Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
Потребителки рецензии: Много положителни (201 рецензии)
Дата на излизане: 27 януари 2014

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Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно по нататък тя да се промени или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game. At some point between now and release, we are also planning on implementing online co-op multiplayer.”

Какво е текущото състояние на версията в „Ранен достъп“?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

“We have no plans to change the price between now and release.”

Как се планирате да ангажирате общността в процеса на разработка?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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Закупуване на Signs of Life

 

Скорошни обновления Всички (9)

1 ноември

Signs of Life Update v0.43

Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)

New Content
  • Impact Rod

  • Added Ore Scanning alternate fire mode to Wrist Scanner

  • Added punching as a default melee weapon

New Recipes
  • Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
  • Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)

UI Changes
  • Minimap size and brightness increased
  • Wrist terrain scanning changed to left mouse button by default
  • Added edge peek option to settings menu
  • Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
  • Ammo is now displayed on the active scroll slot for a second while scrolling
  • Hovering over scroll slots now shows the name of the item in the slot
  • Fixed some of the issues with font size rendering after changing font sizes
  • Analyzing crafting requirements will now give you the recipe for that item if it exists
  • You can now analyze crafting requirements by right clicking on them
  • Added a crafting category in materials for bricks
  • Fixed UI display issue on equipped batteries
  • Added achievements for crafting gems

Item Changes
  • Reduced energy cost of wrist map scanner
  • Lowered granite and marble deposit densities to match block density
  • Basic smelter now requires mud bricks instead of regular bricks
  • Increased number of rocks and flint during world generation

Bug Fixes
  • Fixed a bug that would sometimes result in incorrect collisions on melee weapons
  • Fixed a bug that resulted in 2x the proper encumbrance from shields
  • Fixed a crash related to foreign languages and certain dialogue boxes
  • Fixed a crash related to planting grass seeds
  • Fixed a crash related to changing keybinds without a selected character
  • Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
  • Fixed a bug that would let you take items from the crafting window
  • Fixed an issue related to switching weapons during a roll
  • Fixed a bug that could cause prefabs to overlap during world generation
  • Fixed winter hat recipe
  • Fixed a crash related to certain dialogue boxes
  • Fixed a bug related to using high velocity ammo on SMGs
  • Fixed an issue that could result in ant tunnels generating over certain underground bases

Creature Changes
  • Mobs that block the player no longer act as trampolines (almost sorry)
  • Reduced mob spawning a bit
  • Further reduced flyer spawn rate

19 коментара Прочетете още

18 август

Signs of Life Update v0.42

We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =)

New Content
  • Aluminum Bat

  • Clobb SMG

  • Micro SMG

New Recipes
  • Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
  • Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)
  • Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets)

UI Changes
  • Added an auto-organize button to containers

  • Added Key Items pouch to the side of the player's backpack
  • You can now flip the glass wall project from the project menu before placing it
  • Tweaked some dialog UI issues and added the ability to highlight "important" information.
  • Removed new recipe text from the bottom of the screen, seemed kinda messy? Might put back as an option.
  • Quick slots should now be labelled properly if you rebind the keys

Item Changes
  • Smelters now should continue working when you walk away from them - This probably needs some testing, but it seems to be working right for me.
  • Made keycard into a key item
  • Fixed some item descriptions, let us know if you see more bad ones
  • Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
  • Impaler spikes now do 30 base damage to the player when dropped by Impalers
  • Fixed some UI issues with the equipment window

Bug Fixes
  • Possible fix for save failure/rollback after spending a long time in pause - Definitely let us know if you still run into any save issues
  • Fix for a crash related to explosions
  • Fix for a crash related to orange shorts (lol, not even kidding)
  • Possible fix for issues that could cause the player to get stuck, let us know if you still get stuck and unable to move
  • Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
  • Fixed some bugs related to the escape pod container
  • Fixed a dupe related to multi-quantity recipes in the material printer

Creature Changes
  • Changed crawler behavior a bit so they won't walk on the bottom of platforms
  • Tweaked the big chicken AI a bit

Recipe Changes
  • Changed most Jewel tier recipes to be less rose-quartz dependent
  • Jewel Helmet (2x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Torso (5x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Arms (3x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Gloves (2x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Boots (4x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Pick (6x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Bow (4x Bornite Ingots, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Crossbow (4x Bornite Ingots, 1x Steel Machine Parts, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Spear (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Sword (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Axe (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Shield (7x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)

12 коментара Прочетете още
Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в секцията за дискусии

Относно тази игра

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. Our second priority is working on the co-op online multiplayer, which we have been working on since day one, but we don't feel is ready for prime time. In addition to those priorities, we'll be adding content to the game regularly as we finish fleshing out the game. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Multiplayer is not yet implemented, but we have been working on it since the beginning and it is our next major milestone.
  • Some sound effects are missing, but we are actively working on filling them in.

Системни изисквания

    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Полезни рецензии от клиенти
15 от 18 човека (83%) сметнаха тази рецензия за полезна
13.9 изиграни часа
Публикувани: 7 ноември
Рецензия от „Ранен достъп“
A spectacular game so far with plenty of content despite it's early access status.
I only have a few minor issues, in which I will state them in the questions I have for the developer(s) in hopes of having them answered
1. Will there be more diverse terrain generation in the future? Such as curved/diagonal blocks for easy terrain navigation, as it's tedious to continuously place blocks to get to higher spots.
2. Will there be character wipes in the future to make room for updates?
3. Will the game eventually have an "ending" or do you intend to make it free-roam for as long as the player wants?

That's all I have, TL;DR this game is worth it's 10$ price tag.
My rating is at least a 9/10
Беше ли полезна тази рецензия? Да Не
 
Разработчик е дал отзив на 7 ноември в 9:51след.
(преглед на отзива)
17 от 24 човека (71%) сметнаха тази рецензия за полезна
10.2 изиграни часа
Публикувани: 2 ноември
Рецензия от „Ранен достъп“
I resorted to cannibalism faster than I thought.
Беше ли полезна тази рецензия? Да Не
 
Разработчик е дал отзив на 2 ноември в 3:04след.
(преглед на отзива)
3 от 3 човека (100%) сметнаха тази рецензия за полезна
16.3 изиграни часа
Публикувани: 16 ноември
Рецензия от „Ранен достъп“
This game is AWESOME! the physics are not too good, but it is a 2d terraria type game. now,when i say that, i mean it's a 2d voxel based game about building and not getting your butt kicked. pros: amasing gameplay, dungeons and (a) boss character custumosation, and sheep that you can peg with fruits. cons: small world. thats about it. yeahhhhh. not a bad game.
Беше ли полезна тази рецензия? Да Не
6 от 9 човека (67%) сметнаха тази рецензия за полезна
0.1 изиграни часа
Публикувани: 9 ноември
Рецензия от „Ранен достъп“
Note: I played this DRM free before Steam, so my playtime is much higher then shown.

This is a great game, and if you enjoyed Terraria, Starbound, or Edge of Space, you will definetly enjoy it.

Pros:
Continued Support - The creators care, and are still updating this game, unlike other early access or even released games (DayZ, Starforge, Under the Ocean).
Great gameplay - I found it easy to dive in, and the instructions/controls were very easy to adapt to.
ARTWORK - This game is beautifully drawn, and designed. B-E-A-U-Tiful.

If you want a game that is going to get better as it goes and at a fair price, pick this one up today.

Беше ли полезна тази рецензия? Да Не
7 от 11 човека (64%) сметнаха тази рецензия за полезна
16.3 изиграни часа
Публикувани: 2 ноември
Рецензия от „Ранен достъп“
At first glance, Signs of Life looks like another shameless "blocky sandbox pickaxe terrria/minecraft ripoff" to be tossed on top of the ever growing pile of said games. Yet, while only being single player, it does a lot more than other titles trying to cash in on this theme.
This game does a fine job standing on its own in this theme, though like everything in beta, it has its own share of problems

While the game does a lot right, I feel like the game doesn't know what its doing with itself, as if its trying to be a comedy, and yet take itself seriously. I can't help but feel like the developers were trying to achieve that quirky balance borderlands 2 does so very well. The game unfortunately the game never captures this balance, and instead falls flat on its face with its story.
It however does do an outstanding job with the crafting system, and the many gadgets you can make with it.

The game has you start off landing on an unknown planet with minimal survival equipment, the clothes on your back, and an AI partner with terrible dialog. You then set off to explore the planet, looking for equipment, useful materials and as the name of the game suggests, signs of life.
The top of the world looks like Willy Wonka exploded, painting everything in bright colors: its cheery, safe, and it counteracts the rest of the game in terms of atmosphere.
Dig down, or explore one of the abandoned stations at night, and the atmosphere does a complete 180 degree turn. The atmosphere is dark, dank, empty, and devoid of all human life. As you explore deeper, the atmosphere of the game gets even more creepy, with alien tentacles raining acid on you, floating sacks of puss that explode, and large vicious looking aliens with scythes for legs. The further you go down, the more dangerous it feels, the atmosphere does a very good job of this.

Unfortunately the storyline can't seem to latch onto what the atmosphere does, and write a compelling narrative to motivate the player into finding out what happened on this planet.
Instead the storyline tries to play it silly, inside of a dark, unlit station, with human corpses strung about.

You find E-readers in these stations, with some of the articales writen in them hint at where items of interest to you can be found. However, you will mostly be reading about some doctor acting erratically (the game tells you he is afflicted with "Space Madness") and as a result, everyone around him, including his CO's, are implenting EXTREME measures to keep the space madness doctor from rifing through their property.

(minor spoiler here) One such example was the leader of the installation, She finds good doctor madness combing through her pantie drawer. Instead of sticking the guy behind bars until they can send him into the place with padded walls, she demotes his access, then processes to bury the device that promotes keycard access, several hundred meters underground, just for the hell of it.
(end of spoiler)

Your only form of story content besides the e-readers, is your partner AI, AGIS.
AGIS is suppose to be malfunctioning, and yet, he says nothing you'd think an AI would actually say. He constantly makes useless comments that help in no way, and when he does actually say something somewhat useful, you've already tuned him out. He's basically a watered down, forgettable version of claptrap attached to your wrist. Hes annoying, but you can forget about him, so that makes him slightly better than claptrap?

Where the game actually shines is the use of the M.E.G. your wrist mounted multi tool. This thing is sweet, and actually puts all the other multitools you see in other games of this theme to shame. It functions as your map, your scanner used for updating your map, an autolooter, and of course, placing and breaking objects and blocks. All of these functions can be upgraded to improve them even further, everything besides AGIS that is... Honestly, all this thing needs is a blade attachment and it'd put the omni-tool in Mass Effect to shame.

The crafting is very strong here, making use of resources constantly. In Terraria, theres a point where you stop gathering copper, because you have no more use for copper, unless you maded to make a copper castle, using copper blocks. Here, copper and most everything else constantly has a use, so your always gathering for everything.

Guns felt kind of lack luster, the game makes you jump through hoops to get your first real gun besides the 9mm pistol, and most later on enemies are resistant to your bullets. The Laser gun was my go to weapon, as it could kill anything, although waiting on your energy to recharge was a ♥♥♥♥♥, but you never truly ran dry, where as bullets actually use materials.

All in all, I enjoyed the game, even though when I played it, there was no final boss fight, or at least I couldn't find one. My only worry is that they keep rolling with the shallow storyline, and make the final events of the game lackluster, making you feel like you wasted your time, as a bad ending has that effect.

Conclusion:

Pros:
- Strong crafting system.
- Lots of interesting materials to scavange.
- The M.E.G. Tool does an outstanding job for its intended use, as a multi-tool.
- Enemies look interesting, and later ones look imposing.
- Loads of weapons to choose from.
- Certain areas of the game deliver an erie atmosphere, supporting the actual title of the game.
- Graphics, while looking the part of a flash game, actually do a pretty good job.
- The inventory system is reminiscent of the old Ultima games, which I love. The autosort works very well.
- Retrieveable arrows and bolts.

Cons:
- No Multiplayer
- Weak storyline (its a bigger deal, brought by the fact of the first con, no multiplayer.)
- Gunplay doesn't feel very rewarding, since you need to scavange for both the materials to make the gun itself, and its ammo. You are more likely to use ranged weapons with retrievable ammo such as bows and crossbows, or weapons that use your energy.
- AGIS has to be some sort of spawn from claptrap
- Lack of boss fights (though it is still in beta)
- Lack of tutorial on how your M.E.G. is upgraded.

Final verdict: Would recommend, but only to those who can't get enough sandbox, blockfest, diamond pickaxe goodness.
If you are tired of these games being perpetually in beta such as *cough* Starbound *cough*, then stay away until 1.0.
Беше ли полезна тази рецензия? Да Не
9 от 15 човека (60%) сметнаха тази рецензия за полезна
6.2 изиграни часа
Публикувани: 2 ноември
Рецензия от „Ранен достъп“
Great game so far, i can't wait for them to go on with the story. I've finished most of the game throught creative. I would recommend this.
Беше ли полезна тази рецензия? Да Не
2 от 2 човека (100%) сметнаха тази рецензия за полезна
24.9 изиграни часа
Публикувани: 17 ноември
Рецензия от „Ранен достъп“
Metroid meets Minecraft.

It's all about discovery and enjoying the enviroment.

The crafting system is very intellegent.

It's a got a hard science fiction tone.

The game is constantly being updated.

The develepor listens to the players and responds right away to any issues or suggestions.

It has a giant mechanical chicken for no reason.
Беше ли полезна тази рецензия? Да Не
5 от 8 човека (63%) сметнаха тази рецензия за полезна
2.7 изиграни часа
Публикувани: 30 октомври
Рецензия от „Ранен достъп“
This game will naturally (and rightfully so) be compared to Terraria and Starbound. I have all 3 and I think that SoL will be my favorite of them. I havent devoted enough time into SoL to say that with certainity yet, but the inital impressioins were very differnt from those I got with Terraria and SB.

This game is more intentional it feels. Its slowed down a bit. Everything looks a bit different than what we are used to . Everything seems to have a bit more "weight" to it. I didn't drop in the world and craft full sets of stuff, construct a house, and run across the map laying waste to everything i saw within 1-2 hours.

The best way to compare it really is to say... Imagine another football game came out. Something other than Madden. We would all naturally campre said game to madden. But when we played it we would all likely say "its a football game, but its not madden". Its a 2D sandbox resource mining survival game... but its not SB or Terraria.

Also, Its 9.99. Go buy it. Even if the DEVS packed up shop today and we never saw another update. There is alread 10 bucks worth of content.

Should you buy it? Did you like Terraria? Did you like Starbound? Then yes.... buy this 2. Even if you bought all 3 you've still spent less than any big studio release =)
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
21.9 изиграни часа
Публикувани: 16 ноември
Рецензия от „Ранен достъп“
Well made 2D Crafting and exploring game

The game has simple mechanics so its easy to get into and even when its on the Early Access there is still a lot to do.

I myself come from games like Terraria and Starbound and this is similar but still unique enough to entertain for hours.

I would recommend the game for everyone.

Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
4.9 изиграни часа
Публикувани: 17 ноември
Рецензия от „Ранен достъп“
I have played this game for a little while, and so far, the game, overall, is fantastic! The animations are smooth, the gameplay is great, however the interface could use some tweaks, but still it's creative. Maybe add a search option to crafting? I know there's a crap load of recipes but its hard to find what you want with all the options!
Беше ли полезна тази рецензия? Да Не
3 от 5 човека (60%) сметнаха тази рецензия за полезна
2.0 изиграни часа
Публикувани: 10 ноември
Рецензия от „Ранен достъп“
I am now recommending the game so please disregard what I wrote below about the controls, as the Dev pointed out in the comments, you can press down the wheel button to grab things instead of having to use the tool bar and you can use tings from the inv instead of the tool bar. That was completely my mistake. That actually changes a lot of the issues I personally had, and this is now a YES RECOMMEND game now.

I've saved the original review below for context with the dev comments:

------Previous review--------
I cannot recommend this game at this time. It's too early to buy.

I think a lot of the problems I had were with the early access so don't take this as a complete no on recommendation, just no for now. It's a bit clunky and counter intuitive, the controls are not optimal and the toolbelt can be frustrating. I think it's just too early right now, and it's clear there is a lot of work to go on the game. I'm not sure if I have a lot of faith in the controls getting better because they're so bad, but hey anything can happen from now and the time of completion. So take that comment with a grain of salt. On a more positive note there are some really great moments to this game and it shows a large amount of potential.

I will review this again at a later date as the game is more complete and hopefully upgrade it to a recommend. But for right now, I can't recommend it for the state that it's in.
----------End of old review------------

Thank you so much to the Dev for responding and clearing up that issue with the game, turns out it was me. I can tell that this game is going to be good, and the fact that the dev took the time out to help me with my specific issue is beyond awesome. Thanks Signs of Life!
Беше ли полезна тази рецензия? Да Не
2 от 4 човека (50%) сметнаха тази рецензия за полезна
8.2 изиграни часа
Публикувани: 30 октомври
Рецензия от „Ранен достъп“
its an awesome game but i want to know are they ever going to update it......?
Беше ли полезна тази рецензия? Да Не
 
Разработчик е дал отзив на 30 октомври в 2:40след.
(преглед на отзива)
5 от 12 човека (42%) сметнаха тази рецензия за полезна
121.3 изиграни часа
Публикувани: 30 октомври
Рецензия от „Ранен достъп“
So, I stepped out of my space capsule to see sheep, chickens and some moving things that Old McDonald would not have been particularly pleased to see on their farm.
I had decided upon a casual hairstyle, I would not have looked out of place interviewing the wildlife.
I set off, after having a look at my rather blank map, were those dots signals, I had better go have a look...
Беше ли полезна тази рецензия? Да Не
5 от 17 човека (29%) сметнаха тази рецензия за полезна
20.1 изиграни часа
Публикувани: 23 октомври
Рецензия от „Ранен достъп“
Hey. Buy this game, jerks.
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2 от 15 човека (13%) сметнаха тази рецензия за полезна
14.4 изиграни часа
Публикувани: 30 октомври
Рецензия от „Ранен достъп“
Ok, so for few hours I liked playing this game but eventually got bored because I never found that much to to in the game. the bases on the planet are more or less in the same spot every time you make a new world, I tried goeing for a GPS location which toook at least what felt like an hour only to find that I use it to mark a map location. No the game is not bad like some other games I have seen on steam, I just didn't like it that much.
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Разработчик е дал отзив на 30 октомври в 11:00след.
(преглед на отзива)
1.4 изиграни часа
Публикувани: 10 ноември
Рецензия от „Ранен достъп“
It's an okay game. It's not amazing but you can't really blame it. I can't wait to see what this game becomes. It's fairly difficult to grasp the functions and the inventories but it seems that it will get better (as it has before). I wouldn't recommend the game now but in the future, It's something to look out for. 5.5/10

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Разработчик е дал отзив на 10 ноември в 3:16след.
(преглед на отзива)
41 от 47 човека (87%) сметнаха тази рецензия за полезна
11.5 изиграни часа
Публикувани: 11 юли
Рецензия от „Ранен достъп“
TL;DR: SoL is one of the best Sandbox games out there if you are willing to put the time into it, and I can not recommend it more if you are into that genre.

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Signs of Life is a breath of fresh air (for me, at least) in the survival-sandbox genre. Most games in said genre tend to visually resemble eachother, or play identically (i.e. make a crafting table, then furnace, etc...).
SoL manages to differentiate itself from the lot, mostly thanks to it's (although minor) storyline and lore.
Sure, it has pickaxes, mining, 2D voxel worlds and the likes, but it offers much more than the run-of-the-mill sandbox game.

Having played for a good couple of hours now, I've made it to the point where I've acquired the Level 2 Access Card, and have explored the 4 structures that I've found (I'm certain there are more that I've yet to discover), and am starting to get a nice collection of gadgets, and technologically advanced items.

However, at multiple points during my current playthrough, I started getting afraid that I might have gone through all of the content, due to the fact that I had no new recipes that seemed interesting, nor could find anything of interest that I had access to either. Though, I will admit that when I 'did' discover new recipes and the likes, I couldn't help but pull a massive smile, knowing that my playthrough wouldn't be done anytime soon.

In it's current state, the game has huge amounts of content (most of which I haven't even discovered yet), and quite a bit of potential. I'm hoping that the content shown on the trailer will be soon added -if not already-, as I'd love to find larger bases, ruins, and more content to explore.

SoL is by far one of my favourite games in the sandbox genre, and could easily compete with, or even surpass games like Edge of Space, Starbound or Terraria, if enough work is put into it in the coming months of it's development.
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25 от 35 човека (71%) сметнаха тази рецензия за полезна
32.6 изиграни часа
Публикувани: 23 юни
Рецензия от „Ранен достъп“
Fantastic game with intuitive and original mechanics and lots of neat ideas. Deserves a lot more attention from fans
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13 от 20 човека (65%) сметнаха тази рецензия за полезна
52.9 изиграни часа
Публикувани: 11 юли
Рецензия от „Ранен достъп“
Bought this game over other's like it, and its an amazing game so far. Definitely worth every dollar!
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6 от 7 човека (86%) сметнаха тази рецензия за полезна
11.6 изиграни часа
Публикувани: 2 юни
Рецензия от „Ранен достъп“
This game is great for an early access game, and pretty well polished compared to other games of this type.
If you're the kind of person who enjoys exploration, quirky humor, or just a new experience, this is for you.

I really wouldn't say that this game is a Terraria clone (This game has way better controls and animation)
And I most certainly would not assosiate this game with Starbound, those developers kind of got their money and slacked.

I'll get downvoted for both of those, but it's an honest review, accept it.

These deveoplers are dedicated and push out constant updates, do polls on their offical website,(www.playsignsoflife.com) and ask the players 'what should be added next'? This really expands on early access' letting you watch the game evolve, you help it evolve, though that is contolled so the game does not turn into a mess of features.

Lastly, I'd like to comment on the lore, as you cannot just have the whole story written up when a game releases on early access, they leave small hints telling you what happened, letting you piece the story together yourself and leaving intreguing cliffhangers to expand upon, allowing you to get together with the rest of the community to converse about it and really boost the feel of this game, and the community's interaction.

It does have it's bugs, but they're very minor, and there is just a bit of missing content; those holes are being filled pretty rapidly, however!

All in all, I'd give this game a 9/10 for now, of course this game could take a turn for the worse at any time, like any early access game.
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