A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
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Recent:
Смешанные (всего 84) - 67% of the 84 user reviews in the last 30 days are positive.
Overall:
Очень положительные (всего 1,796) - 86% из 1,796 обзоров этой игры положительны
Дата выхода: 16 окт. 2014

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Рецензии

“What I played was...fantastic.”
Kotaku

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”
PCGamesN

Об этой игре

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows 7 32-bit
    • Процессор: Dual Core CPU 1.6Ghz
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Версии 9.0
    • Место на диске: 2 GB
    • Звуковая карта: DirectX 9.0 compatible
    • Дополнительно: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Минимальные:
    • ОС: 10.7
    • Процессор: 2.0 Ghz Dual Core CPU or faster
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: GeForce or AMD gpu or Intel 4000 and higher
    • Место на диске: 2 GB
    Минимальные:
    • ОС: Ubuntu 10.10 or later
    • Процессор: 2.0 Ghz Dual Core CPU or faster
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: GeForce or AMD gpu or Intel 4000 and higher
    • Место на диске: 2 GB
Customer reviews
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Recent:
Смешанные (всего 84)
Overall:
Очень положительные (всего 1,796)
Recently Posted
ethanmcquivey
( 7.3 ч. в игре )
Опубликовано: 28 мая
This game is priceless Love it so much the strategy is great.
a must buy for civil war and RTS fans!!! I highly recommend this 7/10 because this game is 2D STAY with me if it was 3D it would stink. I like that you can do the entire Gettysburg battle. I don't like that you cant save the custom battles PLEASE fix this I beg you. also if you need anybody to test your game i'm here thks.

p.s if you don't have a lot of time this is the game for you if you have a lot of time this game is also for you cant wait for more in the series.
spittle8
( 3.5 ч. в игре )
Опубликовано: 27 мая
Quick and fast:

- Competitive AI. It responds dynamically and will punish you for making mistakes or leaving a unit exposed. Effective use of artillery and skirmishers. I was initially highly discouraged from aggressive, risky action with flanking maneuvers due to this.

- Entertaining campaign. The battle campaign is quite long, and there is tremendous replay value due to the effects of your battles having permanent effects (controlled terrain, casualties, etc.) carrying over to each mission, and so the missions can become quite ahistorical depending on what you have accomplished.

- A pleasant art style, good sound effects, satisfying immersion. The battalions move convincingly, with smoke and rifle crack.

- Morale is modelled well, as is training and experience levels of units.

Overall, a very entertaining game with which you can kill 10-20 hours easily. This is a fantastic game for $15, it exceeded my expectations.
Mr.Pineapple
( 2.1 ч. в игре )
Опубликовано: 27 мая
Realistic, difficult, fun, nothing wrong I can find
Evil Panda
( 1.7 ч. в игре )
Опубликовано: 27 мая
Seems like a cool game but is sadly let down by its poor control design and map design, artillery is by far the hardest unit to control, you need to place them on a perfect spot on a hill to even have them fire and even then they still refuse half the time, units lose moral so fast and game speed is super slow. Its hard to micro manage units since it just contanstly refuses to let me unclick units and you have to drag and click all the time using their bad positioning style which i havent seen in a few years since a free moba i played. Basically the game is 1 battle with no storyline or campaign that lets you play along with what happenned in history basically all you do is choose union or confederate, use the same units to try and beat what ever play style your opponent is using, each sides get some kind of benefit. Overall this game is about 1 hours worth of fun and then you just get bored and want to burn it. Ai was quite good though ;) Definatly needed a proper tutorial rather than text based video tutorials.
Iron Rhino
( 6.4 ч. в игре )
Опубликовано: 27 мая
This game had so much potential. Great aesthetic, great setting. But the units feel unresponsive: cavalry won't charge, artillery won't shoot, infantry won't charge. It makes the experience frustrating, slow, and very unsatisfying. Can't recommend this.
OLD MAN
( 5.7 ч. в игре )
Опубликовано: 27 мая
Очень хорошая и интересная игра.
Достоинства которые я выделил спустя час игры.
- Очень необыкновенная,мультяшная,красивая графика.
- Красивые прорисованные карты
- Эпичные стражения
c5USSR72
( 1.9 ч. в игре )
Опубликовано: 27 мая
Mechanics of the game were new to me and i had to restart... twice... but it is great...
One thing needs improvement... cannons SHOULD fire via barns, it is just odd that 2500 soldiers sits behind barn and cannons shooting at them for 10 mins and they may be lost 1-10 men
misterfuzzydonut
( 4.3 ч. в игре )
Опубликовано: 26 мая
Very Strategical, I LOVE IT.
BaDaBing
( 11.3 ч. в игре )
Опубликовано: 25 мая
Fun game I enjoyed it, Still not done with it. Takes a few hours to learn to play mfers with 1 hour of play time always hating, think its a $10 or below game, feels like a ipad game, its cheaper on that platform. Looks good fun game hope u enjoy if u take my advice!
DewottKnight
( 59.4 ч. в игре )
Опубликовано: 24 мая
I like this game, yet I should also give a heads up to anyone expecting an accurate civil war simulation, in which this game isn't.

Starting off with the bad, the UI is very basic and gives you no access to formations, or any way of helping my unit to defend itself, where in this time period there were formations a unit could use to defend themselves. For exa; building fortifications, digging in, nothing like that is in this game whatsoever. Fortifying was made an option in the mobile version, yet was left completely out for the original.

Many can say "UGG has great AI" or "UGG has fair AI" however both of these are wrong to an extent. The AI will always get a boost in casualty rate, no matter your choice for playing as the Confederates or the Union. Selecting a more difficult AI type only results in more casualties for you, despite this AI using the same strategy/tactics as the AI below it. The AI as a whole is capable of effectively attacking or defending, making it smart, yet higher leveled AI only seems to rely on higher casualty rates, nothing else.

Bugs are terrible in UGG, from artillery disobeying your orders and switching to a different target despite it being in range of the target you wanted it to hit, or infantry not firing, etc. These are common and should be fixed, they probably won't unfortunately.

The game does a great job in accurately depicting brigades, generals, positions, how the units look, etc.

Overall this an above average game, and I would recommend it if you can get past some of its faults and know anything about the history of the Civil War, or Gettysburg, but for the average person, I do not recommend this game.

Lord Maslout
( 415.4 ч. в игре )
Опубликовано: 24 мая
I like the game. It doesn't take long to play all the battles so you can get board quickly but the multiplayer part is nice and can get you enticed again. Some battles could feel frustratingly slow sometimes especially if playing against a boosted IA but I don't mind that as I see it as a challenge. Overall the game is enjoyable and I would recommend it. I have been playing it for 2 years now.
NumerousCash
( 19.8 ч. в игре )
Опубликовано: 24 мая
I would recommend this game if you have a true passion for Gettysburg or the Civil War. I am a huge fan of Total War games, and this game looked interesting, but I just found it to be mediocre. It also didn't take long to complete all the scenarios, but there is a replayability factor. In general, it's not a bad game, I just personally didnt enjoy it.
AFK@Pool
( 2.7 ч. в игре )
Опубликовано: 23 мая
Great game, very direct, right into battles, AI isn't bad either.
Steven Bills
( 4.2 ч. в игре )
Опубликовано: 22 мая
If you are smart, you can win. If you are like me and have no idea how to do things, then you take the Russian world war tactic of throwung bodies at the problem untill it stops being a problem.
ghenry518
( 12.0 ч. в игре )
Опубликовано: 21 мая
Best CW strategy game out there. You will not regret buying this.
Fred Thunder
( 1.0 ч. в игре )
Опубликовано: 21 мая
Morale is broken, like bad. You can win the battles but morale goes down QUICK. Not worth $15, nice idea for an game but simple things break this game.
jms0784
( 50.1 ч. в игре )
Опубликовано: 21 мая
Brilliant game.
cergo000777
( 4.3 ч. в игре )
Опубликовано: 20 мая
♥♥♥♥♥♥♥♥я
Synida Pry
( 0.7 ч. в игре )
Опубликовано: 20 мая
This game is sucks. My units are runing away, even, if I trying to attack only the artillery lines with a lot of horseman and a huge infantry.
HOLYLUCAS
( 20.1 ч. в игре )
Опубликовано: 19 мая
Before you buy listen to this:

this game is extremely unrealistic. Even if you have more than 1 thousand troops the ammount your opponent does your troops will still coward out and run away.
Most Helpful Reviews  In the past 30 days
29 из 31 пользователей (94%) посчитали этот обзор полезным
Рекомендую
2.5 ч. в игре
Опубликовано: 10 мая
This is not a strategy game for the faint of heart or those that don't consider pacience a virtue. It's brilliant AI, developed by none other than DarthMod himself, can adapt to both terrain conditions and the current state of it's forces. Ultimate General: Gettysburg is just as challenging as all the AI mods created by Darth for the Total War series. The game features one of the most memorable battles of the US Civil War and it's as accurate as a bird's eye view of a battlefield can get. A raw and hard strategy game doesn't need eye candy to provide countless hours of fun to it's players. Do not dismiss it simply on superficial grounds. Once you get the hang of it, defeating the AI is rewarding indeed.
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1 пользователь посчитал этот обзор забавным
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5.0 ч. в игре
Опубликовано: 2 мая
It's a fun game that has a lot of annoyances that add up fast.

-Line of sight, while good in theory, is completely broken. At times I would have regiments have to walk to within 20-30 feet of enemy regiments on the same level in order for them to start firing (and of course the entire time that they're walking up, the enemy regiment is shooting them to bits).
-Morale is broken for the campaign. I don't know why they wouldn't have your troops get a morale boost inbetween engagements. The amount of times I started a battle with troops already about to rout was ridiculous. And then of course your reinforcements come in and are all ready to rout as well. No reason morale shouldn't be at 50% minimum at the start of a new engagement as opposed to 10-15%, particularly if you've had nonstop victories before.
-Speaking of routing troops, this game suffers a major Total War flaw in that when one of your regiments breaks, they don't always retreat back towards you. I've seen countless regiments of mine break and proceed to run straight into the enemy army and just get annihilated. I just had an engagement where one regiment broke at 850 men and then proceeded to run around in circles in an open field why enemy artillery just destroyed them until they were down to 250 men and stopped retreating for some reason.
-Charging seems to be broken. I tried it twice and both times my regiment charging engaged the first enemy regiment and then just kept walking through the first regiment to try and fight the ones behind it all at the same time. Maybe it was just some weird glitch for me but I quit trying after I basically lost two separate 1,000 man regiments from them doing that.
-For some reason, having my troops on an elevated position and firing downhill at an enemy regiment results in my men taking more casualties regularly (I recall at least four separate occasions where I had 1,000+ man regiments with high morale and only facing one enemy regiment had this happen to them). I'm not sure I understand that logic.
-The amount of time in engagements is pretty short. You can't ever wait to setup your forces before attacking because you'll have no time to actually capture your objectives.
-The fact that I did a campaign as the CSA and had three different maps where I captured both Round Top and Little Round Top is just stupid, no more explanation needed.
-What constitutes a victory/defeat is pretty inexplicable. I'll have a map where I inflict more than 8,000 casualties on the enemy than my own casualties and capture all but one of the control points and have it say a draw.
-It also seems that the casualties don't actually matter much from past engagements. The AI always has several thousand more troops than you every engagement, regardless of how many you killed the previous one.


This game is fun for about an hour or two before you want to just break your computer after all of these things add up. It has a lot of good ideas that just weren't executed well. The fact that troops don't get a morale boost inbetween engagements is inexplicible, particularly when you go to the next day. Line of sight is broken for the most part. I know this seems completely negative and that's mainly because most of the top reviews already outline all the positives from the game so I don't feel like doing the same. Like I said, it's fun for an hour or two and I do enjoy it. There are just a lot of small things that seem like they could be easily fixed but aren't.
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8 из 8 пользователей (100%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
4.6 ч. в игре
Опубликовано: 29 апреля
My first impression of this game was graphically it looked very appealing. Upon further playing it, I found odd simplistic qualities that somehow was able to grasp my attention and keep it. I easily spent an hour in this game my first time before realizing how much time went by. This can be a good strategy game for some while others may find it extremely boring. This game will either appeal to you or it simply won't.

Ultimate General : Gettysbourg throws the gamer in a room staring at soldiers on a battlefield that sits comfortably on some table. The story follows the American civil war between the Union and the Confederates. The difference here is that history can potentially re-write itself and that battles can carry on for days. The gameplay itself is actually quite simplistic and very easy to use. The challenge is how to approach each situation (like any game right)? In this particular game, one does not simply produce units out of a factory or thin air. Rather, units every so often may come as reinforcements. Depending on the battle, reinforcements may not come at all or very late in the game. I'm not a huge American civil war buff so I cannot comment on the accuracy of everything historical in-game. I can mention, however that there are a lot of facts and a timer that will try to accurately end the battle. The battle can obviously go longer than expected but going too far over the original clock will stop the game. Everything seems as accurate as can be to me.

There are different units that have different abilities in game. Union units are more technologically advance while Confederate units excel at close quarter combat. Skirmishers are basic units that do not have too much range but are obviously meant for close combat. Archers have a longer range but aren't as efficient in close quarters. Artillery is a cool unit type that the player can use to decisively manipulate the outcome of the game. Artillery is able to choose between shell, canister and solid shot. Shell is mid-range and will hit units in the target impact area. Solid shot is used from afar but cannot take out as many units as shell does. Canister is sort of a rapid fire feature that can take out many soldiers in one go. Issue here is that the artillery has to be in pretty close range to reach the units. Grabbing any random unit and watching them follow the arrow you've so nicely drawn out on the map is satisfying. Selecting individual units can be done by simply clicking them. To select more than one group of units, click and hold the left mouse button and freely draw a circle, encircling the units that you want to pick. I find this to be a neat feature that others games should perhaps follow. Choosing exactly who you want is a lot more powerful that picking specific units with a square.

The AI is definitely no push over. They will react in real time to whatever movements you make on the battle field. They can also get extremely annoying (in a good way) with their artillery that'll blast you from afar. Troops owned by the player also have a mind of their own. If they are getting bombarded and completely destroyed they will retreat on their own will. It can be annoying watching troops run away from a fight but they can come back and support when they calm down. Orders that could be given to units is move, run, fallback, hold and charge. Charge will have your units engage in hand to hand combat with the opponent. The Confederates have the advantage here as they are given a more aggressive stance.

The visuals are appealing and are done decently well. You cannot zoom in all the way to see the blast effects but smoke/gun effects are all there. The HUD contains some useful (and colorful) information for the player. These four categories are quite important : morale (green), condition (blue), cover (yellow) and reload (red). The higher morale means the better your troops will perform. Conditions allows for you to choose the "run" option to move quicker on the battlefield but depletes the longer the displacement. Cover is an especially important one as it will definitely give you a leg up on the opponent. If you're not in some woods or on a ridge be extremely careful as your troops are extremely vulnerable. Reload obviously indicates when the troops are ready to fire. Points are awarded for certain points being captured which is made extremely evident without disturbing the eyes. Sounds are decent and are suitable to the game. It would be nice to hear some in-game dialogue or more explosive effects.

Overall, not a bad game but I would certainly say this is not recommended for everyone. It is somewhat of a simplistic RTS that sometimes will not demand too much micro-management. This isn't necessarily true at all times but some people that have tried the game seem to think so. I think a little bit more could have been done to immerse the player by giving them more of a immersive role in the game rather than simply planning everything. If this was the goal to simply be a planner, then the game succeeded in it's role.


RATING : 6.95/10


ScreenShots :


A nice view

These lines are not drawn strategically
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Рекомендую
4.2 ч. в игре
Опубликовано: 22 мая
If you are smart, you can win. If you are like me and have no idea how to do things, then you take the Russian world war tactic of throwung bodies at the problem untill it stops being a problem.
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133.8 ч. в игре
Опубликовано: 16 мая
cant wait for the next ultimate general. i played this game quite a bit, good replayability and every map and battle feels and ends different every time. if you like rts military with a sense of historical accuracy i would recommend this game. try both sides as well. good game and good time killer.
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Не рекомендую
59.4 ч. в игре
Опубликовано: 24 мая
I like this game, yet I should also give a heads up to anyone expecting an accurate civil war simulation, in which this game isn't.

Starting off with the bad, the UI is very basic and gives you no access to formations, or any way of helping my unit to defend itself, where in this time period there were formations a unit could use to defend themselves. For exa; building fortifications, digging in, nothing like that is in this game whatsoever. Fortifying was made an option in the mobile version, yet was left completely out for the original.

Many can say "UGG has great AI" or "UGG has fair AI" however both of these are wrong to an extent. The AI will always get a boost in casualty rate, no matter your choice for playing as the Confederates or the Union. Selecting a more difficult AI type only results in more casualties for you, despite this AI using the same strategy/tactics as the AI below it. The AI as a whole is capable of effectively attacking or defending, making it smart, yet higher leveled AI only seems to rely on higher casualty rates, nothing else.

Bugs are terrible in UGG, from artillery disobeying your orders and switching to a different target despite it being in range of the target you wanted it to hit, or infantry not firing, etc. These are common and should be fixed, they probably won't unfortunately.

The game does a great job in accurately depicting brigades, generals, positions, how the units look, etc.

Overall this an above average game, and I would recommend it if you can get past some of its faults and know anything about the history of the Civil War, or Gettysburg, but for the average person, I do not recommend this game.

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2.4 ч. в игре
Опубликовано: 3 мая
Really enjoyed this game. competent AI, In depth strategy and overall just a fun game to play.
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12.0 ч. в игре
Опубликовано: 21 мая
Best CW strategy game out there. You will not regret buying this.
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1.9 ч. в игре
Опубликовано: 27 мая
Mechanics of the game were new to me and i had to restart... twice... but it is great...
One thing needs improvement... cannons SHOULD fire via barns, it is just odd that 2500 soldiers sits behind barn and cannons shooting at them for 10 mins and they may be lost 1-10 men
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8.5 ч. в игре
Опубликовано: 6 мая
Strong AI simple system. Fun and light for how deep it is. Replayable.
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2.7 ч. в игре
Опубликовано: 23 мая
Great game, very direct, right into battles, AI isn't bad either.
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50.1 ч. в игре
Опубликовано: 21 мая
Brilliant game.
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12.5 ч. в игре
Опубликовано: 7 апреля
Chances are, you’ve never played a real-time strategy game with a narrow focus on the Battle of Gettysburg during the Civil War. Sid Meier’s Gettysburg! in 1997 was in my mind last good game to center itself around this battle, and many would consider it the “gold standard” in wargaming during the Civil War, but it’s been far too long since that game. Nick Thomadis, creator of the DarthMod for the Total War series is taking his shot at the major historical battle as Game Labs, by recreating Gettysburg with interesting freedom of choice with Ultimate General: Gettysburg.

Gettysburg, Pennsylvania is where the South’s advances to invade the North were stopped. The Confederate Army had suffered substantial losses, as did The Union. The grand total of losses between both sides made it the most casualties recorded in all of American history. The strategies involved from both sides made great use of the terrain, manpower, and efficiency. With only three achievements, it is clear the focus of the game is not about performing specific feats or reaching arbitrary goals, it’s all about strategy.

Ultimate General: Gettysburg is historically lenient, allowing you to play both sides and potentially emerge the victor even if historically they did not record The Confederates as winning. But the game allows for this to happen should you do enough to use your army of larger numbers to great effect. What if Cemetery Hill couldn’t be defended and was overran? What if on the third day the Confederates were not repulsed, and the battle continued into a fourth and final day? The game explores these “what if” scenarios to great detail and, feels natural. Even if you go wildly outside the textbooks, the game manages to be fun, tense, and completely engaging from beginning to end.

There are only tutorial videos to show you the basics, as there isn’t anything in-game to transition you into the game, proper. Thanks to Ultimate General: Gettysburg‘s clean UI, and there’s no base building, tech trees, or even producing units. It sounds simplified, but it’s anything but. The game’s difficulty is dictated by nine personality traits that will serve as the difficulty of the game. This gives you a customization of how you want the opposition to think and react to your decisions. For instance, you can set the difficulty to “easy”, but also make the opposition aggressive. You’ll be often charged and attacked frequently, but they are easy to repel. So there’s a balance and a sense of being overcome, but if you’re not that good of a strategist, you may normally lose. Here it gives just the right amount of challenge.

The controls are simple enough, simply click on a unit and drag towards where you want them to go. An arrow will be painting on the screen to show you where they are headed, and will remain on screen till they arrive at their destination. The only downside I didn’t like to this method was sometimes it seems to work against you if you try to loop back. Like say you have an artillery unit and you want to make it turn once it is in place to face the enemy. I found trying to do a small turn will make it try to undo the path as the game thinks you are trying to erase the line. Otherwise the controls work well enough. There are buttons on the side to halt, fall back, or tell the troops to hold the position.

The map is incredibly well recreated, most history fans should be pleased in that regard. little points on the map representing farms and such can be used as cover by your troops. Troops also have to reload, and get tired after marching a long distance. You’ll be at a disadvantage if you march your units halfway across the map and engaged with a foe that has been waiting for you. It also takes into account elevation regarding aim. You can use the M key to toggle very helpful elevation lines. I loved using the elevation lines to find the highest points to place my artillery to bombard the enemies.

The graphics are fairly plain, however, with the units being simple (and somewhat tiny) sprites, though I do feel they suit the game. Once I got into it I wasn’t too concerned on how things looked. There was just too much going on. The game sounds great for what it is, occasionally hearing the Calvary charge playing or the sounds of the gunfire. After a battle the ground will be littered with little tiny corpses.

Morale and condition come into effect, working in conjunction with one another. Simply having more units does not make for a decisive victory in an engagement. Your condition can be lessened by running too often or even walking too far. And being too far away from reinforcements can be costly. The artificial intelligence driving both sides are incredibly smart. Units will rout, withdrawing from the ensuing battle and will not let themselves succumb to being slaughtered. Retreating units cannot be selected. It’s laughable to see that in their minds, “all is lost” and they have to gather themselves before re-entering the battle.

The real Battle of Gettysburg lasted three days. The way the game handles this, is by sundown the day is over. There’s a green timer that spans the day, and even dispatches units at the exact time of day they are believed to be sent. If a battle is delayed by charging or being engaged in some other manner, a red timer runs its course. Once fully expired, the tug-of-war battle is stopped. You then enter an intermission screen, appearing in a faux-war room to determine the next course of action. And it is here that you maintain historical accuracy, or choose to deviate and even prevent losses or turn the tide of battle quicker. And once the next day begins, depending on your choices, your units will be fresh and placed where they are supposed to be. In order to be successful, “Victory Points” are historically relevant and are essential to winning – a term that is used loosely when talking about Gettysburg.

Each game is different every time you play, and makes replayability even on the one map feel completely different from one another. And being able to play both sides really adds depth, and a show of compassion to the North and South of the Civil War.

Ultimate General: Gettysburg lives up to the name, making you feel as if you were actually a general, where important command decisions can be made, whether historically real or ficticious. This is a wargamer’s dreams realized. Even if Gettysburg isn’t your historical battle of choice, it is one you should not miss playing. Game Labs’ vision of Gettysburg a blueprint for the future of the Ultimate General series to succeed going forward, and presents the RTS genre with new and exciting ways to play that I enjoyed so thoroughly.
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29.2 ч. в игре
Опубликовано: 30 марта
The game just doesn't work, it all feels clunky and broken. I'll have 3,000 men line up at point blank against 100 Confederates only to see hundreds of my men die, and a couple confederates drop. My men will then retreat and glitch into the side of the map as result. Things like this really ruin it for me.
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4.3 ч. в игре
Опубликовано: 16 апреля
When it comes to delivering a historical representation of the names and number of soldiers present at the battle of Gettysburg, this game is great. When it comes to allowing the player to recreate the battle of Gettysburg, this game is terrible. One of the biggest complaints people had with some of the total war games, was that it was too hard to place your units where you wanted them. By comparison, this game makes all the total war games seems amazing. Changing unit position is almost impossible while in battle, and the UI, while very clean, is completley useless. I had high hopes for this game fulfilling my desire for at somewhat accurate/competant American Civil War game, but I guess I'll have to stick with CWG 2 for my Civil War fix
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4 из 4 пользователей (100%) посчитали этот обзор полезным
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2.4 ч. в игре
Опубликовано: 8 апреля
Whilst having great controls, surprising and smart AI, Ultimate General: Gettysburg is severely hampered by its orthographic camera view, which makes it extremely difficult to judge not only height of terrain but the actual layout of the map. Every bit of me wants to instinctively pant he camera at a different angle to better understand the battle but the game simply is what it is.

I look forward to the next entry in the series to see if either the current graphics can be made more understandable or whether a new style is taken on entirely.
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1.7 ч. в игре
Опубликовано: 19 апреля
just go pick up cossaks 2 instead, the combat feels very very unfinished. You will find your entire army going charge on one artillery. The moral decrease in this game is faster than a rocket on new years eve.

Wanna destroy totally not op artillery that is completly undefended? Nope can't do that.
Half of the game your troops will be running away due to moral.

And if the game is supposed to realistic it's far from it, you could surround your enemy and yet the enemy somehow manages to fight on all fronts with balanced casualties on both sides.
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0.6 ч. в игре
Опубликовано: 10 апреля
Gonna have to avoid recommending this simply because the game does a really bad job at explaining itself. And you're pretty required to read a forum post by the developer to understand all the hidden-and-unexplained mechanics.

I didn't find the game interesting enough to warrant that kind of time-investment before I could start making sense of it, and I have far too many other games that don't have that kind of unnecessary barrier.
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0.7 ч. в игре
Опубликовано: 20 апреля
Fun game, but artillery only works a solid like 10% of the time, other than that they are great for just standing there -.-

Your troops do not fight at all like they normally would (for example, once an enemy is in sight, your battalion needs to turn fully to face them to shoot at them, causing a lot of your men to die in the process. There are many things about this game that are just off, making it not as enjoyable and realistic as it promises.

Is it worth the price? No, i'd say this game is worth about $8, due to terribly controlled ai and no one fighting like they realistically would.
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2 из 4 пользователей (50%) посчитали этот обзор полезным