Friends, I have killed a lot of zombies. Tallying my stats from Steam, I have spent over 2100 hours in games fighting zombies. That's almost 3 months of real time. Of all those games, 14 were devoted specifically to anti-zed combat. In L4D2 alone, thanks to the Steam stat-tracking data, I can tell you that I have over 337,000 confirmed kills. That's a lot of zombies. And that's not even including all the zombie killing I've done outside of Steam in games like Minecraft.
So, when I write a review for a game like 7 Days to Die, I think I'm qualified to give an informed opinion. Hopefully, it will also be an interesting or entertaining one. But this time I'm going to make it short and sweet because I haven't gone terribly far into the game as yet, and also because this is an early/pre-release review. 7DtD is a work in progress, it's true. And, as such, it still has some bugs, though not that many in my limited experience. And the rumors are true: it's an ugly game, mostly. I'm not here to give an in-depth review, however, I'm here to tell you why I like this game and why you should give it a chance.
To give you just a taste, imagine if you combined Minecraft with DayZ and got rid of the terrible community of snarks, hackers, and griefers (DayZ players, you know what I mean), all while fixing the zombies so that they not only work, but work smart instead of hard. Yes, at times I can't help feeling that the same people who did the art for Killing Floor had something to do with this gem, but think of 7DtD as the one who can't coast on looks alone who instead tries hard to bring something to the table besides inane meteorological commentary. If 7DtD has anything, it's brainzzz... No, I'm serious, it's a smart game with smartly done zombies.
Imagine playing minecraft in a world without the blocky style (or the odd beauty that accompanies it at times), where instead of laughing at vanilla zombies you run and sneak and generally fear for your life because they are "coming to get you, Barbara..." (sorry, I had to... the flying turtles made me). Imagine a world where you choose between Romero or 28 style zed, where said zed can smell if you're carrying some rabbit or deer meat on your person, where zombo can hear you searching that house because you broke a window to get in and then had to break into a fortified area to get at the safe you spied between the boards over the doorway, where the walking dead might be easy one on one, but damning and deadly should you not stay on top of your game and get cornered by a horde, where you never know what the game is going to throw at you next because although some things remain predictable, those things seem refreshingly logical and limited.
You take down an infected nurse and find some medical supplies. You search a car and find some auto parts. Medicines are where you'd expect them. Guns are where you'd expect them. Food and supplies are pretty much where you'd expect them. You're not going to find a wolf carrying a sack of gold or a rat carrying bits of materials for you to use in crafting. Sometimes, a town will have a pharmacy and be full of rare medical supplies. Sometimes, a town will have a weapons supplier that has nothing left on its shelves. Sometimes you'll stumble into a snowy region or a fallout zone and find some unusual things. Sometimes you'll feel the game is unfair, but it's up to you to set your boundaries because, like Minecraft, you can set the game to creative and enable cheats if that's the way you want to play it. Run from those zombies, or fly, the choice is up to you. Either way, I've solidly enjoyed my brief time in this game and I urge you to consider not skipping it even though you may feel that you've killed all the zombies you could want to kill in one lifetime.
My one qualifier on my recommendation is that you should factor into your decision whether you will be able to play this game with friends because, like Minecraft, it's perhaps most fun when it's done with people you care about and enjoy spending time with.
Thanks for reading. Hope to see you in game soon.