A Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. It features a non-linear battle campaign, more than 80 custom battles, complex morale, innovative control mechanics and smart AI.
사용자 평가: 압도적으로 긍정적 (평가 535 개)
출시 날짜: 2014년 10월 16일

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Ultimate General: Gettysburg 구매


큐레이터의 추천

"Total War modder takes notes, goes and makes his own game. And it's awesome."
Read the full review here.

최신 업데이트 모두 보기 (25)

2014년 10월 21일

A note from the designer

We have announced the end of Early-Access and the full release of the game. Ultimate General: Gettysburg has been completed and today, we would like to describe what it offers.

The game's designer, Nick Thomadis, writes about the game's main features in our blog:

And please do not forget to keep the feedback coming. We want to prepare a good patch for you.

- Game-Labs Forum
- Steam Forum.


댓글 3 개 더 읽어보기

2014년 10월 16일

A thank you message to Early Access buyers!

After about 4 months in Early-Access, the game is now officially released. It has been a long journey and collaborating with all of you has been one of its most exciting steps.

Early-Access ends
The Steam Early-Access program has been very beneficial to the project. Your reports defined what would make a great game. Your many positive reviews motivated us to respond with passion and dedication. Syncing with your requests assisted us in reaching our goal and bringing the game to release.

We are not only talking about bug fixes and necessary balances, but also new features that we added following your criticism and feedback. We wish we could add more, but development could not take longer and we believe that we’ve built a complete and innovative game. Nevertheless, we will continue to support Ultimate General: Gettysburg and we hope that you will enjoy it for a long time.

What comes next?
We are going to continue to support Ultimate General: Gettysburg and in the meantime, will focus our efforts on the mobile releases, firstly for iPad. In parallel, we will work for future battles, possibly based on a different era as well. Thanks to your amazing support, the Ultimate General brand has successfully entered the strategy gaming world and is going to offer you more titles. Follow our progress and you will not be disappointed. Meanwhile we would appreciate if you review our game on metacritic and steam review section.

Many thanks, and have fun with our game,

The Game-Labs team

댓글 27 개 더 읽어보기


“What I played was...fantastic”

“If you're a strategy fan, you should definitely keep Ultimate General on your radar”
Strategy Informer

“This is the way a Gettysburg game should be made. Between the Incredible Map, intuitive gameplay, and Line of Sight system I know of no other Civil War game that can compete with how awesome this game has become”

게임에 대해

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

시스템 요구 사항

    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
유용한 고객 평가
20명 중 19명(95%)이 이 평가를 유용하다고 평가했습니다.
16.0 시간 기록
Ultimate General: Gettysburg is one of the best American Civil War games out on the market now in my humble opinion.

The map is extremely well done, with much attention to detail.
Each unit has been created with precision and with close observance of historical facts.
The game engine is remarkably well rounded.
The AI is the most challenging AI in any real-time game I have ever played, and it does not cheat to be difficult. In other games like this *Cough*Total War*Chough* when one attempts to make the game more difficult, the computer simply gains ridiculous advantages over the human as the difficulty goes up, for instance, militia units who normally run at the first sign of the enemy, miraculously turn into the Cold Stream Guards in terms of resilience and fighting ability. In Ultimate General: Gettysburg, the computer gets no advantages, it simply out plays you. It notices weaknesses that you have not seen, it flanks, it charges, it hammers you with ungodly amounts of artillery. Simply put, this AI should be able to give any skill level player a run for their money.
And the final Pro is that the game makers actually listen to the community. As someone who has had early access since the open beta, I can tell you that they have made many changes to the game based off of the testers comments.

As of right now there is not a thriving multiplayer community, so most if not all of my games occur against the AI. Now, that should change as it has just been released to the Steam store so as more people buy it, it should be much easier to get a multiplayer matchup.
You may encounter a rare glitch in the game where troops move the wrong way or you take losses without being fired upon, however, these are quite rare as most if not 99.99% of such glitches having been removed and fixed already. If it does happen, report it through the in-game bug reporter tool or on the forums and it will get fixed quickly.

This is one outstanding game. Neither side is overpowered, both having their own advantages and disadvantages. This is a great game for any strategy lover!
게시 일시: 2014년 10월 20일
이 평가가 유용한가요? 아니요
12명 중 12명(100%)이 이 평가를 유용하다고 평가했습니다.
4.9 시간 기록
I am a terrible general !

And for once a game is actually not afraid to show me how terrible i am.
The game doesn't hold your hand, there's a short tutorial that mainly explains your keybinds and some commands you can give to your troops.
Other than that, you'll have to find your own way.
And i'm ok with that, because the game doesn't require you to memorize build orders, or min-max with statistics or whatever you can think of that usually involves RTstrategy.

The way you play is all very straight forward.
You have your troops, you have the briefing and you choose your course of action, usually involving either staying on defense or going for an attack.
Once on the battlefield it's all up to how good of a strategist you are. You move your regiments in an elegant way, allowing you to make swinging flanking manuevers or try a blitz attacks on the center or create choke points that limits the enemy's movement or whatever crazy idea you can come up with.

Due to the slower pace of the game, your mistakes won't be immediatly noticable. You might be running your regiments into a death trap and you'll only find out 5 mins later, when it's too late to still salvage the situation, or is it? If you're a genius, maybe you can still turn things in your favour (i have yet to find out :p).

In terms of content the game is somewhat limited.
You only get to fight gettysburg, but it is split up into multiple battles spanning 3 to 4 days, with a few battles per day. So one campaign usually involves around 10 battles, but it varies.
While this is limited, it does have a lot of replayability. Your success or failure on the battlefield will affect the next battles, so not one campaign will have the same outcome.
On top of that there are 9 AI settings which can give you a different kind of opponent to fight which in turn can affect the way your campaign goes.
And offcourse you can fight with either the Union or the Confederates giving you 2 different campaigns.

Anyway, i think i've typed more than enough already.
If you're a strategy fan then this is a must buy.
Maybe you will like it, maybe you wont, but at 12€ you can't really go wrong.
Even if you don't really like the game, i'm sure as a strategy fan you will appreciate what these developers have created.
I eagerly await to see which campaign will be featured in the next ultimate general game.
게시 일시: 2014년 10월 19일
이 평가가 유용한가요? 아니요
10명 중 9명(90%)이 이 평가를 유용하다고 평가했습니다.
57.0 시간 기록
First of all, I am an early backer and have been testing and playing this game since it was released on Steam Greenlight/early access.


the graphical style of the game is fantastic. It gives an impression of a large battlefield, while still showing enough detail. Everything is clear and crisp, with the smoke and explosions looking great, and the battlefield getting littered with dead bodies. The landscape is a beautiful rendition of the land around Gettysburg, and you will easily pick out all the historical spots, like the Cemetery, The Peach Orchard, Devil's Den, The Round Tops, The Angle, etc.


The battles are fluid and smooth. You can either play individual battles, or play the full 3-4 day Battle of Gettysburg campaign. Factors like morale and casualties carry over to the next battles, so managing your soldiers is important, and fresh reserves are valuable. The game is relatively balanced between the two sides, with each side having its own advantages. The battles give fairly realistic casualty results, and the battle lines ebb and flow as soldiers push forward or fall back. The AI is probably the best I've ever seen in an RTS game like this, and on the hardest difficulties provides a formidable challenge most of the time. The AI will fall back, use its reserves, launch assaults and flanking maneuvers, etc. The game is very replayable, with the campaign having many different branching outcomes based on your decisions and performance in battles, and you can play against different AI personalities who have very different playstyles, giving a different experience every time.


good. The cannons and muskets and rifles sound great, and give a good ambiance to the battles. You hear the men shouting, guns firing, trumpets sounding, and it gives a great feeling of the intensity of the fighting going on.
The music in the game is decent. Not outstanding, but it is acceptable.


Overall, the game is a fairly realistic representation of the Battle of Gettysburg, with three large exceptions:
1) the performance of cavalry. Cavalry in the game are way more powerful and influential than they ever were during the American Civil War. In the early battles, the fictional "Vidette" units are capable of wiping out artillery batteries and are more resilient to getting shot than they should be. In the later battles, when the Union and Confederate Cavalry divisions arrive, they are able to cause massive casualties in melee. The cavalry are simply not historically accurate in the game.
2) artillery. In the game, artillery units show men rolling around cannons. They move very slowly, and are quite resilient against gunfire, leading to the possibility of using artillery units like tanks to push forward into the enemy. They also tend to inflict more casualties than they did historically. Historically, ACW artillery had horses and limbers that allowed them to limber and move around the battlefield quickly, even faster than infantry marching. This prominent feature is notably missing from the game. In short, artillery should be more mobile, but also more vulnerable to casualties.
3) entrenchments and breastworks: historically, infantry entrenchments and breastworks were a pivotal part of the American Civil War, particularly at Gettysburg. While cover (like forests, fences, rocks, etc) do give a sizable cover bonus to infantry, there is no feature simulating how infantry holding a position for an extended time would dig in and fortify it, making it very hard for the enemy to push them off (see Culp's Hill).


Controls are very easy and fast. Extremely intuitive. The way you can give movement orders by dragging a path is perfect.


This is a great game, and I would definitely recommend it. It is very fun, sports top-notch AI, and is a very unique game. While it has some serious historical inaccuracies, it is still a good game. I personally hope that the devs introduce some modding support eventually, so that players can fix those inaccuracies themselves. I am looking forward to future sequels and expansions, as well as future patches to the game.

Oh, and I wish they would work on an Android version, and not just one for iPad.
게시 일시: 2014년 10월 17일
이 평가가 유용한가요? 아니요
9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
2.7 시간 기록
I have played many tactical or strategic Civil War games, each of which has a focus on different aspects of the period and different pros and cons. In Ultimate General, I would argue, you get amongst the best all-round experience of warfare in the period. The AI is really tough. The unit combat 'feels' authentic with reasonable casualty numbers resulting from the different sorts of fire. The scenario-to-scenario system owrks really well and allows for lots of different 'what if' scenarios to emerge from your gameplay. Finally, the control system is FAR more intuitive than just about any other game for this period. You can pick up the controls within a handful of minutes. All in all a fantastic experience.
게시 일시: 2014년 10월 19일
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
6.8 시간 기록
Solid entertainment. Challenging at times. Bit short.

I had my doubts but I am very satisfied with my purchase. Just don't expect too much depth: This game is point and click and I played the game through twice as Union in four hours. That being said I am really looking forward to playing the Confederates. The AI is freaky good at pushing a weakspot.

I have the feeling this will be my go to game when I only have a few hours to kill and want a complete experience. Who says a good, realistic strategy game has to take weeks to play?
게시 일시: 2014년 10월 18일
이 평가가 유용한가요? 아니요
7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
3.4 시간 기록
Played my first battle and wow (a draw). Great tactical simulator. Kinda like a total war empire battlefield fight but more complex. I will be playing this one!
게시 일시: 2014년 10월 21일
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
11.2 시간 기록
If you have played Sid Meier's Gettysburg! you must play this game. The basic idea of the game is you either control the Union or Confederate army during the Battle of Gettysburg. The campaign lets you make choices before each battle which can greatly change how the campaign plays out as the "maps" you play on and the unit layout will change. (i.e. Attack their flank or stay back and defend a ridge will lead to different battles). The controls may be simplified but because of this, it makes the game greatly enjoyable. To move units, you select them and trace their movement path with your mouse. There is no unit formation selection or anything like that which lets you focus on your overall tactics. The game is very easy to get into but difficult to master since you must learn to use the terrain to your advantage. In terms of difficulty, you have a great way of selecting the AI as you select your difficulty on a graph chart. You can select an AI that is careful but smart, an aggressive idiot, or some form of combo (you have 9 different choices). There has been many times where the AI has surprised me with it's tactics and pushed me across the map after I thought I had won. For anyone who likes rts games or history (especially if you played Sid Meier's Gettysburg!) I would highly recommend this game.
게시 일시: 2014년 10월 20일
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
28.4 시간 기록
Seemingly simple, yet very coplex. Being a fan of rts's I found myself immersed by UG:G from the get go. Basics are easy to learn, but mastering the game, especially in mp against other players is a different story. As far as mp goes there's still much to improve in matchmaking and (perhaps) ladder departement, but so far this game has provided me with much more then I've initially expected. If you're a history buff, American Civil War enthusiast you'll appriciate this game for sure!
게시 일시: 2014년 10월 20일
이 평가가 유용한가요? 아니요
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
4.9 시간 기록
If you remember Sid Meier's Gettysburg, this is it, with a modern engine, graphics and controls. No more messing about trying to get the old Gettysburg to work on a modern OS. Great value, with an entire campaign, dozens of individual battles and a few "what if" scenarios. A must-buy for the civil -war lover, or any lover of tactics.
게시 일시: 2014년 10월 17일
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
3.2 시간 기록
Very entertaining game. Conquer the map is impressive as hell. Needs to be slowed down/time extended so you don't feel compelled to push your troops so hard but otherwise fantastic game for the price.
게시 일시: 2014년 10월 19일
이 평가가 유용한가요? 아니요
11명 중 7명(64%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
This is the most accessible and fun battle simulator I've ever played with. I'm so glad that the brilliant mind behind the Darthmod series of mods for Total War games is turning his skills to making his own games. Bravo!
게시 일시: 2014년 10월 19일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
13.1 시간 기록
Yes very good indeed. As author notes - some ancestry from Sid Meiers Gettysburg - but thats no bad thing. Very clever 'campaign' system - allowing variable AI and 'storylines' to create many new outcomes to the battle. Some tweeks needed -e.g. too easy to abuse cavalry but otherwise a great game - look forward to many more.
게시 일시: 2014년 10월 21일
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
37.3 시간 기록
The only thing truly bad about this game is after you finish the battle of Gettysburg it's going to break your heart that no other battles are included.
게시 일시: 2014년 10월 18일
이 평가가 유용한가요? 아니요
5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
22.9 시간 기록
A very nice RTS set in the US Civil War, It's made by darth, so you'll know that it's a very competant RTS with decent AI
게시 일시: 2014년 10월 17일
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
22.0 시간 기록
Great little game!!!
게시 일시: 2014년 10월 19일
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
25.6 시간 기록
Great game with hours of fun, I have been playing since august and love it
게시 일시: 2014년 10월 19일
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
4.1 시간 기록
I can only say that I've more than got my money's worth with this game and had a whole lot of fun playing. It takes an old familiar battle and breathes new life and innovative gameplay techniques into the mix. An absolute must have for any serious strategy fan.
게시 일시: 2014년 10월 17일
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
16.0 시간 기록
Thanks Darth I enjoy all your mods for the Total war series and this is a great game. I have been impressed with all your work. And I am looking forward to any products you put out in the future. Get this game it is one of the best strategy games you can get.
게시 일시: 2014년 10월 20일
이 평가가 유용한가요? 아니요
10명 중 4명(40%)이 이 평가를 유용하다고 평가했습니다.
9.2 시간 기록
Nice try. Really bad controls. Near impossible to understand how to line soliders and to direct fire.

=Edit after additional time=

Overall, I'm extremely disappointed in this game. Coming from a love of the previous Sid Meier Gettysburg, I was genuinely excited for this release. For those who remember that game, this is only similar in terms of topic. This game differs in the unintuitive controls, no real indication how tactical manuvers affect the battle, a laughably and pathetically contructed "tutorial" that provides no real entry into the game, and a general feeling that i'm just WATCHING the battle rather than trying to doing anything that can affect it. Not feeling like you control a battle as a commander is a big no no for a strategy game.

In short: looks nice, trys hard, fails spectacularly
게시 일시: 2014년 10월 18일
이 평가가 유용한가요? 아니요
10명 중 3명(30%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
The game didn't hook me.

I've played for about 1.5 hours and it just seemed to drag on. It felt like the battles were playing themselves and that my actions had little effect on the outcome. A full frontal assault or flank from the side results in the same outcome.

The gameplay is slow and bland. I don't see why other game reviews have given this game such positive remarks. I may be missing something about game mechanics or strategy, but I'm not motivated to look any deeper because I'm already bored with everything I've seen so far.

I recommend passing on this game.
게시 일시: 2014년 10월 18일
이 평가가 유용한가요? 아니요