Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
使用者評論: 極度好評 (185 篇評論)
發售日: 2014 年 01 月 27 日







“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”


“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”


“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game. At some point between now and release, we are also planning on implementing online co-op multiplayer.”


“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”


“We have no plans to change the price between now and release.”


“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”

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最近更新 檢視全部(8)

08 月 18 日

Signs of Life Update v0.42

We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =)

New Content
  • Aluminum Bat

  • Clobb SMG

  • Micro SMG

New Recipes
  • Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
  • Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)
  • Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets)

UI Changes
  • Added an auto-organize button to containers

  • Added Key Items pouch to the side of the player's backpack
  • You can now flip the glass wall project from the project menu before placing it
  • Tweaked some dialog UI issues and added the ability to highlight "important" information.
  • Removed new recipe text from the bottom of the screen, seemed kinda messy? Might put back as an option.
  • Quick slots should now be labelled properly if you rebind the keys

Item Changes
  • Smelters now should continue working when you walk away from them - This probably needs some testing, but it seems to be working right for me.
  • Made keycard into a key item
  • Fixed some item descriptions, let us know if you see more bad ones
  • Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
  • Impaler spikes now do 30 base damage to the player when dropped by Impalers
  • Fixed some UI issues with the equipment window

Bug Fixes
  • Possible fix for save failure/rollback after spending a long time in pause - Definitely let us know if you still run into any save issues
  • Fix for a crash related to explosions
  • Fix for a crash related to orange shorts (lol, not even kidding)
  • Possible fix for issues that could cause the player to get stuck, let us know if you still get stuck and unable to move
  • Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
  • Fixed some bugs related to the escape pod container
  • Fixed a dupe related to multi-quantity recipes in the material printer

Creature Changes
  • Changed crawler behavior a bit so they won't walk on the bottom of platforms
  • Tweaked the big chicken AI a bit

Recipe Changes
  • Changed most Jewel tier recipes to be less rose-quartz dependent
  • Jewel Helmet (2x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Torso (5x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Arms (3x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Gloves (2x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Boots (4x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Pick (6x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Bow (4x Bornite Ingots, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Crossbow (4x Bornite Ingots, 1x Steel Machine Parts, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Spear (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Sword (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Axe (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Shield (7x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)

12 則回應 繼續閱讀

07 月 23 日

Signs of Life Update v0.41

  • Added a 7th quick slot for throwable items
  • Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
  • Wrist light gadget and AGIS activator removed from scroll slots
  • Wrist scanner and wrist grab laser moved to Gadgets scroll slot
  • Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
  • Tweaked the UI a bit for low resolutions
  • Seeds now get autosorted into forager pouches properly
  • Fixed another crash related to players who previously used resolutions higher than 2048x2048
  • Sunlight now penetrates less through denser blocks
  • Fixed some issues with world generation
  • Tweaked the crafting category buttons a bit
  • Fixed a bug that could result in your key bindings not saving
  • Fixed a bug that resulted in some ant deposits dropping steel
  • Reduced time between shots for the pump shotgun
  • Fixed a crash related to explosions
  • Fixed a bug/exploit related to salvaging ammo that is already in a weapon

10 則回應 繼續閱讀



Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.


Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.



  • An expansive world with procedurally generated and hand-crafted content.
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. Our second priority is working on the co-op online multiplayer, which we have been working on since day one, but we don't feel is ready for prime time. In addition to those priorities, we'll be adding content to the game regularly as we finish fleshing out the game. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)


  • Multiplayer is not yet implemented, but we have been working on it since the beginning and it is our next major milestone.
  • Some sound effects are missing, but we are actively working on filling them in.


    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
3 人之中有 3 人(100%)認為這篇評論有參考價值
45.0 記錄時數
張貼於:10 月 17 日
(please excuse my lack of grammer and knowlage) this is a good game. the art is varry nice. the frames per second(FPS) are great and I know it might. the crafting is intresting but could use some enhancing, its not you the player memorizing it. there are lesser buggs,gliches ,and plot holes that do "bug" me. but this game is pretty good. even this is suppost to be a varry positive. I will list of things I think that will could make the game better, but I dont expect them to be added

1 I did realize that you can't roll through gaps. maybe a glich.
2 I dont expect this to be added but I hope for a crawling macanic.
3 will there be ladders?
4 I hope there will be npc macanics (other than the creatures) added and will make you have a freind that is like a pet and a mercanary(if currancy is added).
5 this is will be a crazy idea but are you able to add a cover system?
6 this is syfy-ish right? could there be aircrafts and cars?
7 can you make bodies lootable and, ammo recovered by the lootable body. (I'm sorry for listing this if you added it when I post this)
8. can you slightly decreese the ammount of power the jem armor has? its got loads of power that I can kill 10 mechington witch made me think my charter was god-like
9. I hope you add this and it is that you should add time required to craft things, becuse I found it easyer to make bricks with a camp fire than furnace.
10 stairs glich. I know will have to be fixed sooner than later becuse it might cause a crash. willl it?

thats my asking of what will be added. I think you might see me saying the word "hope" and I say it instead of "want" becuse I dont want them in the game if it will make the game worse or less intresting for others.
2 人之中有 2 人(100%)認為這篇評論有參考價值
3.4 記錄時數
張貼於:10 月 11 日
Hell yeah this is a good game. Played it during an Indie-Game-Saturday event, and really enjoyed figuring out the interaface and how stuff works. Things appear complicated at first glance, but we quickly found it to be intuitive and well-laid out. The game sets the bar for how hot-bars should be done. Music is good, graphics are fine enough. What really sets this apart from others like it in the genre, is tech depth. I mean after 4 hours we felt that we barely scratched the surface here. Cool thing is that it is not simply a sandbox - there are actual storyline goals (as far as I could tell it is to rebuild the ship and get off the planet). Developers seem like cool people too.

I think I got this in a bundle, but I would have guessed it should cost around $20. And for the current $9.99 price tag, its a steal.
1 人之中有 1 人(100%)認為這篇評論有參考價值
21.3 記錄時數
張貼於:10 月 6 日
Signs of life. The title of the game explains exactly what this game injects into the Open World/ Survial/ Building hybrid genre thing that a good few games have going on. A pulse in the almost "Beating a dead horse" game style. A sign of life that is! Puns aside. I don't compare games. Signs of Life lands you on an alien planet, that isn't too alien. It's like Earth in ways, thats why it was chosen. But like Earth it's got it's own life forms and plant life. This of course means some will be harmless and others want your sweet meats! Gravity is still a thing here, but your guy jumps like it may be less, or he might just be robot from the waist down, I don't know IT'S SPACE AGE FUTURE STUFF!

Onto the game itself. There's a story, but it's being worked on of course. The crafting is pretty solid, a component you might need to craft makes sense. One thing about it, is you're gonna need to take steps at times. Take Dynamite sticks for example, you need cotton and wood to make a spool of cotton fabric, then you need the fabric AND more cotton to make cotton cushoining. But that's still only 1 out of 4 items you need to make Dynamite. This isn't really a problem with how much the game provides you with! Sure you think it has too many things around, but you're also on an Alien planet that hasn't been overrun by humanity so supplies abundant! And you're gonna notice you wished you collected more before trying to craft, trust me.
This is a good game. I can see it going in a good direction and the scale being wonderous. Buy it for a breath of fresh air.
1 人之中有 1 人(100%)認為這篇評論有參考價值
15.2 記錄時數
張貼於:10 月 9 日
Very nice Terraria-like game!! Nice graphics for a very small game ( little more then 400Meg ).
1 人之中有 1 人(100%)認為這篇評論有參考價值
50.0 記錄時數
張貼於:10 月 2 日
A very great and realisticly unique in a way! I love playing this game, its step by step, fighting for survival to thrive, though it would be more challenging to add hunger or atleast the option... and water... ok off topic here, we gotta understand that it's still in EARLY ACCESS, sorry. I personally enjoy playing this game everyday... Seeing myself progress... finding more and more discoveries "Ive seen things...creepy things...", still on the planet. Those things though... the spitter killed me once. Progress might be slow but you'll feel so succesful and proud once you have improved. Ate a human, killed an alien (kind of) and took a ♥♥♥♥ twice in my pants and in the toilet... and still don't know how to go to space yet. Adventure awaits you space :P 10/10 for an Early Acces Game.
1 人之中有 1 人(100%)認為這篇評論有參考價值
42.4 記錄時數
張貼於:10 月 5 日
Very fun game, some people that start it will quit right off the bat because it's not their type, but if you like the starbound/terraria games, stick to it and your in for a ride.
I just think multiplayer would be nice and a structured wiki is essential.
A complicated game like this will need a place the player can go to so they can gather information and learn about the game. Of course it's fun to figure things out on your own, but sometimes you just get completely stuck and have no idea what to do...
So i'm forced to spend hours on youtube looking for information on one specific thing.
1 人之中有 1 人(100%)認為這篇評論有參考價值
59.3 記錄時數
張貼於:10 月 30 日
So, I stepped out of my space capsule to see sheep, chickens and some moving things that Old McDonald would not have been particularly pleased to see on their farm.
I had decided upon a casual hairstyle, I would not have looked out of place interviewing the wildlife.
I set off, after having a look at my rather blank map, were those dots signals, I had better go have a look...
4 人之中有 2 人(50%)認為這篇評論有參考價值
20.8 記錄時數
張貼於:10 月 1 日
It's like Darkout gets pregnant from Terraria... Well, baby might be very talented.
6 人之中有 3 人(50%)認為這篇評論有參考價值
4.7 記錄時數
張貼於:10 月 3 日
So Far So Good, recommanded, and I love it much more than Terraria.
9 人之中有 4 人(44%)認為這篇評論有參考價值
20.1 記錄時數
張貼於:10 月 23 日
Hey. Buy this game, jerks.
10 人之中有 3 人(30%)認為這篇評論有參考價值
1.4 記錄時數
張貼於:10 月 14 日
Strongly reminds me of starbound, except with much prettier graphics, which is what drew me to the game in the first place, however i was disappointed to discover that the mechanics for Signs of Life were clunky at best and flat-out frustrating at their worst.

An interesting game to try, but honestly i'd not recommend spending the money on it.
2.5 記錄時數
張貼於:10 月 30 日
This game will naturally (and rightfully so) be compared to Terraria and Starbound. I have all 3 and I think that SoL will be my favorite of them. I havent devoted enough time into SoL to say that with certainity yet, but the inital impressioins were very differnt from those I got with Terraria and SB.

This game is more intentional it feels. Its slowed down a bit. Everything looks a bit different than what we are used to . Everything seems to have a bit more "weight" to it. I didn't drop in the world and craft full sets of stuff, construct a house, and run across the map laying waste to everything i saw within 1-2 hours.

The best way to compare it really is to say... Imagine another football game came out. Something other than Madden. We would all naturally campre said game to madden. But when we played it we would all likely say "its a football game, but its not madden". Its a 2D sandbox resource mining survival game... but its not SB or Terraria.

Also, Its 9.99. Go buy it. Even if the DEVS packed up shop today and we never saw another update. There is alread 10 bucks worth of content.

Should you buy it? Did you like Terraria? Did you like Starbound? Then yes.... buy this 2. Even if you bought all 3 you've still spent less than any big studio release =)
46 人之中有 41 人(89%)認為這篇評論有參考價值
11.4 記錄時數
張貼於:07 月 11 日
TL;DR: SoL is one of the best Sandbox games out there if you are willing to put the time into it, and I can not recommend it more if you are into that genre.

Signs of Life is a breath of fresh air (for me, at least) in the survival-sandbox genre. Most games in said genre tend to visually resemble eachother, or play identically (i.e. make a crafting table, then furnace, etc...).
SoL manages to differentiate itself from the lot, mostly thanks to it's (although minor) storyline and lore.
Sure, it has pickaxes, mining, 2D voxel worlds and the likes, but it offers much more than the run-of-the-mill sandbox game.

Having played for a good couple of hours now, I've made it to the point where I've acquired the Level 2 Access Card, and have explored the 4 structures that I've found (I'm certain there are more that I've yet to discover), and am starting to get a nice collection of gadgets, and technologically advanced items.

However, at multiple points during my current playthrough, I started getting afraid that I might have gone through all of the content, due to the fact that I had no new recipes that seemed interesting, nor could find anything of interest that I had access to either. Though, I will admit that when I 'did' discover new recipes and the likes, I couldn't help but pull a massive smile, knowing that my playthrough wouldn't be done anytime soon.

In it's current state, the game has huge amounts of content (most of which I haven't even discovered yet), and quite a bit of potential. I'm hoping that the content shown on the trailer will be soon added -if not already-, as I'd love to find larger bases, ruins, and more content to explore.

SoL is by far one of my favourite games in the sandbox genre, and could easily compete with, or even surpass games like Edge of Space, Starbound or Terraria, if enough work is put into it in the coming months of it's development.
32 人之中有 23 人(72%)認為這篇評論有參考價值
32.3 記錄時數
張貼於:06 月 23 日
Fantastic game with intuitive and original mechanics and lots of neat ideas. Deserves a lot more attention from fans
30 人之中有 21 人(70%)認為這篇評論有參考價值
7.9 記錄時數
張貼於:09 月 27 日
Don't recommend. Maybe it will get better as the EA progresses, but so far I found myself binge playing this game once then putting it down and never picking it back up again.

Why? Is it a bad game? No. But neither is a very engrossing game. There really isn't much here that's new and unique. It features a few small touches that are intriguing (such as the wearable holographic mini-map that must be filled in by manual scanning), but largely none of these made me really feel all that engaged.

The art and presentation is fine, if bland. Only real complaint I had was that the high-rez, high-saturation pixel art made it hard to figure out what is an actual user interface element and what are just little visual doodads that serve no purpose. But you learn quickly enough what is clickable and what isn't, so it's not like it prevents you from playing the game. It's just a style I don't particularly care for in a game. (Starbound had the same issue, though it featured low-rez pixel art.)

The trailer showed all kinds of nifty items, such as lasers, flying ships, etc. But after seven hours of play, I had nothing to show for my time save the same standard progression of items that you find in these games. I had yet to craft anything that was cool and exciting; All I saw in my future was an ever-progressing grind. Replacing my copper items with iron, and so on. I'm sure I'd get flying laser ships eventually but the incentive isn't there for me to try, particularly when you die very far away from your spawn and must back-track quite a long way to recover your items -- Without even a marker to indicate where you died. A lot of work for too little reward, IMHO.

Crafting is okay, and like that it's implemented via a list. (Though it's annoying that you cannot mass open or close categories.)

I think this has signs of life (pun!) but for now I would recommend you wait.
一位開發人員在 1969 年 12 月 31 日 @ 下午 4 時 00 分 作出回覆
16 人之中有 11 人(69%)認為這篇評論有參考價值
7.1 記錄時數
張貼於:05 月 21 日
This game at First is a little confusing with the Menus and Controls but after getting used to it you can have tons of Fun I just bought it today and Love it!
18 人之中有 12 人(67%)認為這篇評論有參考價值
25.5 記錄時數
張貼於:07 月 11 日
Bought this game over other's like it, and its an amazing game so far. Definitely worth every dollar!
4 人之中有 4 人(100%)認為這篇評論有參考價值
10.3 記錄時數
張貼於:06 月 2 日
This game is great for an early access game, and pretty well polished compared to other games of this type.
If you're the kind of person who enjoys exploration, quirky humor, or just a new experience, this is for you.

I really wouldn't say that this game is a Terraria clone (This game has way better controls and animation)
And I most certainly would not assosiate this game with Starbound, those developers kind of got their money and slacked.

I'll get downvoted for both of those, but it's an honest review, accept it.

These deveoplers are dedicated and push out constant updates, do polls on their offical website,( and ask the players 'what should be added next'? This really expands on early access' letting you watch the game evolve, you help it evolve, though that is contolled so the game does not turn into a mess of features.

Lastly, I'd like to comment on the lore, as you cannot just have the whole story written up when a game releases on early access, they leave small hints telling you what happened, letting you piece the story together yourself and leaving intreguing cliffhangers to expand upon, allowing you to get together with the rest of the community to converse about it and really boost the feel of this game, and the community's interaction.

It does have it's bugs, but they're very minor, and there is just a bit of missing content; those holes are being filled pretty rapidly, however!

All in all, I'd give this game a 9/10 for now, of course this game could take a turn for the worse at any time, like any early access game.
3 人之中有 3 人(100%)認為這篇評論有參考價值
6.1 記錄時數
張貼於:07 月 14 日
At first I didn't think much of it. I was slightly confused but also happy that there was no tutorial to the game, but after 2 minutes I totally got it - PURE SURVIVAL.

The game doesn't hold your hand all the way (not sure if intentional) which in my opinion is a nice change. The game mechanice are as follow:
-The crafting is nice and straightforward.
-Melee Combat has no downsides.
-The first bow has a dodgy accuracy thing going on (not sure if same for all bows) so I'm not sure about ranged combat.
-Loads of little menus to make smelting (for example) more sexy and nice to use.
-The inventory has to be sorted which shows you how much of a mess you would make IRL.
-The toolbar is very intuitive and action-ready.
-Didn't really try to build anything grand yet so I can't really comment on building :(

The design is nice (couldn't think of a better word).
-The graphics feel warm and polished
-The animations are mostly smooth (some transitions from walking and ducking are sudden)
-The effects (fire. lasers etc.) are very out-there and well made.

From what I played so far I already had loads of fun. For the future I would love to see more crafting and of course the common-♥♥♥♥ request of Multiplayer games maybe?... pls :P

I would totally reccomend this game to anyone out there cause I had a lot of fun with it so far and I don't see myself getting bored of this anytime soon.

I'm looking forward to further updates :)
19 人之中有 11 人(58%)認為這篇評論有參考價值
46.6 記錄時數
張貼於:07 月 20 日
This game has very great potential and will become a true idol in the trend of 2D sandbox survival games. The animations in this game are smooth and very well made.