A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
Nutzerreviews: Sehr positiv (974 Reviews)
Veröffentlichung: 16. Okt. 2014

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"With its staggeringly spectacular scraps, simple controls, and lively AI, disappointment is highly unlikely."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (32)

24. Februar

Patch 1.1 Released!

The much anticipated update of Ultimate General: Gettysburg is finally ready! Artillery limbering, Night battles, Melee & Fire and many AI enhancements enrich the gameplay experience!

Read about it in our blog: http://www.ultimategeneral.com/blog/patch-11-released

or below

Melee and Fire: Units will be able to shoot each other while in melee creating a realistic battle havoc.
Night, Dawn and Evening Battles: You will feel the importance of daylight that changes dynamically according to time of day and affects the visibility and accuracy of your units. Especially the speculative night battles of the 2nd day offer a spectacular variance to the epic conflict between the two sides.
Artillery limbering: Battles become much more realistic with this feature. To enable you simply draw a large enough movement arrow and the artillery will auto-limber and deploy to destination.
• New icons indicate in Morale bar if the unit is at melee, is targeted or receives a morale boost from its general.
• New icons indicate not only the kills but also the losses of units (for General units too).

• Fix of some reinforcements delaying too much to arrive.
• Fix of some multiplayer objectives not being able to be captured easily.
• Fix of very small battle delay for battle "Chance to change history".
• Fix of some reinforcement units not positioned properly at arrival point.
• "Conquer the map" scenario is rebalanced because previously it was heavily favoured for the Union.
• "Ewell advances" is rebalanced to increase the tension of fight. More Confederates and Union reinforcements arrive.
• "The Confederates counterattack Seminary Ridge" map is smaller and received balance to be interesting to play for both sides.
• "Chance to change history" map is now simulating the full day 1 of the battle, from the morning when Buford tries to delay the Confederates, till the evening when the Confederates swarm the Union forces.
• Fix of multiplayer army force bars that could show wrong balance of power.
• Fix of multiplayer losses/kills that could differ in the end result.
• +1 New Multiplayer map "Night Assault".

• AI will evaluate strategic positions and cover much more efficiently.
• AI will be able to choose to double quick its units when it is needed, a behaviour that up to now worked only for the human player and could be used to overwhelm the AI.
• AI will be able to deploy artillery even better, to gain fire superiority from distance or support fire lines.
• AI will use its Generals much more effectively, supporting needed areas of the conflict.
• AI will manually fall back as the human player much more efficiently.
• AI will make defensive line formations facing always the nearest threat as a human player.
• Slight reduce of artillery vulnerability to direct ranged attack (requested in forum).
• Some undesirable too slow soldier movement issues are resolved.
• Artillery is more effective from medium/long range. Especially the Confederate artillery got an additional increase in effectiveness.
• Combat balance overhaul with aim to intensify defensive positions value and make charge decisions more crucial.

• Multiple fixes and improvements for proper continuation of the battle.
• CSA Johnson Division may arrive at the 3rd battle phase of the 1st day.
• Stannard's Brigade may reinforce Cemetery Hill if the 2nd battle phase of the 1st day is delayed enough.

• Improvement on how unit formations bend on hills that increases the 3D depth perception.
• Intensification of soldier unit shadows for better perception of 3D depth. (You need to enable shadows from the graphics options to see this subtle effect).
• Removal of Tilt-Shift option because it could not work well with the night battles. We may re-add later an improved version.

• Fix of music volume reseting after a play session.
• Major Fix of AI bug ignoring sometimes the nearby threats and exposing flanks (AI zombie fix).
• Fix random freeze when exiting MP menu.
• Fix of "traitor" bug that could result units to target friendlies.
• Fix of "ghost" bug that made units to target dead enemies.
• Fix of saves sometimes malfunctioning AI and melee collision.
• Fix of targeting bug that sometimes made units to not fire at a targeted enemy.


Global chat added to waiting room of a battle, so that you can ask others to join you (we may implement in a next patch).
Fix of a crash bug when using Steam chat (Unity bug related with Windows 8.1 that could not be fully fixed - If you anticipate this issue on a Windows system then make the exe of the game, both single player and multiplayer, to run on Windows 7 compatibility mode).


We would like to thank the following volunteer testers who have helped us a lot to finalise this patch with detailed feedback and bug reports. Their assistance, with no doubt, it was of professional level. Their forum names are:
Randall C. Reed

This update radically improves and enhances the game. We hope you will enjoy it and we will be glad to receive your feedback in our forums.


The Game-Labs Team

A small advice to everyone. Do not use old saves because they may be broken in various ways due to new code. They might not load at all. Please play new campaigns.

9 Kommentare Weiterlesen

28. Dezember 2014

Ultimate General: Gettysburg - Best strategy game of 2014

Hello Generals.

Our game was recently named the best strategy game of 2014 by PCGamesN. We are very honored and excited to receive this mention and wanted to share this news with you.

We believe that you were the integral part in making the game by giving us ideas, feedback and support. Without you this would not happen. We will not let you down and will continue making great games with the community.

Game-Labs Team.

link to the review

7 Kommentare Weiterlesen


“What I played was...fantastic.”

“If you're a strategy fan, you should definitely keep Ultimate General on your radar.”
Strategy Informer

“This is the way a Gettysburg game should be made. Between the Incredible Map, intuitive gameplay, and Line of Sight system I know of no other Civil War game that can compete with how awesome this game has become.”

Über dieses Spiel

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features

Best Strategy Game of 2014 by PCGamesN

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide


Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Hilfreiche Kundenreviews
7 von 8 Personen (88%) fanden dieses Review hilfreich
13.0 Std. insgesamt
Verfasst: 22. Dezember 2014
Ultimate General ist ein schönes Stragetie-Spiel. Die Bedienung ist leicht zu erlernen.
Die Programmierer haben sich viel Mühe gegeben, patchen fleißig und setzen Anregungen der Community um.
Daher sehr zu empfehlen!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 1. Januar
Pre-Release Review
Der DarthMod wird selbständig und Total War lässt grüßen! Schon die Early-Access-Version zeigt, dass Gettysburg mehr als nur ein eigenständiger Mod ist!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 1. Januar
UG:G ist ein gelungenes ACW Spiel mit liebe zum Detail und einer klasse KI die man übrigens anfangs unter 9 verschiedenen Verhaltensmustern spezialisieren kann. Der Einstieg und das Spiel sind einfach zu erlernen. Truppenbewegungen und Kämpfe sind übersichtlich und gut zu managen. Bekannte Formationen wie die Quadrat/- Linienformation werden automatisch bei langer Distanz und drohendem Gefecht eingenommen. Über diverse Buttons kann man den Einheiten die wichtigsten Befehle erteilen und ebenso für die Artillerie die Munitionsart wählen. Ansonsten unterteilt sich das Spiel in mehrere Szenarien rund um die Schlacht bei Gettysburg. Während dieser folgenschweren Schlacht sind auch im Spiel Einheitenverluste und Ausgang der letzten Schlacht wichtig für weitere Entscheidungsfreiheit und Truppenstärke. Dazu ist die Mannstärke nicht überwiegend entscheidend sondern mehr eine vernünftige und logistisch bedachte Truppenbewegung bei der sowohl das umgebende Gelände als auch die Moral und Ausdauer von entscheidender Bedeutung ist. Eine verschanzte Einheit auf einem höhergelegenen Terrain im Wald ist gut geschützt und erleidet weniger Verluste bei guter eigener Trefferquote, hält dadurch seine Moral konstant und ist ausdauernd. Alles in allem ein sehr gutes Spiel mit Multiplayer und regelmäßigen Updates. Für den vollen Preis ok denn die Leistung des kleinen Teams rund um den bekannten Ex-Modder Nick »Darthmod« Thomadis ist überzeugend aufgrund historischer Genauigkeit, Engagement, AI, und auch die Grafik finde ich in Ordnung. Für so ein Spiel unterstütze ich gerne die Entwickler und bei Rabatt sollte man dann spätestens zugreifen. Ich wünsche mir das dieses Spiel noch mit anderen Schlachten oder vielleicht einer Kampagne ausgebaut wird. Eine klare Kaufempfehlung!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
34.0 Std. insgesamt
Verfasst: 18. November 2014
Definitely to be recommended. Every Total War Empire/Napoleon fan should give it a try! Battle mechanics are even more realistic, no fighting to the last man, but an ebb and flow of battle. Units rout and regain morale a couple of hundreds yards further back. Brilliant also that even unsupervised units react to dangers as they would have in reality by changing facing etc. so that the player does not have to go into the futile task of micromanaging every single unit on the battlefield.
The AI is also an enemy to be reckoned with. It seems that the time that devs usually spent to increase the graphics of a game so that the player can scroll down to the last detail of a single soldier (honestly, how often do we do that when playing?) in this game is wisely spent on making the AI responsive and dangerous; different AI personalities can be chosen that increase the replay value of every single scenario. For its price the game is a STRONG BUY!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 25. Februar
Nach 2 Stunden kann ich schon sagen das dieses Spiel wirklich sehr sehr gut ist. Es ist sehr taktisch aber oft auch nicht zu schnell. Die Grafik ist genau richtig für das Spiel und joa ich weiß nicht was ich hier noch bemängeln sollte außer das es nicht auf Deutsch ist vielleicht. Total War sollte sich hier von eine Scheibe abschneiden dann hätten sie mal kürzere Ladezeiten. Diese Battles passen außerdem in jedes Szenario von Antike bis 1WK. So ein Spiel wäre ein Traum mit dem 30 jährigen Krieg.
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7 von 14 Personen (50%) fanden dieses Review hilfreich
6.8 Std. insgesamt
Verfasst: 25. Oktober 2014
Grundsätzlicher Eindruck:
Irgendwie kann ich das Spiel nur damit vergleichen wie es ist einen Sack Flöhe zu hüten.
Man hat das Gefühl das die Battallione, die man steuert ständig versuchen dem entgegenzuwirken, was man an sich bezwecken will. Das Spiel spielt sich dadurch leider irgendwie zäh und unübersichtlich. Ich habe ständig das Gefühl das ich im Verhalten und der Wegfindung der Einheiten"etwas korregieren" muss. Schade, die Grundidee ist an sich wirklich gut aber die Steuerung und das Einheitenverhalten kostete mich den Spielspaß und das ist für mich entsscheidend.

Der Zoomfaktor ist nicht glücklich gewählt. Ganz Rauszoomen geht ebenso wenig, wie ganz nah heranzoomen. Das kostet Atmosphäre und Übersichtlichkeit.
Das Tutorial ist kurz und erklärt nur die Steuerung. Die Einheiten werden nicht erklärt.
Sound ist gut und atmosphärisch.
Grafik eher unterdurchschnittlich.
Story nicht wirklich vorhanden, Text erklärt Missionen.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 20. Januar
Habe es zwar nicht lange gespielt, aber was ich in dieser knappen Stunde gesehen habe reicht mir auch schon. Ich schlafe bei dem Spiel fast ein wenn ich kleine Blöcke umherschieben darf, diese sich 30min lang beschiessen können ohne dass der Block stirbt. Und es artet stark in Mikromanagement aus. Einheiten verschieben, ausrichten, wieder schauen dass sie nicht abhauen etc. und das an gefühlten 50 Orten gleichzeitig.
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199 von 219 Personen (91%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
2.4 Std. insgesamt
Verfasst: 10. Dezember 2014
A pleasant surprise in a sea of mediocrity!

As a games industry veteran myself I have to say - this is one of the best executed strategy projects, ever. The simplicity of controls the fluidity of the battles, the flexibility of the AI and simple yet very appealing visuals make it a must for any armchair general.

Some stability issues from time to time are forgiven and forgotten due to dedicated and relentless support by the developers. This is how it should be done!
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178 von 198 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
15.9 Std. insgesamt
Verfasst: 16. Oktober 2014
Sid Meier is the Willy Wonka of PC game designers. And he's turned us all into gluttonous brats named Augustus Gloop. His games all exude a simple charm that has the tendency to steal hours from a person's life and become evidence "exhibit A" in about every other divorce court in the country. None of his games are exempt, from his Railroad Tycoon games to his maddeningly "just one more turn" addictive Civilization games. I remember playing his Sid Meier's Gettysburg! in 1998 and thinking it was the best civil war strategy game to ever grace the PC. I stumbled upon my old Gettysburg! disk the other day, but unfortunately, the game has aged terribly. Father Time has watered down and diluted Meier's twinkling charm. Oh, Father Time, you great and terrible killjoy!

Enter Ultimate General:Gettysburg. Created by a modder named Darth who specializes in Creative Assembly's venerable Total War series, Darth has pretty much recrafted Sid's wonderful software toy and fashioned it into a trip down memory lane, only better! The graphics are updated, the AI is a force to be reckoned with, and the game even has its own ambient flare, reverse zoom and you see the fancy wooden trim of the dining room table you are in fact playing a living board game on. Covering the Battle of Gettysburg in its four day entirety, the game bleeds history, and branches of alternate history depending upon the decisions you make regarding your generals. The gameplay mechanics are not quite grognard level, but they're well beyond Facebook Farmville antics. Mouse lassoing of units, and point and click movement orders, troop movements dictated by drag and drop strategy lines, it's all here. I loaded the game up just to check it out, and I spent a weekened playing through the whole campaign on both sides. It's not often a game gets its hooks in me like that, but I love when it does. It's these times I'm truly honored to be a PC gamer.

The cartoonlike artstyle of the board, and the soldiers which are actually sprites, (and do admittedly leave a longing for the ability to zoom down one more notch for a closer look) are crafted as lovingly as even the bold sinewy text of the location names. In another reference to the wonderful Roald Dahl, remember the sign in the school in Matilda's class that Ms. Trunchbull had erected, "If you're having fun, then you're not learning!"? Well, this game proves that notion a simple fallacy because UGG not only proves that you can learn history by playing a computer game, but also that you can have a grandiose good time while doing so.
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114 von 124 Personen (92%) fanden dieses Review hilfreich
41.8 Std. insgesamt
Verfasst: 10. Dezember 2014
If you like Total War but wish the AI was better, get this game. The graphics aren't great but honestly that isn't the focus of this game, it's about the dynamic AI that will make every fight turn out differently and actually provide a challenge. Multiplayer is coming along as well and the developer is providing regular feedback and updates. This is the start of a fantastic new competitor for the RTS genre.
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73 von 78 Personen (94%) fanden dieses Review hilfreich
17.1 Std. insgesamt
Verfasst: 5. Dezember 2014
My first thoughts: "Only one battle, this cant be any good?!?!" It turned out to be a very rewarding game, and I loved the graphics, strategy and tactics! Casualties and the postitions that you capture carry over from your previous engagements, which made it all the more interesting for me. It had me sitting on the edge of my seat several times when a last ditch effort was made to capture or hold a crucial position. A must have for any armchair generals out there. :)
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155 von 199 Personen (78%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
12.0 Std. insgesamt
Verfasst: 22. Dezember 2014
Kept screaming ‘Don’t give um an inch boys’, now my neighbours won’t talk to me. Worth it!
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54 von 56 Personen (96%) fanden dieses Review hilfreich
31.3 Std. insgesamt
Verfasst: 30. November 2014
Ultimate General: Gettysburg is an awesome game. For those who want an American Civil War (ACW) stratagy game, here it is.
The game is centered around the battle of Gettysburg July 1-3(4) 1863. In the main mode (Main Menu-Start new battle) you can fight the battle of Gettysburg as the Union or Confederacy, and choose your opponent AI (9 types of AI: Adds a lot to replay value). The battle is fought in Scenarios, each one being triggered one after the other depending on what you accomplished in the last one you fought. There are more scenarios than I can count honestly. You keep fighting through scenario's untill you fully defeat the enemy, of you run out of time. You can also end up fighting battles on July 4, which is interesting because this never happend in history. All of the possible scenarios are playable in the "Custom battle" section of the main menu. Multiplayer is also fun to do, but there are not nearly as many scenario's as there are in single player, which can be good or bad, depending on your view point. But here is a list of pro's and con's.

Pros: Helpful and thorough tutorial videos.
Combat is easy to learn and master.
Brigades are historically numbered.
Corps and Brigades have historical commanders (Archer,Pender,John Reynolds, Richard S. Ewell, Ect.)
Artillery has been fixed with the hotfixes.
Art. is ballanced so it isn't devestating with casualties, but does lots of morale damage.
Good map design and elevation.
TONS of replay value with harder AI and (probably) over 30 scenarios.
No scenario is completley impossible.

CONS: All units look the same (Iron bridage doesn't wear black hats)
No steam workshop
Artillery can sometimes not fire even though they are looking over a field from a hill.
The "Texas brigade", supposedly one of the best southern brigades, has terrible morale.
Game can freeze (this issue is being dealt with by developers)
Reinforcements will come earlier for the enemy than they will when you play as them.
NOTE: I personally think that it would have been better to include more battles in this game, like Antietam, Second Manasas, Shiloh, ect. If not that, at least a map/battle editor so we could make those battles. A steam workshop would also be really nice.
OVERALL: 8/10. Awesome game. Would definatly reccomend it for people if they asked. I wish these people would make more games like this, so here are some ideas. Ultimate General: Waterloo, Ultimate General: The American Civil War, Ultimate General: Napoleon (battles of Napoleonic era). And why stop there? The possibilities are endless.
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142 von 192 Personen (74%) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
5.2 Std. insgesamt
Verfasst: 30. November 2014
Pre-Release Review
Now sir, I must decalre that I do like to put on my General Lee outfit, talk in a Southern accent and play this game with my friends on mumble, and I do like it very much. Sir it is my God Given right as an American and one of my undeniable I say UNDENIABLE freedoms to do such things and by God almighty hisselfs I shall not waiver in excersizing these rights PRAISE BE TO JEEBUS. Now my frieeeeends on mumble HALLELUJA can't see my General Lee outfit BUT I CAN AND THAT'S ALL THE MATT'RS!


I'm from the West Coast.
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52 von 61 Personen (85%) fanden dieses Review hilfreich
6.9 Std. insgesamt
Verfasst: 3. Dezember 2014
If anyone out there ever played Sid Meier's Gettysburg and love it then youre in for a treat with this game.
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39 von 43 Personen (91%) fanden dieses Review hilfreich
28.1 Std. insgesamt
Verfasst: 20. Oktober 2014
Ultimate General: Gettysburg is one of the best American Civil War games out on the market now in my humble opinion.

The map is extremely well done, with much attention to detail.
Each unit has been created with precision and with close observance of historical facts.
The game engine is remarkably well rounded.
The AI is the most challenging AI in any real-time game I have ever played, and it does not cheat to be difficult. In other games like this *Cough*Total War*Chough* when one attempts to make the game more difficult, the computer simply gains ridiculous advantages over the human as the difficulty goes up, for instance, militia units who normally run at the first sign of the enemy, miraculously turn into the Cold Stream Guards in terms of resilience and fighting ability. In Ultimate General: Gettysburg, the computer gets no advantages, it simply out plays you. It notices weaknesses that you have not seen, it flanks, it charges, it hammers you with ungodly amounts of artillery. Simply put, this AI should be able to give any skill level player a run for their money.
And the final Pro is that the game makers actually listen to the community. As someone who has had early access since the open beta, I can tell you that they have made many changes to the game based off of the testers comments.

As of right now there is not a thriving multiplayer community, so most if not all of my games occur against the AI. Now, that should change as it has just been released to the Steam store so as more people buy it, it should be much easier to get a multiplayer matchup.
You may encounter a rare glitch in the game where troops move the wrong way or you take losses without being fired upon, however, these are quite rare as most if not 99.99% of such glitches having been removed and fixed already. If it does happen, report it through the in-game bug reporter tool or on the forums and it will get fixed quickly.

This is one outstanding game. Neither side is overpowered, both having their own advantages and disadvantages. This is a great game for any strategy lover!
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43 von 51 Personen (84%) fanden dieses Review hilfreich
29.3 Std. insgesamt
Verfasst: 28. Oktober 2014
Nick Thomadis, alias DARTH VADER, one of the most famous Total War modder, proves to the world that he has what it takes to make a full blown revolutionary video game.

Not only revolutionary because of its historical era, which portrays one of the most important battle of the American Civil War, but because it has the best video game Artificial Intelligence of all time.
Nothing comes even close, period.

The only strategy game on the market where the multiplayer mode is not vital, because you can play alone against the machine forever without feeling you're missing something: every battle is unique, because the behaviour of the AI is extremely well done and provide near infinite replayability thanks to an objective-based branching scenarios on the battle of Gettysburg.

To me, one of the only game which doesnt lie when it describes its features: what they wrote, what you read, is what you get.
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28 von 32 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
59.1 Std. insgesamt
Verfasst: 10. Dezember 2014
Games based on the Battle of Gettysburg, Civil War (United States) in the past have had something missing, that left me, the player wanting for more. Perhaps the best game on the Battle of Gettysburg, was Sid Meiers'; and it was great for it's day. But technology has progressed much since then and for me at least, there was a desire to have a game based on the Battle of Gettysburg, using the latest programming techniques. This game, Ultimate General: Gettysburg seems to take advantage of that.
The game is easy to get into, with the AI controlling not only the opponent in single player, but your unattended units as well. Commands, either by keyboard keys, or mouse clicks are easy to remember and not complicated at all. Objectives are clearly presented before each battle, so there's an opportunity to plan your attack before entering the battle. And with over 160 battles (Union and Conferderates combined, including the difficulty levels), there's plenty of "play" in this title, making if well worth the $15 (USD).
What would make this title even more interesting is if the developer were to inclued a "sandbox" mode in SP, where one could create their own order of battles. None the less, this title is versatile, and fun to play.
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26 von 29 Personen (90%) fanden dieses Review hilfreich
52.8 Std. insgesamt
Verfasst: 30. November 2014
This is a highly unique RTS in a way that I've never really experienced before. It's absolutely one of my favorites and I'll definitely be playing it for a long time.

It's hard to describe, but it's a game about managing your territory vs your strength. Each 'game' is essentially a single long battle that is punctuated by short breaks, so unit statistics carry all the way through. Morale and Condition of your troops are only restored a little bit between phases of battle, so they're a precious resource.

Because of this the whole game has a fascinating flow to it where you have directed the whole campaign, as it escalates gradually into a massive battle. Did I mention that the reinforcements you receive appear from off-map in real-time, as they did historically? Because that's another thing that propels the battle onwards. New units are your resources.

It's like a book illustration of a battle come to life.

It's ♥♥♥♥ing brilliant. It's ♥♥♥♥ing perfect.

It also has one of the most pleasant systems for unit control I've ever seen. You trace a path by holding down your cursor, and your units follow the path it leaves. It's so simple, and so effective it's stupid. It needs to become a thing.

I ♥♥♥♥ing love this game 10/10 go ♥♥♥♥ing buy it right now
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40 von 55 Personen (73%) fanden dieses Review hilfreich
14.1 Std. insgesamt
Verfasst: 16. Oktober 2014
Pre-Release Review
Tremendous effort. Cannot recommend highly enough. A must for any fan of strategy, tactical and/or war games.
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