Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
用户评测:
总体:
特别好评 (460 篇评测) - 460 篇用户的游戏评测中有 84% 为好评。
发行日期: 2014年1月27日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

这款游戏的抢先体验状态大约持续多久?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

抢先体验版本的现状如何?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We have no plans to change the price between now and release.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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最近更新 查看所有(18)

8月15日

Signs of Life Update 0.7.5 - Balance Changes

The primary goal with this update was to change the combat balance and armor/weapon progression to be more satisfying across the length of the game. This update is light on the new content because we're still working on the next major content update, but we figured we should go ahead and put out the balance changes in the meantime.

Previously, armor provided percentage damage reduction, which meant early armor sets protected very little, the high level armor sets ended up providing far too much protection, and going from one tier to the next didn't feel very satisfying because gaining a few percentage points of defense at a time is really boring. The new system uses flat damage reduction, so if you pick up a helmet that has a defense of 3 it will just prevent 3 damage, which might not seem like a big change but it allows us to make the progression much more satisfying and each new tier of armor or weapons should feel like more of an upgrade. There is a cap on the defense though, and you will always take at least 25% of the damage that is dealt to you. These changes required tweaking the balance of pretty much everything in the game. Most creatures have more health, most weapons do more damage, and we've changed the way armor piercing works so that individual weapons can have specific armor piercing values.

We've done a significant amount of testing, but with all the combinations of creatures and weapons we have I'm sure there will still be some balance issues, so let us know what you think. We're definitely not done tweaking the combat balance, but we decided now was a good time to start making some big steps towards a better system.

Balance Changes
  • Changed armor calculations to use flat damage reduction instead of percent damage reduction
  • Shields no longer add to encumbrance
  • Encumbrance values tweaked across the board
  • Encumbrance can now slow your melee attack speed if it is high enough
  • Projectiles now have individual armor piercing values
  • The weird pink eyeball creatures can now only spawn spikes on appropriate block types. Also reduced their initial spawn rate.
  • Sulfur gas now does its own damage type, we'll probably make a gas mask or something soon
  • Tesla gun does more damage but uses more energy
  • Base energy regen rate has been doubled
  • Reduced energy regen rate bonus on the Jewel sets
  • Increased damage of most projectiles
  • Increased health of most creatures
  • Increased armor on many creatures
  • Fists now do more damage with better gloves
  • Kicking now does more damage with better boots
  • Increased rocket/grenade explosion range
  • Reduced the spawn rate of creatures
  • Spears no longer prevent you from moving while attacking
  • Increased the amount of sand that generates on the surface of planets

Gameplay Changes
  • Changed quick slots to use Z/X instead of Q/E by default, and changed the default dodge behavior so that Q/E make you dodge left/right.
  • Reduced knockdown received from creature
  • Spiked wall creature updated, it is now much easier to damage in the soft spot and much harder to hurt it from the back
  • Fruits can no longer spawn quite as close together
  • During world generation, the area between the mining base and Pioneer Station have been cleaned up a bit. This means fewer spikes, etc.
  • Deposits should now only generate on flat ground
  • Added some grass golems to the far side of the planet during world generation
  • Toilets can now be opened
  • Tweaked some bits of the Pioneer Station and Mining Base. Nothing major, but we're working on fleshing them out a little bit at a time.
  • Renamed Rifle Ammo to 5.56 Ammo
  • You can now click quick slots in order to select them while the inventory menu is closed.
  • Sheared sheep now drop 1 piece of wool when sheared post-mortem instead of 0.
  • Slightly reduced the drop rates of sticks/logs when breaking trees

Bug Fixes
  • Fixed some cases where certain energy bonuses wouldn't stack. Let us know if you see more.
  • Fixed some graphical issue with the spike blocks
  • Fixed a crash related to fireballs
  • Fixed a bug with fall damage calculation related to using multiple fall damage reduction items
  • Movement buttons no longer get stuck on if you were holding them while clicking in the search box of the crafting window
  • AGIS message received when you equip the entire prototype mining suit now only appears once

14 条留言 了解更多

7月3日

Signs of Life Update 0.7.4 - Special Independence Day Update



We decided to celebrate Independence Day in the best way possible, by adding more things to Signs of Life that explode in a brilliant and dangerous fashion. For this special holiday update, we added several fireworks and stuffed a Fireworks Party Pack into everyone's inventory, filled to the brim with instruments of pyromaniacal delight.

Fireworks
  • Roman Candles

    • Red Roman Candles
    • Blue Roman Candles
    • Green Roman Candles
    • Yellow Roman Candles
    • Multicolored Roman Candles
  • Bangsnaps

  • Bottle Rocket Kit and Bottle Rockets

  • Sparklers

  • M80s
  • String of 20 Firecrackers

  • String of 100 Firecrackers
  • String of 1000 Firecrackers (Best Value!)

  • Fireworks Party Pack (Right click in your inventory to open)

26 条留言 了解更多
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关于这款游戏

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

系统需求

    最低配置:
    • 操作系统: Windows XP
    • 处理器: Dual-Core 2 GHz
    • 内存: 2 GB RAM
    • 图形: Graphics card with Shader Model 2 support
    • DirectX 版本: 9.0
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: Dual-Core 2+ GHz
    • 内存: 2 GB RAM
    • 图形: Graphics card with Shader Model 2 support
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
消费者评测
消费者评测系统更新!了解更多
总体:
特别好评 (460 篇评测)
最近发布
951687330
203.8 hrs
抢先体验版本评测
发布于:6月30日
update is too slow , but it is a fun game
是否有价值? 欢乐
Worm@CN⎛⎝虫子⎠⎞
26.3 hrs
抢先体验版本评测
发布于:6月29日
Try this button"~""`".below the Esc,u will find an easy way 2 play the "EA".
试试“`”“~”这个按键,ESC下面那个。你会更轻松的体验早期测试版本。


天朝玩家看到的给顶一个,有疑问可以先来问问我再考虑是否入这个游戏
是否有价值? 欢乐
z30
1.8 hrs
抢先体验版本评测
发布于:5月28日
能不能用牛B来形容这个游戏
是否有价值? 欢乐
Black Unicom
14.1 hrs
抢先体验版本评测
发布于:2015年12月30日
游戏很不错,只是不支持MAC os 可惜了。。
是否有价值? 欢乐
Chole
22.5 hrs
抢先体验版本评测
发布于:2015年7月19日
7.5/10
不管怎么样,至少(目前)也是随随便便玩了十几个小时了,来写篇测评
英文渣,剧情也没怎么看,就这么按照多年生存游戏的经验乱玩了这么长时间,有错的话多包含
类似星际边界的玩法,流程就是不断挖矿,做各种你能做的东西,听起来有点无聊,但后面发展科技还是很有趣的,独特的万能工具设定,可以通过填装宝石来升级工具性能,似乎有boss设定,星球上很多地方能看到高科技人类文明,但好像要门禁卡,至今不知道怎么要得到,有各种高科技武器,下矿洞时照明有点坑爹,不能双持,也就是说你不能一手拿手电筒一手拿工具,而且前期你还只能用火把,前期自带的照明工具就是个废,地下时不时会跳出来很鬼畜的生物吓你一跳,离远点还好,可以用弓或者长矛耗死它,离近了你没有枪它碰你几下你就挂了,而且死亡后全部东西都会掉,不过东西是无论如何都不会消失的,退出游戏也不会,但是怪也不会= =,也就是说你死了什么东西都没有,然后去捡掉的东西然后又被上一次的怪给弄死= =
总体来说是款好游戏,而且(目前)还在早期测试,值得一玩
7.5/10

补充:在写完这篇测评后,无聊去创了个新地图,然后进入一个人类文明后,捡到一张门禁卡
是否有价值? 欢乐
Come From Eleven
44.9 hrs
抢先体验版本评测
发布于:2014年8月22日
非常不错的游戏,游戏的感觉就像是starbound的高清版,游戏性也比较高,可能我游玩时间太短无法做出准确评价,但是我想后期应该是可以到其他星球去的。只是当前版本还有点小问题:
1为什么那只鸡的激光有时候会穿墙?【就是在它的头顶着墙的时候。。】
2为什么在我挖矿的时候会出现一个正方形的大缺口?【不论地表,地下都有】
3unknow
.....
目前我碰到的就这两个问题,除外,在这个游戏里,想被饿死的话很难,因为根本饿不死。到现在我都不知道饥饿值有什么用....除了解锁一个“我拉裤在子上了”的成就好像就没什么了。
总体而言是一款好游戏,进步空间也是有的。
推荐!
是否有价值? 欢乐
最有价值的评测  总体
26 人中有 24 人(92%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
26.3 小时(记录在案的)
抢先体验版本评测
发布于:6月29日
Try this button"~""`".below the Esc,u will find an easy way 2 play the "EA".
试试“`”“~”这个按键,ESC下面那个。你会更轻松的体验早期测试版本。


天朝玩家看到的给顶一个,有疑问可以先来问问我再考虑是否入这个游戏
这篇评测是否有价值? 欢乐
11 人中有 11 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
22.5 小时(记录在案的)
抢先体验版本评测
发布于:2015年7月19日
7.5/10
不管怎么样,至少(目前)也是随随便便玩了十几个小时了,来写篇测评
英文渣,剧情也没怎么看,就这么按照多年生存游戏的经验乱玩了这么长时间,有错的话多包含
类似星际边界的玩法,流程就是不断挖矿,做各种你能做的东西,听起来有点无聊,但后面发展科技还是很有趣的,独特的万能工具设定,可以通过填装宝石来升级工具性能,似乎有boss设定,星球上很多地方能看到高科技人类文明,但好像要门禁卡,至今不知道怎么要得到,有各种高科技武器,下矿洞时照明有点坑爹,不能双持,也就是说你不能一手拿手电筒一手拿工具,而且前期你还只能用火把,前期自带的照明工具就是个废,地下时不时会跳出来很鬼畜的生物吓你一跳,离远点还好,可以用弓或者长矛耗死它,离近了你没有枪它碰你几下你就挂了,而且死亡后全部东西都会掉,不过东西是无论如何都不会消失的,退出游戏也不会,但是怪也不会= =,也就是说你死了什么东西都没有,然后去捡掉的东西然后又被上一次的怪给弄死= =
总体来说是款好游戏,而且(目前)还在早期测试,值得一玩
7.5/10

补充:在写完这篇测评后,无聊去创了个新地图,然后进入一个人类文明后,捡到一张门禁卡
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
44.9 小时(记录在案的)
抢先体验版本评测
发布于:2014年8月22日
非常不错的游戏,游戏的感觉就像是starbound的高清版,游戏性也比较高,可能我游玩时间太短无法做出准确评价,但是我想后期应该是可以到其他星球去的。只是当前版本还有点小问题:
1为什么那只鸡的激光有时候会穿墙?【就是在它的头顶着墙的时候。。】
2为什么在我挖矿的时候会出现一个正方形的大缺口?【不论地表,地下都有】
3unknow
.....
目前我碰到的就这两个问题,除外,在这个游戏里,想被饿死的话很难,因为根本饿不死。到现在我都不知道饥饿值有什么用....除了解锁一个“我拉裤在子上了”的成就好像就没什么了。
总体而言是一款好游戏,进步空间也是有的。
推荐!
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
14.1 小时(记录在案的)
抢先体验版本评测
发布于:2015年12月30日
游戏很不错,只是不支持MAC os 可惜了。。
这篇评测是否有价值? 欢乐
推荐
1.8 小时(记录在案的)
抢先体验版本评测
发布于:5月28日
能不能用牛B来形容这个游戏
这篇评测是否有价值? 欢乐
推荐
203.8 小时(记录在案的)
抢先体验版本评测
发布于:6月30日
update is too slow , but it is a fun game
这篇评测是否有价值? 欢乐