A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
使用者評論:
最新:
大多好評 (53 篇評論) - 75% of the 53 user reviews in the last 30 days are positive.
整體:
極度好評 (1,879 篇評論) - 1,879 個使用者中有 86% 為該遊戲做出正面評論。
發售日: 2014 年 10 月 16 日

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

不支援 繁體中文
本產品尚未對您目前所在的地區語言提供支援。在購買請先行確認目前所支援的語言。

購買 Ultimate General: Gettysburg

 

最近更新 檢視全部(41)

07 月 15 日

Patch v1.7 released!

After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:
http://www.ultimategeneral.com/blog/patch-v17-released

or below


Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

ULTIMATE GENERAL: GETTYSBURG v1.7 UPDATE
rev.14398 (Single Player) / rev.14406 (Multiplayer)

GENERAL GAMEPLAY
  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.


AI is able to adapt much better in all kind of threats and create coherent defensive lines

ARTIFICIAL INTELLIGENCE
  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
SCENARIOS & TEXT
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
TECHNICAL
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.


AI can concentrate firepower on one point of attack to gain superiority as in this image


After gaining territorial superiority the AI will decisively try to advance with well timed charges

---
We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.

31 則回應 繼續閱讀

評論

“What I played was...fantastic.”
Kotaku

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”
PCGamesN

關於此遊戲

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows 7 32-bit
    • 處理器: Dual Core CPU 1.6Ghz
    • 記憶體: 2 GB 記憶體
    • 圖像: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: 版本:9.0
    • Storage: 2 GB 可用空間
    • 音效卡: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    最低:
    • 作業系統: 10.7
    • 處理器: 2.0 Ghz Dual Core CPU or faster
    • 記憶體: 4 GB 記憶體
    • 圖像: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB 可用空間
    最低:
    • 作業系統: Ubuntu 10.10 or later
    • 處理器: 2.0 Ghz Dual Core CPU or faster
    • 記憶體: 4 GB 記憶體
    • 圖像: GeForce or AMD gpu or Intel 4000 and higher
    • Storage: 2 GB 可用空間
Customer reviews
Customer Review system updated! Learn more
最新:
大多好評 (53 篇評論)
整體:
極度好評 (1,879 篇評論)
Recently Posted
yatizliu
( 5.5 記錄時數 )
張貼於:06 月 25 日
Nice game, must play list.
Helpful? 搞笑
HiemsRuls
( 10.9 記錄時數 )
張貼於:01 月 29 日
作爲一款休閒遊戲是很成功的。
獲得全成就的感覺很爽~~~

跟《拿破侖·全面戰爭》的操作較爲接近。但畫質不高,偏重於操作。
1、選定自己的部隊後單擊對方部隊就會射擊,雙擊就會衝上去肉搏。
2、一支部隊有四個屬性:士氣、健康、隱蔽性、裝彈。士氣或健康不高的部隊在遠處對射就行了,千萬不要拉倒中間吸引火力或者做萬歲衝鋒隊衝擊炮兵陣地,敵方一輪霰榴彈你就潰逃了。
3、隱蔽在山地或樹林裡的列兵是很難被打中的,山地+樹林隱蔽加成更高。大致平原上1000人齊射一輪,藏在山林裡的就死2~3個人。所以學會隱蔽很重要。
4、多隊列兵對射的時候最好是有幾隊射,有幾隊擼,保持不間斷火力。對方部隊完全處於己方射程之內的時候殺傷是最大的,一旦出現的話一定要抓住時機,幾隊集火他一隊。
5、劇情模式要取得戰役勝利平均下來至少每場戰鬥要拿一半以上的戰場VP。
Helpful? 搞笑
Most Helpful Reviews  Overall
推薦
5.5 記錄時數
張貼於:06 月 25 日
Nice game, must play list.
這篇評論值得參考嗎? 搞笑
推薦
10.9 記錄時數
張貼於:01 月 29 日
作爲一款休閒遊戲是很成功的。
獲得全成就的感覺很爽~~~

跟《拿破侖·全面戰爭》的操作較爲接近。但畫質不高,偏重於操作。
1、選定自己的部隊後單擊對方部隊就會射擊,雙擊就會衝上去肉搏。
2、一支部隊有四個屬性:士氣、健康、隱蔽性、裝彈。士氣或健康不高的部隊在遠處對射就行了,千萬不要拉倒中間吸引火力或者做萬歲衝鋒隊衝擊炮兵陣地,敵方一輪霰榴彈你就潰逃了。
3、隱蔽在山地或樹林裡的列兵是很難被打中的,山地+樹林隱蔽加成更高。大致平原上1000人齊射一輪,藏在山林裡的就死2~3個人。所以學會隱蔽很重要。
4、多隊列兵對射的時候最好是有幾隊射,有幾隊擼,保持不間斷火力。對方部隊完全處於己方射程之內的時候殺傷是最大的,一旦出現的話一定要抓住時機,幾隊集火他一隊。
5、劇情模式要取得戰役勝利平均下來至少每場戰鬥要拿一半以上的戰場VP。
這篇評論值得參考嗎? 搞笑