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Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
發售日: 2013年12月13日
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開發人員的訊息:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Alpha 7.9 patch is here!

2014年4月8日

Howdy Survivalist’
Alpha 7.9 is out which includes big frame rate optimizations, stealth fixed and many more fixes.

Official Alpha 7.9 Release Notes

125 則回應 繼續閱讀

Alpha 7.8 Get it While it’s Hot!

2014年4月5日

Alpha 7.8 is out with many new additions, improvements and fixes including: HDR Lighting, Bloom, Adaptive Exposure, Loot Abundancy and Loot Respawn Options, 44 Magnum, new burn forest town, new weapon repair system, new backpack/belt item organization system, new book recipe unlock system, new server admin console, many new recipes, optimizations and much, much more.


Official Alpha 7.8 Release Notes

277 則回應 繼續閱讀
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在討論區回報錯誤並留下對於此遊戲的意見

評論

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

關於此遊戲


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 160 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Horde Mode - For times when you and your friends want a fast paced blend of combat, construction, shorter game play sessions and a chance to practice with weapons, Horde Mode places you in a small map area to defend against nightly attacks while the military support air-drops supplies during the day.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Random World Generation - Roll the dice and dive back into the game with friends in a randomized worlds.
  • Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.
  • Terrain Enhancement - The terrain will see it's cubic appearance become more smooth and natural.

系統需求 (PC)

    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • Network: Broadband Internet connection

系統需求 (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Network: Broadband Internet connection
具參考價值的客戶評論
10 人之中有 9 人(90%)認為這篇評論有參考價值
此帳號擁有 250 款產品
30 篇評論
14.3 記錄時數
沙盒式僵屍生存遊戲,建議要跟朋友玩比較有趣,一個人的話頗無聊喔!現在不是正式版...內容會越來越多,要開語音一起玩比較好玩。
張貼於:2013年12月16日
這篇評論有參考價值嗎?
6 人之中有 6 人(100%)認為這篇評論有參考價值
此帳號擁有 36 款產品
4 篇評論
46.8 記錄時數
7 Days To Die 是一款非常不錯的好遊戲,雖然目前仍是"Alpha"階段,但是遊戲性卻沒有減少太多。

遊戲整體大綱算是知名遊戲Minecraft的畫面與槍枝模組強化版,主題是殭屍末日求生。

遊戲內可以去地圖上的各個村莊、城鎮、小木屋、軍營、警局...等等,從中搜刮武器、食物、素材,來防守每天的殭屍襲擊;

而且除了房屋內的箱子可搜刮之外,連躺在地上的屍體,死亡的殭屍都可以搜刮。

還有較為獨特的武器鍛造系統,可以藉由拆卸武器槍枝來獲得零件做出模具,然後再放入熔爐裡面融鐵組裝製作出來。

多種槍枝武器,從可以直接製作,如: 斧頭、狼牙棒、十字弓、鐵鎚...等,用熔爐融鐵製作出的,如: 手槍、衝鋒槍、狙擊步槍、霰彈槍...等。

遊戲模式除了末日求生之外,還提供了人類對抗模式,可以在廣大地圖搜索物資,剷除其他玩家來獲得勝利。

雖然正如前面所說目前遊戲還在測試階段,但等未來出正式版時,我相信遊戲性與畫面都會大大的提升。
張貼於:2014年3月29日
這篇評論有參考價值嗎?
24 人之中有 15 人(63%)認為這篇評論有參考價值
此帳號擁有 381 款產品
40 篇評論
113.6 記錄時數
目前在測試階段中~~

不過還滿好玩的啦~~
張貼於:2014年1月18日
這篇評論有參考價值嗎?
12 人之中有 7 人(58%)認為這篇評論有參考價值
此帳號擁有 119 款產品
2 篇評論
92.3 記錄時數
Best zombie game i ever played in 2013!
The Funniest zombie game i've ever played in a few years!
張貼於:2014年1月6日
這篇評論有參考價值嗎?
9 人之中有 3 人(33%)認為這篇評論有參考價值
此帳號擁有 6 款產品
1 篇評論
25.2 記錄時數
這個遊戲的武器系統設計得很不理想,需要改進的地方很多:

『』(1)部分武器的功能定位很模糊,沒有突顯出各種武器的功能性差異。
『』(2)拴動步槍和十字弓弩的定位重疊了;如果給拴動步槍設置個五發彈倉、或加大威力,比較體現得出拴動步槍的武器特色。
『』(3)遊戲中衝鋒槍使用的是應該「9mm口徑」子彈,而非所謂的「10mm口徑」子彈。如果製作組想要區別手槍和衝鋒槍的子彈,可以把衝鋒槍的子彈定義爲「9mm口徑」、手槍的子彈定義爲「.22口徑」。(反正也只是改一下文本而已,而且遊戲中手槍也是弱到爆。)
『』(4)但如果能將「半自動手槍」改稱「左輪手槍」的話,可使遊戲中槍械換彈夾時以子彈計數的機制顯得合理點。
『』(5)武器彈倉內子彈打完時,最好是自行按R鍵補充彈藥;自動補充彈藥使操作生硬、且會使一些戰術難以執行(如:準備多把霰彈槍,在所有霰彈槍內子彈打完後,再一口氣給所有的霰彈槍裝彈)。
『』(6)武器在使用瞄準模式時,如果和普通射擊遊戲般是「按住左鍵進行瞄準」的話,操作起來會流暢些;但遊戲中「按左鍵切換瞄準模式」生硬而過時。
『』(7)幾乎所有攻擊力小冷兵器表現得很廢;如果不在強化下攻擊速度的話、或增加些攻擊效果的話,不知道是設計來幹什麼的。
『』(8)沒有快捷鍵能快速切換前後使用的物品,無法在遊戲中立即地切換不同武器和物品。
張貼於:2014年3月15日
這篇評論有參考價值嗎?