A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
Nutzerreviews: Sehr positiv (1,470 Reviews) - 90% der 1,470 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 16. Okt. 2014

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"With its staggeringly spectacular scraps, simple controls, and lively AI, disappointment is highly unlikely."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (39)

11. September

Hotfix patch v1.55

A new update that fine tunes and improves the gameplay while it fixes several inconsistencies and bugs that you reported. Better AI, improved melee, enhanced 3D visual perception of terrain and multiplayer balances are the most important changes included in this patch.

You can read more info in our blog:

or below

Ultimate General: Gettysburg patch v1.55 (rev.10222/10203)
  • Better synchronization, more realistic movement of sprites.
  • Improvement of Brigade movement and visual mechanics.
  • Formation, collision detection improvements (affects targeting, retreat directions, melee).
  • Targeting improvements (affects AI positively, units block each other more realistically, hills become more important).
  • Intensified importance of hills in defense. Some positions like Cemetery Hill and Culp's hill will feel like fortresses now.
  • New better melee balance.
  • Better visual representation of pseudo 3D terrain. You will be able to perceive hill obstructions more accurately as unit formation bend and scale on terrain.
  • AI overhaul. AI should attack and defend much more efficiently with all personalities.
  • Some scene fixes including big error in "What if Buford had not held McPherson ridge" which resulted in a broken scenario.
  • Various fixes and balances for MP battles that were unbalanced. 
    - CSA  in "Pickett's charge" has now also Pettigrew and 3 other brigades at their disposal making things really challenging for the Union which get a few more artillery for compensation.
    - In "Union on the Offensive", CSA have 2 more brigades, and Union has less artillery.
    - In "Ewell advances" the CSA get 2 more brigades as reinforcements.
    - In "Devil's Den" reinforcement times for Union have been balanced.
    - In "Meeting at Cemetery Ridge" Union have one less brigade and CSA a few more artillery pieces.
  • Various balances and improvements in combat. Balance is carried to Multiplayer version of the game and provides equal opportunities for both sides.
  • Skirmishers less lethal in ranged combat.
  • Altered the arrival time of 1st day/1st battle units to fit more the historical facts.
  • Fixed occasional super damage bug when units were in melee that destabilised combat balance.
  • Fixed many overpowered artillery batteries for both sides.
  • Fixed several bugs that made AI to fight at disadvantage since almost always its altitude parameters were lower than the player's and there were also other multiple issues. Now the AI will fight to its full potential, as never seen before.
  • Fixed bugs that unbalanced multiplayer according to who was hosting.
This update has been shaped up thanks to the valuable feedback of many volunteer testers. We would like to honor the most active and helpful during this test phase by mentioning them below:

Koro (Unforgiving General who punished the AI until it was able to beat him and also provided relentless multiplayer testing)
1st.TN.Reg.Watkins (Careful General who with his historical tactics forced the game to play more realistically)
OLee O'Hara (Demanding General who took detailed notes of AI failures that helped to make it better)
JamesL (Veteran General who was only getting pleased when the AI was able to inflict more casualties than him)
YueJin (Methodical General who always gives unquestionable advices for a better gameplay)
Lincolns Mullet (Elite General, missing in action most of the time, but still his brief reports mattered)

Now lets see if you can beat the new AI! Provide your feedback in our forums:
Game Labs Forum
Steam forum

9 Kommentare Weiterlesen

1. Juli

152nd Commemoration of the Battle of Gettysburg 1-3 July 1863

"Hancock at Gettysburg" by Thure de Thulstrup, showing Pickett's Charge. Restoration by Adam Cuerden.

After his major success at Chancellorsville in Virginia in May 1863, Gen. Robert E. Lee's Army of Northern Virginia advanced to Northern soil for a second time. His second and final attempt to invade the North was stopped by Maj. Gen. George Meade's Army of the Potomac near the small town of Gettysburg. About 55,000 soldiers were the casualties for both sides in an epic 3 day confrontation. It was the largest amount of losses in a single battle for the entire war.

The battle of Gettysburg is considered by most historians the “Turning point” of the American Civil War. It was Lee’s first major defeat and inflicted serious casualties on the Army of Northern Virginia that caused its gradual disintegration. It was one of the reasons why Vicksburg surrendered one day later, splitting the Confederacy and preventing valuable supplies to reach the eastern theater of the war.

Today is one of the most important dates in the history of the American Civil War and we pay our respects to the fallen heroes who gave their lives in the Battle of Gettysburg.

9 Kommentare Weiterlesen


“What I played was...fantastic.”

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”

Über dieses Spiel

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide


Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Hilfreiche Kundenreviews
13 von 13 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
9.7 Std. insgesamt
Verfasst: 7. Mai
Ganz tolles Strategiespiel mit viel Wiederspielwert.

Man kämpft wie der Titel es erahnen lässt die Schlacht um Gettysburg und wählt die Seite, die man gerne spielen will. Die Union, die besser bewaffnet ist, dafür leichter an Moral verliert und in der Verteidigenden Position ist oder die Konföderierten die im Angriff beginnen, mit schlechteren Waffen, dafür besserem Nahkampf und besserer Moral.

Die Steuerung ist simpel (so simpel, dass es genial ist) und das Steuern und Positionieren der Einheiten geht leicht von der Hand. Schnell findet man sich dann in der Situation wieder, dass man fleißig tüftelt wie man - mit den Truppen die man hat - das beste macht. Stürmt man den Hügel oder schickt man einen kleinen Trupp zum flankieren? Warte ich auf Verstärkung oder mache ich Druck in der Hoffnung doch durchzubrechen?

Das tolle dabei: die Schlecht entwickelt sich dynamisch weiter. Verliere ich als Union anfangs einige wichtige Stellungen, lässt mir das Spiel für den nächsten Tag der Schlecht die Wahl, wie ich weiter vorgehen will. Das geniale dabei ist aber, dass die Möglichkeiten immer je nach Ausgang der Schlacht variieren. Das macht den Kampf sehr vielseitig und motiviert zu mehreren Durchläufen, einfach weil der Kampf immer anders verlaufen kann.

Das Spiel erzeugt generell tolles Feeling mit der Geräuschkulisse der Fanfaren, der Gewehre oder wenn Kanonen ihre Salven in die Menge aus Soldaten feuern und visuell macht das ganze - vom Stil - auch eine Menge her. Zudem muss man noch erwähnen: die Gegner K.I. ist absolut fantastisch! Auch ohne Multiplayer ist das Spiel spannend und fordernd, auch weil man sich seinen Gegner nach Wahl einstellen kann.

Klare Kaufempfehlung für Strategie-Fans.
War dieses Review hilfreich? Ja Nein Lustig
10 von 12 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
61.7 Std. insgesamt
Verfasst: 4. Juli
Ein gutes Strategie Spiel ohne Basis Bau und ohne Einheiten Rekrutierung, gute alte schule reine Strategie.
War dieses Review hilfreich? Ja Nein Lustig
558 von 824 Personen (68%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.6 Std. insgesamt
Verfasst: 25. Juni
Is Steam going to remove this game due to its depiction of the historically accurate Confederate battle flag? People in this country are losing their minds blaming symbols and inanimate objects everytime something bad happens...

I've decided to post a slightly more in-depth review now that the whole "lets ban games because flags offend people" nonesense has blown over. I will, however, keep the politically charged opening statement because, as you can see from certain comments about this review, it caused quite a frenzy among ignorant people.

For anyone who is an RTS fan this game will be right up your ally. It is not a long game, but has far more replayability than just about any other RTS out there. It has deep strategy elements and surprisingly smart AI, especially for an indie game. The graphics are not mind blowing but they are well implemented. My lowest score is for the multiplayer, becuase I wish it was more than 1v1.

Graphics: 7/10
Sound: 8/10
AI: 9/10
Gameplay: 9/10
Multiplayer: 6/10
Stability: 10/10

The game has little to no bugs and I have never experienced a crash. If you are a fan of hard but rewarding gameplay then get this game and support developers who stood up against ignorance!

PS If you are easily offended or do not understand history then please go back to CS:GO or COD and save yourself the brain strain.
War dieses Review hilfreich? Ja Nein Lustig
40 von 42 Personen (95%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Verfasst: 25. Juni
With very simple 2D models and flat, weird map, this game creates the sence and feeling of real line battlefront and strategy, more than any of the Total War games. The replayability is outstanding. It will take you only around 100-150 minutes to finish the campaign (the battle of Gettysburg), but every time you approach it, the outcome is diffrent - everything change, based on your decisions, strategic points captured, and casualities. You may choose different scenarios, and enjoy something totally different. I highly recommend playing this game, especially if you enjoy the smell and sound of exploding gunpowder.
War dieses Review hilfreich? Ja Nein Lustig
326 von 501 Personen (65%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.9 Std. insgesamt
Verfasst: 25. Juni
Games Awesome great game play and it's even better now cause it offends people my kind of game.
War dieses Review hilfreich? Ja Nein Lustig