I've only started playing, mainly due to what I've seen as the developer's genuine care and involvement for their community. I've been burned out by other EAs where the devs seem to just drop out, even if it had such a good foundation, and this has happened frequently in 2D side-scroller crafting/adventure games. The devs (I don't know how many there are, if there's multiple) seem to frequently update, are involved in the community, and don't come off as defensive rather open to anything. Even negative reviewers have commented positively on the Devs.
Now, onto the game in a simple pros/cons list with overall review:
-Simple, yet lovely graphics. This is a smooth looking game for EA, nothing exceptional, but its extremely easy on the eyes.
-AI isn't aggressive at appropriate times. I don't feel like I'm constantly under danger, which I appreciate when I'm trying to build/explore.
-The technology in the game, although I'm barely in, seems great. As you come in a landing pod, you can guide it to land, and (as per story) the battery begins to die out, I landed on top of an animal splatting it. I actually laughed out loud when it happened, I'm not the type to laugh, rather smile at these situations, and I've come across a few more like it.
-I think the Devs listening to feedback is obvious, in other reviews they talk about crafting issues, and as I've just begun to play this game, every ingredient you get opens a recipe, and it seems rather clear cut. While there is some struggle, (pickaxe, for example, I though I'd know how to make it from copper ore, but it took making boards to open the recipe), its not really a pain at all. Its an effort, as I feel there should be with some games. They've also included what seems to be a basic tutorial, again compared to other reviewers, there may've not been one before, and this is representative of the Devs involvement.
-Ton of potential, for early access, its incredibly well-done, and considering they just added multiplayer, I think there's a ton of room for this game, and as the devs have proven themselves with this, I look forward to other games from them in the future. The pricing is just right for this.
I'm only early on, I haven't really seen as many, so this is a nitpick attempt.
-You start off with a multitool that can mine blocks and cut down trees. This isn't bad at all, I like it, but there's instances where a pickaxe or an axe may be necessary in the future, and that kinda gets lost on me. I've come across what seems to be deposits that I can only mine with a pickaxe (I haven't even gone really underground yet), but I don't know what the significant difference is. Again, this is a nitpick attempt, and nothing really critical of the game. As I advance in the game, I may add more cons here, of which I'll note it was edited in, but otherwise.. Not much. Its a really solid EA.
This is what I had wanted from my other sidescrolling sci-fi EAs, except not only is it being properly and consistently executed, its being done so by an engaged Dev who seems to care for community feedback and does it at a extremely decent price. For thsoe who've been burned out by EAs that may've fit this bill, I can only try to assure you in that, I feel this is the one sure time we won't get burned. I'm crossing my fingers, but the devs are making a reputation for themselves and have passion behind this game that is all ready a solid foundation.