A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
用户评测: 特别好评 (1,314 篇评测)
发行日期: 2014年10月16日

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"With its staggeringly spectacular scraps, simple controls, and lively AI, disappointment is highly unlikely."
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7月1日

152nd Commemoration of the Battle of Gettysburg 1-3 July 1863


"Hancock at Gettysburg" by Thure de Thulstrup, showing Pickett's Charge. Restoration by Adam Cuerden.

After his major success at Chancellorsville in Virginia in May 1863, Gen. Robert E. Lee's Army of Northern Virginia advanced to Northern soil for a second time. His second and final attempt to invade the North was stopped by Maj. Gen. George Meade's Army of the Potomac near the small town of Gettysburg. About 55,000 soldiers were the casualties for both sides in an epic 3 day confrontation. It was the largest amount of losses in a single battle for the entire war.

The battle of Gettysburg is considered by most historians the “Turning point” of the American Civil War. It was Lee’s first major defeat and inflicted serious casualties on the Army of Northern Virginia that caused its gradual disintegration. It was one of the reasons why Vicksburg surrendered one day later, splitting the Confederacy and preventing valuable supplies to reach the eastern theater of the war.

Today is one of the most important dates in the history of the American Civil War and we pay our respects to the fallen heroes who gave their lives in the Battle of Gettysburg.

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6月26日

Thank you Valve and Steam community

Thank you Valve and Steam community for your support to a developer in a difficult moment. We are humbled and happy, because your help, your caring about historical accuracy, your sharing of the news and your communication to the outside world, resolved the problem.

Thank you again,
The Game-Labs Team

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评测

“What I played was...fantastic.”
Kotaku

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”
PCGamesN

关于这款游戏

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
有价值的用户评测
8 人中有 8 人(100%)觉得这篇评测有价值
6.6 小时(记录在案的)
发布于:6月15日
8/10
可以看成是全面战争简化版,沙盘推演,非常忠于历史,部队多了一个组织度,可选南北军,敌人九个难度
兵种不多不过南北战争也没多少兵种
不能造兵,给你多少兵就是多少到一定时间电脑会增援你士兵(感觉如果能占点乱造那就没意思了)
地形和交叉火力重要性
游戏有时间限制且不能快进(感觉也没必要)
胜利是算分的(按照死人数和战略要点,战役分几个阶段打),战争的目的本来就不是杀人
标题都写好了葛底斯堡就不要吐槽战役只有一个了吧
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407 人中有 287 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.6 小时(记录在案的)
发布于:6月25日
Is Steam going to remove this game due to its depiction of the historically accurate Confederate battle flag? People in this country are losing their minds blaming symbols and inanimate objects everytime something bad happens...

This game rocks! btw.
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305 人中有 209 人(69%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
4.9 小时(记录在案的)
发布于:6月25日
Games Awesome great game play and it's even better now cause it offends people my kind of game.
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363 人中有 241 人(66%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
0.2 小时(记录在案的)
发布于:6月25日
Get it now before the national socalists in America try to ban it for having a confederate flag on the label. Perhaps after they get this banned they can head to the library and start burning books.
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86 人中有 65 人(76%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
6.1 小时(记录在案的)
发布于:6月25日
I bought it because the devs had the guts to stand up politely but firmly to Apple's fascism. I bought it from Steam instead of the gimmicky-other-game site because Steam had the guts to feature it in a tasteful way on their store page. Hope it's good so I can buy another copy for a friend.

Plays best while listening to the Dukes of Hazzard theme song.
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