Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
Användarrecensioner: Väldigt positivt (27,245 recensioner) - 81% av 27,245 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 13 dec, 2013

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Early Access-spel

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7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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5 februari

Alpha 13.8 Is Out!

Hey Survivalists,
Alpha 13.8 Patch is out and ready for consumption. This patch addresses many important fixes.

Alpha 13.8 Is Out!


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28 januari

A13.7 Patch And A14 Status

Hey Survivalist,
We have an Alpha 13 patch out now and here is a status update on 14.

We’re working hard on Alpha 14 and it has some great new content. Here are the highlights: Navezgane has gotten a lot bigger and better with a brand new improved height map with higher mountains and deep water, a new smoothing algorithm that makes the land and water much more natural, a multitude of new locations including the largest city in the expanded plains, and a bandit like shanty town and a huge lake with islands just to name a few.

Alpha 14 also has many new perks and improvements to our skills system, a great new damage and death system where zombies feed on your corpse, an introductory basics of survival quest, repeatable quest note challenges, a radiant buried treasure quest system for infinite digging for treasure fun, many new improved world textures and block shapes, a major rebalancing of block damage, leveling and XP, some good optimizations, random gen improvements, and so many bug fixes. We’re making great progress on it folks so expect it to drop in February.

Even with all this going on we took some time out to fix the most important user reported bugs from 13.6 and have an Alpha 13.7 patch ready. Tip of the fedora goes out to Gazz and Clockwork Orange for their xml fixes. You guys rock!

A13.7 Patch And A14 Status

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Recensioner

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – {LÄNK BORTTAGEN}

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

Om detta spel


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads, bridges, cave systems and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting sod, wood, cobblestone and concrete upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Quality Ranged Gear - Guns, weapons, tools, armor and clothing have quality ranges which govern attributes to provide hundreds of thousands of item permutations. Level up and craft better quality items to survive.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System with over a dozen boosts or ailments.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.
  • Character Customization - Full Character creation system with face/body morphing, custom skin, eye, hair color, facial hair and a multitude of visible clothing and armor.
  • Drivable Vehicles - A badass vehicle system with a Mini Bike that has parts quality, storage and locking. The better the parts the better it drives.
  • Weather System - The weather will change, and it may influence your survival.
  • Alternate Ammo - A alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Skill Trees - Choose unique character skills and perks to enhance your characters abilities.
  • Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Minne: 4 GB RAM
    • Grafik: 512MB Dedicated Memory
    • DirectX: Version 10
    • Nätverk: Bredbandsanslutning
    • Lagring: 3 GB ledigt utrymme
    • Ljudkort: Sound Card: DirectX® Compatible
    • Ytterligare anmärkningar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Rekommenderade:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Minne: 6 GB RAM
    • Grafik: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Nätverk: Bredbandsanslutning
    • Lagring: 3 GB ledigt utrymme
    • Ljudkort: Sound Card: DirectX® Compatible
    • Ytterligare anmärkningar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.7
    • Processor: 2.4 Ghz Dual Core CPU
    • Minne: 4 GB RAM
    • Grafik: 512MB Dedicated Memory
    • Nätverk: Bredbandsanslutning
    • Lagring: 3 GB ledigt utrymme
    • Ytterligare anmärkningar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Rekommenderade:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Minne: 6 GB RAM
    • Grafik: 2 GB Dedicated Memory
    • Nätverk: Bredbandsanslutning
    • Lagring: 3 GB ledigt utrymme
    • Ytterligare anmärkningar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Minne: 4 GB RAM
    • Grafik: 512MB Dedicated Memory
    • Nätverk: Bredbandsanslutning
    • Lagring: 3 GB ledigt utrymme
    • Ytterligare anmärkningar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Rekommenderade:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Minne: 6 GB RAM
    • Grafik: 2 GB Dedicated Memory
    • Nätverk: Bredbandsanslutning
    • Lagring: 3 GB ledigt utrymme
    • Ytterligare anmärkningar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Hjälpsamma kundrecensioner
1 av 1 personer (100%) fann denna recension hjälpsam
48.6 timmar totalt
Upplagd: 23 januari
Early Access-recension
Lite väl buggigt. Annars kul... Mycket kvar innan det är spelbart för den som inte fan av buggar och lagg etc. Finns ex antal andra liknande spel som idag ligger långt före.
Var denna recension hjälpsam? Ja Nej Rolig
154 av 212 personer (73%) fann denna recension hjälpsam
10 tyckte att den här recensionen var rolig
1,223.7 timmar totalt
Upplagd: 8 januari
Early Access-recension
I've been playing since it was released on Steam, and in my opinion the development of the game has gone in the wrong direction.

If you take out the (glitched) minibike, random map generation, and smooth terrain there have not been any major content updates to the game. They have sprinkled in mocap, new HUD, new zombie skins, some graphics upgrades, and a whole load of xml tweaks. There is an absolute obsession by the developers to take a mechanic that is working just fine (forge, resource harvesting, and crafting) and change it. There is also a focus on making the beginning of the game more difficult and much more tedious, but they have not added anything for once you get past the early stages of the game.

After over two years: just one rudimentary vehicle, no npcs, no quests, no electricity (and the plethora of items that could be added with electricity), no gates/large doors, no animal domestication, no fishing, and no rivers in random world generation. These are just a few things that could be added for content, not a dispositive list.

It seems like the devs are just constantly shuffling around small features and fixing other features that are not broken.

It's a shame because this was one of my favorite games. Hopefully they are able get it back on track.

Edit: Another aspect of the game that is not the fault of the developers, but needs to be addressed regardless is the cesspool the Steam forum for this game has become. It is basically open hostility towards people who put forth their own negative opinions on an alpha game. The tone of the forum has drastically changed over the past few months into an echo chamber in which it is required for everyone to either like every change the developers make to the game or to make excuses for the game's shortcomings. This is not how you make a game better, diversity of opinion should be encouraged, not chased off and silenced by the angry mob.
Var denna recension hjälpsam? Ja Nej Rolig
47 av 74 personer (64%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
797.9 timmar totalt
Upplagd: 22 januari
Early Access-recension
6 months ago this would have been an amazingly good review but as of Alpha 13 I have to go the other way with it unfortunately. The game peaked at A12 and was the most immersive game I'd played to date. Seemed the Pimps couldn't do anything wrong at the time. Now, to introduce Alpha 13.

The campfire, one of my favorite UI's in the game, was removed and merged into the same UI as the inventory system. I know it's such a small thing but it is a major example of the little things that bring immersion to the players. Use to be you had to put the pot on the fire and if you wanted the grill instead you would replace the pot with the grill, and so on. Now you just have tools that you pop into place that unlock upgrades to the fire. There is also a cooking queue, on a campfire, really. Not the same. This little change removed so much immersion from the game for me.

Meat! Everything is just meat now. Kill a bear and you get "meat". Kill a deer and you get, that's right, "meat". This is the worst change and I hate it. I want venison and rabbit and bear meat back. Use to be that a serving of bear meat would make a much more filling stew than venison and rabbit but now you just get more "meat"s for killing the bear.

Speaking of animals, it has been days since I have seen one. I don't know if it is because I am playing on a multiplayer coop server but the only way for me to get decent food now is to raid the grocery store. Thank god I am on a multiplayer server so the loot is refreshed every night, otherwise I would be starving.

The player's character's huffing and puffing and moaning and groaning has got to go!!! I have complained about this one on the forum and the Pimps don't seem to care what the player base says, they are going to keep it. This is so immersion breaking for me. I don't neet to listed to the character moan and groan and cry and complain. It's ridiculous and needs to be cut out of the game.

The new block health meter that shows the health of every block you look at is right smack in the middle of the screen. Why? Why does this meter need to be interrupting my game? Can't it be optional or do I have to stare at this stupid white bar every time I want to cut down a tree or dig a hole? This is another "thing" that snaps me out of immersion and back to reality, reminding me that I am working with a UI and that each block has a certain amount of hit points. I don't want it.

There are many other things that have really gone wrong with A13 as well like the forge not working unless you are standing right next to it. Leveled loot is still very broken and OP, and was a bad idea to begin with. The new block upgrade system, upgrading wood blocks to concrete and concrete to solid steel, all within just a few seconds is also extremely OP, and game breaking in my opinion. And many more but I'm sure you get the picture. Immersion for me is now gone and I don't really get anything from playing the game anymore.

I'm really sorry for the bad review Pimps because I have a lot of respect for all of you, but you went in the complete wrong direction with A13 in my opinion, and need to know how your biggest fans feel about it. I will give you to A14 to decide in which direction you will be taking this but I will probably be done after that. It really is too bad too. I liked A9 through 12 so much and like I said before, if asked 6 months ago, this review would have been glowing, but 13 removes a lot of the aspects that made the game immersive. Now it just feels like I'm playing a bloated UI, which I deal with enough all day at work.
Var denna recension hjälpsam? Ja Nej Rolig
19 av 25 personer (76%) fann denna recension hjälpsam
22 tyckte att den här recensionen var rolig
14.3 timmar totalt
Upplagd: 31 januari
Early Access-recension
Spawned in a blizzard. Froze to death.
Respawned in Desert. Died from heat stroke.
Respawned in a forest fire. Mauled by fat zombie.
Respawned in the woods. Made epic base on the roof of a house.
I'M KING OF THE WORLD
♥♥♥♥ YOU ZOMBIES
Physics is a thing
base collapses
mauled by a horde
10/10 would endlessly die again
Var denna recension hjälpsam? Ja Nej Rolig
16 av 24 personer (67%) fann denna recension hjälpsam
85.9 timmar totalt
Upplagd: 10 januari
Early Access-recension
Really fun game. Better than DayZ. You get to build and design while trying to survive.
The only negative thing I will say is that it's not very easy to just dive into. Needs to be more user friendly. Luckily we had some friends who already played and was able to give us some pointers.
Var denna recension hjälpsam? Ja Nej Rolig