The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
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7 грудня

Dev Blog 07/12/17



Greetings warriors of Calradia!

When you are playing online, communication is vital. Players must be able to interact with and respond to what their teammates and opponents are doing at that very instant in order to succeed. And before we proceed, no, we aren’t talking about VoIP or text chat (although those can be important too!). A dropped packet, an increase in latency or a high ping could be the key factor which results in defeat...

There are two options available when designing the online multiplayer aspect of a game: peer-to-peer and client-server. Both have their own advantages and disadvantages. For Bannerlord, we feel that the client-server model (using dedicated servers) helps to make the combat more consistent and allows us to put players on a level playing field (with the help of a few little tricks, such as latency tools). We think that this will make for an overall fairer and more enjoyable experience for players.

But of course, none of this magic happens on its own! The client and the server need to be coded to communicate efficiently and effectively. And this is where Software Engineers like our very own Koray Kıyakoğlu step in, ensuring that the client and server can exchange data quickly and accurately to provide a fluid multiplayer gaming experience to players.


NAME
Koray Kıyakoğlu

FROM
Trabzon, Turkey

JOINED TALEWORLDS
2012

EDUCATION
Computer Engineering (BSc), Computer Animation and Game Technologies (MSc)

OFFICIAL JOB DESCRIPTION
Software Engineer

WHAT DO YOU NORMALLY DO DURING YOUR DAY?
During my early days at the company I mostly focused on tasks on the multiplayer side of Bannerlord, such as game mode prototyping, online services and organizing internal gameplay tests.


A character from one of the first multiplayer tests


A character from the latest build

As the studio expanded, I found time to focus on the other parts of the game, such as refactoring gameplay code, redesigning GUI middleware, making different aspects moddable etc. I have always been the developer who addressed the .NET related issues and I eventually ended up as "the C# guy" in our studio.

Besides work, our studio has a very casual environment. From time to time, we organize social events like barbecue parties or steakhouse runs. I can say to our community with great confidence that if any of them end up working here, it will become their second family.



Developers slacking off instead of finishing the game...

WHAT DO YOU LIKE THE MOST ABOUT BANNERLORD?
Even though I like most of the new features the game will bring, as an engineer, I like it's technical side more than anything. And the thing I like the most is its advanced modding support. I'm sure Bannerlord will become one of the most modded games out there.

WHAT'S THE MOST DIFFICULT THING THAT YOU SOLVED SO FAR, DURING THE PRODUCTION OF BANNERLORD?
When I first started working at TaleWorlds, I saw that our game engine was heavily integrated and dependant on game code. It was making our development process difficult and slow. I suggested that we draw a clean abstraction between the engine and the rest of code. With the help of the engine team we’ve managed to separate those systems, opening up the possibility of making different games using the same engine.

WHAT DO YOU CURRENTLY WORK ON?
Well, unfortunately I'm unable to answer this question because it will ruin the surprise for our community! But from a technical point of view I can say that I'm about to finish removing the unnecessary parts from our dedicated multiplayer game servers. That way it will include less code, which will make it easier to port to different server operating systems.

WHAT FACTION DO YOU LIKE THE MOST IN BANNERLORD?
I actually don’t prefer one faction over any of the others.

WILL BANNERLORD BE ABLE TO SUPPORT MORE PLAYERS ON A SERVER THAN WARBAND COULD?
The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband 'unofficially’ supports.

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30 листопада

Dev Blog 30/11/17



Greetings warriors of Calradia!

They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osrac Iron-arm to declare himself king, independent in all but name. He seized the imperial capital of Baravenos and the lands along the coast, and that was how the west was lost to the empire.

The Vlandians are based on the feudal states of early medieval Europe, in particular the Normans, the Norse raiders who settled in France then carved out kingdoms for themselves in England, Sicily, and the Holy Land. The Normans stunned their Byzantine and Muslim adversaries with the fury and discipline of cavalry charges with couched lance which, in the words of 12th century chronicler Anna Comnena, "could pierce the walls of Babylon." The knights combined extraordinary discipline in training for war with the tenacious pursuit of any land they could possibly conceive a claim to. Any grey area in feudal inheritance law was grounds for war. The careers of William the Conqueror, Robert Guiscard of Sicily, or the Crusader Bohemond were one of endless conflict: sometimes conquering more lands, but just as often over the relatively petty disputes of vassal against liege, brother against brother, father against son.



The Vlandians control slightly more territory than the other factions, but we've seeded the ground for a lot of internal dissent among them. The world-weary Vlandian king, Derthert, will have to deal with barons who are more interested in pursuing their own agendas than fighting under his banner. Mount and Blade: Warband also tried to model this "herding cats" aspect of medieval warfare, but some people found the implementation, in which lords could wander off on their own accord, to be frustrating. In Bannerlord, the new Influence mechanism will let the player spend influence to keep large armies of quarrelsome vassals in the field - but that resource is limited.

The Vlandians will have their share of minor factions. As with the Battanians and Khuzaits, these serve to emphasize the origins of the kingdom. For example, players who wish to emulate the adventurers who founded the Vlandian (and Norman) kingdoms can seek their fortunes with the Company of the Golden Boar, mercenaries who are based on medieval outfits like the Catalan or Free Companies.



Vlandian arms and armour are based on that of Western Europe from the 9th to the early 12th centuries. This was a period of relatively fast evolution, and leaves us with some balancing issues. For example, there are textual references to what appear to be two-handed swords in this period, notably as wielded by Swabian mercenaries at the 1053 battle of Civitate, but as far as we know no artistic depictions or specimens. Two-handed swords were a popular weapon in Warband, so we're including them - but we're ensuring they're relatively rare, a hero's weapon rather than standard equipment. There's also come controversy about how frequently crossbows were used in the 11th century and before, but we're erring on the side of inclusion. Their use should help the Vlandians be as effective defending fortresses as the Normans were historically.

The couched lance charge is a deadly tactic - as it was, clearly, on the medieval battlefield. But it becomes much more effective when it's performed by a good rider on a powerful horse. In Bannerlord, we're trying to ensure there's a trade-off between specializing as light or heavy cavalry. Light horses will be noticeably more manoeuvrable but also more averse to physical contact. And even the best heavy cavalry should think twice about crashing into a wall of spears - even the Normans could not break the shield wall at Hastings, instead wearing it down with combined arms and feints. Still, used properly, a force of Vlandians can be a steamroller - just be sure to keep them focused on your enemies instead of your own lands.



In next week’s blog we will be speaking with Software Engineers, Dündar Ünsal and Koray Kıyakoğlu. Dündar and Koray work alongside each other to ensure that the front-end (client) and back-end (server) of Bannerlord communicate efficiently and effectively. If you have a question you would like to ask, please leave a reply in the comments section and we will pick one out for them to answer.

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Про цю гру

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

SIEGE GAMEPLAY
Construct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.

Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.

DIPLOMACY
Engage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe. An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.

SANDBOX ECONOMY
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

CRAFTING
Craft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.

MODDING
The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.

ENGINE
An all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.

Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.

Системні вимоги

    Мінімальні:
    • Процесор: Intel i3-2100 / AMD FX-6300
    • Оперативна пам’ять: 4 GB ОП
    • Відеокарта: Intel HD 4600 / Nvidia GT730 / AMD R7 240
    • Місце на диску: 40 GB доступного місця
    • Додаткові примітки: These estimates may change during final release
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