Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
ユーザーレビュー:
Overall:
非常に好評 (409 件のレビュー) - このゲームのユーザーレビュー 409 件中 85% が好評です
リリース日: 2014年1月27日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

このゲームは大体どのくらいの期間早期アクセスですか?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

早期アクセスバージョンの現状はどうなっていますか?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We have no plans to change the price between now and release.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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最新の更新 全て表示(15)

2015年12月22日

Signs of Life Update 0.6

Version 0.6
This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks.

New Content
  • New Underground Biome
  • New Creatures
    • Dart Crawler
    • Crawler Pod
    • Chitinous Spike Wall
    • Chitinous Spike Boss
  • Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.

  • Added an Explosive Grenade.
  • Added a Trajectory Computer that displays predicted paths for throwable items and arrows.

  • Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.

  • Added a portable Iron Grill as a heat source.

  • Added Optical Camo activator gadget.

  • Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
    • Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
    • Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
    • Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
  • Added 9mm Ricochet Ammo, it is not very helpful...
  • Added a Railgun. Its still way overpowered, but we'll be tweaking it.

  • The Escape Pod now has a built in respawner.

  • Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
  • Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.

New Recipes
  • Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
  • Trajectory Computer - 1x Microchip, 1x Plastic, 1x Copper Wire, 1x Standard Lens.
  • Explosive Grenade (3) - 1x Iron Ingot, 1x Black Powder.
  • 9mm Ricochet Ammo (12) - 1x Lead, 1x Black Powder, 1x Springtail Nectar.
  • Armor Patch Mods
    • Carbon Nanotube Mesh - 1x D6 Polymer, 1x Steel Rivet.
    • Ceramic Plate - 1x Clay, 1x Steel Rivet.
    • Optical Camo - 1x LED, 1x Steel Rivet.
  • Optical Camo Activator, 1x Microchip, 1x Plastic, 1x Small Battery, 1x Copper Wire.
  • Iron Grill - 6x Iron Ingots, Requires Tool: Hammer.
  • Railgun - 1x Steel Gun Parts, 18x Copper Wire, 1x Standard Lens, 1x Refined Ruby, 4x Medium Battery.
  • Iron Railgun Slugs (6) - 1x Iron Ingot.
  • Microchip - 1x Sand, 1x Copper Wire, 1x Rough Topaz.
  • Chitinous Shield - 1x Medusa Medulla, 6x Crawler Spines, 1x Chitinous Plate, 1x Plated Hide Strap.
  • Mining Suit Mk2 - You get the recipes when you wear the entire Prototype Mining Suit at once.
    • Mining Suit Mk2 Helmet - 1x Prototype Mining Suit Helmet, 1x Medium Battery, 1x Microchip, 2x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Torso - 1x Protoype Mining Suit Torso, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer, 4x Copper Wire.
    • Mining Suit Mk2 Legs - 1x Protoype Mining Suit Legs, 6x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Arms - 1x Prototype Mining Suit Arms, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Boots - 1x Prototype Mining Suit Boots, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Gloves - 1x Prototype Mining Gloves, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Jumpjet - 1x Prototype Mining Suit Jumpjet, 1x Large Battery, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer.
  • Prototype Mining Suit Jumpjet - 1x Broken Prototype Mining Suit Jumpjet, 1x Jumpjet Core, Requires Tool: Screwdriver.

Gameplay Changes
  • You can now switch to a manual item slot mode that lets you drag your items to your hotbar.

  • Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.

  • The player respawns in the escape pod by default.
  • You can stand in respawners you find and right click it in order to set your respawn point to that respawner.
  • The player now has acceleration and deceleration when moving around.

  • Fall damage calculation changed - fall damage is now potentially much more deadly if you fall for long distances.

  • Added a shield bash
  • Changed Jumpjet behavior to be much more useful
  • Increased growing time of bush saplings.
  • Thrown items no longer stack with existing items in the world.
  • You can now cancel a throw or bow pull by pressing the reload key.
  • Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
  • Tweaked thrown item physics a bit.
  • Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
  • Reduced healing rate of the Regeneration Salve by half.
  • Smelting Furnace now smelts metal twice as fast as the basic smelter.
  • Jewel Arrows and Bolts now travel a bit faster.
  • Jewel Bows and Crossbows have a bit more power.
  • The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
  • Tweaked creature AI to be a bit more consistent.
  • Mobs should no longer be able to hit players through the wall with melee attacks.
  • Marble Deposits now have a chance to drop anthracite when broken.
  • Tapping the hotbar slot for the active item now holsters it
  • Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
  • The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.

Misc Changes
  • Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
  • Platforms now draw in front of trees and bushes.
  • Increased the max audio volume from 11 to 20.
  • Significantly decreased world generation time.
  • Various performance improvements.
  • Renamed Puncher Plate to Chitinous Plate.

We ran out of characters, so check the Steam Forums for the bug fixes that we couldn't fit here.

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このゲームについて

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

システム要件

    最低:
    • OS: Windows XP
    • プロセッサー: Dual-Core 2 GHz
    • メモリー: 2 GB RAM
    • グラフィック: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • ストレージ: 1 GB 利用可能
    推奨:
    • OS: Windows 7
    • プロセッサー: Dual-Core 2+ GHz
    • メモリー: 2 GB RAM
    • グラフィック: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • ストレージ: 1 GB 利用可能
参考になったカスタマーレビュー
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 33.7 時間
投稿日: 4月25日
早期アクセスレビュー
Very unique gameplay, story, and items!
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 24.6 時間
投稿日: 4月10日
早期アクセスレビュー
its fun fresh and great graphics and its still in its delvelopment stage it has potiental.
このレビューは参考になりましたか? はい いいえ 面白い
47 人中 41 人 (87%) がこのレビューが参考になったと投票しました
8 人がこのレビューが面白いと投票しました
記録時間: 48.2 時間
投稿日: 2015年12月27日
早期アクセスレビュー
This is mostly a cut/paste from a feedback post I made on the discussion boards. Feel it has enough merit to share as a review. Hope you find this helpful:

-Graphics: 10/10
-Audio: 10/10
-AGIS: Epic. (Your trollish landing pod A.I. that is hell bent on shaming you into accepting responsiblity for everything that isn't your fault. He/it is mostly helpful, but offers a great distraction to early game failures. Such as when you get murdered by space goats like a newb.)

-Game Content: So WOW. Much YES. I watched the trailer, looked through the pictures. Hit up the youtubes for a few and still all of that didn't prepare me for the amount of fun and excitment to be had. I'm writing this, and then goiing back to playing I'm having so much damn fun. The ability to transfer my character between worlds is an amazing feature I've enjoyed in other titles, and I am very thankful to have it here too! (Replayability! 10/10)

-UI: Responsive and extremly user friendly. Buttons do what you'd expect them to do. There are also some you didn't think you would need, but are thankful to have! (+10 for being able to move every window!)

-Crafting System: Feels mostly balanced thus far and very easy to use.
The right click to change to a sub crafted item makes this system flawless. No digging for a thing to craft a thing. Just click and AGIS is your uncle you have a new shiney. Little to no tab swapping for detailed crafts. Carry (most of) your crafting stations with you!? (Thats right, smelt ore while slaying aliens in the same mine shaft to craft more ammo to slay more aliens.) Perfect. 10/10

-Inventory Management 100/10. (My inventory OCD is blown away by the work invested to keep my gear/mats/junk orginized and readily available. Bags, boxes, crates, furnature galore. Great work on this system!!!) (!!!!!)

-Progression/pace: After playing titles that have similar systems I started with some understanding of how progressing would no doubt work. I wasn't wrong. Very fluid transition between armor sets. Almost never felt like I was grinding for anything. Just exploring for the underground stations passively gave me the materiels I needed for each upgrade to armor/tools/crafting stations. All while ENJOYING the game. Well done.

The weapon progression did seem to be a bit lacking, but thats only because I refused to waste early mats on ammo and I thought the Leaf Sword was too damn cool looking to replace. Once Steel became an abundant item in my bags, the OP cave clearing began!
(And then I built a Material Printer and learned how to farm for Power Cores. I own my planet now. All aliens have been served eviction notices and I am currently selling mining rights to intersted buyers/fellow crash landers. Alien slave labor packages available to serious investors.)

Tons more to be experienced in this title that I haven't mentioned. Exploring and discovering those features will leave you feeling rewarded and 100% satisfied with your purchase even as an Early Access game. This belongs in your library.

-Eld
このレビューは参考になりましたか? はい いいえ 面白い
28 人中 22 人 (79%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 2月21日
早期アクセスレビュー
*EDITED REVIEW*
Alright, at the start, really wasn't fond of this game. Felt it was underdeveloped and extremely annoying. Really just thought it was some cheap game trying to make a cheap buck. To be honest, not a great game...yet. The developer(s) seems to really actually care about their and work with the community. I mean, bloody hell, I wrote an angry and rude review yet they actually spoke to me and spoke calmly. The game may not be at it's peak yet, but the developers are working hard to make it something desirable and really step up and communicate with their community. (Hey, maybe they won't have a set play style for a long time then drastically change it like Starbound has...TWICE! tbh these guys would probably ask before butchering an entire play style. gg)
このレビューは参考になりましたか? はい いいえ 面白い
 
開発元は 2月21日 18時52分 に返答しました
(返答を表示)
13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 27.1 時間
投稿日: 2015年11月9日
早期アクセスレビュー
What is it?
Signs of Life is a sci fi Metroidvania sandbox game that involves lots of digging and collecting resources in order to craft better items.

How are the devs?
The developers do read the forums and often comment on feedback and questions.

How much content is there right now?
There's actually a pretty good amount of content for an Early Access game. I was able to complete the amount of story there is right now and get to the high tier items in about 20ish hours.

Is there multiplayer?
Yes. I haven't gotten a chance to test it out yet but it was added recently.

Are there Steam trading cards and emoticons?
There sure are.

Is it worth the cost?
I suppose it depends on what you think of Early Access games. If you're okay with purchasing the game and playing it with the possibility of encountering bugs and before all of the content is added, its a fine purchase imo. If you don't like that idea, maybe you should just hold on while it develops a bit more.
このレビューは参考になりましたか? はい いいえ 面白い