. Choosing exactly who you want is a lot more powerful that picking specific units with a square.

The AI is definitely no push over. They will react in real time to whatever movements you make on the battle field. They can also get extremely annoying (in a good way) with their artillery that'll blast you from afar. Troops owned by the player also have a mind of their own. If they are getting bombarded and completely destroyed they will retreat on their own will. It can be annoying watching troops run away from a fight but they can come back and support when they calm down. Orders that could be given to units is move, run, fallback, hold and charge. Charge will have your units engage in hand to hand combat with the opponent. The Confederates have the advantage here as they are given a more aggressive stance.

The visuals are appealing and are done decently well. You cannot zoom in all the way to see the blast effects but smoke/gun effects are all there. The HUD contains some useful (and colorful) information for the player. These four categories are quite important : morale (green), condition (blue), cover (yellow) and reload (red). The higher morale means the better your troops will perform. Conditions allows for you to choose the "run" option to move quicker on the battlefield but depletes the longer the displacement. Cover is an especially important one as it will definitely give you a leg up on the opponent. If you're not in some woods or on a ridge be extremely careful as your troops are extremely vulnerable. Reload obviously indicates when the troops are ready to fire. Points are awarded for certain points being captured which is made extremely evident without disturbing the eyes. Sounds are decent and are suitable to the game. It would be nice to hear some in-game dialogue or more explosive effects.

Overall, not a bad game but I would certainly say this is not recommended for everyone. It is somewhat of a simplistic RTS that sometimes will not demand too much micro-management. This isn't necessarily true at all times but some people that have tried the game seem to think so. I think a little bit more could have been done to immerse the player by giving them more of a immersive role in the game rather than simply planning everything. If this was the goal to simply be a planner, then the game succeeded in it's role.


RATING : 6.95/10


ScreenShots :


A nice view

These lines are not drawn strategically
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7 จาก 10 คน (70%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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4.3 ชม. ในบันทึก
โพสต์: 16 เมษายน
When it comes to delivering a historical representation of the names and number of soldiers present at the battle of Gettysburg, this game is great. When it comes to allowing the player to recreate the battle of Gettysburg, this game is terrible. One of the biggest complaints people had with some of the total war games, was that it was too hard to place your units where you wanted them. By comparison, this game makes all the total war games seems amazing. Changing unit position is almost impossible while in battle, and the UI, while very clean, is completley useless. I had high hopes for this game fulfilling my desire for at somewhat accurate/competant American Civil War game, but I guess I'll have to stick with CWG 2 for my Civil War fix
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3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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5.0 ชม. ในบันทึก
โพสต์: 2 พฤษภาคม
It's a fun game that has a lot of annoyances that add up fast.

-Line of sight, while good in theory, is completely broken. At times I would have regiments have to walk to within 20-30 feet of enemy regiments on the same level in order for them to start firing (and of course the entire time that they're walking up, the enemy regiment is shooting them to bits).
-Morale is broken for the campaign. I don't know why they wouldn't have your troops get a morale boost inbetween engagements. The amount of times I started a battle with troops already about to rout was ridiculous. And then of course your reinforcements come in and are all ready to rout as well. No reason morale shouldn't be at 50% minimum at the start of a new engagement as opposed to 10-15%, particularly if you've had nonstop victories before.
-Speaking of routing troops, this game suffers a major Total War flaw in that when one of your regiments breaks, they don't always retreat back towards you. I've seen countless regiments of mine break and proceed to run straight into the enemy army and just get annihilated. I just had an engagement where one regiment broke at 850 men and then proceeded to run around in circles in an open field why enemy artillery just destroyed them until they were down to 250 men and stopped retreating for some reason.
-Charging seems to be broken. I tried it twice and both times my regiment charging engaged the first enemy regiment and then just kept walking through the first regiment to try and fight the ones behind it all at the same time. Maybe it was just some weird glitch for me but I quit trying after I basically lost two separate 1,000 man regiments from them doing that.
-For some reason, having my troops on an elevated position and firing downhill at an enemy regiment results in my men taking more casualties regularly (I recall at least four separate occasions where I had 1,000+ man regiments with high morale and only facing one enemy regiment had this happen to them). I'm not sure I understand that logic.
-The amount of time in engagements is pretty short. You can't ever wait to setup your forces before attacking because you'll have no time to actually capture your objectives.
-The fact that I did a campaign as the CSA and had three different maps where I captured both Round Top and Little Round Top is just stupid, no more explanation needed.
-What constitutes a victory/defeat is pretty inexplicable. I'll have a map where I inflict more than 8,000 casualties on the enemy than my own casualties and capture all but one of the control points and have it say a draw.
-It also seems that the casualties don't actually matter much from past engagements. The AI always has several thousand more troops than you every engagement, regardless of how many you killed the previous one.


This game is fun for about an hour or two before you want to just break your computer after all of these things add up. It has a lot of good ideas that just weren't executed well. The fact that troops don't get a morale boost inbetween engagements is inexplicible, particularly when you go to the next day. Line of sight is broken for the most part. I know this seems completely negative and that's mainly because most of the top reviews already outline all the positives from the game so I don't feel like doing the same. Like I said, it's fun for an hour or two and I do enjoy it. There are just a lot of small things that seem like they could be easily fixed but aren't.
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6 จาก 9 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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0.1 ชม. ในบันทึก
โพสต์: 14 เมษายน
This game feels extremely unfinished. Artillery is insanely unresponsive; cavalry refuse to charge into targets, period.
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1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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62.1 ชม. ในบันทึก
โพสต์: 19 เมษายน
Rushing the enemy with all units they end up running like a ♥♥♥♥♥♥.
Backstabbing a enemy with units with pure strategy 100% win.
Backstabbing on this game is really important don't forget it.
Would do it again 10/10.
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1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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4.0 ชม. ในบันทึก
โพสต์: 11 เมษายน
Well, only 4 hours of playtime. But I have experienced alot.
Never thought I would become like a russian general.
I was just yelling at my troops who were retreating because I was attacking aggressively.
10/10 would feel like a russian general again.
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2 จาก 3 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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6.7 ชม. ในบันทึก
โพสต์: 17 เมษายน
Fun game and frantic action as it runs in faster-than-realtime (which is nice, since I don't often have time to play game that runs 1:1 real time). UI is easy enough to learn and gives enough options for positioning your troops. As the focus is on rather high level, you don't have to worry placement of single men (Bob, you go behind that tree and I'm behind this one and Jack can shoot from that ditch, got it?), but rather command whole units and hope for the best (as they don't always find cover where you wanted them to have cover or see enemy over the ridge or what not).
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3 จาก 5 คน (60%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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4.5 ชม. ในบันทึก
โพสต์: 22 เมษายน
Disappointing for a strategic game...

+good idea

-bad implementation
-no minimap
-no alerts/notification when important stuff happens
-no keyboard shortcuts
-bugs (units not shooting, while having view, in range and loaded)
-can't kill units completely
-manual insufficient
-not enough tactical information



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1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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3.1 ชม. ในบันทึก
โพสต์: 5 เมษายน
Holy ♥♥♥♥ing ♥♥♥♥! Things were hairy, opportunities taken and missed, surprises around bends. One flank was thriving while another broke. Some retreats were ordered and boundaries were pushed! This game is awesome!
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1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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2.0 ชม. ในบันทึก
โพสต์: 28 เมษายน
I HAVE THE ALIENWARE ALPHA i3 WITH WINS 10 VERSION... THIS GAME WORK AWESOME, THE GRAPHICS ARE HIGHLY CLEAR AND VERY NEAT. THE GAMEPLAY IT ALL DEPENDS ON THE PLAYER'S BRAIN. IT'S ALMOST LIKE THE GAME "RUSE".
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1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
Most Helpful Reviews  ใน 90 วันที่ผ่านมา
5 จาก 7 คน (71%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
19.5 ชม. ในบันทึก
โพสต์: 25 กุมภาพันธ์
The first hour or so of this game was frustrating. The developers did not include much in the way of a game guide or tutorial, however Dartis actually has an awesome tactical guide on steam. You can find it at this link .

If anyone is having trouble with this game, or finds it to be flawed I highly recommend reading this guide. It goes into detail about things like condition and morale, which play a huge role in charges, retreating, etc. Once you know these concepts god damn does this game become fun! The past 10 hours (as of now) since the first hour I played has been only enjoyable.

It is tactical, brutal, tense..the ground in front of you changes hands six times, canister shot after canister shot being poured into the lines. makes me excited just thinking about it.

This is a game of patience and maneuvering. It is a fair amount of stand and fire, fallback and replace the line with reserves, and so on, just like the actual civil war. However a cunning, opportune massed charge or flank attack can break through and roll up the enemies line. The important thing is being able to utlize this advantage, which in the actual civil war was sometimes not taken advantage of (as in, a charge that broke through had no real plan for afterward and would be repulsed).

So it is purely a strategy game. What will you do after breaking through? Do you have reserves to follow up? Are you going to/have you created a salient? This game reminds me of chess in some ways, in that each move must have a larger plan, must have something it is following up, and you must be ready to counter any move the opposition may make.

No game is perfect but in terms of pure, straight-forward strategy with a fantastic historical flair, Ultimate General: Gettysburg comes pretty dang close.
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9 จาก 15 คน (60%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
ไม่แนะนำ
7.5 ชม. ในบันทึก
โพสต์: 21 กุมภาพันธ์
My biggest issue with this game is the way the different battles link together. There is no real logical progression based on your achievement. For example, you can take several ridges in one battle, and in the next battle find yourself starting one whole ridge-line further back than what you captured at the end of the last. It is a poor implementation of a campaign mechanic, and feels like an afterthought.

This game is really a simplistic simulator of 10-15 minute skirmishes and lacks any depth.
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4 จาก 6 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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5.1 ชม. ในบันทึก
โพสต์: 28 กุมภาพันธ์
Ultimate General: Gettysburg, is a brilliant game. Graphically it doesn't compete with any games of it's type really, but the strategy and thought that goes into it is just what Total War lacks. Ultimate General is a very diverse tactical game, where your mission is to pick either Confederate or Union, and win the battle of Gettysburg, which ultimatly saw the fall of the Confederate States. I am a Confederate supporter, so I always play Confederate. I am good at strategy games, but I am yet to win a Battle as the CSA. I came so very close, but their troops just aren't as devastasing as that of the Union. This game is very realistic, and it takes unit positioning into account well. A silly mistake could cost you a flank, and the AI has the intelligence to seek this opportunity. Confederate Units don't generally take as much of a beating, I have noticed. I have used 2 v 1 on good Union units such as the Iron Brigade, and only just won. Moral is a problem for the CSA, and I notice they are happier to run generally, than take a beating.

I haven't yet found a tactic that works, it is a very challenging game. Where you place your units, height, cover etc, really matters, and judging it wrong will cost you, most likely.

I really like this game, and it get's very intense towards the end just because of the sheer amount of units on the field. The battle is broken up into parts, and sometimes you have to take the decision to push on a certain position of he union army, seperatly from the full scale battle. Afterwards, you may be taken back onto the full battlefield with all of your armies, and all of the enemy against you, and you have to crush them ultimatly. I do find the time limits a problem, as I am not a very agressive player, and last time I was winning as CSA slowly, but the game ended as I ran out of time.


It really takes a lot of practice, it is NOT an easy game to play, but it is fun. I reccomend it 100%, especially to those that like the game type, or the era. 10/10, the CSA will win some day...I am trying.
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5 จาก 8 คน (63%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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9.4 ชม. ในบันทึก
โพสต์: 22 กุมภาพันธ์
Ultimate General: Gettysburg, which, instead of playing out over the course of the entire Civil War, focuses on its most famous confrontation. The game is a lot of fun, blending historic names and locations with alternate courses of events that keep games fresh and exciting. While it might not be concerned enough with its historic accuracy to please those most interested in a history lesson, it’s a game that should be on the radar of anyone with a passing interest in the RTS genre.

Ultimate General: Gettysburg handles the flow of its campaign extremely well. Obviously Gettysburg, being a real battle in a real war, had a distinct outcome- the Union defeated the Confederacy on the third day. It’d be pretty boring if players were tied to the ebb and flow of the real battle, but the game instead plays like a choose your own adventure novel. The first battle always starts out the same (except for your choice of playing as the North or South), then after that, depending on how the battle goes, you’re given a few choices on what you want to do next based on how much damage and land each side took in the previous confrontation. You can decide to make your next objective taking over a location to earn Victory Points (basically just number for how strategically valuable different locales are to the overall battle), to protect a certain front, etc. Additionally, unit losses carry over from one campaign battle to the next, meaning that even if you’re dominating there’s still reason to be careful. Thinning out your larger brigade at the end just to finish a little quicker may seem like a good idea, but it’s going to come back to bite you in the next round when the opponents get lots of reinforcements and you’re suddenly overpowered. These combined to make each of the three campaign playthroughs I tried vastly different, which was great.

Unlike some strategy games, most forms of resource management aren’t something you’ll have to worry about in Ultimate General: Gettysburg. You won’t have to try to be a careful spender, keep track of research trees or raise combatants’ stat points, etc. You don’t even have to worry about what units to produce. In fact, the entire management side is really quite simple. There are only two things you need to keep track of among your soldier groups: morale and condition. Morale is what you’d expect- the willingness to fight.

Ultimate General: Gettysburg does a great job of being simple enough for anyone to learn in a short sitting, but deep enough to keep you learning and perfecting your tactics deep into subsequent playthroughs.
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2 จาก 3 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
101.8 ชม. ในบันทึก
โพสต์: 19 มีนาคม
The best line-battle simulator ever done, the AI improvements are done, so, it makes the game now 10/10!
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2 จาก 3 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
1.2 ชม. ในบันทึก
โพสต์: 1 เมษายน
I saw this game that has three achievements. I thought it was going to be easy to 100%.

I was wrong.
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2 จาก 4 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
526.1 ชม. ในบันทึก
โพสต์: 26 กุมภาพันธ์
This game is a successor to the legendary title 'Sid Meier's Gettysburg,The best battle simulator that I've ever played.
I absolutely love this game, highly reccomend . The AI is really good, and can be difficult to beat,and you learn alot about the battle of Gettysburg.contains historical maps,regiments,brigades.You even have the posibility to decide how the enemy AI will play if it will be more aggressive or defensive.The game brigs the you the chance to change history.I LOVE military history and this does not disappoint. Accurate locations and people.
Absolotly brilliant must have for any arm chair general :)
More strategy games like this please!!
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