A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
Verdeeld (27 recensies) - 55% van de 27 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (1,845 recensies) - 86% van de 1,845 gebruikersrecensies voor deze game is positief.
Releasedatum: 16 okt 2014

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Recente updates Alles weergeven (41)

15 juli

Patch v1.7 released!

After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:

or below

Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

rev.14398 (Single Player) / rev.14406 (Multiplayer)

  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.

AI is able to adapt much better in all kind of threats and create coherent defensive lines

  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.

AI can concentrate firepower on one point of attack to gain superiority as in this image

After gaining territorial superiority the AI will decisively try to advance with well timed charges

We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.

46 opmerkingen Meer informatie


“What I played was...fantastic.”

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”

Over dit spel

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide


Mac OS X
SteamOS + Linux
    • Besturingssysteem: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Geheugen: 2 GB RAM
    • Grafische kaart: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Versie 9.0
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: DirectX 9.0 compatible
    • Aanvullende opmerkingen: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • Besturingssysteem: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Opslagruimte: 2 GB beschikbare ruimte
    • Besturingssysteem: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce or AMD gpu or Intel 4000 and higher
    • Opslagruimte: 2 GB beschikbare ruimte
Klantrecensiesysteem bijgewerkt Sept 2016! Meer informatie
Verdeeld (27 recensies)
Erg positief (1,845 recensies)
Soort recensie

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Weergeven als:

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9 recensies komen overeen met bovenstaande filters ( Positief)
Meest behulpzame recensies  Totaal
3 van de 4 mensen (75%) vonden deze recensie nuttig
10.9 uur in totaal
Geplaatst: 29 februari
snel en makkelijk onder de knie, leuk spel
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
10.0 uur in totaal
Geplaatst: 4 juli 2015
i liked this game very much , altough its only 1 battle map an you can finish this game in less then 5 hours i still would recommend it ( if you like tactical games ,buy it when its on steam sale ) my score 80/100
Was deze recensie nuttig? Ja Nee Grappig
10.6 uur in totaal
Geplaatst: 29 oktober 2014
Great "game" ....is more like an DLC scenario...

This should be one of many playable battles of a grand strategy game....hint hint ;)
With an big ♥♥♥ U.S map, and dozens of armys, and play battles like this one!

There are grand strategy games that are about tyhe civil war, but the battles are numbers and dices....

Love the soundtrack to !

7/10 (GIVE ME MORE !!!)

Was deze recensie nuttig? Ja Nee Grappig
37.3 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 6 juli 2014
Awesome game,

Het is één van de beste spellen die ik ooit gespeeld heb.
Dit spel gaat over een hele belangrijke slag in de Amerikaanse Burgeroorlog.
De slag gaat om het dorpje Gettysburg dat erg belangrijk is voor de oorlog.
Als de zuidelijken dat konden veroveren was de burgeroorlog gewonnen door hun, maar als de noordelijken zouden winnen hadden ze een kans om de zuidelijken te verslaan.
Je speelt dus eigenlijk een generaal of van de zuidelijken of van de noordelijken.
Je kas dus eigenlijk de geschiedenis veranderen voor Amerika.
En dat maakt het spel erg leuk om te spelen ook omdat je goed moet nadenken om te winnen.
Was deze recensie nuttig? Ja Nee Grappig
22.1 uur in totaal
Geplaatst: 8 augustus 2015
This game is very good.

the mechanics are good. and overal has a good feeling to the game. sadly it is to short for me. i wanted the whole war in this game. they can still do it. this game is good

it gives the same scale to battles as total war but on a interely unique lvl. do i recomment this for the price it is now. yes i do. this is a good money to fun ratio. this is a good one to buy. and if youre bored with things you can always startup this game. it is not heavy and play a few battles.

my favorit factions is. the confedarets. im no racist because this game has nothing political. it is solely on the battle of gettysburg.

each units name gives it a feel that each unit is unique. and they are in a certain way. like the amount of troops and the expierince is always diffrent.

moral fungtion in this game is hard. i do not very wel understand how it works yet. but i still find it a lot of fun. and probably more people who likes rts. or total war would like this
Was deze recensie nuttig? Ja Nee Grappig
6.0 uur in totaal
Geplaatst: 6 juli 2015
Goed spel, soms wat moeilijk om een goed overzicht te houden, zeker wanneer de versterking komen. Heb veel troepen verloren doordat ik niet door had dat ze er waren, zeker in het begin.

Maar na de union campagne te hebben uitgespeeld en nu de confederate kant zal uitproberen moet ik wel toegen dat dit spel verslavend is. hehe.
Was deze recensie nuttig? Ja Nee Grappig
1.3 uur in totaal
Geplaatst: 4 januari
I Like it... But its to basic...
Was deze recensie nuttig? Ja Nee Grappig
52.0 uur in totaal
Geplaatst: 3 april
Great game, endless possibilities.

Was deze recensie nuttig? Ja Nee Grappig
Niet aanbevolen
0.6 uur in totaal
Geplaatst: 2 april 2015
I probably did not get it....
Was deze recensie nuttig? Ja Nee Grappig