Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
วันที่วางจำหน่าย: 27 ม.ค. 2014
ดูวิดีโอ HD

เกมระหว่างการพัฒนา

เข้าถึงก่อนใครและเริ่มเล่นได้ทันที; มีส่วนร่วมกับเกมนี้ในขณะที่กำลังพัฒนา

หมายเหตุ:เกมระหว่างการพัฒนานี้อาจจะมีหรืออาจจะไม่มีการเปลี่ยนแปลงอย่างเห็นได้ชัดในตลอดช่วงเวลาของการพัฒนา หากคุณไม่ตื่นเต้นกับการเล่นเกมนี้ในช่วงสถานะปัจจุบันนี้ คุณอาจต้องการที่จะรอจนกว่าความคืบหน้าในการพัฒนาเกมไปไกลมากกว่านี้ เรียนรู้เพิ่มเติม

สิ่งที่ผู้พัฒนาต้องการจะบอก:

ทำไมถึงเปิดให้เล่นในช่วงระหว่างการพัฒนา?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

เกมนี้จะอยู่ในช่วงระหว่างการพัฒนานานแค่ไหน?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

เวอร์ชันเต็มได้ถูกวางแผนไว้ให้แตกต่างจากเวอร์ชันระหว่างการพัฒนาอย่างไร?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game. At some point between now and release, we are also planning on implementing online co-op multiplayer.”

สถานะปัจจุบันของเวอร์ชันระหว่างการพัฒนาเป็นอย่างไร?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

เกมจะมีราคาเปลี่ยนแปลงไปหรือไม่ในระหว่างและหลังจากช่วงระหว่างการพัฒนา?

“We have no plans to change the price between now and release.”

คุณกำลังวางแผนเกี่ยวกับการมีส่วนร่วมของชุมชนในขั้นตอนการพัฒนาของคุณไว้อย่างไร?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
อ่านเพิ่มเติม

ซื้อ Signs of Life

อัปเดตล่าสุด ดูทั้งหมด (8)

Signs of Life Update v0.42

18 สิงหาคม 2014

We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =)

New Content
  • Aluminum Bat

  • Clobb SMG

  • Micro SMG

New Recipes
  • Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
  • Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)
  • Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets)

UI Changes
  • Added an auto-organize button to containers

  • Added Key Items pouch to the side of the player's backpack
  • You can now flip the glass wall project from the project menu before placing it
  • Tweaked some dialog UI issues and added the ability to highlight "important" information.
  • Removed new recipe text from the bottom of the screen, seemed kinda messy? Might put back as an option.
  • Quick slots should now be labelled properly if you rebind the keys

Item Changes
  • Smelters now should continue working when you walk away from them - This probably needs some testing, but it seems to be working right for me.
  • Made keycard into a key item
  • Fixed some item descriptions, let us know if you see more bad ones
  • Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
  • Impaler spikes now do 30 base damage to the player when dropped by Impalers
  • Fixed some UI issues with the equipment window

Bug Fixes
  • Possible fix for save failure/rollback after spending a long time in pause - Definitely let us know if you still run into any save issues
  • Fix for a crash related to explosions
  • Fix for a crash related to orange shorts (lol, not even kidding)
  • Possible fix for issues that could cause the player to get stuck, let us know if you still get stuck and unable to move
  • Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
  • Fixed some bugs related to the escape pod container
  • Fixed a dupe related to multi-quantity recipes in the material printer

Creature Changes
  • Changed crawler behavior a bit so they won't walk on the bottom of platforms
  • Tweaked the big chicken AI a bit

Recipe Changes
  • Changed most Jewel tier recipes to be less rose-quartz dependent
  • Jewel Helmet (2x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Torso (5x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Arms (3x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Gloves (2x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Boots (4x Bornite Ingots, 2x Rough Rose Quartz)
  • Jewel Pick (6x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Bow (4x Bornite Ingots, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Crossbow (4x Bornite Ingots, 1x Steel Machine Parts, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
  • Jewel Spear (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Sword (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Axe (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
  • Jewel Shield (7x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)

10 ความเห็น อ่านเพิ่มเติม

Signs of Life Update v0.41

23 กรกฎาคม 2014

  • Added a 7th quick slot for throwable items
  • Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
  • Wrist light gadget and AGIS activator removed from scroll slots
  • Wrist scanner and wrist grab laser moved to Gadgets scroll slot
  • Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
  • Tweaked the UI a bit for low resolutions
  • Seeds now get autosorted into forager pouches properly
  • Fixed another crash related to players who previously used resolutions higher than 2048x2048
  • Sunlight now penetrates less through denser blocks
  • Fixed some issues with world generation
  • Tweaked the crafting category buttons a bit
  • Fixed a bug that could result in your key bindings not saving
  • Fixed a bug that resulted in some ant deposits dropping steel
  • Reduced time between shots for the pump shotgun
  • Fixed a crash related to explosions
  • Fixed a bug/exploit related to salvaging ammo that is already in a weapon

9 ความเห็น อ่านเพิ่มเติม
ดูการสนทนาทั้งหมด

รายงานจุดบกพร่องและฝากข้อเสนอแนะสำหรับเกมนี้บนกระดานสนทนา

ข้อมูลเกม

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. Our second priority is working on the co-op online multiplayer, which we have been working on since day one, but we don't feel is ready for prime time. In addition to those priorities, we'll be adding content to the game regularly as we finish fleshing out the game. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Multiplayer is not yet implemented, but we have been working on it since the beginning and it is our next major milestone.
  • Some sound effects are missing, but we are actively working on filling them in.

ความต้องการระบบ

    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
9 จาก 9 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
22 ผลิตภัณฑ์ในบัญชี
1 บทวิจารณ์
26.0 ชั่วโมงในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Fantastic game with intuitive and original mechanics and lots of neat ideas. Deserves a lot more attention from fans
โพสต์: 23 มิถุนายน 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
344 ผลิตภัณฑ์ในบัญชี
2 บทวิจารณ์
11.4 ชั่วโมงในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
TL;DR: SoL is one of the best Sandbox games out there if you are willing to put the time into it, and I can not recommend it more if you are into that genre.

-----
Signs of Life is a breath of fresh air (for me, at least) in the survival-sandbox genre. Most games in said genre tend to visually resemble eachother, or play identically (i.e. make a crafting table, then furnace, etc...).
SoL manages to differentiate itself from the lot, mostly thanks to it's (although minor) storyline and lore.
Sure, it has pickaxes, mining, 2D voxel worlds and the likes, but it offers much more than the run-of-the-mill sandbox game.

Having played for a good couple of hours now, I've made it to the point where I've acquired the Level 2 Access Card, and have explored the 4 structures that I've found (I'm certain there are more that I've yet to discover), and am starting to get a nice collection of gadgets, and technologically advanced items.

However, at multiple points during my current playthrough, I started getting afraid that I might have gone through all of the content, due to the fact that I had no new recipes that seemed interesting, nor could find anything of interest that I had access to either. Though, I will admit that when I 'did' discover new recipes and the likes, I couldn't help but pull a massive smile, knowing that my playthrough wouldn't be done anytime soon.

In it's current state, the game has huge amounts of content (most of which I haven't even discovered yet), and quite a bit of potential. I'm hoping that the content shown on the trailer will be soon added -if not already-, as I'd love to find larger bases, ruins, and more content to explore.

SoL is by far one of my favourite games in the sandbox genre, and could easily compete with, or even surpass games like Edge of Space, Starbound or Terraria, if enough work is put into it in the coming months of it's development.
โพสต์: 11 กรกฎาคม 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
95 ผลิตภัณฑ์ในบัญชี
4 บทวิจารณ์
7.1 ชั่วโมงในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
This game at First is a little confusing with the Menus and Controls but after getting used to it you can have tons of Fun I just bought it today and Love it!
โพสต์: 21 พฤษภาคม 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
15 ผลิตภัณฑ์ในบัญชี
2 บทวิจารณ์
25.0 ชั่วโมงในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Bought this game over other's like it, and its an amazing game so far. Definitely worth every dollar!
โพสต์: 11 กรกฎาคม 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
4 จาก 5 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
49 ผลิตภัณฑ์ในบัญชี
12 บทวิจารณ์
46.6 ชั่วโมงในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
This game has very great potential and will become a true idol in the trend of 2D sandbox survival games. The animations in this game are smooth and very well made.
โพสต์: 20 กรกฎาคม 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
198 จาก 211 คน (94%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
229 ผลิตภัณฑ์ในบัญชี
1 บทวิจารณ์
10.8 ชั่วโมงในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
I've seen the game about on the web for a while and decided to buy it purely because of my love for games such as Starbound and Terraria.

I was not disappointed.

SoL doesn't feel nearly as expansive as Starbound (Which i will try to avoid comparing it to, though the two are very similiar so this will be hard) however what it lacks in explorable planets and the like it seems to make up for in crafting content and the amount fo materials you can collect.

One handy little tool that you have when starting SoL is the HTWLT or Hight-tech-wrist-laser-thingy (I'm almost 100% certain this isn't what it's actualy called), which functions as all the basic tools you need to start out: pickaxe/axe, flashlight, map, object grabber and a lovely home for the AI companion that accompanies the player and provides a few tips. One thing worth mentioning is that your character won't actively pick up any objects you mine or get from a kill, this has to be done manually, an action that is default bound to the middle mouse button. In my opinion this is a good thing, as it means that your inventory doesn't have to get clogged up by dirt blocks being hoovered up by your player's legs. Unless you want it to. Weirdo.

Whilst I haven't amassed a huge number of hours on SoL (yet), it feels far more realistic in some of the systems that it has, for example your inventory. In games like Terraria or Starbound, you have a grid based inventory where every item is stored in a 'slot', in SoL however you simply have a backpack in which everything you pick up is thrown, which leaves in up to you to jig it about and make it organised.

The combat also feels vastly different and improved from similiar games, as the player is able to attack in a full 360 degree circle and left clicking will perform a slash attack whilst right clicking will perform a thrusting attack. You will also find that different melee weapons have different effective ranges and that they all feel weighty and satisfying to use. The bow (I haven't tried any other ranged weapons yet) also feels just as satisfying, almost as satisfying as watching a sheep run in fear as the first arrow hits their backside.

The crafting is pretty similiar to any other game, with one key difference: you can actually take things apart and use their pieces in other recipes. I can't really say much about the building side of the game as i've spent a vast majority of my time hunting chickens and cooking their flesh, though i still have no idea how to eat it (you do HAVE to eat in this game, in case you were wondering).

Also, BACON.

If there's one thing i'd have to pick on it would be the level of guidance for new players, some actions such as eating and destroying background blocks aren't covered in the few tips your AI companion gives you and I have yet to figure out how to do either of these things. Having said that, this is the first time the game has been playable by the public, so i'm sure the Devs will be adding more tutorials as the game progresses :)

Overall SoL is definitely worth your time if you're a fan of similiar games as it feels familiar enough to not be daunting, yet it has quite a few nifty features that help it feel fresh and new. Please don't be put off by the people that say this is a Starbound clone or anything similiar, SoL has its own legs and it stands on them perfectly well.

Great job Devs, keep up the good work :D

EDIT: I figured out how to eat, you right click on the food and a stomach icon fills up, though the stomach icon was hidden behind the inventory screen so I had to drag that out the way. Still, BACON.

EDIT: You can't destroy natural spawning background blocks at all, but you can place your own over them :) Oh and the HTWLT is actually called the 'Meg Tool'.
โพสต์: 27 มกราคม 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่