Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
Análises de utilizadores: Muito positivas (364 análises) - 87% das 364 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 27 Jan, 2014

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Jogo com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Aproximadamente durante quanto tempo vai este jogo estar em Acesso Antecipado?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

Qual é o estado atual da versão de Acesso Antecipado?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“We have no plans to change the price between now and release.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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"In a genre seemingly flooded with different titles, Signs of Life has enough content and charm to stand on it's own."
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21 Julho

Signs of Life Update 0.5 - Multiplayer!

Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues.

We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from now on.

  • Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
  • Players join in the middle of the surface of the planet
  • Players show up as a blue dot on your minimap and also show up on the GPS device
  • Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
  • Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
  • Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
  • Added server-wide chat, opened by pressing T while in game.

New Content
  • Added a new underground creature

  • Added Rubbery leg and boot armor based on the above creature
  • Added Rock creature arm and glove equipment

  • Added a Burst Rifle

  • Added several new hairstyles

  • Hairstyles (including facial hair) are now gender agnostic

  • Updated sheep graphics, sheep are now shearable with scissors
  • Added/changed several sound effects
  • Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
  • Added a flying javelin throwable weapon
  • Added a tomahawk throwable weapon

New Recipes
  • Burst Rifle - 1x Steel Gun Parts, 5x Plastic
  • Flying Javelin - 1x Laminous Wing, 1x Stick, 1x Bone
  • Tomahawk - 1x Bone, 1x Stick, 1x Plant Fiber
  • Rocky Arms - 1x Rock Lips, 1x Rock Core, 4x Wool Padding, 2x Leather Strap
  • Rocky Gloves - 2x Rock Lips, 2x Wool Padding, 2x Leather Strap
  • Rubbery Legs - 4x Rubbery Skin, 2x Organic Joint, 4x Wool Padding, 2x Leather Strap
  • Rubbery Boots - 2x Rubbery Skin, 2x Leather Strap

Recipe Changes
  • Smelting recipes are now displayed in the crafting menu
  • LED recipe material requirements reduced significantly
  • LED crafing recipe output changed to 3
  • Copper Wire recipe output changed to 3
  • Black Powder recipe output changed to 3
  • Rubber recipe output changed to 3
  • Plastic recipe output changed to 3
  • Unrefined glass smelting recipe output changed to 3
  • Launcher Parts now require the material printer
  • Crafted blocks recipe outputs changed to 5

Gameplay Changes
  • Screwdriver and scissors are now equippable, and you must right click things while they are equipped to use them
  • Made crossbows more accurate on the first shot, but less accurate with multiple bolts loaded
  • Arrows and bolts now have a chance to break when they strike creatures or surfaces
  • When arrows and bolts break, they have a chance to drop some of the materials used in their crafting
  • Cracked arrowheads can be smelted into ingots
  • Increased goat jump height
  • Holding RMB now loops the melee attack on the pulse rifle
  • Auto organize containers no longer get sorted inside of matching containers
  • Material grinder no longer allows you to drop items on it directly in the inventory
  • Fixed the clicking hitbox of the wooden door when opened
  • Fixed some issues with thrown items and made their trajectory a bit better
  • Tweaked the graphics of the rock creatures
  • Added new item drops to the rock creatures

Bug Fixes
  • Fixed some issues with creature AI
  • Prevented creatures from attacking the player while they are respawning
  • Tweaked the main menu to work better on low resolutions
  • A bunch more we forgot about

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Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.


Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.



  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)


  • Some sound effects are missing, but we are actively working on filling them in.

Requisitos do Sistema

    • Sistema Operativo: Windows XP
    • Processador: Dual-Core 2 GHz
    • Memória: 2 GB de RAM
    • Placa gráfica: Graphics card with Shader Model 2 support
    • DirectX: Versão 9.0
    • Espaço no disco: Requer 1 GB de espaço livre
    • Sistema Operativo: Windows 7
    • Processador: Dual-Core 2+ GHz
    • Memória: 2 GB de RAM
    • Placa gráfica: Graphics card with Shader Model 2 support
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 1 GB de espaço livre
Análises úteis de clientes
6 de 6 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
27.1 hrs em registo
Publicada: 9 Novembro
Análise de Acesso Antecipado
What is it?
Signs of Life is a sci fi Metroidvania sandbox game that involves lots of digging and collecting resources in order to craft better items.

How are the devs?
The developers do read the forums and often comment on feedback and questions.

How much content is there right now?
There's actually a pretty good amount of content for an Early Access game. I was able to complete the amount of story there is right now and get to the high tier items in about 20ish hours.

Is there multiplayer?
Yes. I haven't gotten a chance to test it out yet but it was added recently.

Are there Steam trading cards and emoticons?
There sure are.

Is it worth the cost?
I suppose it depends on what you think of Early Access games. If you're okay with purchasing the game and playing it with the possibility of encountering bugs and before all of the content is added, its a fine purchase imo. If you don't like that idea, maybe you should just hold on while it develops a bit more.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
45.9 hrs em registo
Publicada: 20 Novembro
Análise de Acesso Antecipado
I love the game so far with over 35+ hours invested and look forward to future updates with more content towards release, please keep in mind this is an early access review of the game in it's current state. As well my personal opinion and first impression, as I only write selective reviews on refreshing game experiences. So the only real issue that I have encountered is the fact that the world is a small place after all and loops around back towards the players starting position, which can be completed around ten minutes or less. That aside it is large enough in terms of depth, the surface world as well an ecological underground world where time has no meaning. I have also been informed by the developer that "world-generator" is not limited to the previously mentioned constraint, and that is temporarily due to creating quality content to fill the void.

That fact aside there is plenty of content to keep the player occupied for many hours. As a game about exploration, this allows the player a rewarding experience. I dislike the linear trends of most games, feeding the player non-vital information through tutorials leaving nothing else to discovery. Games only need a few mechanics to be great, a storyline is just the icing on the cake. The game starts abrutly as your escape pod crashes downward into the atmosphere of an unkown planet with a limited fuel supply, you land safely upon flattened terrian with nothing remote of a civilization around as you gaze through the glass upon your new surroundings, you step fourth...

AGIS, your "friendly" artificially "intelligent" friend! This is your A.I. companion, and although it's moral programming is limited, AGIS will allow you to learn crafting reciepes,and reverse engineer as you discover new resources to survive. You will find from time to time, that AGIS is able to lighten your mood during convexing times upon the desolate planet, that or you have gone past the breaking point of your sanity. :D

AGIS is part of your MEG Tool, that's the name of the device attached to your wrist. This multifunctional tool will allow you the player, topographical mapping functions, illumination, traction beam, and laser extraction, powered by a battery capacitor and lens. All of which are upgradable through precious gemstones, and salvage discovered on the planet.(Sapphire, Topaz, Amethyst, Ruby,etc.) in varied conditions affect functionality of your MEG. If you so desire, forgo all of the techology as decreed by the gods! And manually work the planet with your barehands (pick axe, gardening hoe, regular axe, shears, hammer, and seeds).

If your preferred genre of gaming and in general is sci-fi, for $10.99 you won't have any regrets, especially for a game that's currently in the early stages of it's development. Do not try to compare this gem to what's available on the market. If there is an aspect of the game you wish to have included, removed , or improved upon, offer a suggestion on the forums for the game, I'm sure the developers would appreciate it. I whole-heartedly recommend "Signs Of Life" if you are looking for a 2D side scroller with simple build and exploration mechanics. On a personal note this game satsifies my missing nostalgia for the 90's (SNES,SEGA,ETC.) .

If you found this review helpful, please help further the development of this game by rating this review, +1
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2 de 3 pessoas (67%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
9.6 hrs em registo
Publicada: 14 Novembro
Análise de Acesso Antecipado
Amazing survival game. One of a kind. Definitely worth the ten dollars I paid for it. Don't anticipate buying this, if you want it, JUST DO IT!!!
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42 de 43 pessoas (98%) acharam esta análise útil
1 pessoa achou esta análise engraçada
10.9 hrs em registo
Publicada: 26 Junho
Análise de Acesso Antecipado
I purchased this game after reading through the negative reviews and seeing the developer personally answer each. That says alot about the interest the developer has to his player-base. Thanks for that. In terms of the game itself, it doesn't seem like much when you first see the online video and feels a little "strange" when first playing. However, the game is carefully crafted and well designed. What takes the most time is the controls. But hit ESC and select "Keybinds" to see them all. Also, the environment is wonderful. I love the way each sprite is rendered. It has a simple system for these sprites and focuses on the main goals of the game. I love the amount of content. Literally everything has a purpose. The building mechanics are simple enough and well designed to give you exactly the immersion needed and nothing more. Also, I LOVE that the games make no *elaborate* claims. The game is exactly what the description promise. Additionally, nothing ever feels monotone and the game lays out a well defined goal. And, this game has no MODDING capabilities yet (still a work in progress). This I LOVE!! Because it means the developer actually built (is building) this game, not relying on his users to create new functionality or add new content.
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40 de 44 pessoas (91%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
40.8 hrs em registo
Publicada: 9 Agosto
Análise de Acesso Antecipado
Summary: A solid engaging, and thoroughly enjoyable experience; definitely a purchase for anyone who enjoys games of Terraria’s kind. The complaints I have with this game are not too noticeably and will hopefully be fixed as it heads closer to completion.

Long Review: At first glance it looks like another Terraria clone, which I’ve played but never hit off with. Signs of Life is similar in the aspect of Terraria, but possess a more serious theme with a heavy emphasis on exploration. The game is tough in the beginning due to the lack of a tutorial and new users might be deterred like I was at first. The only source of information was AGIS the AI which squats in your wrist device, and he is about as helpful as he is insensitive. Alright, I’m being a little harsh. He’s my only companion and I depend on him to discover crafting recipes. For that I can overlook his jabs and would-be-delight at my coming misfortunes. However I must put a negative on his dialogue. Some parts feel too much like no writing effort was made and instead was just words slapped together to convey the basic intention of his attitude. Tsk, tsk, shame on you developers.

The graphics are pleasing; bright and vibrant. I enjoyed the design of the characters and environment. It has more realism than you would expect from this type of game; none of Terraria’s pixelated approach. A plus in my books.

The crafting system made my brain twirl a bit in the beginning and AGIS being the help he is, only kept piling more recipes for my brain to work out, into my already flooded list. Though once you learn how the gears tick and get the basic tools up and running, it is bloody damn enjoyabe!

The soundtrack I hardly noticed. So far the songs I’ve heard when I pay attention to it, fit the whole atmosphere quite well; Peaceful and lulling, perhaps too much so as it tends to flow in one ear and out the other. I actually heard more of Terraria’s music than I did here. The lack of combat oriented soundtracks for when you engage monsters makes me give this edge of the game a slight negative.

The monsters are interesting and for the most part, well imagined and thought out. Some are the only source for certain crafting ingredients thereby forcing you into the dark reaches of the earth to hunt them down. I have my issues with their current behavior in combat. They can be a threat, especially in the early stages where you’re just learning to stand on your feet, but once you get decent gear, it is disappointing. They are also encountered sparsely, this makes it easier for new poorly equipped players, but subtracts the danger feel as you explore. However they do spawn in more numbers as you go deeper, but not enough to make you feel satisfied. The lack of types, numbers, and ease of which you can eliminate them as you get better gear subtracts from this aspect of the game. Now while I’m being a spoiled kid and bashing the hard work of the poor developers, let me just add that the lack of dangerous creatures above ground, apart from that one special chicken, is disappointing to me.

Now onto the developers, the charming creators of this experience I am so enjoying. I’ve read a number of negative reviews and nearly each of them they have responded to with grace and factuality to the criticism and gripes people have of this game. They are also active on the Community Hub and welcoming to ideas. Get ready because I will hit you with a list of mine as well as issues. Ugh, when I’m actually energetic enough to write it out. Currently they are my second favorite, a big round of applause to them. Their involvement with the community was a factor in encouraging me to buy Signs of Life.

Now the game has some lore which adds a nice touch. In a way it helps drive you on to discover the full story as you explore and craft. However it is currently lacking in content. Understandable since this is still early access, but please bear that fact in mind. Newcomers, if they are slow minded dimwits like me, can expect to have enough content to work through and learn the ropes for 24.8 hours before it gets dull. Progression till then is perfectly enjoyable if you’ve managed to work out how to proceed. Good news is that a tutorial is in the works. This will transform it into a smoother experience for rookies. However, currently there is only one world, or in Terraria terms, one biome. And that is the green lush forest grassland. I do hope more locations with varieties in animals and flora will be added later. Fingers crossed.

Now that Signs of Life has had Co-op multiplayer added, it is even more fun. This game is another little gem lost in the swirling mass of titles being thrown into Steam since the Greenlight feature, and I find most of them to be very dreary. Don’t pass Signs of Life up if you are into the style. Perhaps genre would be a better term, but oh well.

PS: It is a pity you don’t know how lazy I can be. That I managed to force myself to write a review of this game means it is worth having a gander at. Oh well, oh well. No one will believe me. That’s fine. I know myself. That’s good enough.
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