A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
Recenzje użytkowników: Bardzo pozytywne (1,006)
Data wydania: 16 Paź, 2014

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Kup Ultimate General: Gettysburg

 

Rekomendowane przez kuratorów

"With its staggeringly spectacular scraps, simple controls, and lively AI, disappointment is highly unlikely."
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Najnowsze aktualizacje Wyświetl wszystkie (33)

4 marca

Gameplay hotfix v1.11

We perfect the latest big update with a quick gameplay & AI hotfix which is based on the first feedback we got. Additionally, the Multiplayer is better balanced and challenging for any side you choose to play.

Read about it in our blog http://www.ultimategeneral.com/blog/patch-111-released

or below:

Changes/Improvements
• AI behaves more realistically and decides to charge less frequently.
• AI makes better lines and protects flanks more.
• AI run decisions do not swap so frequently as before.
• AI is more sensible and keeps distance when overwhelmed without risking more casualties. This behaviour depends on the personality and is more frequent for the defensive AI characters.
• Slight reduce in combat tempo/battle speed to feel more realistic.
• Column formation is not so fast moving as before.
• Moving in column and advance will have severe penalty in casualties if executed near enemies.
• Union infantry has more morale to be able to hold their defensive formations. This change affects especially the multiplayer as the Union was quite underpowered in latest patch in online matches.
• Various gameplay balances for not having overpowered Confederates and also have more challenge whichever side you choose to play.
• Units' reload slower while they move so that advancing to a defensive position will be even more difficult for attackers.
• Increased projectile lethality that makes battles more realistic and difficult to predict. A single mistake can cost the lives of many and the battle to be lost prematurely, especially in multiplayer.
• "Chance to change history" map which simulates the whole first day of the battle has been expanded more south so that the fighting at Cemetery hill area has more room for tactics.
• A battle of third day, which leads to the conflict on Benner's Hill with the Union line overstretched is balanced better (it was favoring too much the Confederates).
• "Ewell advances", "Meeting at Cemetery Ridge", "Union attacks Benner's Hill", "The Confederates attack Seminary Ridge" multiplayer maps got new balances. More or less troops for each side or reinforcement time tweaks.

Having recently updated the game twice we hope you like all the new changes and improvements. Your feedback, as always, is much appreciated and considered. You can share it on our forums:

- Game-Labs Forum
- Steam Forum.

Komentarzy: 6 Więcej

24 lutego

Patch 1.1 Released!

The much anticipated update of Ultimate General: Gettysburg is finally ready! Artillery limbering, Night battles, Melee & Fire and many AI enhancements enrich the gameplay experience!

Read about it in our blog: http://www.ultimategeneral.com/blog/patch-11-released

or below

NEW FEATURES
Melee and Fire: Units will be able to shoot each other while in melee creating a realistic battle havoc.
Night, Dawn and Evening Battles: You will feel the importance of daylight that changes dynamically according to time of day and affects the visibility and accuracy of your units. Especially the speculative night battles of the 2nd day offer a spectacular variance to the epic conflict between the two sides.
Artillery limbering: Battles become much more realistic with this feature. To enable you simply draw a large enough movement arrow and the artillery will auto-limber and deploy to destination.
• New icons indicate in Morale bar if the unit is at melee, is targeted or receives a morale boost from its general.
• New icons indicate not only the kills but also the losses of units (for General units too).

MULTIPLAYER
• Fix of some reinforcements delaying too much to arrive.
• Fix of some multiplayer objectives not being able to be captured easily.
• Fix of very small battle delay for battle "Chance to change history".
• Fix of some reinforcement units not positioned properly at arrival point.
• "Conquer the map" scenario is rebalanced because previously it was heavily favoured for the Union.
• "Ewell advances" is rebalanced to increase the tension of fight. More Confederates and Union reinforcements arrive.
• "The Confederates counterattack Seminary Ridge" map is smaller and received balance to be interesting to play for both sides.
• "Chance to change history" map is now simulating the full day 1 of the battle, from the morning when Buford tries to delay the Confederates, till the evening when the Confederates swarm the Union forces.
• Fix of multiplayer army force bars that could show wrong balance of power.
• Fix of multiplayer losses/kills that could differ in the end result.
• +1 New Multiplayer map "Night Assault".

GAMEPLAY
• AI will evaluate strategic positions and cover much more efficiently.
• AI will be able to choose to double quick its units when it is needed, a behaviour that up to now worked only for the human player and could be used to overwhelm the AI.
• AI will be able to deploy artillery even better, to gain fire superiority from distance or support fire lines.
• AI will use its Generals much more effectively, supporting needed areas of the conflict.
• AI will manually fall back as the human player much more efficiently.
• AI will make defensive line formations facing always the nearest threat as a human player.
• Slight reduce of artillery vulnerability to direct ranged attack (requested in forum).
• Some undesirable too slow soldier movement issues are resolved.
• Artillery is more effective from medium/long range. Especially the Confederate artillery got an additional increase in effectiveness.
• Combat balance overhaul with aim to intensify defensive positions value and make charge decisions more crucial.

BATTLE FLOW
• Multiple fixes and improvements for proper continuation of the battle.
• CSA Johnson Division may arrive at the 3rd battle phase of the 1st day.
• Stannard's Brigade may reinforce Cemetery Hill if the 2nd battle phase of the 1st day is delayed enough.

VISUAL
• Improvement on how unit formations bend on hills that increases the 3D depth perception.
• Intensification of soldier unit shadows for better perception of 3D depth. (You need to enable shadows from the graphics options to see this subtle effect).
• Removal of Tilt-Shift option because it could not work well with the night battles. We may re-add later an improved version.

BUG FIXES
• Fix of music volume reseting after a play session.
• Major Fix of AI bug ignoring sometimes the nearby threats and exposing flanks (AI zombie fix).
• Fix random freeze when exiting MP menu.
• Fix of "traitor" bug that could result units to target friendlies.
• Fix of "ghost" bug that made units to target dead enemies.
• Fix of saves sometimes malfunctioning AI and melee collision.
• Fix of targeting bug that sometimes made units to not fire at a targeted enemy.

FIXES THAT WERE POSTPONED

Global chat added to waiting room of a battle, so that you can ask others to join you (we may implement in a next patch).
Fix of a crash bug when using Steam chat (Unity bug related with Windows 8.1 that could not be fully fixed - If you anticipate this issue on a Windows system then make the exe of the game, both single player and multiplayer, to run on Windows 7 compatibility mode).

SPECIAL THANKS

We would like to thank the following volunteer testers who have helped us a lot to finalise this patch with detailed feedback and bug reports. Their assistance, with no doubt, it was of professional level. Their forum names are:
GShock
Ray_p
1st.TN.Reg.Watkins
R.E.B.Blunt
Randall C. Reed

This update radically improves and enhances the game. We hope you will enjoy it and we will be glad to receive your feedback in our forums.

Enjoy!

The Game-Labs Team

Note:
A small advice to everyone. Do not use old saves because they may be broken in various ways due to new code. They might not load at all. Please play new campaigns.

Komentarzy: 11 Więcej

Recenzje

“What I played was...fantastic.”
Kotaku

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”
PCGamesN

O tej grze

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features


Best Strategy Game of 2014 by PCGamesN

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Pomocne recenzje klientów
217 z 243 osób (89%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
2.4 godz. łącznie
Zamieszczono: 10 grudnia, 2014
A pleasant surprise in a sea of mediocrity!

As a games industry veteran myself I have to say - this is one of the best executed strategy projects, ever. The simplicity of controls the fluidity of the battles, the flexibility of the AI and simple yet very appealing visuals make it a must for any armchair general.

Some stability issues from time to time are forgiven and forgotten due to dedicated and relentless support by the developers. This is how it should be done!
Czy ta recenzja była pomocna? Tak Nie Zabawna
195 z 215 osób (91%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
15.9 godz. łącznie
Zamieszczono: 16 października, 2014
Sid Meier is the Willy Wonka of PC game designers. And he's turned us all into gluttonous brats named Augustus Gloop. His games all exude a simple charm that has the tendency to steal hours from a person's life and become evidence "exhibit A" in about every other divorce court in the country. None of his games are exempt, from his Railroad Tycoon games to his maddeningly "just one more turn" addictive Civilization games. I remember playing his Sid Meier's Gettysburg! in 1998 and thinking it was the best civil war strategy game to ever grace the PC. I stumbled upon my old Gettysburg! disk the other day, but unfortunately, the game has aged terribly. Father Time has watered down and diluted Meier's twinkling charm. Oh, Father Time, you great and terrible killjoy!

Enter Ultimate General:Gettysburg. Created by a modder named Darth who specializes in Creative Assembly's venerable Total War series, Darth has pretty much recrafted Sid's wonderful software toy and fashioned it into a trip down memory lane, only better! The graphics are updated, the AI is a force to be reckoned with, and the game even has its own ambient flare, reverse zoom and you see the fancy wooden trim of the dining room table you are in fact playing a living board game on. Covering the Battle of Gettysburg in its four day entirety, the game bleeds history, and branches of alternate history depending upon the decisions you make regarding your generals. The gameplay mechanics are not quite grognard level, but they're well beyond Facebook Farmville antics. Mouse lassoing of units, and point and click movement orders, troop movements dictated by drag and drop strategy lines, it's all here. I loaded the game up just to check it out, and I spent a weekend playing through the whole campaign on both sides. It's not often a game gets its hooks in me like that, but I love when it does. It's these times I'm truly honored to be a PC gamer.

The cartoonlike artstyle of the board, and the soldiers which are actually sprites, (and do admittedly leave a longing for the ability to zoom down one more notch for a closer look) are crafted as lovingly as even the bold sinewy text of the location names. In another reference to the wonderful Roald Dahl, remember the sign in the school in Matilda's class that Ms. Trunchbull had erected, "If you're having fun, then you're not learning!"? Well, this game proves that notion a simple fallacy because UGG not only proves that you can learn history by playing a computer game, but also that you can have a grandiose good time while doing so.
Czy ta recenzja była pomocna? Tak Nie Zabawna
120 z 130 osób (92%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
43.7 godz. łącznie
Zamieszczono: 10 grudnia, 2014
If you like Total War but wish the AI was better, get this game. The graphics aren't great but honestly that isn't the focus of this game, it's about the dynamic AI that will make every fight turn out differently and actually provide a challenge. Multiplayer is coming along as well and the developer is providing regular feedback and updates. This is the start of a fantastic new competitor for the RTS genre.
Czy ta recenzja była pomocna? Tak Nie Zabawna
77 z 82 osób (94%) uważa, że ta recenzja jest pomocna
18.6 godz. łącznie
Zamieszczono: 5 grudnia, 2014
My first thoughts: "Only one battle, this cant be any good?!?!" It turned out to be a very rewarding game, and I loved the graphics, strategy and tactics! Casualties and the postitions that you capture carry over from your previous engagements, which made it all the more interesting for me. It had me sitting on the edge of my seat several times when a last ditch effort was made to capture or hold a crucial position. A must have for any armchair generals out there. :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
166 z 211 osób (79%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
12.0 godz. łącznie
Zamieszczono: 22 grudnia, 2014
Kept screaming ‘Don’t give um an inch boys’, now my neighbours won’t talk to me. Worth it!
Czy ta recenzja była pomocna? Tak Nie Zabawna
57 z 59 osób (97%) uważa, że ta recenzja jest pomocna
31.3 godz. łącznie
Zamieszczono: 30 listopada, 2014
Ultimate General: Gettysburg is an awesome game. For those who want an American Civil War (ACW) stratagy game, here it is.
The game is centered around the battle of Gettysburg July 1-3(4) 1863. In the main mode (Main Menu-Start new battle) you can fight the battle of Gettysburg as the Union or Confederacy, and choose your opponent AI (9 types of AI: Adds a lot to replay value). The battle is fought in Scenarios, each one being triggered one after the other depending on what you accomplished in the last one you fought. There are more scenarios than I can count honestly. You keep fighting through scenario's untill you fully defeat the enemy, of you run out of time. You can also end up fighting battles on July 4, which is interesting because this never happend in history. All of the possible scenarios are playable in the "Custom battle" section of the main menu. Multiplayer is also fun to do, but there are not nearly as many scenario's as there are in single player, which can be good or bad, depending on your view point. But here is a list of pro's and con's.

Pros: Helpful and thorough tutorial videos.
Combat is easy to learn and master.
Brigades are historically numbered.
Corps and Brigades have historical commanders (Archer,Pender,John Reynolds, Richard S. Ewell, Ect.)
Artillery has been fixed with the hotfixes.
Art. is ballanced so it isn't devestating with casualties, but does lots of morale damage.
Good map design and elevation.
TONS of replay value with harder AI and (probably) over 30 scenarios.
Multiplayer-compatible
No scenario is completley impossible.

CONS: All units look the same (Iron bridage doesn't wear black hats)
No steam workshop
Artillery can sometimes not fire even though they are looking over a field from a hill.
The "Texas brigade", supposedly one of the best southern brigades, has terrible morale.
Game can freeze (this issue is being dealt with by developers)
Reinforcements will come earlier for the enemy than they will when you play as them.
NOTE: I personally think that it would have been better to include more battles in this game, like Antietam, Second Manasas, Shiloh, ect. If not that, at least a map/battle editor so we could make those battles. A steam workshop would also be really nice.
OVERALL: 8/10. Awesome game. Would definatly reccomend it for people if they asked. I wish these people would make more games like this, so here are some ideas. Ultimate General: Waterloo, Ultimate General: The American Civil War, Ultimate General: Napoleon (battles of Napoleonic era). And why stop there? The possibilities are endless.
Czy ta recenzja była pomocna? Tak Nie Zabawna
144 z 200 osób (72%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
5.2 godz. łącznie
Zamieszczono: 30 listopada, 2014
Recenzja przedpremierowa
Now sir, I must decalre that I do like to put on my General Lee outfit, talk in a Southern accent and play this game with my friends on mumble, and I do like it very much. Sir it is my God Given right as an American and one of my undeniable I say UNDENIABLE freedoms to do such things and by God almighty hisselfs I shall not waiver in excersizing these rights PRAISE BE TO JEEBUS. Now my frieeeeends on mumble HALLELUJA can't see my General Lee outfit BUT I CAN AND THAT'S ALL THE MATT'RS!

THE SOUTH WILL RIIIIISE AGAAAAIN!

I'm from the West Coast.
Czy ta recenzja była pomocna? Tak Nie Zabawna
56 z 66 osób (85%) uważa, że ta recenzja jest pomocna
6.9 godz. łącznie
Zamieszczono: 3 grudnia, 2014
If anyone out there ever played Sid Meier's Gettysburg and love it then youre in for a treat with this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
43 z 47 osób (91%) uważa, że ta recenzja jest pomocna
28.8 godz. łącznie
Zamieszczono: 20 października, 2014
Ultimate General: Gettysburg is one of the best American Civil War games out on the market now in my humble opinion.

Pros:
The map is extremely well done, with much attention to detail.
Each unit has been created with precision and with close observance of historical facts.
The game engine is remarkably well rounded.
The AI is the most challenging AI in any real-time game I have ever played, and it does not cheat to be difficult. In other games like this *Cough*Total War*Chough* when one attempts to make the game more difficult, the computer simply gains ridiculous advantages over the human as the difficulty goes up, for instance, militia units who normally run at the first sign of the enemy, miraculously turn into the Cold Stream Guards in terms of resilience and fighting ability. In Ultimate General: Gettysburg, the computer gets no advantages, it simply out plays you. It notices weaknesses that you have not seen, it flanks, it charges, it hammers you with ungodly amounts of artillery. Simply put, this AI should be able to give any skill level player a run for their money.
And the final Pro is that the game makers actually listen to the community. As someone who has had early access since the open beta, I can tell you that they have made many changes to the game based off of the testers comments.

Cons:
As of right now there is not a thriving multiplayer community, so most if not all of my games occur against the AI. Now, that should change as it has just been released to the Steam store so as more people buy it, it should be much easier to get a multiplayer matchup.
You may encounter a rare glitch in the game where troops move the wrong way or you take losses without being fired upon, however, these are quite rare as most if not 99.99% of such glitches having been removed and fixed already. If it does happen, report it through the in-game bug reporter tool or on the forums and it will get fixed quickly.

Overall:
This is one outstanding game. Neither side is overpowered, both having their own advantages and disadvantages. This is a great game for any strategy lover!
Czy ta recenzja była pomocna? Tak Nie Zabawna
46 z 54 osób (85%) uważa, że ta recenzja jest pomocna
29.3 godz. łącznie
Zamieszczono: 28 października, 2014
Nick Thomadis, alias DARTH VADER, one of the most famous Total War modder, proves to the world that he has what it takes to make a full blown revolutionary video game.

Not only revolutionary because of its historical era, which portrays one of the most important battle of the American Civil War, but because it has the best video game Artificial Intelligence of all time.
Nothing comes even close, period.

The only strategy game on the market where the multiplayer mode is not vital, because you can play alone against the machine forever without feeling you're missing something: every battle is unique, because the behaviour of the AI is extremely well done and provide near infinite replayability thanks to an objective-based branching scenarios on the battle of Gettysburg.



To me, one of the only game which doesnt lie when it describes its features: what they wrote, what you read, is what you get.
Czy ta recenzja była pomocna? Tak Nie Zabawna
28 z 31 osób (90%) uważa, że ta recenzja jest pomocna
54.0 godz. łącznie
Zamieszczono: 30 listopada, 2014
This is a highly unique RTS in a way that I've never really experienced before. It's absolutely one of my favorites and I'll definitely be playing it for a long time.

It's hard to describe, but it's a game about managing your territory vs your strength. Each 'game' is essentially a single long battle that is punctuated by short breaks, so unit statistics carry all the way through. Morale and Condition of your troops are only restored a little bit between phases of battle, so they're a precious resource.

Because of this the whole game has a fascinating flow to it where you have directed the whole campaign, as it escalates gradually into a massive battle. Did I mention that the reinforcements you receive appear from off-map in real-time, as they did historically? Because that's another thing that propels the battle onwards. New units are your resources.

It's like a book illustration of a battle come to life.

It's ♥♥♥♥ing brilliant. It's ♥♥♥♥ing perfect.

It also has one of the most pleasant systems for unit control I've ever seen. You trace a path by holding down your cursor, and your units follow the path it leaves. It's so simple, and so effective it's stupid. It needs to become a thing.

I ♥♥♥♥ing love this game 10/10 go ♥♥♥♥ing buy it right now
Czy ta recenzja była pomocna? Tak Nie Zabawna
29 z 33 osób (88%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
59.1 godz. łącznie
Zamieszczono: 10 grudnia, 2014
Games based on the Battle of Gettysburg, Civil War (United States) in the past have had something missing, that left me, the player wanting for more. Perhaps the best game on the Battle of Gettysburg, was Sid Meiers'; and it was great for it's day. But technology has progressed much since then and for me at least, there was a desire to have a game based on the Battle of Gettysburg, using the latest programming techniques. This game, Ultimate General: Gettysburg seems to take advantage of that.
The game is easy to get into, with the AI controlling not only the opponent in single player, but your unattended units as well. Commands, either by keyboard keys, or mouse clicks are easy to remember and not complicated at all. Objectives are clearly presented before each battle, so there's an opportunity to plan your attack before entering the battle. And with over 160 battles (Union and Conferderates combined, including the difficulty levels), there's plenty of "play" in this title, making if well worth the $15 (USD).
What would make this title even more interesting is if the developer were to inclued a "sandbox" mode in SP, where one could create their own order of battles. None the less, this title is versatile, and fun to play.
Czy ta recenzja była pomocna? Tak Nie Zabawna
24 z 26 osób (92%) uważa, że ta recenzja jest pomocna
15.1 godz. łącznie
Zamieszczono: 19 października, 2014
I am a terrible general !

And for once a game is actually not afraid to show me how terrible i am.
The game doesn't hold your hand, there's a short tutorial that mainly explains your keybinds and some commands you can give to your troops.
Other than that, you'll have to find your own way.
And i'm ok with that, because the game doesn't require you to memorize build orders, or min-max with statistics or whatever you can think of that usually involves RTstrategy.

The way you play is all very straight forward.
You have your troops, you have the briefing and you choose your course of action, usually involving either staying on defense or going for an attack.
Once on the battlefield it's all up to how good of a strategist you are. You move your regiments in an elegant way, allowing you to make swinging flanking manuevers or try a blitz attacks on the center or create choke points that limits the enemy's movement or whatever crazy idea you can come up with.

Due to the slower pace of the game, your mistakes won't be immediatly noticable. You might be running your regiments into a death trap and you'll only find out 5 mins later, when it's too late to still salvage the situation, or is it? If you're a genius, maybe you can still turn things in your favour (i have yet to find out :p).


In terms of content the game is somewhat limited.
You only get to fight gettysburg, but it is split up into multiple battles spanning 3 to 4 days, with a few battles per day. So one campaign usually involves around 10 battles, but it varies.
While this is limited, it does have a lot of replayability. Your success or failure on the battlefield will affect the next battles, so not one campaign will have the same outcome.
On top of that there are 9 AI settings which can give you a different kind of opponent to fight which in turn can affect the way your campaign goes.
And offcourse you can fight with either the Union or the Confederates giving you 2 different campaigns.


Anyway, i think i've typed more than enough already.
If you're a strategy fan then this is a must buy.
Maybe you will like it, maybe you wont, but at 12€ you can't really go wrong.
Even if you don't really like the game, i'm sure as a strategy fan you will appreciate what these developers have created.
I eagerly await to see which campaign will be featured in the next ultimate general game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
41 z 56 osób (73%) uważa, że ta recenzja jest pomocna
14.1 godz. łącznie
Zamieszczono: 16 października, 2014
Recenzja przedpremierowa
Tremendous effort. Cannot recommend highly enough. A must for any fan of strategy, tactical and/or war games.
Czy ta recenzja była pomocna? Tak Nie Zabawna
26 z 31 osób (84%) uważa, że ta recenzja jest pomocna
26.9 godz. łącznie
Zamieszczono: 25 października, 2014
I'm not usually inclined to review on games but it was the support that made me get this and I'd like to add my own to this pile.

The AI makes this game. Rather than simply saying "Easy, Normal or Hard" The AI can be set to aggressive, passive, intelligent or bumbling and makes mistakes that feel so human. Defeat feels natural considering the battle enters "phases" of reformation. Playing with different styles makes it feel original without just giving the army unfair boons to make it more difficult. (I'm looking at you, Rome Total War 2.) The ebb and flow of battle really helps you understand how Gettysburg actually played out.

Not convinced on buying this game yet? I'll run you through one of my scenarios. I'm running a pretty standard defensive set, sliding back, getting the high ground and letting the confederates smash their faces into my cannons. Feels good. On July 2nd I'm given an option to hold tight or extend the right flank to Benner's Hill. I'm winning pretty well on the right, so I go for it and win resoundingly. Reform the lines, and suddenly a confederate cavalry swings around and absolutely destroys my right. I overextended and bad, lost thousands and the retreat was sloppy. Had night not fallen I may have lost Cemetary Hill and the whole battle. For an hour and a half I blamed myself (not the game) and had to focus on getting beat, falling back, getting beat, falling back until we reformed completely. In the end it was a win for me but that battle lasted two more days because of my own mistake.

It still felt great, but that isn't a feeling I've gotten from Rome Total War battles or Europa Universallis. Its always "Well that guy is bigger. I'll wait until I'm bigger and then beat him." Here, not so much. When do we get more games like this?!
Czy ta recenzja była pomocna? Tak Nie Zabawna
24 z 29 osób (83%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
61.8 godz. łącznie
Zamieszczono: 8 listopada, 2014
LOVE LOVE LOVE the game...hate...no...HATE HATE HATE that you cannot save in progress...I have had to abandon MANY games simply because of time, or kids, or whatever, and for the life of me I CANNOT figure out why I am NOT allowed to save in progress...its almost enough for me to give it up, but the game is GREAT...other little things that could be improved, but I would be very happy if I could just SAVE in progress...
Czy ta recenzja była pomocna? Tak Nie Zabawna
23 z 28 osób (82%) uważa, że ta recenzja jest pomocna
97.6 godz. łącznie
Zamieszczono: 2 listopada, 2014
This is probably one of the best historic ACW realtime strategy games out there. Anyone with any interest in the American Civil War will want to have a copy of this and it is well worth the 15 dollars being charged for the game. The games does a very good job balancing historical accuracy with playability and the visual presentation is stunning.

At its core, this is an American Civil War tactics game with the brigade being the primary building block. The battle of Gettysburg is represented as a series of scenarios which represent significant engagements fought by the 2 armies. Each brigade is modeled historically in terms of size and performance based on how they did at Gettysburg historically and their reputation throughout the war. Each scenario sees the player commanding 8-10 brigades on average with accompanying artillery modeled as seperate units that take 30 minutes to an hour to complete.

The primary gameplay is derived from testing the player on executing and making decisions using ACW linear tactics and trying to present to the player an idea of problems that require solving by Division, Corps and Army level commanders during the Battle of Gettysburg. This includes selecting good terrain that affords units good cover and holding elevated positions as well as forming a coherent battle line which is not easily enveloped by flanking manouvers. Learning when to hold reserves, where to hold them and how to attack positions are simulated and the decisions asked of the player reflect reasonably on historical tactics from the time period. Morale management is also a serious consideration as units which are sent in on their own against overwhelming odds will break very quickly and become useless to the player in battle.

The highlights of the game include the saving of unit casualties and position during the campaign as you shift from scenario to scenario. Poor performance and excessive casualties earlier in the battle may come back to haunt the player as a subsequent engagment may have the player using depleted and exhausted brigades in later maps in the scenario. This emphasises the need to preserve troops under player control as asking the player to balance between a potentially more costly victory in the immediate scenario and risk having shattered and demoralized troops in later scenarios.

In between each scenario, the player gets to make a strategic decision as to what the overall battle strategy should be employed which brings the player to the next scenario and map. Completing a well executed campaign while minimizing casualties is very satisfying and there is great replayability in attempting to replicate historic decisions made by executing the battleplan better than your historical counter parts, or by "what if scenarioes" by selecting different strategies than the one actually taken historically (ie. What if Euwell attacked Cemetary Hill on Day 1 instead of being cautious). An overall order of battle listing at the end of each scenario gives the player easy to understand reports.

Movement and control is both well executed and at times frustrating. Moving units involves a simple system where you draw a movement path for each individual brigade you wish to move. It is intuitive and easy to learn but the some more precise manouvers require you to either be able to visualise exactly how a brigade will form up out of march or require some tinkering to maximize use of cover which is very important to the game.

Flaws in the game range from minor inconviences to omisions that should have been dealt with before release. The most pressing problem is that this game is lacking on a good tutorial. The one presently in the game is rather barebones and doesn't explain key concepts well to brand new players.

Those players with a background with "battle simulators" whether they be from the aracadish Total War series or the more rigid and historical offerings such as Civil War Generals 2 or the Close Combat series will adapt quickly as will anyone with a solid background in ACW or Napolenoic linear tactics.

For those who are not well versed in historical tactics or are used to Command and Conquer / Starcraft style gameplay will be in for a shock and there have been frequent forum posts by such players not understanding core mechanics. A good tutorial will go a long way to resolving the issue.

Line of sight obstruction is another inconviences as the game does not relay easy to read information and lines of fire can be obstructed by things which are not always obvious. A player set up a position he thinks is advantageous only to find his units do not have line of sight covering areas he expects to be covered as enemy troops come up. Similarly, areas where the thinks he is obscured from line of sight may unexepectedly be open.

Others may find historical inaccuracies jarring though in my opinion as a historic gamer, the developers have made a decent trade off between playability and historic representation. For example there is a vocal player in Early Access that has continually stated that artillery is anachronistically to powerful. I personally have not found it to be so and in most battles the game sims out, artillery casualties are well within line of the 8-10% casualties caused as accepted by most historians.

Overall this is not a perfect product but it is a very enjoyable one and for 15 dollars, its is a steal.
Czy ta recenzja była pomocna? Tak Nie Zabawna
19 z 22 osób (86%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 31 grudnia, 2014
A wonderful and intelligent little tactical RTS. I say 'little' because the core game is the Battle for Gettysburg (of course) drawn out over 5 or 6 different scenarios. But, this is an indie game, and a great one at that, and if this doesn't sound like much, the devil is in the details.

Content-wise, UG:G is quality over quantity. This may annoy some people, but for those that appreciate variation on a theme, the game offers a lot of replayability and it's clear that the developers have done as much as they can to offer as much replayability as possible within the constraints of the game. Firstly, you can play as either the Union or Confederates. Secondly, you can choose 9 or so different enemy AI types which all change the decision making process for the enemy on the field. Lastly, your actions and achievements in each scenario affect the way the game plays out, allowing you to choose from a number of concurrent scenarios that change depending on whether or not you managed to fulfill the goals of the mission before. Multiply all these options together, and for the price you get a decent amount of gameplay.

The control scheme is ingenious and the method with which you relay orders to your units allows for a great deal of finesse and control on the battlefield. Instead of clicking on each point you want your units to walk in a straight line to, you draw the path you want them to take, and the units follow said path. You can flank, withdraw, shift focus, push forward, and more all with one smooth swipe of the mouse, and it allows for a great deal of tactical control without you having to monitor every individual step the units take. I've seen some complaints about orders not working or unit AI performing incorrectly, but I've never had any such experience.

The topography of the map is fantastic - Gettysburg is accurately represented, and the cover-rating for your units changes dynamically as they move from open grass, to forest, to hedges, to homesteads. This cover rating is essential to survival (as in real life), and it all makes sense - when you move into an area that you think should give you cover, it does, and vice versa. You'll find the enemy responds to your attempts to flank them, and you'll want to watch you don't overextend yourself, or the enemy will exploit your failures. Your frontline will ebb and flow as the balance of power changes in particular areas, and you're rewarded realistically for pressing your advantages, and punished with a stalemate, or worse, if you fail to take the opportunities you get.

I feel that this game would have benefitted from covering a larger part of the civil war, and one criticism I could level at it is that it's indeed constrained by its focus on one single battle. In saying that, I only want more because it's so enjoyable, and I think that in focussing their attention, the development team have managed to perfect their game mechanics, which makes for a much more solid and refined product, so perhaps it's not really a criticism after all?

The other point I'd make is that whilst the mechanics that are in place all work well and feel very fresh, there isn't a whole lot of tactical depth in terms of the commands you can issue to the units. Your command extends as far as telling them where to go, who to attack, when to charge, and when to stop. While this all works well and provides a fun experience, there isn't a lot of variation amongst the commands, that again might have led to the game feeling fuller. But, all that said, I don't feel shortchanged, only like I want to play more and more and more. I haven't played multiplayer as of yet, so I'm dying to try the game out against a human opponent.

UG:G is one of the most innovative and entertaining tactical RTS games I've ever played, and I highly recommend it to any strategy fan.
Czy ta recenzja była pomocna? Tak Nie Zabawna
17 z 19 osób (89%) uważa, że ta recenzja jest pomocna
66.7 godz. łącznie
Zamieszczono: 17 października, 2014
First of all, I am an early backer and have been testing and playing this game since it was released on Steam Greenlight/early access.

Graphics:

the graphical style of the game is fantastic. It gives an impression of a large battlefield, while still showing enough detail. Everything is clear and crisp, with the smoke and explosions looking great, and the battlefield getting littered with dead bodies. The landscape is a beautiful rendition of the land around Gettysburg, and you will easily pick out all the historical spots, like the Cemetery, The Peach Orchard, Devil's Den, The Round Tops, The Angle, etc.

Gameplay:

The battles are fluid and smooth. You can either play individual battles, or play the full 3-4 day Battle of Gettysburg campaign. Factors like morale and casualties carry over to the next battles, so managing your soldiers is important, and fresh reserves are valuable. The game is relatively balanced between the two sides, with each side having its own advantages. The battles give fairly realistic casualty results, and the battle lines ebb and flow as soldiers push forward or fall back. The AI is probably the best I've ever seen in an RTS game like this, and on the hardest difficulties provides a formidable challenge most of the time. The AI will fall back, use its reserves, launch assaults and flanking maneuvers, etc. The game is very replayable, with the campaign having many different branching outcomes based on your decisions and performance in battles, and you can play against different AI personalities who have very different playstyles, giving a different experience every time.

Sound:

good. The cannons and muskets and rifles sound great, and give a good ambiance to the battles. You hear the men shouting, guns firing, trumpets sounding, and it gives a great feeling of the intensity of the fighting going on.
The music in the game is decent. Not outstanding, but it is acceptable.

Realism:

Overall, the game is a fairly realistic representation of the Battle of Gettysburg, with three large exceptions:
1) the performance of cavalry. Cavalry in the game are way more powerful and influential than they ever were during the American Civil War. In the early battles, the fictional "Vidette" units are capable of wiping out artillery batteries and are more resilient to getting shot than they should be. In the later battles, when the Union and Confederate Cavalry divisions arrive, they are able to cause massive casualties in melee. The cavalry are simply not historically accurate in the game.
2) artillery. In the game, artillery units show men rolling around cannons. They move very slowly, and are quite resilient against gunfire, leading to the possibility of using artillery units like tanks to push forward into the enemy. They also tend to inflict more casualties than they did historically. Historically, ACW artillery had horses and limbers that allowed them to limber and move around the battlefield quickly, even faster than infantry marching. This prominent feature is notably missing from the game. In short, artillery should be more mobile, but also more vulnerable to casualties.
3) entrenchments and breastworks: historically, infantry entrenchments and breastworks were a pivotal part of the American Civil War, particularly at Gettysburg. While cover (like forests, fences, rocks, etc) do give a sizable cover bonus to infantry, there is no feature simulating how infantry holding a position for an extended time would dig in and fortify it, making it very hard for the enemy to push them off (see Culp's Hill).

Controls:

Controls are very easy and fast. Extremely intuitive. The way you can give movement orders by dragging a path is perfect.

OVERALL:

This is a great game, and I would definitely recommend it. It is very fun, sports top-notch AI, and is a very unique game. While it has some serious historical inaccuracies, it is still a good game. I personally hope that the devs introduce some modding support eventually, so that players can fix those inaccuracies themselves. I am looking forward to future sequels and expansions, as well as future patches to the game.

Oh, and I wish they would work on an Android version, and not just one for iPad.
Czy ta recenzja była pomocna? Tak Nie Zabawna
16 z 19 osób (84%) uważa, że ta recenzja jest pomocna
12.9 godz. łącznie
Zamieszczono: 4 grudnia, 2014
Positive. Very positive. If, as has been said countless times, you remember Sid Meirs Gettysburg released around 1997 or so, then pick this up at its good price. It, for me, bit that bug so long ago I had (I remember trying to replay SM:G several years ago and to get it working on modern tech was just too much hard work. Unfortunatly its not on GoG either, so its gonna be harder with mutli core 64 bit systems) from playing it. This game is good, the AI is challenging, could be better, but its not terrible and will keep you interested. The feel for the battlefield is great, the graphics are good with smoke from your musket volleys and cannons, good sound effects (although I think Sids game had that one much better..but hey not that important), and it makes good use of the Unity engine - a very adaptable thing.

Its a tactical game, not strategic although your playing the whole day of Gettysburg and the game is split into time segements and after each time period you have several strategic choices to make, like holding the line, retreat to defensive positions etc..and thats a neat thing. Your casualties carry over from each time period, so use your Iron Brigade wisely in the first part...

Its interesting, its a good homage I would call it rather than a clone of SM:G; this is like a game that has been missed since the late '90s...Recommended.
Czy ta recenzja była pomocna? Tak Nie Zabawna