A Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. It features a non-linear battle campaign, more than 80 custom battles, complex morale, innovative control mechanics and smart AI.
Análises de utilizadores: Extremamente positivas (538 análises)
Data de lançamento: 16 Out, 2014

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"Total War modder takes notes, goes and makes his own game. And it's awesome."
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21 Outubro

A note from the designer

We have announced the end of Early-Access and the full release of the game. Ultimate General: Gettysburg has been completed and today, we would like to describe what it offers.

The game's designer, Nick Thomadis, writes about the game's main features in our blog:
http://www.ultimategeneral.com/blog/ultimate-general-is-fully-released

And please do not forget to keep the feedback coming. We want to prepare a good patch for you.

- Game-Labs Forum
- Steam Forum.

Enjoy,
Game-Labs




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16 Outubro

A thank you message to Early Access buyers!

After about 4 months in Early-Access, the game is now officially released. It has been a long journey and collaborating with all of you has been one of its most exciting steps.

Early-Access ends
The Steam Early-Access program has been very beneficial to the project. Your reports defined what would make a great game. Your many positive reviews motivated us to respond with passion and dedication. Syncing with your requests assisted us in reaching our goal and bringing the game to release.

We are not only talking about bug fixes and necessary balances, but also new features that we added following your criticism and feedback. We wish we could add more, but development could not take longer and we believe that we’ve built a complete and innovative game. Nevertheless, we will continue to support Ultimate General: Gettysburg and we hope that you will enjoy it for a long time.

What comes next?
We are going to continue to support Ultimate General: Gettysburg and in the meantime, will focus our efforts on the mobile releases, firstly for iPad. In parallel, we will work for future battles, possibly based on a different era as well. Thanks to your amazing support, the Ultimate General brand has successfully entered the strategy gaming world and is going to offer you more titles. Follow our progress and you will not be disappointed. Meanwhile we would appreciate if you review our game on metacritic and steam review section.

Many thanks, and have fun with our game,

The Game-Labs team

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Análises

“What I played was...fantastic”
Kotaku

“If you're a strategy fan, you should definitely keep Ultimate General on your radar”
Strategy Informer

“This is the way a Gettysburg game should be made. Between the Incredible Map, intuitive gameplay, and Line of Sight system I know of no other Civil War game that can compete with how awesome this game has become”
Wargamer

Acerca deste jogo

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

Requisitos do Sistema

PC
Mac
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Análises úteis de clientes
1 de 1 pessoas (100%) acharam esta análise útil
14.5 hrs em registo
big game with excelent IA !!!
Publicada: 19 Outubro
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21 de 22 pessoas (95%) acharam esta análise útil
16.0 hrs em registo
Ultimate General: Gettysburg is one of the best American Civil War games out on the market now in my humble opinion.

Pros:
The map is extremely well done, with much attention to detail.
Each unit has been created with precision and with close observance of historical facts.
The game engine is remarkably well rounded.
The AI is the most challenging AI in any real-time game I have ever played, and it does not cheat to be difficult. In other games like this *Cough*Total War*Chough* when one attempts to make the game more difficult, the computer simply gains ridiculous advantages over the human as the difficulty goes up, for instance, militia units who normally run at the first sign of the enemy, miraculously turn into the Cold Stream Guards in terms of resilience and fighting ability. In Ultimate General: Gettysburg, the computer gets no advantages, it simply out plays you. It notices weaknesses that you have not seen, it flanks, it charges, it hammers you with ungodly amounts of artillery. Simply put, this AI should be able to give any skill level player a run for their money.
And the final Pro is that the game makers actually listen to the community. As someone who has had early access since the open beta, I can tell you that they have made many changes to the game based off of the testers comments.

Cons:
As of right now there is not a thriving multiplayer community, so most if not all of my games occur against the AI. Now, that should change as it has just been released to the Steam store so as more people buy it, it should be much easier to get a multiplayer matchup.
You may encounter a rare glitch in the game where troops move the wrong way or you take losses without being fired upon, however, these are quite rare as most if not 99.99% of such glitches having been removed and fixed already. If it does happen, report it through the in-game bug reporter tool or on the forums and it will get fixed quickly.

Overall:
This is one outstanding game. Neither side is overpowered, both having their own advantages and disadvantages. This is a great game for any strategy lover!
Publicada: 20 Outubro
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12 de 12 pessoas (100%) acharam esta análise útil
4.9 hrs em registo
I am a terrible general !

And for once a game is actually not afraid to show me how terrible i am.
The game doesn't hold your hand, there's a short tutorial that mainly explains your keybinds and some commands you can give to your troops.
Other than that, you'll have to find your own way.
And i'm ok with that, because the game doesn't require you to memorize build orders, or min-max with statistics or whatever you can think of that usually involves RTstrategy.

The way you play is all very straight forward.
You have your troops, you have the briefing and you choose your course of action, usually involving either staying on defense or going for an attack.
Once on the battlefield it's all up to how good of a strategist you are. You move your regiments in an elegant way, allowing you to make swinging flanking manuevers or try a blitz attacks on the center or create choke points that limits the enemy's movement or whatever crazy idea you can come up with.

Due to the slower pace of the game, your mistakes won't be immediatly noticable. You might be running your regiments into a death trap and you'll only find out 5 mins later, when it's too late to still salvage the situation, or is it? If you're a genius, maybe you can still turn things in your favour (i have yet to find out :p).


In terms of content the game is somewhat limited.
You only get to fight gettysburg, but it is split up into multiple battles spanning 3 to 4 days, with a few battles per day. So one campaign usually involves around 10 battles, but it varies.
While this is limited, it does have a lot of replayability. Your success or failure on the battlefield will affect the next battles, so not one campaign will have the same outcome.
On top of that there are 9 AI settings which can give you a different kind of opponent to fight which in turn can affect the way your campaign goes.
And offcourse you can fight with either the Union or the Confederates giving you 2 different campaigns.


Anyway, i think i've typed more than enough already.
If you're a strategy fan then this is a must buy.
Maybe you will like it, maybe you wont, but at 12€ you can't really go wrong.
Even if you don't really like the game, i'm sure as a strategy fan you will appreciate what these developers have created.
I eagerly await to see which campaign will be featured in the next ultimate general game.
Publicada: 19 Outubro
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9 de 10 pessoas (90%) acharam esta análise útil
2.7 hrs em registo
I have played many tactical or strategic Civil War games, each of which has a focus on different aspects of the period and different pros and cons. In Ultimate General, I would argue, you get amongst the best all-round experience of warfare in the period. The AI is really tough. The unit combat 'feels' authentic with reasonable casualty numbers resulting from the different sorts of fire. The scenario-to-scenario system owrks really well and allows for lots of different 'what if' scenarios to emerge from your gameplay. Finally, the control system is FAR more intuitive than just about any other game for this period. You can pick up the controls within a handful of minutes. All in all a fantastic experience.
Publicada: 19 Outubro
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6 de 6 pessoas (100%) acharam esta análise útil
12.4 hrs em registo
If you have played Sid Meier's Gettysburg! you must play this game. The basic idea of the game is you either control the Union or Confederate army during the Battle of Gettysburg. The campaign lets you make choices before each battle which can greatly change how the campaign plays out as the "maps" you play on and the unit layout will change. (i.e. Attack their flank or stay back and defend a ridge will lead to different battles). The controls may be simplified but because of this, it makes the game greatly enjoyable. To move units, you select them and trace their movement path with your mouse. There is no unit formation selection or anything like that which lets you focus on your overall tactics. The game is very easy to get into but difficult to master since you must learn to use the terrain to your advantage. In terms of difficulty, you have a great way of selecting the AI as you select your difficulty on a graph chart. You can select an AI that is careful but smart, an aggressive idiot, or some form of combo (you have 9 different choices). There has been many times where the AI has surprised me with it's tactics and pushed me across the map after I thought I had won. For anyone who likes rts games or history (especially if you played Sid Meier's Gettysburg!) I would highly recommend this game.
Publicada: 20 Outubro
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5 de 5 pessoas (100%) acharam esta análise útil
28.4 hrs em registo
Seemingly simple, yet very coplex. Being a fan of rts's I found myself immersed by UG:G from the get go. Basics are easy to learn, but mastering the game, especially in mp against other players is a different story. As far as mp goes there's still much to improve in matchmaking and (perhaps) ladder departement, but so far this game has provided me with much more then I've initially expected. If you're a history buff, American Civil War enthusiast you'll appriciate this game for sure!
Publicada: 20 Outubro
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6 de 7 pessoas (86%) acharam esta análise útil
3.4 hrs em registo
Played my first battle and wow (a draw). Great tactical simulator. Kinda like a total war empire battlefield fight but more complex. I will be playing this one!
Publicada: 21 Outubro
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4 de 5 pessoas (80%) acharam esta análise útil
3.2 hrs em registo
Very entertaining game. Conquer the map is impressive as hell. Needs to be slowed down/time extended so you don't feel compelled to push your troops so hard but otherwise fantastic game for the price.
Publicada: 19 Outubro
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7 de 11 pessoas (64%) acharam esta análise útil
0.5 hrs em registo
This is the most accessible and fun battle simulator I've ever played with. I'm so glad that the brilliant mind behind the Darthmod series of mods for Total War games is turning his skills to making his own games. Bravo!
Publicada: 19 Outubro
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2 de 2 pessoas (100%) acharam esta análise útil
13.1 hrs em registo
Yes very good indeed. As author notes - some ancestry from Sid Meiers Gettysburg - but thats no bad thing. Very clever 'campaign' system - allowing variable AI and 'storylines' to create many new outcomes to the battle. Some tweeks needed -e.g. too easy to abuse cavalry but otherwise a great game - look forward to many more.
Publicada: 21 Outubro
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3 de 4 pessoas (75%) acharam esta análise útil
37.3 hrs em registo
The only thing truly bad about this game is after you finish the battle of Gettysburg it's going to break your heart that no other battles are included.
Publicada: 18 Outubro
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1 de 1 pessoas (100%) acharam esta análise útil
24.8 hrs em registo
I'm not usually inclined to review on games but it was the support that made me get this and I'd like to add my own to this pile.

The AI makes this game. Rather than simply saying "Easy, Normal or Hard" The AI can be set to aggressive, passive, intelligent or bumbling and makes mistakes that feel so human. Defeat feels natural considering the battle enters "phases" of reformation. Playing with different styles makes it feel original without just giving the army unfair boons to make it more difficult. (I'm looking at you, Rome Total War 2.) The ebb and flow of battle really helps you understand how Gettysburg actually played out.

Not convinced on buying this game yet? I'll run you through one of my scenarios. I'm running a pretty standard defensive set, sliding back, getting the high ground and letting the confederates smash their faces into my cannons. Feels good. On July 2nd I'm given an option to hold tight or extend the right flank to Benner's Hill. I'm winning pretty well on the right, so I go for it and win resoundingly. Reform the lines, and suddenly a confederate cavalry swings around and absolutely destroys my right. I overextended and bad, lost thousands and the retreat was sloppy. Had night not fallen I may have lost Cemetary Hill and the whole battle. For an hour and a half I blamed myself (not the game) and had to focus on getting beat, falling back, getting beat, falling back until we reformed completely. In the end it was a win for me but that battle lasted two more days because of my own mistake.

It still felt great, but that isn't a feeling I've gotten from Rome Total War battles or Europa Universallis. Its always "Well that guy is bigger. I'll wait until I'm bigger and then beat him." Here, not so much. When do we get more games like this?!
Publicada: 25 Outubro
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1 de 2 pessoas (50%) acharam esta análise útil
28.5 hrs em registo
Great little game!!!
Publicada: 19 Outubro
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1 de 2 pessoas (50%) acharam esta análise útil
25.6 hrs em registo
Great game with hours of fun, I have been playing since august and love it
Publicada: 19 Outubro
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1 de 2 pessoas (50%) acharam esta análise útil
16.0 hrs em registo
Thanks Darth I enjoy all your mods for the Total war series and this is a great game. I have been impressed with all your work. And I am looking forward to any products you put out in the future. Get this game it is one of the best strategy games you can get.
Publicada: 20 Outubro
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1 de 6 pessoas (17%) acharam esta análise útil
12.0 hrs em registo
holy crap, yes!

Excellent AI, realistic and dynamic tactical game play. Attractive, but ultimately adequate graphics.

Cons: some issues with Artillery LOS, and no advanced difficulty options. Devs have said they are address the arty issue in the first patch.
Publicada: 20 Outubro
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2 de 13 pessoas (15%) acharam esta análise útil
14.5 hrs em registo
So the basic premis of the game is as this... csa is only good at charging nothing else. The union army have better shooting moral and cannons. The game is highly unbalanced and even from a realism aspect confederate troops at this stage of the war were less likely to run in combat than their union counterparts. Far better shots and their cannon fire was still very effective. I watched 7 cannon batteries of 70+ unload point blank into a union formation and it only ticked 10 units off. Meanwhile. 1 union battery took out over 500 men from one unit with shell fire. I expected more from the creator of darthmod. If there was a way to get my money back I would take it. oh and yes i played the union side of it as well and the above comments remain true.
Publicada: 19 Outubro
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10.1 hrs em registo
Great AI, Period,
I wish all dev's would make AI like this.
Great intro to a fine series in the making.
Very user friendly UI
Neat map of gettysburg that the battle plays out on.

little complaints,
wish more than just battle of gettysburg,
sometimes map feels too small for all the troops

My wish list for the future,
More battles, the American Civil War is so full of amazing game potential!
more formations
Better way of Organizing Corps in game, or ID'ing the flags and units, it gets confusing sometimes
Arty is a little wonky
Publicada: 19 Outubro
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6.8 hrs em registo
I've been following this game since the developers announced it, and all through the Early Access. I won't get into the details of the graphics and such, which so many other reviews do so well, but I will say that if you are looking for a US Civil War game this is the one to get. I cannot wait to see what the developers do next, and add to this game, as it has so many possibilities for future time frames and aspects of the US Civil War. A single game covering the entire war would be amazing.

Also note that through the entire Early Access period this game received many improvements to both the base game and the AI. It was very nice to see a game do Early Access right, and respond to the users suggestions. The games full release to steam with no extra BS, just a good working game, is to be applauded.
Publicada: 19 Outubro
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9.8 hrs em registo
This game is a pleasure to play because of the AI. Every move you make is countered by the intelligent opposition. Although the AI is smart it dosnt seem to cheat and see you when it shouldnt so you can still make use of LOS when moving troops around the numerous battlefields. I am glad I added this gem to my collection of strategy games and I am sure you will be pleased with it as well.
Publicada: 19 Outubro
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