Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
Évaluations des utilisateurs :
Récentes :
plutôt positives (25 évaluation(s)) - 72% des 25 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (449 évaluation(s)) - 84% des 449 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 27 jan 2014

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

Comment sera la version finale de la version en Accès anticipé ?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

Quel est l'état actuel de la version en Accès anticipé ?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“We have no plans to change the price between now and release.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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23 juin

Signs of Life Update 0.7 - Strange Mysteries

Hey folks, we have a fancy new content update all piping hot and ready to go. Our intention with this update is to continue making the underground more interesting by adding some Strange and mysterious things underground that tie into the larger story we're trying to tell with Signs of Life. There are many new artifacts, gadgets, etc that range from "cool but pointless" to "probably wildly overpowered" so we're going to need a lot of feedback on what works and what doesn't =)

We really want to give players a sense of exploration and discovery, and to that end we've decided to do something a bit different with our update notes this time around. In order to preserve the sense of mystery, we've decided to redact big chunks of the new content notes to avoid spoiling it. Hopefully this will let players figure stuff out for themselves (and let folks explore the new content together) without just outright spoiling everything on day 1 in the notes. We'll post the unredacted notes in a week or two.

Things to keep in mind
  • You will need to generate a new world in order to see most of the new content. You can generate a new world from the sandbox menu without losing your character, and you can go back to your old world through the sandbox menu as well whenever you would like.
  • Much of the new content is purposely unexplained, but hopefully it shouldn't be too hard to figure out. We're hoping that figuring out how the new content works will be fun and encourage players to work together both inside and outside of the game to figure everything out, but let us know if you think parts of the update are too confusing or hard to understand. We want to make players think and experiment, but we don't want people to feel like they need to go to a wiki to figure out how to use the new content.
  • A small number of players have reported an issue that prevented them from cutting down trees with both the axes and the wrist laser. We're still trying to figure out the cause of the bug, so if you happen to figure out a way to cause it reliably please let us know. Apparently restarting the game fixes the issue if you do experience it.
  • Similar (and possibly related) to the above tree breaking issue, there may be an issue with the Grab Laser, but we have been unable to replicate it.
  • If you need a hint as far as where to look for some of the new content, make sure you fully explore the Mining Base on the surface of the planet.

New Content (Some parts redacted to avoid spoilers =D)
  • Added a gross eyeball creature to the areas near the spiky bosses.

  • Added a craftable spike dart launcher
  • Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.

  • Added a paper bag container :I

  • Added this weird creature

  • Added [REDACTED] that allows you to [REDACTED] Tablets

    • Ice [REDACTED] - [REDACTED] for a few moments and [REDACTED]
    • [REDACTED] - Explodes, [REDACTED]
    • Calm [REDACTED] - [REDACTED]
    • [REDACTED] - [REDACTED]
    • [REDACTED] Bolts - [REDACTED] hard to control explosive [REDACTED]
    • [REDACTED] - Send the [REDACTED]
    • Energy [REDACTED] - [REDACTED] damages a target
    • [REDACTED] - Lights up [REDACTED]
  • Added [REDACTED] Tablet - Used with the Strange Artifact, and can be bound with [REDACTED]
  • Added [REDACTED] and [REDACTED] - [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
  • Added [REDACTED] - Converts [REDACTED]
  • Added [REDACTED] Device - [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
  • Added [REDACTED] for [REDACTED]
  • Added [REDACTED] Altar for acquiring [REDACTED]
  • Added [REDACTED] to the HUD under the enery bar - Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
  • Added [REDACTED] - A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
  • Added [REDACTED] Expansion - When broken, [REDACTED]
  • Added [REDACTED] creature
  • Added [REDACTED] deposits
  • Added many different [REDACTED] statues and decorations
  • Added several [REDACTED] containers

Bug Fixes
  • Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
  • Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can't be picked up when on a multiplayer game)
  • Fixed some issues that could have caused graphical corruption on a narrow range of computers
  • Prevented the player from deleting key items
  • Fixed rendering issue on the text input popups on larger font sizes
  • Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
  • Many other small issues

General Gameplay Improvements
  • Improved medium and large fonts
  • Re-worked the Crafting menu significantly
    • Added larger buttons for categories
    • Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
    • Combined with functions of the Projects menu
    • Increased the overall size to make the menu less cramped
    • Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a "torch" recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
  • Removed Projects menu since its functionality was included in the Crafting menu
  • Added mineable Biofuel to world generator
  • Added optional settings for the Dodge mechanic as well as a bindable dodge action - Can be found in the settings menu
    • Double Tap - How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
    • Shift + Double Tap - Double tap only works when holding shift
    • Binds Only - Only activates when you press the key bound to dodge, dodge rolls forward if you're moving forward, backjump if you're moving backwards or standing still. Bound to Z by default... but honestly that is a terrible key to use and we're trying to find a better one, but its tricky to find something that we're not already using that can be easily pressed while doing other actions. Still working on this, and if you have any suggestions let us know.
  • Increased friction on the player when stopping to be less slippy

Balance Changes
  • Tweaked combat balance a bit - We only made some small changes for now, but we're planning on doing a bit of an overhaul soon
    • Melee weapons do a bit more damage, and have a wider spread between tiers
    • Enemies have a bit more health
  • Added additional health set bonuses to Bronze and Tin armor sets

Miscellaneous
  • Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV)

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À propos de ce jeu

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP
    • Processeur : Dual-Core 2 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Graphics card with Shader Model 2 support
    • DirectX : Version 9.0
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Dual-Core 2+ GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Graphics card with Shader Model 2 support
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt positives (25 évaluation(s))
Globales :
très positives (449 évaluation(s))
Publiées récemment
The Stubby Tailed Destroyer
( 67.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 1 juillet
Signs of Life is one of my favorites, already having gameplay better than some finished games. The amount of content os incredible, considering that liquids haven't been imlemented yet. Water does not exist, and I've played 60+ hours already. The updates are awesome, and really add a lot to the game. Currently, I have done everything except finish my set of Jewel Armor. The music is incredible, with the name of the song showing in the bottom left corner of the screen being a nice touch. Accessories are creative, and the story is interesting. (Although there is a glitch I found where everytime I open the chest in the escape pod, I get a new shower. What's with that?)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
melissa_xo
( 11.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 28 juin
Great game, lots to do and lots of fun!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
ButtBiscuit
( 13.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 27 juin
In the loading screen it said ''Useful Fact: Everyone should eat their fair share of hair.''



10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Cutterjohn
( 1.2 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 27 juin
I cannot honestly recommend this game ATM. It's not a bad game but w/Steam's up/down review system I must err on the side of caution and give it a not recommended.

The graphics are decent and the game plays fairly well once you get into it BUT there is very little to guide the player as what to do. The crafting system is on the complex side with new recipes randomly(seemingly) popping up but they seem to be more tied to resource gathering.

Resource gathering: a PITA. While there is an autogather option that can be turned on, it SURPRISINGLY does NOT use the grabber tool and so only picks up what is on the spot that your character's feet cross. The grabber used manually is easily blocked in ridiculous ways forcing more mining that one might want to do just to get at the originally mined resources.

The game menus are a complete and total mess. Honestly it's the best way that I can describe them, illogically organized and arranged. e.g. when wanting to strart a new game with a new world instead of offering a NEW FSCKING GAME menu option you are presented with CREATE AN FSCKING CHARACTER. This as you might surmise allows the player to create a new character which is just a name and very few character depiction options. To create a new world/map in singleplayer(SP) you must dig down into the SANDBOX menu(WTF?!) where you will find the options to generate a new world. THIS IS ALSO WHERE you can DELETE OLD FSCKING maps/worlds. Yes I would've though that would be my first place to look. This menu madness continues EVERYWHERE in the game.

Controls: while they work, they are clunky and dissimilar to ANY OTHER similar game. Apparently like the menus they don't have a clue...

Development: EXTREMELY sssslllllloooooowwwwww...

If these things end up being correct upon release or close to it(as that's when I'm likely to bother trying it again), I'll update the review accordingly.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 27 juin à 15h27
(voir la réponse)
onnion
( 5.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 24 juin
Oh look, it's Terraria with nicer graphics! Not exactly, although the basic premise is... Not similliar at all. Bad example. But this game is pretty good, with more content slowly but surely coming in. Plus you get to fight giant Mecha-hen and craft gliders that look like Raziel's, which is always a plus.

Recommended: Does Kain think you can flip a coin enough times to get it to land on it's edge?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
eks
( 6.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 23 juin
Atmospheric game with an interesting story to figure out. It is a bit short currently, but still worthy of a play. People have complained about the inventory system, but I loved it. Good times.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
melancholyfox17
( 11.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 23 juin
very fun but its REALLY complex i couldent get the hang of it for a while
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Un développeur a répondu le 23 juin à 3h39
(voir la réponse)
Vault-Boy
( 0.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 22 juin
The game is just way too complicated, for me at least. The bag is also IMPOSSIBLE to use, since whenever you try to put anything at all in there it doesn't work. Starbound is much better, and is much more simple.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 22 juin à 19h07
(voir la réponse)
dylan.harrison
( 1.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 22 juin
Update the ♥♥♥♥ing game already, second time playing i've already done all there is to do when i first played and i come back a year later and barely any content was added.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 22 juin à 14h51
(voir la réponse)
Redwoodking
( 8.3 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 20 juin
How do you get the ******* Achievements (I spelled it wrong, I know)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 21 juin à 0h23
(voir la réponse)
Évaluations les plus pertinentes  Dans les 30 derniers jours
20 personne(s) sur 24 (83%) ont trouvé cette évaluation utile
Non recommandé
17.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 13 juin
An interesting game, but one that seems to be going nowhere. Right now there is too little in the game to make it a worthwhile purchase, and after years of development I have seen very little significant change. Here are the problems as I see it:
1. Too little content. I know this is early access, but, seriously, only one surface biome?
2. So many animals wandering around that I feel like I must be stepping in sheep dung with every step.
3. The limb movement system, while nice to look at, makes combat seem a little wonky. (Bow combat is the worst.)
4. There's no reason to build anything more than a one room cabin. In fact, just put up some walls and a roof to keep critters out while you craft. Back walls are optional.
5. The inventory system is messy. It looks like a throwback to Ultima 8, with everything piled on top of everything.
6. Survival is trivial. Food is unbelievably abundant.

It does have some nice features, such as a radar map system, and an actual plot (not finished.) And, to the devs' credit, they were quick to help when I had an issue with world generation that made my game unplayable. They do seem to be actively working on the game, adding new features occasionally. (Usually new weapons/armor.) But the games needs more to it. Right now, you will lose interest fairly quickly.

If/when this game ever gets better, I will change my review.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
6.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 23 juin
Atmospheric game with an interesting story to figure out. It is a bit short currently, but still worthy of a play. People have complained about the inventory system, but I loved it. Good times.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
68.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 5 juin
Signs of Life is a silly fun game that I got a long time ago and I really enjoyed the game I still enjoy it now. The devs are friendly and most of the time respond to problems you have with the game. Personally the best part of the game would be how creative the devs are for instance one of the bosses in the game is a giant robot chicken and I call him Bob even though his name is Buff Wreckion the only problem I have with this game is that it kinda hard to mine with the pickax at first but you soon learn how to do it. The devs update every once in awhile but the updates are always interesting or have something new to do. If you like Sci-Fi survival game I think you would like the game and one more thing the devs have a weird obsession with chickens for some odd reason.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
Recommandé
0.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 13 juin
Hey Devs, I'll give you this positive review as motivation & thanks for the good work so far.
But I have a question: where are you and how will developement progress? This game is lovely, but if the updates keep coming in the same pace as currently, 1.0 will release in 2019 at the earliest. :-/
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Un développeur a répondu le 13 juin à 11h56
(voir la réponse)
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
67.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 1 juillet
Signs of Life is one of my favorites, already having gameplay better than some finished games. The amount of content os incredible, considering that liquids haven't been imlemented yet. Water does not exist, and I've played 60+ hours already. The updates are awesome, and really add a lot to the game. Currently, I have done everything except finish my set of Jewel Armor. The music is incredible, with the name of the song showing in the bottom left corner of the screen being a nice touch. Accessories are creative, and the story is interesting. (Although there is a glitch I found where everytime I open the chest in the escape pod, I get a new shower. What's with that?)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
3.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 20 juin
Fun game, storyline and good sprites, good buy
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 20 juin à 19h16
(voir la réponse)
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
5.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 24 juin
Oh look, it's Terraria with nicer graphics! Not exactly, although the basic premise is... Not similliar at all. Bad example. But this game is pretty good, with more content slowly but surely coming in. Plus you get to fight giant Mecha-hen and craft gliders that look like Raziel's, which is always a plus.

Recommended: Does Kain think you can flip a coin enough times to get it to land on it's edge?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
Recommandé
46.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 12 juin
Truly a fun game. Been a long time since an update. Hope it doesn't die. Has a lot of potential.
Thanks devs!
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Un développeur a répondu le 12 juin à 19h04
(voir la réponse)
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
13.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 27 juin
In the loading screen it said ''Useful Fact: Everyone should eat their fair share of hair.''



10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
Recommandé
11.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 28 juin
Great game, lots to do and lots of fun!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante