The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
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12月14日

Dev Blog 14/12/17



Greetings warriors of Calradia!

The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north.

The Sturgians are based on the federation of city-states known as Kievan Rus, located in today's Russia, Belarus and Ukraine. Like many boomtowns, the Rus river cities attracted people from faraway lands. Predominantly Slavic communities were forming into states at a breakneck pace and borrowing institutions, religions, and ways of trade and war from their neighbours. Greek missionaries, Finnic foresters, Turkic and Iranian steppe tribes, and most famously the Varangian Norse all left their mark on the aesthetics of Russian art, arms and armour. We think the motifs and styles of Sturgian equipment – gilded and peaked helmets, furs and gold brocade, runes and gripping beasts and folk embroidery and Arabesques -- will make it some of the most spectacular in the game.



As with other factions, we let history be our inspiration for Sturgia's politics. The chroniclers weren't shy about expressing their opinions about the different princes. Some rulers, like Vladimir the Great or Yaroslav the Wise, have come down to us as far-sighted rulers. Others, like Sviatopolk "the Accursed," accused of murdering his brothers, or Vseslav, the sorcerer-king of Pskov, were depicted as some of the more colourful tyrants in medieval Europe. Raganvad, the current Sturgian prince, is cut out of the latter mould: he knows how to punish but not how to reward, and he'll put to the test the old dictum that it is better to be feared than loved.

The commercial ethic was strong in early Rus, with the town veche or council ensuring that merchants had a major role in state policy. Danger and opportunity went hand in hand. A Muslim chronicler recalls how the Rus father of a newborn boy would show the baby a sword and tell him this would be his only inheritance: the blade would have to win all the rest of it. The Icelandic sagas, though geographically very far removed from the Rus, have also been an inspiration for the Varangians' ideal of businesslike warfare and warlike business, the kind of society where a father could say, "Son, you've been lazing around the fire all winter. Time to get up and show you can take some responsibility for your life. Go pillage someone."



The Rus employed both cavalry and archers, but the core of their forces in the early period was most likely formed infantry - also a Norse speciality. We've been working on the close-up foot-slogging side of Mount and Blade. Look out for high-tier AI opponents bashing you with their shield in the teeth, following it up with a blade going into your ribs. Disciplined infantry will be more likely to stay in formation, and will leave a space for a player in their ranks so you don't get crowded too closely by your allies.

Now, the Nords were a favourite faction in Warband, and we know a lot of people are drawn to Vikings - the blood eagles, the shipboard funeral pyres, the berserkers eager to join the feasting at Valhalla. Sturgia is Nordic-influenced but it's not really a Viking state: the Nordlands are off of the map (for the present, anyway) and they wouldn't really form the kind of proto-feudal kingdom that the Bannerlord factions represent. But, if players want to have a west Scandinavian-style play experience, the raiding, the companions, the ring-swords, two-handed axes, Valsgarde helmets, hauberks and raven banners will all be there. Among the Sturgian minor factions are the Skolderbroda, a mercenary brotherhood based on the (possibly legendary) Jomsvikings of the Baltic. The Finnic tribes meanwhile are represented by the Sons of the Forest, a semi- nomadic clan that practices swidden slash-and-burn agriculture in the depths of the woods. At any rate, there should be plenty of allies and plenty of enemies for players who want to win their inheritance with the blade, the Rus way, in this cold land of deadly opportunity.



In next week’s blog we will be talking with Lead Programmer, Cem Çimenbiçer. Cem is a true veteran of the company, having worked at TaleWorlds since the original Mount & Blade! Cem works on a number of different programming aspects of Bannerlord, including AI, networking and combat animations. If you have a question you would like to ask him, please leave a reply in the comments and we will pick one out for him to answer.


Discuss this blog post HERE



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12月7日

Dev Blog 07/12/17



卡拉迪亚的战士,您好!

在线玩游戏时,沟通交流至关重要。玩家必须能够非常及时地与队友和对手互动并做出反应,才能取得成功。首先要说的是,我们不是在谈论 VoIP 或文字聊天(尽管这些也可能非常重要!)。丢包、延迟增加或频繁的 ping 操作可能是导致失败的关键因素...

在设计游戏的在线多人游戏方面时,有两个选项可供选择:点到点和客户端到服务器。这两个选项各有利弊。就《领主》(Bannerlord) 来说,我们认为客户端到服务器模式(使用专用服务器)有助于使得战斗更加一致,而且使我们能够将玩家置于公平的战场中(借助一些小技巧,比如延迟工具)。我们认为,这样会给玩家提供整体上更公平、更愉快的体验。

但是,这种魔力当然不会自己发生!要高效地进行通信,首先需要对客户端和服务器进行编码。这就是我们的软件工程师 Koray Kıyakoğlu 涉足的领域,确保客户端和服务器快速准确地交换数据,从而为玩家提供流畅的多人游戏体验。


姓名
Koray Kıyakoğlu

城市
特拉布宗,土耳其

加入 TALEWORLDS 的时间
2012

教育背景
计算机工程 (BSc)、计算机动画和游戏技术 (MSc)

官方工作描述
软件工程师

您一天通常做什么?
刚进入公司的时候,我主要关注《领主》多人游戏方面的任务,比如游戏模式原型设计、在线服务和组织内部游戏测试。


其中一次初始多人游戏测试的角色


最新版本的角色

随着工作室的扩大,我有时间专注于游戏的其他方面,比如重构游戏代码、重新设计 GUI 中间件、设计各种可建模的内容。我一直是解决 .NET 相关问题的开发人员,最终我成了我们工作室的“C#专家”。

除了工作之外,我们的工作室还拥有非常休闲的环境。我们不时举办烧烤派对或牛排馆等社交活动。我可以很有信心地对我们的社区说,如果他们中的任何一个最终能在这里工作,那么这里将成为他们的第二个家。



开发人员松懈,而没有创作完游戏...

您最喜欢《领主》什么?
尽管我喜欢游戏带来的大部分新功能,但作为一名工程师,我更喜欢技术方面的东西。而我最喜欢的是高级建模支持。我相信《领主》将会成为最适合建模的游戏之一。

在制作《领主》的过程中您解决的最大难题是什么?
当我第一次开始在 TaleWorlds 工作时,我看到我们的游戏引擎高度集成而且依赖于游戏代码。这使我们的开发过程变得困难和缓慢。我建议在引擎和代码的其余部分之间设计一个简单的抽象层。在引擎团队的帮助下,我们设法分离了这些系统,开辟了使用相同引擎制作不同游戏的可能性。

您现在主要负责什么工作?
很遗憾,我无法回答这个问题,因为我想为社区保留这份惊喜!但从技术角度来看,我可以说,我即将完成从我们的专用多人游戏服务器中删除不必要部分的工作。这样的话,它将包含更少的代码,从而使其更容易移植到不同的服务器操作系统。

《领主》中您最喜欢什么派系?
其实,我不偏爱任何一个派系。

与《战团》(WARBAND) 相比,《领主》是否可以在服务器上支持更多玩家?
多人游戏的最终玩家人数还没有确定,但我们的目标是超过《战团》“非正式”支持的人数。

在这里讨论此博文



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关于这款游戏

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

SIEGE GAMEPLAY
Construct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.

Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.

DIPLOMACY
Engage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe. An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.

SANDBOX ECONOMY
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

CRAFTING
Craft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.

MODDING
The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.

ENGINE
An all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.

Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.

系统需求

    最低配置:
    • 处理器: Intel i3-2100 / AMD FX-6300
    • 内存: 4 GB RAM
    • 图形: Intel HD 4600 / Nvidia GT730 / AMD R7 240
    • 存储空间: 需要 40 GB 可用空间
    • 附注事项: These estimates may change during final release
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