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Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
Veröffentlichung: 27. Jan. 2014
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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung des Spiels ein.

Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Wie lange wird dieses Spiel den "Early Access"-Status haben?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game. At some point between now and release, we are also planning on implementing online co-op multiplayer.”

Was ist der derzeitige Stand der Early Access-Version?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“We have no plans to change the price between now and release.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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Kürzliche Updates Alle anzeigen (8)

Signs of Life Update v0.42

18. August

We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =)

New Content
  • Aluminum Bat

  • Clobb SMG

  • Micro SMG

New Recipes
  • Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
  • Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)
  • Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets)

UI Changes
  • Added an auto-organize button to containers

  • Added Key Items pouch to the side of the player's backpack
  • You can now flip the glass wall project from the project menu before placing it
  • Tweaked some dialog UI issues and added the ability to highlight "important" information.
  • Removed new recipe text from the bottom of the screen, seemed kinda messy? Might put back as an option.
  • Quick slots should now be labelled properly if you rebind the keys

Item Changes
  • Smelters now should continue working when you walk away from them - This probably needs some testing, but it seems to be working right for me.
  • Made keycard into a key item
  • Fixed some item descriptions, let us know if you see more bad ones
  • Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
  • Impaler spikes now do 30 base damage to the player when dropped by Impalers
  • Fixed some UI issues with the equipment window

Bug Fixes
  • Possible fix for save failure/rollback after spending a long time in pause - Definitely let us know if you still run into any save issues
  • Fix for a crash related to explosions
  • Fix for a crash related to orange shorts (lol, not even kidding)
  • Possible fix for issues that could cause the player to get stuck, let us know if you still get stuck and unable to move
  • Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
  • Fixed some bugs related to the escape pod container
  • Fixed a dupe related to multi-quantity recipes in the material printer

Creature Changes
  • Changed crawler behavior a bit so they won't walk on the bottom of platforms
  • Tweaked the big chicken AI a bit

Recipe Changes
  • Changed most Jewel tier recipes to be less rose-quartz dependent
  • Jewel Helmet (2x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Torso (5x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Arms (3x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Gloves (2x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Boots (4x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Pick (6x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Bow (4x Bornite Ingots, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Crossbow (4x Bornite Ingots, 1x Steel Machine Parts, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Spear (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Sword (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Axe (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Shield (7x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)

10 Kommentare Weiterlesen

Signs of Life Update v0.41

23. Juli

  • Added a 7th quick slot for throwable items
  • Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
  • Wrist light gadget and AGIS activator removed from scroll slots
  • Wrist scanner and wrist grab laser moved to Gadgets scroll slot
  • Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
  • Tweaked the UI a bit for low resolutions
  • Seeds now get autosorted into forager pouches properly
  • Fixed another crash related to players who previously used resolutions higher than 2048x2048
  • Sunlight now penetrates less through denser blocks
  • Fixed some issues with world generation
  • Tweaked the crafting category buttons a bit
  • Fixed a bug that could result in your key bindings not saving
  • Fixed a bug that resulted in some ant deposits dropping steel
  • Reduced time between shots for the pump shotgun
  • Fixed a crash related to explosions
  • Fixed a bug/exploit related to salvaging ammo that is already in a weapon

9 Kommentare Weiterlesen
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Über das Spiel

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. Our second priority is working on the co-op online multiplayer, which we have been working on since day one, but we don't feel is ready for prime time. In addition to those priorities, we'll be adding content to the game regularly as we finish fleshing out the game. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Multiplayer is not yet implemented, but we have been working on it since the beginning and it is our next major milestone.
  • Some sound effects are missing, but we are actively working on filling them in.

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Early Access-Review
Speilt sich so ähnlich wie Terraria oder Starbound.

Für Fans der beiden Spiele ist es auf jedenfall mal wert sich ein Letsplay anzuschauen.

Es ist ein Sandbox game in denn es so wie in jeden darum geht sich ein Haus zu bauen und zu Craften um sich bessere Materialien zu bauen, es gibt keine NPC aber ich hoffe mal das sich das noch ändern wird.

Ich werde die Bewertung zu einen Späteren zeitpunkt nochmal überarbeiten.
Verfasst: 13. Juli
War dieses Review hilfreich? Ja Nein
16 von 17 Personen (94%) fanden dieses Review hilfreich
32.3 Std. insgesamt
Early Access-Review
Fantastic game with intuitive and original mechanics and lots of neat ideas. Deserves a lot more attention from fans
Verfasst: 23. Juni
War dieses Review hilfreich? Ja Nein
12 von 12 Personen (100%) fanden dieses Review hilfreich
11.4 Std. insgesamt
Early Access-Review
TL;DR: SoL is one of the best Sandbox games out there if you are willing to put the time into it, and I can not recommend it more if you are into that genre.

-----
Signs of Life is a breath of fresh air (for me, at least) in the survival-sandbox genre. Most games in said genre tend to visually resemble eachother, or play identically (i.e. make a crafting table, then furnace, etc...).
SoL manages to differentiate itself from the lot, mostly thanks to it's (although minor) storyline and lore.
Sure, it has pickaxes, mining, 2D voxel worlds and the likes, but it offers much more than the run-of-the-mill sandbox game.

Having played for a good couple of hours now, I've made it to the point where I've acquired the Level 2 Access Card, and have explored the 4 structures that I've found (I'm certain there are more that I've yet to discover), and am starting to get a nice collection of gadgets, and technologically advanced items.

However, at multiple points during my current playthrough, I started getting afraid that I might have gone through all of the content, due to the fact that I had no new recipes that seemed interesting, nor could find anything of interest that I had access to either. Though, I will admit that when I 'did' discover new recipes and the likes, I couldn't help but pull a massive smile, knowing that my playthrough wouldn't be done anytime soon.

In it's current state, the game has huge amounts of content (most of which I haven't even discovered yet), and quite a bit of potential. I'm hoping that the content shown on the trailer will be soon added -if not already-, as I'd love to find larger bases, ruins, and more content to explore.

SoL is by far one of my favourite games in the sandbox genre, and could easily compete with, or even surpass games like Edge of Space, Starbound or Terraria, if enough work is put into it in the coming months of it's development.
Verfasst: 11. Juli
War dieses Review hilfreich? Ja Nein
10 von 10 Personen (100%) fanden dieses Review hilfreich
25.4 Std. insgesamt
Early Access-Review
Bought this game over other's like it, and its an amazing game so far. Definitely worth every dollar!
Verfasst: 11. Juli
War dieses Review hilfreich? Ja Nein
8 von 8 Personen (100%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Early Access-Review
This game at First is a little confusing with the Menus and Controls but after getting used to it you can have tons of Fun I just bought it today and Love it!
Verfasst: 21. Mai
War dieses Review hilfreich? Ja Nein
30 von 31 Personen (97%) fanden dieses Review hilfreich
24.3 Std. insgesamt
Early Access-Review
Vermutlich wäre es höflicher (besser) das Review auf Englisch zu verfassen, aber so gut sind meine Englischkenntnisse nicht, also belasse ich es bei Deutsch. ;)

Also ich finde die Ansätze wirklich, wirklich gut. Der/die Macher scheinen vorallem auf logische Zusammenhänge und Schlüsse zu setzen, soweit wie es möglich ist. Der Anfang ist schon recht gut, bzw. zeigt deutlich dass es eine Story gibt der man folgen oder in der man sich "eindenken" kann. Das universelle Handgerät find ich mitunter am allerbesten, Abbaulaser, Navikomm, Lampe, Karte (Scanner) und der "Aufsammler" wirklich eine interessante und gute ist, allerdings wird es auf dauer wirklich mühsig immer alles per Knopfdruck mit dem Sammler selbst aufsammeln zu müssen, ich finde das Gerät sollte dies auch alleine tun, sofern man es wünscht, dass man es quasi auf Auto-Einsammeln stellen kann bzw. noch was es aufsammelt und was nicht, wäre jedenfalls eine logische Weiterentwicklung. Zum Abbauen allgemein, man kann sich zwar später eine Spitzhacke bauen und zwar in 2 verschiedenen Modi abbauen, allerdings finde ich, wenn man den Abbaulaser bedenkt, sehr ungenau teilweise und weniger "schön" und das sich generell der Hintergrund, außer der Selbergesetzte, nicht abbauen läßt ist auch schade, aber vielleicht kommt das noch. Ich denke das Spiel ist bewusst etwas "hart" gehalten, dass man für die Rohstoffe eben länger farmen muss, sie nicht gleich in Massen bekommt, tut dem Spaß zur Zeit keinen Abbruch, die recht manigfaltigen Bau möglichkeiten und dass diese auch mehr durchachter sind und in Kategorien gegliedert gefällt mir sehr.

Etwas anstrengend könnte man dagegen noch das Inventarsystem empfinden, die Idee es per Gewicht abhängig zu machen und nicht Slotplätze ist gut, und es gibt zwar die Möglichkeiten mehrere Taschen zu haben, worin man seine Items ordnen kann, das sogar recht "früh" im Spiel, aber am Anfang klumpt man sich schon sehr seinen großen Rucksack zu und es wird schnell unübersichtlich, hier wäre eine Sortierfunktion eventuell hilfreich die die Items aneinander reiht, wenn mal zuviele übereinander lagern.

Die Quickslots finde ich auch sehr originell gelöst, anfangs sicherlich gewöhnungssache, aber keine schleche Idee muss ich sagen, zudem hat man ja noch 2 freie Quicksslots obwohl ich diese bisher irgendwie nicht gebrauchen konnte, vorallem wenn es darum geht sie mit ♥♥♥♥eln zu belegen, scheint dieses nicht zu gehen oder generell irgendwie, oder ich bin zu unfähig dafür, aber die ♥♥♥♥eln sind auch ein sehr guter Stichpunkt, ich finde die Helligkeit die sie abgeben doch arg gering, bei der Lampe vom Handgerät mag es ja noch okay sein, aber die ♥♥♥♥eln sollten schon heller sein, das wäre beim Abbauen unter der Erde jedenfalls praktischer und die Funktion sie zu setzen per Quickslot sollte auch möglich sein, es würde es erheblich erleichtern.

Mehr fällt mir auch erstmal nicht ein und ja es ist natürlich noch eine Alpha, es wird sich hoffentlich noch viel tun, verbessert und erweitert werden, jedenfalls hat es jetzt schon sehr tolle Ideen und Ansätze die mir gefallen. Großartige Arbeit bisher!
Verfasst: 28. Januar
War dieses Review hilfreich? Ja Nein