ข่าวสาร
The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
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วันวางจำหน่าย: To Be Announced

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พร้อมใช้งาน: To Be Announced

 

อัปเดตล่าสุด ดูทั้งหมด (8)

10 สิงหาคม

Dev Blog 10/08/17



Greetings warriors of Calradia!

Today we want to introduce you to the development team that is working hard to make Mount & Blade II: Bannerlord possible. We are proud to have a very diverse and international team, with people from different countries and backgrounds working together every day to develop the game. We came together to take a photo at the TaleWorlds Entertainment office (say cheese!) which we hope you all enjoy.

There are currently 60 people working directly on Mount & Blade II: Bannerlord, plus 19 more people in different administration and support tasks – but let’s break these numbers down a little bit so that you can get to know us better. We have a design team which consists of 5 people, 2 of which are narrative designers.

We have a large team of artists, with 25 people working in a variety of different roles: environment, characters, concept artists, technical artists, modellers, navigation mesh, campaign map, user interface, particles, sound, atmosphere and motion capture.

Then we have three different departments formed by programmers. The biggest one is responsible for the gameplay, and it’s comprised of 12 people; they develop the back-end, AI, physics, combat, multiplayer and animations. Then we have 8 people who develop the engine: editor, post FX and render performance, particles and cloth physics, build engineering, console porting and the replay system. The campaign department is formed by 5 people who work on the sandbox mechanics, missions and the user interface. And finally, we have a QA team which is made up of 5 people who test everything and make sure that the game is as polished as possible.

All of these departments are supported by our administration team: 19 people in a really varied assortment of roles, from those who oversee the entire project to the business development people, the PR and communication team, and the incredibly nice office assistants who make sure that the daily life of the studio goes smoothly and that we don’t run out of coffee!

Our studio is in Ankara, Turkey, but our team comes from every corner of the world. Apart from Turkey, there are people from Germany, France, Belgium, Sweden, UK, India, Russia, Bulgaria, Spain, USA, Mongolia and even New Zealand! We have people from a range of different age groups – from 20 year old juniors to veterans who have worked in this industry for decades. Together, all of these people make TaleWorlds Entertainment an incredible place to work at. We are like a big family, and we are all working as hard as we can to develop the great game that our loyal and supportive fanbase deserve!

Discuss this blog post HERE


Mount & Blade

TaleWorlds Entertainment
403 ความเห็น อ่านเพิ่มเติม

3 สิงหาคม

Dev Blog 03/08/17



Greetings warriors of Calradia!

It is an exciting summer for TaleWorlds Entertainment: our community & communications team recently showcased Mount & Blade II: Bannerlord at E3 in Los Angeles, and next month they will visit Gamescom, Europe’s biggest games industry show, to give hands-on demos to quite a number of journalists.

In the meantime, there’s something that we want to talk with you about. We realise that we haven’t communicated with you as frequently and as openly as we should have. We failed at connecting with our community, and sometimes it might appear as if we are not paying you as much attention as you deserve. We are incredibly grateful for having such fantastic support and we were unsuccessful in letting you know just how much we appreciate you being there for us over the years.

We want to improve our relationship and communication with you – starting right now. We know that you can’t wait to get your hands on Mount & Blade II: Bannerlord, and we understand that after all these years you have a lot of questions. Moving forward, we think that the best way to engage with you is by being transparent, by opening our doors to introduce you to our daily work, as well as by having clear channels to communicate with you about everything related to TaleWorlds Entertainment and Mount & Blade that we can – or cannot – talk about at this moment in time. We are striving to create the best game that we can deliver, which is a tough task that has taken us many years, and it is your support that motivates us to work harder!

That is why we are starting a new weekly blog! Every Thursday, you will get to know who is behind Mount & Blade, the diverse and talented team of designers, artists, programmers and others that make the game possible; you will glimpse our struggles and hopes, our daily work, and our favourite parts of the game… We hope that you enjoy the read – and also that it makes the waiting easier! This blog will be available in several languages, because we value all of our different communities and their languages, there are no “first class” or “second class” players for us. At the same time, as we will explain later on, we currently cannot confirm that any particular language will be supported by the game at the day of its release. So please keep it in mind that if this blog is available in, say, Catalan, it does not automatically mean that the game will release in full Catalan.

In the coming weeks we will start a series of short interviews with different members of the development team… and who could be better to start with than TaleWorlds’ founder and CEO, Armagan Yavuz! Armagan founded the company back in 2005 and he is still the driving force behind it. If you would like to know something in particular about him or his work, then leave a question in the comment section and we will pick one to add to our Q&A.

We are also working to improve our social media channels so that you know exactly where to reach us – but we will tell you more about that later this summer. In the meantime, if you want to talk with us and keep up to date with everything relating to TaleWorlds Entertainment and the Mount & Blade franchise, you can find us on our existing channels on Twitter and Facebook – as well as on our official forums, where we just opened a new Mount & Blade II: Bannerlord section where you can talk about the upcoming game.

Discuss this blog post HERE


Mount & Blade

TaleWorlds Entertainment
717 ความเห็น อ่านเพิ่มเติม

เกี่ยวกับเกมนี้

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

SIEGE GAMEPLAY
Construct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.

Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.

DIPLOMACY
Engage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe. An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.

SANDBOX ECONOMY
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

CRAFTING
Craft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.

MODDING
The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.

ENGINE
An all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.

Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.

ความต้องการระบบ

    ขั้นต่ำ:
    • หน่วยประมวลผล: Intel i3-2100 / AMD FX-6300
    • หน่วยความจำ: แรม 4 GB
    • กราฟิก: Intel HD 4600 / Nvidia GT730 / AMD R7 240
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 40 GB
    • หมายเหตุเพิ่มเติม: These estimates may change during final release
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