Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
Дата на излизане: 27 януари 2014
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Игра в „Ранен достъп“

Получете незабавен достъп и почнете да играете, ангажирайте се с играта, докато тя се развива.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно тя да се промени значително или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, може би ще е по-добре да изчакате, докато тя придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Колко дълго ще бъде тази игра в „Ранен достъп“?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game. At some point between now and release, we are also planning on implementing online co-op multiplayer.”

Какво е текущото състояние на версията в „Ранен достъп“?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

“We have no plans to change the price between now and release.”

Как се планирате да ангажирате общността в процеса на разработка?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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Скорошни обновления Всички (7)

Signs of Life Update v0.41

23 юли 2014

  • Added a 7th quick slot for throwable items
  • Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
  • Wrist light gadget and AGIS activator removed from scroll slots
  • Wrist scanner and wrist grab laser moved to Gadgets scroll slot
  • Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
  • Tweaked the UI a bit for low resolutions
  • Seeds now get autosorted into forager pouches properly
  • Fixed another crash related to players who previously used resolutions higher than 2048x2048
  • Sunlight now penetrates less through denser blocks
  • Fixed some issues with world generation
  • Tweaked the crafting category buttons a bit
  • Fixed a bug that could result in your key bindings not saving
  • Fixed a bug that resulted in some ant deposits dropping steel
  • Reduced time between shots for the pump shotgun
  • Fixed a crash related to explosions
  • Fixed a bug/exploit related to salvaging ammo that is already in a weapon

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Signs of Life Update v0.40

18 юли 2014

New Content
  • Added female gender option to character creator

  • Ant Biome - Added to newly generated worlds

    • 5 new creatures, including one mini-boss
    • A new melee weapon
    • 2 new throwable weapons
    • 4 new deposits
  • Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures

  • Salves - Equippable devices/accessories
    • Regenerative Salve - A salve that grants a small boost to health regeneration.
    • Influx Salve - A salve that grants a small boost to energy regeneration.
    • Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
    • Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.
  • Tonics - Drinkable and throwable, uses fullness and grants various effects
    • Clarity Tonic - Cures negative status effects
    • Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
    • Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now
  • Added new clothing items

    • Black Leather Jacket
    • Black Tank Top
    • Black Sports Bra
    • Red Skirt
    • Red and White Shirt
    • Yoga Pants
  • Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world

  • Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
  • Added Tech Blower - Blows items and mobs around, consumes energy

  • Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source

  • Added Mortar and Pestle tool, required for some recipes
  • Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
  • Added a few AGIS tutorial/info popups
  • Tweaked the Pioneer Station a bit, including adding a new room to the barracks

Gameplay Changes
  • Reduced held flashlight energy cost from 4 to 2 per second
  • Reduced wrist light energy cost from 3 to 1 per second
  • Wrist laser energy cost reduced from 5 to 3.5 per second
  • Bows now do up to 50% more damage when fully drawn
  • Bows now take 50% longer to draw

  • Arrows and other ammo are now salvaged as a stack
  • Increased speed of bullets and updated some projectile effects
  • Magnum round damage increased from 15 to 18
  • Beds now advance the time from night to day and from day to night and fully heal the player
  • Beds now weigh 100 pounds
  • Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
  • Laser pistol no longer requires you to find the blueprint in-world

Recipe Changes
  • Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
  • Replaced Steel with D6 Polymer in most furniture requirements
  • Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
  • Replaced Steel requirement with D6 Polymer on the Magnetic Inductor

UI Changes
  • Items that are crafted or picked up with the grab laser are now highlighted in your inventory
  • Added item name hover tooltips to items in containers and other menus
  • Increased maximum font size for item requirements in the crafting and build window

Bug Fixes
  • Fixed a bug that would result in the cricket drone being disabled before you get to it
  • Fixed some issues with world generation that would lead to strange holes under bases
  • Possibly fixed a bug that would result in lost items when dropped in the world
  • Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
  • Fixed some animation issues related to moving the mouse very close to the player's head
  • Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
  • More fixes for floating grass/foliage near bases
  • Fixed a bug that resulted in the enemy damage noise being too loud
  • Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
  • Fixed some animation issues with the bed
  • Fixed a bug that was causing the big chicken to not fly away at the end of a fight
  • A bunch of other things I forgot about
  • Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
  • Fixed a bug with item pickup notification and blocks
  • Impalers can no longer spawn on the bottom of platforms
  • You should no longer be able to knock around Impalers
  • Fixed some missing/inaccurate item names

New Recipes (Slightly spoilery)
  • Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
  • Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
  • GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
  • Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)
  • Salves
    • Regenerative Salve (2x Unrefined Glass, 4x Juicy Fruit, Tool: Mortar and Pestle)
    • Influx Salve (2x Unrefined Glass, 4x Bloo Fruit, Tool: Mortar and Pestle)
    • Burn Salve (2x Unrefined Glass, 4x Bana Fruit, Tool: Mortar and Pestle)
    • Corrosive Salve (2x Unrefined Glass, 15x Spitter Extract, Tool: Mortar and Pestle)
  • Tonics
    • Empty Tonic Vessel (1x Unrefined Glass, 1x D6 Polymer)
    • Clarity Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Bana Fruit, Tool: Mortar and Pestle)
    • Heal Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Juicy Fruit, Tool: Mortar and Pestle)
    • Blast Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Biofuel, Tool: Mortar and Pestle)
  • New Clothing
    • Black Leather Jacket (3x Hide, Tool: Scissors)
    • Black Tank Top (3x Cotton Bolt, Tool: Scissors)
    • Black Sports Bra (3x Cotton Bolt, Tool: Scissors)
    • Red Skirt (3x Cotton Bolt, Tool: Scissors)
    • Red and White Shirt (3x Cotton Bolt, Tool: Scissors)
    • Yoga Pants (3x Cotton Bolt, Tool: Scissors)
    • Orange Shorts (3x Cotton Bolt, Tool: Scissors)
  • Flare Gun (3x Plastic, 2x Iron Ingots, 4x Tin Rivets)
  • Biometric Scanner (1x Microchip, 1x Steel Ingot, 2x Plastic, 1x Unrefined Glass, 1x Medium Battery)
  • Steel Machine Parts (3x Steel Ingots, Tool: Material Printer)
  • Tech Blower (12x Plastic, 1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 12x Steel Rivets, Tool: Material Printer)
  • Portable Tech Grill (1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 2x Copper Wires, Tool: Material Printer)
  • Mortar and Pestle (1x Log, 1x Stick, Tool: Saw)

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Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в секцията за дискусии

Относно играта

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.


Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.



  • An expansive world with procedurally generated and hand-crafted content.
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. Our second priority is working on the co-op online multiplayer, which we have been working on since day one, but we don't feel is ready for prime time. In addition to those priorities, we'll be adding content to the game regularly as we finish fleshing out the game. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)


  • Multiplayer is not yet implemented, but we have been working on it since the beginning and it is our next major milestone.
  • Some sound effects are missing, but we are actively working on filling them in.

Системни изисквания

    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Полезни рецензии от клиенти
7 от 7 човека (100%) сметнаха тази рецензия за полезна
226 продукта в акаунта
64 рецензии
3.0 изиграни часа
Рецензия от „Ранен достъп“
Cool game, obviously similar to Terraria and Starbound. Worth the current price. It has a bit of a sharper learning curve compared to the other two but at the same time is less dangerous starting out. They seem to throw everything at you at once and send you on your way. Still an early access game so perhaps they'll fix it.

SOL does however bring a new look to the genre and it is a very vibrant, colorful world that is full of life (literally). Check it out!
Публикувани: 12 февруари 2014
Беше ли полезна тази рецензия? Да Не
11 от 15 човека (73%) сметнаха тази рецензия за полезна
158 продукта в акаунта
1 рецензия
23.9 изиграни часа
Рецензия от „Ранен достъп“
This game. is. AMAZING. ALREADY. buy it now and suppor the developers, I BEG OF YOU PEOPLE!
Публикувани: 10 февруари 2014
Беше ли полезна тази рецензия? Да Не
6 от 6 човека (100%) сметнаха тази рецензия за полезна
29 продукта в акаунта
1 рецензия
12.7 изиграни часа
Рецензия от „Ранен достъп“
SoL is real fun to play. I know that the game is in early access still but it gets kind of sad being alone all the time, but thats probably what the devs are going for, but i think companions in this game would make this game better taming,companions and yeah the multiplayer is being worked on soon so it wont be as lonely anymore i guess. This game is awesome though!
Публикувани: 1 февруари 2014
Беше ли полезна тази рецензия? Да Не
7 от 8 човека (88%) сметнаха тази рецензия за полезна
252 продукта в акаунта
1 рецензия
9.5 изиграни часа
Рецензия от „Ранен достъп“
Great game,really deep crafting,cool animations, and great atmospheric music. But it needs more of a tutorial.
Публикувани: 12 февруари 2014
Беше ли полезна тази рецензия? Да Не
5 от 5 човека (100%) сметнаха тази рецензия за полезна
30 продукта в акаунта
4 рецензии
1.7 изиграни часа
Рецензия от „Ранен достъп“
Great game, tons of fun and love the sci-fi theme!
Публикувани: 18 февруари 2014
Беше ли полезна тази рецензия? Да Не
194 от 207 човека (94%) сметнаха тази рецензия за полезна
222 продукта в акаунта
1 рецензия
10.8 изиграни часа
Рецензия от „Ранен достъп“
I've seen the game about on the web for a while and decided to buy it purely because of my love for games such as Starbound and Terraria.

I was not disappointed.

SoL doesn't feel nearly as expansive as Starbound (Which i will try to avoid comparing it to, though the two are very similiar so this will be hard) however what it lacks in explorable planets and the like it seems to make up for in crafting content and the amount fo materials you can collect.

One handy little tool that you have when starting SoL is the HTWLT or Hight-tech-wrist-laser-thingy (I'm almost 100% certain this isn't what it's actualy called), which functions as all the basic tools you need to start out: pickaxe/axe, flashlight, map, object grabber and a lovely home for the AI companion that accompanies the player and provides a few tips. One thing worth mentioning is that your character won't actively pick up any objects you mine or get from a kill, this has to be done manually, an action that is default bound to the middle mouse button. In my opinion this is a good thing, as it means that your inventory doesn't have to get clogged up by dirt blocks being hoovered up by your player's legs. Unless you want it to. Weirdo.

Whilst I haven't amassed a huge number of hours on SoL (yet), it feels far more realistic in some of the systems that it has, for example your inventory. In games like Terraria or Starbound, you have a grid based inventory where every item is stored in a 'slot', in SoL however you simply have a backpack in which everything you pick up is thrown, which leaves in up to you to jig it about and make it organised.

The combat also feels vastly different and improved from similiar games, as the player is able to attack in a full 360 degree circle and left clicking will perform a slash attack whilst right clicking will perform a thrusting attack. You will also find that different melee weapons have different effective ranges and that they all feel weighty and satisfying to use. The bow (I haven't tried any other ranged weapons yet) also feels just as satisfying, almost as satisfying as watching a sheep run in fear as the first arrow hits their backside.

The crafting is pretty similiar to any other game, with one key difference: you can actually take things apart and use their pieces in other recipes. I can't really say much about the building side of the game as i've spent a vast majority of my time hunting chickens and cooking their flesh, though i still have no idea how to eat it (you do HAVE to eat in this game, in case you were wondering).

Also, BACON.

If there's one thing i'd have to pick on it would be the level of guidance for new players, some actions such as eating and destroying background blocks aren't covered in the few tips your AI companion gives you and I have yet to figure out how to do either of these things. Having said that, this is the first time the game has been playable by the public, so i'm sure the Devs will be adding more tutorials as the game progresses :)

Overall SoL is definitely worth your time if you're a fan of similiar games as it feels familiar enough to not be daunting, yet it has quite a few nifty features that help it feel fresh and new. Please don't be put off by the people that say this is a Starbound clone or anything similiar, SoL has its own legs and it stands on them perfectly well.

Great job Devs, keep up the good work :D

EDIT: I figured out how to eat, you right click on the food and a stomach icon fills up, though the stomach icon was hidden behind the inventory screen so I had to drag that out the way. Still, BACON.

EDIT: You can't destroy natural spawning background blocks at all, but you can place your own over them :) Oh and the HTWLT is actually called the 'Meg Tool'.
Публикувани: 27 януари 2014
Беше ли полезна тази рецензия? Да Не