Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
Évaluations des utilisateurs :
Récentes :
variables (15 évaluation(s)) - 60% des 15 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (410 évaluation(s)) - 85% des 410 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 27 jan 2014

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

Comment sera la version finale de la version en Accès anticipé ?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

Quel est l'état actuel de la version en Accès anticipé ?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“We have no plans to change the price between now and release.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
Lire la suite

Acheter Signs of Life

 

Mises à jour récentes Tout voir (15)

22 décembre 2015

Signs of Life Update 0.6

Version 0.6
This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks.

New Content
  • New Underground Biome
  • New Creatures
    • Dart Crawler
    • Crawler Pod
    • Chitinous Spike Wall
    • Chitinous Spike Boss
  • Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.

  • Added an Explosive Grenade.
  • Added a Trajectory Computer that displays predicted paths for throwable items and arrows.

  • Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.

  • Added a portable Iron Grill as a heat source.

  • Added Optical Camo activator gadget.

  • Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
    • Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
    • Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
    • Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
  • Added 9mm Ricochet Ammo, it is not very helpful...
  • Added a Railgun. Its still way overpowered, but we'll be tweaking it.

  • The Escape Pod now has a built in respawner.

  • Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
  • Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.

New Recipes
  • Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
  • Trajectory Computer - 1x Microchip, 1x Plastic, 1x Copper Wire, 1x Standard Lens.
  • Explosive Grenade (3) - 1x Iron Ingot, 1x Black Powder.
  • 9mm Ricochet Ammo (12) - 1x Lead, 1x Black Powder, 1x Springtail Nectar.
  • Armor Patch Mods
    • Carbon Nanotube Mesh - 1x D6 Polymer, 1x Steel Rivet.
    • Ceramic Plate - 1x Clay, 1x Steel Rivet.
    • Optical Camo - 1x LED, 1x Steel Rivet.
  • Optical Camo Activator, 1x Microchip, 1x Plastic, 1x Small Battery, 1x Copper Wire.
  • Iron Grill - 6x Iron Ingots, Requires Tool: Hammer.
  • Railgun - 1x Steel Gun Parts, 18x Copper Wire, 1x Standard Lens, 1x Refined Ruby, 4x Medium Battery.
  • Iron Railgun Slugs (6) - 1x Iron Ingot.
  • Microchip - 1x Sand, 1x Copper Wire, 1x Rough Topaz.
  • Chitinous Shield - 1x Medusa Medulla, 6x Crawler Spines, 1x Chitinous Plate, 1x Plated Hide Strap.
  • Mining Suit Mk2 - You get the recipes when you wear the entire Prototype Mining Suit at once.
    • Mining Suit Mk2 Helmet - 1x Prototype Mining Suit Helmet, 1x Medium Battery, 1x Microchip, 2x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Torso - 1x Protoype Mining Suit Torso, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer, 4x Copper Wire.
    • Mining Suit Mk2 Legs - 1x Protoype Mining Suit Legs, 6x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Arms - 1x Prototype Mining Suit Arms, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Boots - 1x Prototype Mining Suit Boots, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Gloves - 1x Prototype Mining Gloves, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Jumpjet - 1x Prototype Mining Suit Jumpjet, 1x Large Battery, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer.
  • Prototype Mining Suit Jumpjet - 1x Broken Prototype Mining Suit Jumpjet, 1x Jumpjet Core, Requires Tool: Screwdriver.

Gameplay Changes
  • You can now switch to a manual item slot mode that lets you drag your items to your hotbar.

  • Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.

  • The player respawns in the escape pod by default.
  • You can stand in respawners you find and right click it in order to set your respawn point to that respawner.
  • The player now has acceleration and deceleration when moving around.

  • Fall damage calculation changed - fall damage is now potentially much more deadly if you fall for long distances.

  • Added a shield bash
  • Changed Jumpjet behavior to be much more useful
  • Increased growing time of bush saplings.
  • Thrown items no longer stack with existing items in the world.
  • You can now cancel a throw or bow pull by pressing the reload key.
  • Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
  • Tweaked thrown item physics a bit.
  • Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
  • Reduced healing rate of the Regeneration Salve by half.
  • Smelting Furnace now smelts metal twice as fast as the basic smelter.
  • Jewel Arrows and Bolts now travel a bit faster.
  • Jewel Bows and Crossbows have a bit more power.
  • The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
  • Tweaked creature AI to be a bit more consistent.
  • Mobs should no longer be able to hit players through the wall with melee attacks.
  • Marble Deposits now have a chance to drop anthracite when broken.
  • Tapping the hotbar slot for the active item now holsters it
  • Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
  • The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.

Misc Changes
  • Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
  • Platforms now draw in front of trees and bushes.
  • Increased the max audio volume from 11 to 20.
  • Significantly decreased world generation time.
  • Various performance improvements.
  • Renamed Puncher Plate to Chitinous Plate.

We ran out of characters, so check the Steam Forums for the bug fixes that we couldn't fit here.

57 commentaires Lire la suite
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

À propos de ce jeu

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP
    • Processeur : Dual-Core 2 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Graphics card with Shader Model 2 support
    • DirectX : Version 9.0
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Dual-Core 2+ GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Graphics card with Shader Model 2 support
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
Évaluations des utilisateurs
Customer Review system updated! Learn more
Récentes :
variables (15 évaluation(s))
Globales :
très positives (410 évaluation(s))
Publiées récemment
Gav Indie
( 33.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 25 avril
Very unique gameplay, story, and items!
Cela vous a-t-il aidé ? Oui Non Amusante
aaron30uk (6 digit 2ndacount)
( 0.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 12 avril
more single player content ..
Cela vous a-t-il aidé ? Oui Non Amusante
xxxshadow72
( 24.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 10 avril
its fun fresh and great graphics and its still in its delvelopment stage it has potiental.
Cela vous a-t-il aidé ? Oui Non Amusante
.:CRY0_SharK:.
( 55.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 8 avril
This game has alot of potential and i mean it, at first you probably think that there isnt much at all because there isnt much to see on the surface it just loops but once you start your first mining operation and a couple of days later you realize this game is has alot to offer the creatures are intresting and hostile so you want more but soon things get old you know what the creatures do and how dangerous they are but you get past that and dig soon you hit rock bottom your meg tool and pick is useless you mine for materials untill you get better gems and a new pick thats the great feeling you get and thats progress you find cool new items and you want more thats what i had going on in my sessions its a great game and you should get it its worth it. Ok i suggest that you leave the review and move on because you wont get it if you dont have the game and your not experienced or a veteran anyways heres what i wanna suggest a deadspace mode and aliens(u no xenomorphs),i want gamemodes like arena (you fight to the death using what you can find in a area). zombie survival ? (like dayz or maybe black ops zombies type thing ) . I also would like to suggest humans vs aliens (like alien monsters vs humans and or aliens vs humans).*ATTENTION DEVELOPER*:if you decide to do any of these please dont rush it take your time these are suggestions not requirments decide if you wanna do it and thanks for creating this great game, Oh and please give me feed back i would like it :D
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 8 avr à 16h14
(voir la réponse)
wolverine5pl
( 3.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 7 avril
game left by dev? no updates since DECEMBER!!
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 7 avr à 12h49
(voir la réponse)
Bentarius
( 8.3 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 avril
Nothing but Starbound/Terraria clone with UI issues. Don't bother with this one.
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 5 avr à 12h33
(voir la réponse)
DragynDance
( 10.2 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 3 avril
Best stuck in a hole simulator I've ever played.

No, seriously though. I'm downrating the living ♥♥♥♥ out of this game until they fix spike biomes. IT's the stupidest ♥♥♥♥ing ♥♥♥♥ I've ever seen in a crafting game. Giant invisible holes until you fall down them, infinitely spawning tiny enemies that your sword bounces off and who deal massive chunks of your health with attakcs, plus leave mines everywhere. It took me two RL days to tunnel out, just to ♥♥♥♥ing die anyway and lose everything I had collected.
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 3 avr à 12h15
(voir la réponse)
Sketch Szabo
( 22.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 29 mars
huge potential, slow delopment, tons of fun meanwhile tho
Cela vous a-t-il aidé ? Oui Non Amusante
Zolytaryo
( 26.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 23 mars
Is a really good game I am very pleased with their project the developers they seem to care about how we feel about this game is really nice to feel that way , I hope they keep improving this game in many ways , if you like terraria this game is for you , please support the developers they deserve it buy it.
Cela vous a-t-il aidé ? Oui Non Amusante
BrandonSX
( 0.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 23 mars
My friend got me to play this game and needless to say were not friends anymore.
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 23 mar à 12h06
(voir la réponse)
MistakleinYT
( 17.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 20 mars
REALLY GOOD GAME. You wont regret buying it, it is not laggy at all. Plus I got a sweet new emoticon from a badge

Just a warning: TYPE /C IT WILL GIVE YOU EVERYTHING IT WILL SPOIL YOUR GAME AND YOU WILL NEVER WANT TO PLAY THE GAME. I DID IT AND I'M NEVER PLAYING THE GAME AGAIN!!!! (LOL Jk)

It is a really great game but could use some tweaks like:

Adding a hunger system (not just for health regeneration)
Adding more types of meats (from the lamious, dog, etc.)
Adding the hostile aliens the captain died from
And Finally Adding more treens and plantlife


Overall great game, you should get it blah, blah, blah all tha stuff.
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 25 mar à 15h25
(voir la réponse)
nordthe1st
( 13.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 8 mars
This game is really fun it will keep you playing but there are little bugs i give this 10/10 on my top games
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 13 mar à 17h14
(voir la réponse)
[Dev] gєℓσgєηι¢ (Gelo)
( 2.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 6 mars
Good game. Although it has its good qualities and bad qualities and i know this game is early access but it is not perfect. I will still play it reguarly but it is best to buy in completed development or in the sale. Trust me.

Pros:
Amazing house construction
Shops
Tutorials before begin
Crafting
More...

Cons:
Door cardkeys needed.
No 100% covered tutorial
Hidden Achievements that are almost impossible to get
No jetpacks
Easy to die and lose EVERYTHING (Clothing. etc.)

Bad made game. 2 years of development and the only thing i see is a copy of Starbound / Terraria / Stardew valley (2-D Version). Go and buy Starbound if you want a game close as good.

0.5 / 5 RPD
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 6 mar à 12h39
(voir la réponse)
popthetopcat
( 10.3 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mars
i think that they should add a timer to confirm your resoloution settings because i changed the resoloution to the wrong one and im trying to figure out how to fix it
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 5 mar à 16h34
(voir la réponse)
Gamerbats
( 6.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mars
this game is fun ill give you my opinion


pros
1.nice graphics
2.a nice variety of mobs
3.animations are nice
4.decent combat system acttually requires timing and skill
5.loads of content and still coming
6.you can make a base its fun making one

cons
-long mining and i mean long most of the time you will be mining and hoping you find something
-crafting can be a pain since most icons are tiny and can be annoying when you clicl the wrong menu when trying to craft a stick or something


again this my review and terrairia players will be please for a while not enough content to keep you going for a long time but the devs are cosntantly working on it so expect more content coming from them
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 4 mar à 12h28
(voir la réponse)
ddahlberg1
( 5.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 28 février
ok i know you put effort in to this game but its pritty bad you see when i got this game it looked fun and entertaining but when i actualy played it there was blood, there where to many animals and it was gliches galore when you died you floated and your character moved smoothly in the trailer but in the game he's actualy pritty hard to control.
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 28 fév à 21h01
(voir la réponse)
Dinobaggio
( 13.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 22 février
Absolutely recommended if you like minecraft, terraria type games, graphics are absolutely gorgeous in my opinion, dig/build system is superb, very believable game world that draws you in, im looking forward to playing this game.
Cela vous a-t-il aidé ? Oui Non Amusante
Clawnoob
( 0.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 21 février
*EDITED REVIEW*
Alright, at the start, really wasn't fond of this game. Felt it was underdeveloped and extremely annoying. Really just thought it was some cheap game trying to make a cheap buck. To be honest, not a great game...yet. The developer(s) seems to really actually care about their and work with the community. I mean, bloody hell, I wrote an angry and rude review yet they actually spoke to me and spoke calmly. The game may not be at it's peak yet, but the developers are working hard to make it something desirable and really step up and communicate with their community. (Hey, maybe they won't have a set play style for a long time then drastically change it like Starbound has...TWICE! tbh these guys would probably ask before butchering an entire play style. gg)
Cela vous a-t-il aidé ? Oui Non Amusante
 
Un développeur a répondu le 21 fév à 18h52
(voir la réponse)
RockNoggin
( 51.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 20 février
Best game since Minecraft! I would like more ranch/farming options even if I dont actually need the food :)
Cela vous a-t-il aidé ? Oui Non Amusante
ArononymouS
( 63.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 18 février
I really like this game, some great crafting potential after mining and exploring. You can craft on the fly mostly which leads to progressive gamelay. Decent Base building, I haven't played much of starbound or terraria, which I guess I'm comparing it to, but it's got so much choice in crafting it's unbelievable! It's been about 8months since I last played and I'm impressed they're still updating it.
Cela vous a-t-il aidé ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
33.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 25 avril
Very unique gameplay, story, and items!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
Recommandé
24.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 10 avril
its fun fresh and great graphics and its still in its delvelopment stage it has potiental.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
23 personne(s) sur 30 (77%) ont trouvé cette évaluation utile
Recommandé
0.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 21 février
*EDITED REVIEW*
Alright, at the start, really wasn't fond of this game. Felt it was underdeveloped and extremely annoying. Really just thought it was some cheap game trying to make a cheap buck. To be honest, not a great game...yet. The developer(s) seems to really actually care about their and work with the community. I mean, bloody hell, I wrote an angry and rude review yet they actually spoke to me and spoke calmly. The game may not be at it's peak yet, but the developers are working hard to make it something desirable and really step up and communicate with their community. (Hey, maybe they won't have a set play style for a long time then drastically change it like Starbound has...TWICE! tbh these guys would probably ask before butchering an entire play style. gg)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 21 fév à 18h52
(voir la réponse)
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
63.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 18 février
I really like this game, some great crafting potential after mining and exploring. You can craft on the fly mostly which leads to progressive gamelay. Decent Base building, I haven't played much of starbound or terraria, which I guess I'm comparing it to, but it's got so much choice in crafting it's unbelievable! It's been about 8months since I last played and I'm impressed they're still updating it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
6.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 4 mars
this game is fun ill give you my opinion


pros
1.nice graphics
2.a nice variety of mobs
3.animations are nice
4.decent combat system acttually requires timing and skill
5.loads of content and still coming
6.you can make a base its fun making one

cons
-long mining and i mean long most of the time you will be mining and hoping you find something
-crafting can be a pain since most icons are tiny and can be annoying when you clicl the wrong menu when trying to craft a stick or something


again this my review and terrairia players will be please for a while not enough content to keep you going for a long time but the devs are cosntantly working on it so expect more content coming from them
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 4 mar à 12h28
(voir la réponse)
8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
Recommandé
22.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 29 mars
huge potential, slow delopment, tons of fun meanwhile tho
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
Recommandé
8.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 10 février
This game is rediculously addictive. If you enjoyed/enjoy Terraria you will love this! Enjoy!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
43 personne(s) sur 49 (88%) ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
Recommandé
48.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 27 décembre 2015
This is mostly a cut/paste from a feedback post I made on the discussion boards. Feel it has enough merit to share as a review. Hope you find this helpful:

-Graphics: 10/10
-Audio: 10/10
-AGIS: Epic. (Your trollish landing pod A.I. that is hell bent on shaming you into accepting responsiblity for everything that isn't your fault. He/it is mostly helpful, but offers a great distraction to early game failures. Such as when you get murdered by space goats like a newb.)

-Game Content: So WOW. Much YES. I watched the trailer, looked through the pictures. Hit up the youtubes for a few and still all of that didn't prepare me for the amount of fun and excitment to be had. I'm writing this, and then goiing back to playing I'm having so much damn fun. The ability to transfer my character between worlds is an amazing feature I've enjoyed in other titles, and I am very thankful to have it here too! (Replayability! 10/10)

-UI: Responsive and extremly user friendly. Buttons do what you'd expect them to do. There are also some you didn't think you would need, but are thankful to have! (+10 for being able to move every window!)

-Crafting System: Feels mostly balanced thus far and very easy to use.
The right click to change to a sub crafted item makes this system flawless. No digging for a thing to craft a thing. Just click and AGIS is your uncle you have a new shiney. Little to no tab swapping for detailed crafts. Carry (most of) your crafting stations with you!? (Thats right, smelt ore while slaying aliens in the same mine shaft to craft more ammo to slay more aliens.) Perfect. 10/10

-Inventory Management 100/10. (My inventory OCD is blown away by the work invested to keep my gear/mats/junk orginized and readily available. Bags, boxes, crates, furnature galore. Great work on this system!!!) (!!!!!)

-Progression/pace: After playing titles that have similar systems I started with some understanding of how progressing would no doubt work. I wasn't wrong. Very fluid transition between armor sets. Almost never felt like I was grinding for anything. Just exploring for the underground stations passively gave me the materiels I needed for each upgrade to armor/tools/crafting stations. All while ENJOYING the game. Well done.

The weapon progression did seem to be a bit lacking, but thats only because I refused to waste early mats on ammo and I thought the Leaf Sword was too damn cool looking to replace. Once Steel became an abundant item in my bags, the OP cave clearing began!
(And then I built a Material Printer and learned how to farm for Power Cores. I own my planet now. All aliens have been served eviction notices and I am currently selling mining rights to intersted buyers/fellow crash landers. Alien slave labor packages available to serious investors.)

Tons more to be experienced in this title that I haven't mentioned. Exploring and discovering those features will leave you feeling rewarded and 100% satisfied with your purchase even as an Early Access game. This belongs in your library.

-Eld
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
27.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 9 novembre 2015
What is it?
Signs of Life is a sci fi Metroidvania sandbox game that involves lots of digging and collecting resources in order to craft better items.

How are the devs?
The developers do read the forums and often comment on feedback and questions.

How much content is there right now?
There's actually a pretty good amount of content for an Early Access game. I was able to complete the amount of story there is right now and get to the high tier items in about 20ish hours.

Is there multiplayer?
Yes. I haven't gotten a chance to test it out yet but it was added recently.

Are there Steam trading cards and emoticons?
There sure are.

Is it worth the cost?
I suppose it depends on what you think of Early Access games. If you're okay with purchasing the game and playing it with the possibility of encountering bugs and before all of the content is added, its a fine purchase imo. If you don't like that idea, maybe you should just hold on while it develops a bit more.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
45.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 20 novembre 2015
I love the game so far with over 35+ hours invested and look forward to future updates with more content towards release, please keep in mind this is an early access review of the game in it's current state. As well my personal opinion and first impression, as I only write selective reviews on refreshing game experiences. So the only real issue that I have encountered is the fact that the world is a small place after all and loops around back towards the players starting position, which can be completed around ten minutes or less. That aside it is large enough in terms of depth, the surface world as well an ecological underground world where time has no meaning. I have also been informed by the developer that "world-generator" is not limited to the previously mentioned constraint, and that is temporarily due to creating quality content to fill the void.

That fact aside there is plenty of content to keep the player occupied for many hours. As a game about exploration, this allows the player a rewarding experience. I dislike the linear trends of most games, feeding the player non-vital information through tutorials leaving nothing else to discovery. Games only need a few mechanics to be great, a storyline is just the icing on the cake. The game starts abrutly as your escape pod crashes downward into the atmosphere of an unkown planet with a limited fuel supply, you land safely upon flattened terrian with nothing remote of a civilization around as you gaze through the glass upon your new surroundings, you step fourth...

AGIS, your "friendly" artificially "intelligent" friend! This is your A.I. companion, and although it's moral programming is limited, AGIS will allow you to learn crafting reciepes,and reverse engineer as you discover new resources to survive. You will find from time to time, that AGIS is able to lighten your mood during convexing times upon the desolate planet, that or you have gone past the breaking point of your sanity. :D

AGIS is part of your MEG Tool, that's the name of the device attached to your wrist. This multifunctional tool will allow you the player, topographical mapping functions, illumination, traction beam, and laser extraction, powered by a battery capacitor and lens. All of which are upgradable through precious gemstones, and salvage discovered on the planet.(Sapphire, Topaz, Amethyst, Ruby,etc.) in varied conditions affect functionality of your MEG. If you so desire, forgo all of the techology as decreed by the gods! And manually work the planet with your barehands (pick axe, gardening hoe, regular axe, shears, hammer, and seeds).


If your preferred genre of gaming and in general is sci-fi, for $10.99 you won't have any regrets, especially for a game that's currently in the early stages of it's development. Do not try to compare this gem to what's available on the market. If there is an aspect of the game you wish to have included, removed , or improved upon, offer a suggestion on the forums for the game, I'm sure the developers would appreciate it. I whole-heartedly recommend "Signs Of Life" if you are looking for a 2D side scroller with simple build and exploration mechanics. On a personal note this game satsifies my missing nostalgia for the 90's (SNES,SEGA,ETC.) .


If you found this review helpful, please help further the development of this game by rating this review, +1
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
Recommandé
9.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 5 décembre 2015
I just cannot fathom how this game has so many sterling reviews, when it's really not that great.
While the game is cute, it's tiring to play. Everything is very wonky and steadily becomes a chore. Even picking up items is a punishment of manual labor, down to the last individual apple and rock. The game has much untapped potential, and will surely rise to achieve, but sadly in its current state you're likely to find something similar on a CD tacked to the back of a gaming magazine sleeve titled "101 Demo games" circa 1998.

This in mind, I do not regret having purchased it, and look forward to the future for this title. I hope it lives up to that aforementioned potential.



~Developer Requested Feedback Here~
Well, it's possible some of my issues could simply be a matter of opinion. For me, the wonky side of things would be combat, movement, even the animation can be at times, but the animation is literally part of the charming charisma this game has, and really shouldn't change.
Specifically, swinging 30 times to hit a cornered chicken twice becomes a chore. It's almost easier to kill one that's running from you.
Movement can be a bit annoying but it's difficult to explain this one. This is where I feel it's mostly opinion. Something about movement feels sluggish and lacks that seemless, fast action, quick response range of motion other similar titles have. I typically find myself avoiding situations and instead end up playing more casually.

Chore. I know this is something some people find unqiue about this title, but I myself find it quite frustrating picking up every single apple, rock, and twig, one by one, by one, by one... slowly... spending 5 minutes to claim the tree I just chopped down branch by sometimes-hard-to-spot branch. I know auto pickup is old and done and cliche now, but some systems are still in use today because they work. Quite well. Some may feel this lends a touch of charm to the game, and I understand that. For others, it just won't do. I'm the latter. It's cute at first... gets old VERY fast.
The inventory, while unique and interesting, would make an OCD person set their computer on fire. Even after using the sort button. Personally, I like the inventory, it's fun and new and innovative, but I feel like it's tiny and constricted, sometimes complicated, and perhaps a little overwhelming. Holding a hammer, or placing it on the bench, or having to HAVE a hammer even (which is why most titles would include this type of item as part of the workbench in the art...) all of this type of stuff kind of over complicates an already complicated crafting system, which brings me to the crafting menu, or menus...

The crafting menu is extremely overwhelming. So many tabs, so many lists, so many stuffs.... but in your defense, I can see the careful thought taken into the design for ease of use. Being able to craft the needed materials for a larger recipe by clicking them (such as wood planks, etc)... and honestly there is so much stuff in games like this, crafting is always a tricky system. Other titles even struggle with this as well. It just takes a lot of patience to get used to it. For this game though, I feel like there's no real pipeline in crafting. Right off the escape pod you have like 2 or 3 sets of craftable armor... and they aren't the same. One is clearly the better, and so.... why make the other ones?

My final rant would be the interface layout and usage. it's unqiue for sure, but the very nature of a quickbar is to let the user set it up how they like it, and not make it a Walmart of your inventory. It's great that I can scroll hotbar 1 to get between my iron pickaxe and my wrist laser mining thingy... but add a copper pickaxe that you found and things become... well... a chore.
Same thing goes for hotbar 5. Dirt n ♥♥♥♥. Maybe I don't want dirt on 5? Maybe I don't want sand between my dirt and stone? Sometimes flipping through hotbar slot 5 to get to the right block is like walking through clothes, toys, automotive, electronics, lawn and garden, produce, candy, and finally snack foods to get to the dairy section for that milk you wanted in the first place. Get me? I didn't find a way to change it to, well, any other title setup where I can put my own stuff in the slots. If there exists one, great! If not, there probably should.

All this in mind, you got a thumbs up because this isn't a bad game. It's clearly still being developed and it could get really good as time goes by. It's also great to see a developer actively taking feedback.
Thanks for your interest in my thoughts :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 15 (67%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
17.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 8 janvier
Really promising game so far, I will be playing for some time.

That said, time for some c&c

So first the UI is really nice and the hotbar works well, but holy mother of God does it need Lshift clicking or some kind of rapid move thing. Also a search feature for inventory and chests is needed asap.

Please add underwater biome, ice, lava, Sky, planet core, etc.

More monsters needed!

Npcs?

Add a Grappling hook and jet pack energy cost down, even with power core/gem armor it's too expensive.

Why no gem sword? ;-:

Loved the story.

More bosses please. The chicken is ok, but the underground big robot is really bad RN.

Ok final crazy gripe, the bloody mining laser doesn't have an option to auto mine in a grid formation, so you have to spasm your mouse all over after you get it upgraded. Big oversight there.

That's it for now. Devs if you read this, please head my words.

For everyone else. Nice game worth the price and shows promise.


Sorry for bad grammar I'm super exhausted right now. I'm not some uneducated troglodyte.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
29.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 19 décembre 2015
Ok, for those of you who like this style of game, and are looking for something new, this game has some very fun aspects. The game does bottleneck at the mining restrictions like most of this type so progress is limited to perseverance. It is not quite as good as some of the other titles in the arena, but it has potential to become very interesting. It is worth the price they are asking and defenately worth it if you can find it on sale.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
121.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 11 janvier
This has to be my favourite game in this genre; if I hadn't had to have taken a 3 month break due to an illness I would have many more hours sunk into the game. I don't have the time right now to write a more detailed review, that is something I will do that in the future, but I wanted to point out a few things I like about the game.
I love the colourful graphics, the storyline, the crafting system. The myriad different items to make or find, the different weapons and armour, the wildlife that sort of feel like a living ecology, the different aggressive creatures, wow the list goes on. As I said, I plan on writing a more in depth review at some point, but for now let me just say, if you like sandbox games with an interesting storyline and great graphics, buy Signs Of Life now!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
Recommandé
14.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 19 décembre 2015
Best fun i ever had in multiplayer, we both ran away from a giant scary robot chicken of doom after i stupidly shot it with a crossbow
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
38.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 22 janvier
This game is obviously a work in progress and is lacking in some areas noticably the story which sets a damn good background but ends way too soon (Early Access and more due to come later). The crafting system is well thought out and your avatar has a genuine weight behind it which is lacking in other similar titles (looking at you starbound).

Early Access though it may be there is still some content here worthy of the price they are asking (bout £8 at the time of this review) and I can heartily recommend this game if you are a fan of survival, crafting and terrraria/starbound.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
Recommandé
45.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 26 janvier
So far I don't see much bad to say on this game beside that's its only in alpha for now and therefore have to wait for new content

Pros

-Good animation

-Good graphic style

-Good gameplay

-Just enough story to keep things interesting (more to come)

-Relaxing music while playing

-Dem stupid archievements ( ͡° ͜ʖ ͡°)

Cons

-Lack of content (because its in alpha, but you are going to sink quite some hours before you think you seen it all)

-Enemy AI mostly shooting in straight line whenever they have ranged weapon, making it easy to defeat most of them

Other info

-When you start, you have a 9mm gun with 1 bullet, a flare gun with some flares, a random auto sorting bag and a GPS beacon in your rescuepod in a container

-No item droped disapear over time and when you die the GPS you carry with you emit a signale visible on your minimap

-The Grinder turn some useless junk into interesting stuff, making grinding less grindy *pun*

-Avoid shaving sheeps at night/dawn/nightfall

Looking foward to new content
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
25.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 7 janvier
This game is really good. The controls are tight and the artwork is very pretty. It's like Edge of Space except this is executed properly. Both games have similar descriptions but 'Signs of Life' has the fundamentals down pat. If you were apprehensive about buying this game because of past disappoints with other games in the genre, don't worry. The Devs are focusing on the right areas for this game's design and will put more of the content in later, as opposed to some other games out there with all the bells and whistles but have artwork that clashes and mushy controls.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
13.3 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 19 janvier
its as good as starbound or terriaria and is probably one of my favrite games
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
8.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 6 janvier
If you played Terraria or Starbound, then you'll feel right at home here. The mechanics are pretty similar with the occasional tweak here and there. There's a fairly typical mix of old and new weapons, swords vs guns and so on. It's nice that to have an early armor options that require minimal killing of things, although some of the plants can be deadly, since some of the critters that drop leather are kinda dangerous.

At this point (0.6?) the limited story is a bit of a downside in my opinion. It feels disconnected, kind of like my experience in Starbound up to the initial starbase and thereabouts. Terraria has a stronger, but looser narrative. I think it'd be nice to tie the player in a bit more, since whatever the lore is aside, it feels like the player crash landed and then stumbled into stuff. So, there's not much attachment or concern for the back story people except to hope they had some good stuff you can loot and take not of any warnings about what to avoid... Not sure why I've crashed on a planet in an escape pod.

Regarding the UI:
I do think that the inventory is not a strong point as is. It's interesting, but stuff visually overlaps, which is a little annoying when you have to click on things and having to manually request auto-arrange/auto-sort can be annoying at times. The auto-bar which groups items into a small set of categories and provides access via scroll to all items of a certain type through a particular bar is, however, a nifty feature, even if it occasionally leads to unintended shooting (you know, like of your foot!) and food consumption... One of the more interesting notions is how the map works. You don't get a map by default or even by passive exploration, you've got to actively build one with the scanner. I'd strongly recommend upgrading it at least one step before engaging in a serious world mapping attempt, though, it'll make it a fair bit easier.

TL;DR

Fun to play and fairly engaging, but there's not pressure to build anything more than a minimal shelter before heading off to explore. The AI communications are annoying in a way, but a nice touch even if it's kinda of telling you that you're an idiot the entire time and implying that you wouldn't even survive without it's help. Some things to get used to with the user interface (UI) and movement. Also, try not to fall too far, it's kind of painful.

P.S.
Giant Robot Chicken is a plus. Surprised that it's peaceful if you don't attack it though. Might be funny if there was a base in the game somewhere that looked like the chicken gave it a hard time...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante