Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
Käyttäjäarvostelut: Very Positive (11,174 arvostelua)
Julkaisupäivä: 13. joulu, 2013

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Early Access -peli

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Kehittäjien kertomaa:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Osta 7 Days to Die

Osta 7 Days to Die 2-Pack

 

Kuraattoreiden suosittelema

"Don't eat eggs during a zombie apocalypse!"
Read the full review here.

Uusimmat päivitykset Katso kaikki: (45)

18. syyskuu

Alpha 9.3X & Alpha 10 Status!

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official 9.3X Release Notes and Alpha 10 Status

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8. syyskuu

Alpha 9.3 Hotfix is out!

Good Day Survivalists,
Alpha 9.3 hotfix is out and here’s the skinny.


http://7daystodie.com/alpha-9-3-hotfix-is-out/

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Arvostelut

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

Tietoja pelistä


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting wood, scrap metal and cobblestone upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 230 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

Järjestelmävaatimukset

PC
Mac
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • Network: Broadband Internet connection
    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Network: Broadband Internet connection
Hyödylliset arvostelut
869/935 (93%) arvioi tämän hyödylliseksi
152.5 tuntia pelattu
Early Access -arvostelu
( Updates at bottom. )

A friend got this game for me, I looked at the title, looked at the screenshots and groaned. "Not another 'zombicide game' trying to say it's a 'survival game'." But he got it for me, and it woud be rude to not atleast give it another shot. I'm rather glad I did.

I started play in a -private game- with my friend, set to the medium difficulty. Day one was a mess, I figured I was playing another left4dead 'survival' game which was all about killing as many zombies as one humanly can before wandering to the next area. Well, after breaking a few weapons on zombies and getting no reward outside of what lint was in the zombie's pockets, I knew I was wrong, and night had begun to set in. My friend luckily -had- played before and warned me that things got a lot different at night, so we managed to make it through with no deaths, but many close calls.

50 days in, I'm more than hooked. Survival is the key- Food, water, scavving, repairs and building at day. Shelter, security and stealth at night. Crafting damn near anything in a Alpha game, from multiple layers of cobblestone walls outside of what used to be a log cabin. Each peice taken the long crafting process of finding rocks, chopping them down into stone and then turning into cobblestone. More? We built a second story for storing items. More? Two layers of spiked pits surrounding our 'cabin' with only a ♥♥♥♥♥ for us living people to cross. More? Another story, turned into a rooftop farm of corn, blueberries and potatos.

Nights can get rough at the "Spillway Estate" as we have now dubbed our fortress, we try to keep quiet throughout the nights, limiting player activity to things that dont make sound, or carry foods on our person that generate smell. ( Yes, that's a thing!) A chest near the front door full of easy repaired and built weapons. Pistols, a shotgun and some ammo for it, fresh from the forge! when things get really bad- The newly crafted fallback point, a basement/bunker. Metal walls , floor, and roof, only one entry which is blocked in times of emergencies. Beds, emergency food and water (or tea!) supplies stored next to some of our most powerful weapons. ( Chainsaws, landmines, a rocket launcher, and a whole lot of shotgun ammo! )

To sum it all up, it has a few minor bugs, but it's in alpha, and they generally get fixed up rather swiftly! Worth the money, great with friends- Especially when you notch up the difficulty and find yourself hiding for your life in a closet with nothing but a stick to protect yourself!

Lots of potentiel, and fun as is.

9/10


(Aug 19, 2014 Update: 1)
Been awhile since I posted this, but it has been brought to my attention that a good amount of people have read this. So I thought I owe it an update due to the many, many changes to the game:

Crafting: Crafting is mostly the same beast as it was when I started, though so, so much more crisp now than it was before. A lot of the bugs have been worked out (Some still linger). You now can upgrate tiles after you lay them into more fortified version of their previous selves. (A wooden frame - Wooden block. - Reinforced wooden block - Metal reinforced wooden block.) As well as many other types of similar things, it's rather neat I think.

Random world generation?! I admit the same ol' world was getting a bit old and such. So when I heard they had a random world with some neat UI upgrades I was excited. And it is nice, though has its bugs and the occasional cluster of buildings you recognise from the old world, but still adds a great stuff. Maps now have a "fog of war" making it harder, and more exciting to go scavanging!


To come? I heard character creation comes at the next big patch. Could be wrong though.

My rating remains the same.
Julkaistu 18. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
1,316/1,484 (89%) arvioi tämän hyödylliseksi
53.7 tuntia pelattu
Early Access -arvostelu
I have been playing this game since Alpha2, it is my and my son's favorite game to play together (he's 14). We have written a few suggestions that would increase longevity of gameplay, efficiency and fun.
1. Decrease the stupid wasp noise, way too loud and obnoxious
2. Incorporate rope, and simple machines including but not limited: pulleys for drawbridge function, trip wire, netting, and levers.
3. Equipable ruck sack for additional storage, but decreased speed.
4. Weather? rain would dampen smell and sound sensed by zombies, slow player... etcetera.
5. A zoomable minimap
6. Ladder lock, jump to eject, I have died way too many times falling off of a ladder.
7. Easier book reading for recipes.
8. Laser sight, red dot sight, and mechanical sight. Add a sword and a spear.
9. Alliances, groups, clans?
10. Big military base instead of those small camps. a lot of loot a lot of risk.
11. First aid kit to restore either half or full health.
12. Restaurant food prep/ovens and MREs
13. Fall breaking: IE pressing space bar breaks fall.
14. Silencers for the weapons
15. ammo in inventory carries to belt with a reloading speed penalty instead of having to manually transfer
16. Stamina regens faster when undected, slower when detected or hunted.
Julkaistu 9. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
6/11 (55%) arvioi tämän hyödylliseksi
9.4 tuntia pelattu
Early Access -arvostelu
This game is good but my computer sucks.
Julkaistu 23. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
13/31 (42%) arvioi tämän hyödylliseksi
4.0 tuntia pelattu
Early Access -arvostelu
Joo ihan ok tosi kiva joo.

Siin on tsompei mun lemppari örkkei örkkiuniversumis.

Ostaisin uudenstaa jos olis varaa, mut tosi kallis mut ok peli.

Mua vähän jänskätti noi tsompit.
Julkaistu 7. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
384/457 (84%) arvioi tämän hyödylliseksi
172.1 tuntia pelattu
Early Access -arvostelu
This is the only voxel game that I like outside of Minecraft, and I like this more than Dead Island and State of Decay, and those are the only "pure" zombie games I really enjoyed. I missed the Kickstarter, and have only started playing with the 7.9 Alpha patch. I have been watching the game on Steam since it made Early Access in December. I bought it when I caught it on sale for $20.

First let me say what it is that I do NOT like about the game, so that any notion of fanboy-ism can be dismissed:

1) Getting others into you game can be tricky. Hosting a game isn't an issue, rather, the problems arise when friends try to even FIND my game on the server. Regardless of physical distance or ping, even friends that have my game favorited cannot always find my game and connect. While in game, some friends do not receive invites to Steam Chat, but can when they exit. I don't know if the issues are related, but they happen at the same time.

2) Sometimes, when the server load is high (and at random), my computer will freeze while hosting, usually just after friends join. I have to do a hard reboot, and when I load my game, any alterations to the environment and containers are saved, but my inventory is reverted to the state it was in at the end of my previous session. Moving precious tungsten from chest to my inventory and having it lost to a freeze is very annoying.

3) Zombies are a little too aware at times. If I can't see what is atop my tower, how can they? As for being sensed, I don't carry food with a smell radius, and the sound radius created by various actions isn't large enough to carry through my walls AND over the trench, but zombies hear/smell me. AI pathing needs work. Nightly hordes will run through my base and stand on the corner of my wall and do nothing. A freshly spawned zombie can sense me, causing it to arbitrarily attack the hardest section (and most costly to replace), instead of running into the opening a few blocks away and into my sledgehammer. Spawning is poor. When just loading into the game, zombies tend to spawn way too close, which means they are in my base. This isn't an issue when first starting the game (as you are in the open, unprotected), but hunting the crawler zombie that keeps clipping into my walls for the first 15 minutes of a session gets old. Zombies sometimes spawn stuck in blocks. I then have to dig them out to kill them so that they don't alert and attract other zombies.

4) Lighting doesn't always have the intended effect. I can see better when I am near, but torches do not always stay lit when far from players. I can still see them, as they are rendered (my base isn't THAT large), but without the light being "on", zombies have no problems spawning at night right in my base. I have had issues where zombies IN the light when it IS on will still behave like they are in the dark. This means that the one or two zombies that managed to get in my base (or more likely spawned there) will still be a large threat inside, even when the sun has come up.

5) Gathering materials can be a pain. Killing zombies and having them fall into grass often means you have to destroy the grass, or walk around it, to loot the zombie - same goes for picking up items near grass. Corpses de-spawn too quick. I appreciate the game cleaning itself up, but I don't like missing the opportunity to loot every corpse (part of the game IS scavenging). A horde of ten zombies often results in half the bodies de-spawning before I can kill them all. Sometimes, the body will even disappear while I have the loot screen up. When mining or digging, if you are not quick to grab all the voxels, they can be gone before you realize it. To add to that frustration, anything on the ground (not placed) have collision. This means that when you hold the key to pick up all the dirt or wood you just worked for, it has to travel to the player with each unit bumping into itself and the environment. When breaking down anything, you have to work from the top down, or risk everything crumbling under gravity from removing the support (think sand in Minecraft). Though this may mean getting materials quicker (chopping a tree down at the base), the falling blocks can destroy themselves and de-spawn, often hurting the player in the process. I don't mind getting hurt, but I shouldn't lose all my materials because of one misstep. Some blocks, crafted or found, drop nothing upon being broken. This is really frustrating for items made out of metal. A tungsten door or iron bars broken by zombies (or needing to be moved by a player) will leave not even a piece of scrap, much less the some of its whole. It is too easy to accidentally throw something out of the inventory. Placing something on the grid instead of in a slot means the item is now on the ground, and might de-spawn before you realize it.

6) Crafting can be ambiguous and cause a lot of wasted effort. Example, a crossbow: you need sticks and plant fiber. With these materials in the required amount, the recipe shows up in the list in white. When clicked, the 5x5 grid will highlight the squares that you are supposed to place these materials in. But the game does not say how MANY of each item is needed, nor WHERE they go in the grid. Once you make the crossbow, the recipe then turns green in the list, and when you click on it, it automatically places the items in the grid. You can even queue up multiple to made (you don't have to leave the crafting menu open for it to finish). This does make it easier than the initial attempt, but what if you completely forget what a crossbow is made of, or are one stick short? Then the recipe will not be in the list at all. You cannot preview item stats before creation: how am I supposed to know that a rusty iron door is better than a scrap metal door?

Now, let me say what it is that I LIKE so much about this game that I have convinced several friends to buy it:

1) The construction is amazing. There are several materials, each with varying degrees of durability, structural integrity, and acquisition difficulty. Anything that can be placed can be rotated. Turn a ramp piece upside down for the lip of a wall (to stop those pesky spider zombies). Turn wooden planks vertical into a fence. Lay a ladder horizontally to make a walkway. The construction lends to creativity. How a block looks and where it will line up can be seen in a transparent overlay before you place it.

2) The game looks good for its current development. I don't need 4K textures, but for a voxel game in Alpha, I am impressed. Some textures repeat more than others, but in most cases you would have to make a 2x2 section of blocks before the texture completely repeats.

3) Zombies are a THREAT. Even in the day when they are slow, letting one get close can result in not only health loss, but infection and bleed-out. At night they have increased spawns, run, and do more damage. Zombies vary visually and have different behaviors, loot, stats, and sounds.

4) There are a LOT of settings to choose from each time a game is created or continued. There is a cheat option for the lazy or new player, but it can be used to test weapons and materials, or to gain back anything lost in error or glitch. Multiplayer supports up to 16 players. The standard game is survival, but players can choose horde or deathmatch for shorter sessions.

5) Heatlh, fullness, hydration, and stamina all make sense. Decreased stamina means decreased effectiveness in work and combat. Lower fullness/hydration means less stamina.

6) Weapons/tools degrade and do less damage to entities and blocks. They can be repaired, or more can be crafted (ammo too) or found. Blocks can be repaired and reinforced with siding.

7) Farming, hunting, and scavenging are all viable, and sustainable, gameplay options. Players can settle or be nomadic.

8) The updates are regular.

TL;DR This is the zombie game I have always wanted: buy it.
Julkaistu 14. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
32/37 (86%) arvioi tämän hyödylliseksi
13.2 tuntia pelattu
Early Access -arvostelu
Siis aivan mieletön. Ajattelin ekaks että tää on täyttä kakkaa. Mutta kun sain kopion kaverilta olin hämmästynyt! Päivityksiä tulee todella kovaa tahtia ja pelistä alkaa kehittyä jotain. Suosittelen hankkia jos pidät Craftlike peleistä ja zombeista!
Julkaistu 19. maaliskuu.
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