Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
Data de lançamento: 13/dez/2013
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7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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$24.99

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$39.99

Atualizações recentes Ver todos (44)

Alpha 9.3 Hotfix is out!

8 de setembro

Good Day Survivalists,
Alpha 9.3 hotfix is out and here’s the skinny.


http://7daystodie.com/alpha-9-3-hotfix-is-out/

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Boo-Yah Alpha 9.2 & More News!

4 de setembro

Great Scott Survivalists,
Alpha 9.2 is out with many new additions, changes and bug fixes including: Our new anti-cheat system in beta, new biome zombie spawning system, improved zombie pathing, new 7th night feral attacks, new grasslands biome formerly the plains, new high res 9mm Pistol, new large hotel location, increased zombie walk speeds, fixed shotguns death animations, fixed many locations not spawning in random gen and so much more!

We also have some more pimp news to share with you folks. This week we broke a half a million customers. So a mighty big pimp high five goes out to all the fans who have supported us from the beginning, the new fans we’ve picked up along the way and our newly converted fans who’ve seen our bright campfire light! And let’s not forget the rest of the Pimps for kicking some serious early access development ass. Tip of the Fedora goes out to Robert, Joe, Chris, Brian, Joey, Ryan, Joel, Bryan, Alex, Jan and Will. You guys rock! And a belated Pimp of the week goes out to Robert for spearheading our Alpha 9 random gen. So drop us some feedback and tell your friends and let’s keep this party rolling folks cause we’re not going to stop until we deliver the best damn zombie survival game out there!

So without further ado or Pimp rambling here are the official Alpha 9.2 release notes.

Official Alpha 9.2 Release Notes

We also just did a hot fix to the 9.2 Dedi Only here

http://7daystodie.com/dedi-only-cpu-usage-fix/

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Análises

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

Sobre o jogo


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting wood, scrap metal and cobblestone upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 230 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

Requisitos do sistema – PC

    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • Network: Broadband Internet connection

Requisitos do sistema – Mac

    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Network: Broadband Internet connection
Análises úteis de usuários
56 de 68 pessoas (82%) acharam esta análise útil
62.5 hrs registradas
Análise de acesso antecipado
Recomendado!
Prós:
» Gráficos bons
» Sistema de craft bem elaborado
» Sistema de armas bom
» Sistema de construção com os blocos bem feito
» Física de construção bom (sem blocos "voadores")
» Sistema de sobrevivência em geral bom.
» TNT!

Cons:
» Ainda meio "travado" gráficamente falando. Tenho um PC acima dos requisitos recomendados e mesmo assim, com sombras off ainda tenho quedas de FPS sozinho ou hosteando pra 1 amigo.
» Zumbi nascem em buraco abaixo da terra e viram uma marmota, fica fazendo um barulho irritante e voce não acha eles pra matar (nem sempre acontece claro).
» Minerar aqui ainda é muito chato, poucos minérios e os blocos se comportam de forma estranha quando você os quebra.
» CLIPPING! minerando os clippings pra fora do mapa é coisa comum, as vezes você sai do tunel pra "fora" do mapa.


Enfim, recomendado!
Levando em conta que o jogo está em alfa e os projetos deles para o futuro são bons, recomendo esse jogo.
Fica melhor ainda com o desconto da steam!
Publicada: 6 de abril
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11 de 17 pessoas (65%) acharam esta análise útil
7.6 hrs registradas
Análise de acesso antecipado
a diversão fala mais alto que os gráficos !!!!!!!!!
Publicada: 30 de junho
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10 de 17 pessoas (59%) acharam esta análise útil
270.9 hrs registradas
Análise de acesso antecipado
o jogo ta em alpha e ja mt bom apesar dos milhares de bugs.
Publicada: 11 de maio
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1,213 de 1,364 pessoas (89%) acharam esta análise útil
53.7 hrs registradas
Análise de acesso antecipado
I have been playing this game since Alpha2, it is my and my son's favorite game to play together (he's 14). We have written a few suggestions that would increase longevity of gameplay, efficiency and fun.
1. Decrease the stupid wasp noise, way too loud and obnoxious
2. Incorporate rope, and simple machines including but not limited: pulleys for drawbridge function, trip wire, netting, and levers.
3. Equipable ruck sack for additional storage, but decreased speed.
4. Weather? rain would dampen smell and sound sensed by zombies, slow player... etcetera.
5. A zoomable minimap
6. Ladder lock, jump to eject, I have died way too many times falling off of a ladder.
7. Easier book reading for recipes.
8. Laser sight, red dot sight, and mechanical sight. Add a sword and a spear.
9. Alliances, groups, clans?
10. Big military base instead of those small camps. a lot of loot a lot of risk.
11. First aid kit to restore either half or full health.
12. Restaurant food prep/ovens and MREs
13. Fall breaking: IE pressing space bar breaks fall.
14. Silencers for the weapons
15. ammo in inventory carries to belt with a reloading speed penalty instead of having to manually transfer
16. Stamina regens faster when undected, slower when detected or hunted.
Publicada: 9 de abril
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616 de 673 pessoas (92%) acharam esta análise útil
146.2 hrs registradas
Análise de acesso antecipado
( Updates at bottom. )

A friend got this game for me, I looked at the title, looked at the screenshots and groaned. "Not another 'zombicide game' trying to say it's a 'survival game'." But he got it for me, and it woud be rude to not atleast give it another shot. I'm rather glad I did.

I started play in a -private game- with my friend, set to the medium difficulty. Day one was a mess, I figured I was playing another left4dead 'survival' game which was all about killing as many zombies as one humanly can before wandering to the next area. Well, after breaking a few weapons on zombies and getting no reward outside of what lint was in the zombie's pockets, I knew I was wrong, and night had begun to set in. My friend luckily -had- played before and warned me that things got a lot different at night, so we managed to make it through with no deaths, but many close calls.

50 days in, I'm more than hooked. Survival is the key- Food, water, scavving, repairs and building at day. Shelter, security and stealth at night. Crafting damn near anything in a Alpha game, from multiple layers of cobblestone walls outside of what used to be a log cabin. Each peice taken the long crafting process of finding rocks, chopping them down into stone and then turning into cobblestone. More? We built a second story for storing items. More? Two layers of spiked pits surrounding our 'cabin' with only a ♥♥♥♥♥ for us living people to cross. More? Another story, turned into a rooftop farm of corn, blueberries and potatos.

Nights can get rough at the "Spillway Estate" as we have now dubbed our fortress, we try to keep quiet throughout the nights, limiting player activity to things that dont make sound, or carry foods on our person that generate smell. ( Yes, that's a thing!) A chest near the front door full of easy repaired and built weapons. Pistols, a shotgun and some ammo for it, fresh from the forge! when things get really bad- The newly crafted fallback point, a basement/bunker. Metal walls , floor, and roof, only one entry which is blocked in times of emergencies. Beds, emergency food and water (or tea!) supplies stored next to some of our most powerful weapons. ( Chainsaws, landmines, a rocket launcher, and a whole lot of shotgun ammo! )

To sum it all up, it has a few minor bugs, but it's in alpha, and they generally get fixed up rather swiftly! Worth the money, great with friends- Especially when you notch up the difficulty and find yourself hiding for your life in a closet with nothing but a stick to protect yourself!

Lots of potentiel, and fun as is.

9/10


(Aug 19, 2014 Update: 1)
Been awhile since I posted this, but it has been brought to my attention that a good amount of people have read this. So I thought I owe it an update due to the many, many changes to the game:

Crafting: Crafting is mostly the same beast as it was when I started, though so, so much more crisp now than it was before. A lot of the bugs have been worked out (Some still linger). You now can upgrate tiles after you lay them into more fortified version of their previous selves. (A wooden frame - Wooden block. - Reinforced wooden block - Metal reinforced wooden block.) As well as many other types of similar things, it's rather neat I think.

Random world generation?! I admit the same ol' world was getting a bit old and such. So when I heard they had a random world with some neat UI upgrades I was excited. And it is nice, though has its bugs and the occasional cluster of buildings you recognise from the old world, but still adds a great stuff. Maps now have a "fog of war" making it harder, and more exciting to go scavanging!


To come? I heard character creation comes at the next big patch. Could be wrong though.

My rating remains the same.
Publicada: 18 de abril
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96 de 108 pessoas (89%) acharam esta análise útil
40.9 hrs registradas
Análise de acesso antecipado
Depois de varios meses após o lançamento do alpha 1, o jogo é outro, muito melhor em diversos aspactos, porem no quesito servidor ainda muito precário, muito lag, dificil de se criar um servidor sem atraso, mesmo com um upload de 5 megas que tenho em casa, e mesmo assim o jogo da um imenso atraso, muita novidade veio e a construção hoje é muito superior a lançada a meses atras, porem acho um pouco dificl demais obter os materiais agora, as ameaças aumentaram e tornaram o jogo bem mais dificl no meu ver, mas mesmo assim ainda é um bom game, espero que saia o beta logo e que possa ser finalizado o mais rapido possivel
Publicada: 16 de dezembro de 2013
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