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Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
發售日: 2013 年 12 月 13 日
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搶先體驗遊戲

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註:這款搶先體驗遊戲可能會隨著開發進度而有重大改變。若目前的遊戲開發情況沒有讓您對該遊戲有興趣,建議您等待本遊戲進一步的開發。了解更多

開發人員的訊息:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Alpha 9.3X & Alpha 10 Status!

09 月 18 日

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official 9.3X Release Notes and Alpha 10 Status

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Alpha 9.3 Hotfix is out!

09 月 8 日

Good Day Survivalists,
Alpha 9.3 hotfix is out and here’s the skinny.


http://7daystodie.com/alpha-9-3-hotfix-is-out/

97 則回應 繼續閱讀
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評論

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

關於此遊戲


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting wood, scrap metal and cobblestone upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 230 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

系統需求 (PC)

    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • Network: Broadband Internet connection

系統需求 (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Network: Broadband Internet connection
具參考價值的客戶評論
33 人之中有 31 人(94%)認為這篇評論有參考價值
80.6 記錄時數
搶先體驗的評論
7 Days To Die 是一款非常不錯的好遊戲,雖然目前仍是"Alpha"階段,但是遊戲性卻沒有減少太多。

遊戲整體大綱算是知名遊戲Minecraft的畫面與槍枝模組強化版,主題是殭屍末日求生。

遊戲內可以去地圖上的各個村莊、城鎮、小木屋、軍營、警局...等等,從中搜刮武器、食物、素材,來防守每天的殭屍襲擊;

而且除了房屋內的箱子可搜刮之外,連躺在地上的屍體,死亡的殭屍都可以搜刮。

還有較為獨特的武器鍛造系統,可以藉由拆卸武器槍枝來獲得零件做出模具,然後再放入熔爐裡面融鐵組裝製作出來。

多種槍枝武器,從可以直接製作,如: 斧頭、狼牙棒、十字弓、鐵鎚...等,用熔爐融鐵製作出的,如: 手槍、衝鋒槍、狙擊步槍、霰彈槍...等。

遊戲模式除了末日求生之外,還提供了人類對抗模式,可以在廣大地圖搜索物資,剷除其他玩家來獲得勝利。

雖然正如前面所說目前遊戲還在測試階段,但等未來出正式版時,我相信遊戲性與畫面都會大大的提升。
張貼於:03 月 29 日
這篇評論有參考價值嗎?
6 人之中有 6 人(100%)認為這篇評論有參考價值
22.3 記錄時數
搶先體驗的評論
7 Days To Die是一隻不錯的遊戲,我認為用24.99美元來支持一隻好遊戲是十份值得的
張貼於:04 月 2 日
這篇評論有參考價值嗎?
755 人之中有 694 人(92%)認為這篇評論有參考價值
147.7 記錄時數
搶先體驗的評論
( Updates at bottom. )

A friend got this game for me, I looked at the title, looked at the screenshots and groaned. "Not another 'zombicide game' trying to say it's a 'survival game'." But he got it for me, and it woud be rude to not atleast give it another shot. I'm rather glad I did.

I started play in a -private game- with my friend, set to the medium difficulty. Day one was a mess, I figured I was playing another left4dead 'survival' game which was all about killing as many zombies as one humanly can before wandering to the next area. Well, after breaking a few weapons on zombies and getting no reward outside of what lint was in the zombie's pockets, I knew I was wrong, and night had begun to set in. My friend luckily -had- played before and warned me that things got a lot different at night, so we managed to make it through with no deaths, but many close calls.

50 days in, I'm more than hooked. Survival is the key- Food, water, scavving, repairs and building at day. Shelter, security and stealth at night. Crafting damn near anything in a Alpha game, from multiple layers of cobblestone walls outside of what used to be a log cabin. Each peice taken the long crafting process of finding rocks, chopping them down into stone and then turning into cobblestone. More? We built a second story for storing items. More? Two layers of spiked pits surrounding our 'cabin' with only a ♥♥♥♥♥ for us living people to cross. More? Another story, turned into a rooftop farm of corn, blueberries and potatos.

Nights can get rough at the "Spillway Estate" as we have now dubbed our fortress, we try to keep quiet throughout the nights, limiting player activity to things that dont make sound, or carry foods on our person that generate smell. ( Yes, that's a thing!) A chest near the front door full of easy repaired and built weapons. Pistols, a shotgun and some ammo for it, fresh from the forge! when things get really bad- The newly crafted fallback point, a basement/bunker. Metal walls , floor, and roof, only one entry which is blocked in times of emergencies. Beds, emergency food and water (or tea!) supplies stored next to some of our most powerful weapons. ( Chainsaws, landmines, a rocket launcher, and a whole lot of shotgun ammo! )

To sum it all up, it has a few minor bugs, but it's in alpha, and they generally get fixed up rather swiftly! Worth the money, great with friends- Especially when you notch up the difficulty and find yourself hiding for your life in a closet with nothing but a stick to protect yourself!

Lots of potentiel, and fun as is.

9/10


(Aug 19, 2014 Update: 1)
Been awhile since I posted this, but it has been brought to my attention that a good amount of people have read this. So I thought I owe it an update due to the many, many changes to the game:

Crafting: Crafting is mostly the same beast as it was when I started, though so, so much more crisp now than it was before. A lot of the bugs have been worked out (Some still linger). You now can upgrate tiles after you lay them into more fortified version of their previous selves. (A wooden frame - Wooden block. - Reinforced wooden block - Metal reinforced wooden block.) As well as many other types of similar things, it's rather neat I think.

Random world generation?! I admit the same ol' world was getting a bit old and such. So when I heard they had a random world with some neat UI upgrades I was excited. And it is nice, though has its bugs and the occasional cluster of buildings you recognise from the old world, but still adds a great stuff. Maps now have a "fog of war" making it harder, and more exciting to go scavanging!


To come? I heard character creation comes at the next big patch. Could be wrong though.

My rating remains the same.
張貼於:04 月 18 日
這篇評論有參考價值嗎?
1,411 人之中有 1,253 人(89%)認為這篇評論有參考價值
53.7 記錄時數
搶先體驗的評論
I have been playing this game since Alpha2, it is my and my son's favorite game to play together (he's 14). We have written a few suggestions that would increase longevity of gameplay, efficiency and fun.
1. Decrease the stupid wasp noise, way too loud and obnoxious
2. Incorporate rope, and simple machines including but not limited: pulleys for drawbridge function, trip wire, netting, and levers.
3. Equipable ruck sack for additional storage, but decreased speed.
4. Weather? rain would dampen smell and sound sensed by zombies, slow player... etcetera.
5. A zoomable minimap
6. Ladder lock, jump to eject, I have died way too many times falling off of a ladder.
7. Easier book reading for recipes.
8. Laser sight, red dot sight, and mechanical sight. Add a sword and a spear.
9. Alliances, groups, clans?
10. Big military base instead of those small camps. a lot of loot a lot of risk.
11. First aid kit to restore either half or full health.
12. Restaurant food prep/ovens and MREs
13. Fall breaking: IE pressing space bar breaks fall.
14. Silencers for the weapons
15. ammo in inventory carries to belt with a reloading speed penalty instead of having to manually transfer
16. Stamina regens faster when undected, slower when detected or hunted.
張貼於:04 月 9 日
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
431.7 記錄時數
搶先體驗的評論
(Alpha9.1版)
7 Days to Die基本上就是一款Minecraft(創造模擬)跟Day Z(喪屍生存)兩者要素相結合的沙盒遊戲。

雖然目前因仍在Alpha版內容有限,而在這兩方面的表現都不及於前述兩項作品。
但個人認為7 Days to Die具有以下的優點:
1.兩要素組合後表現相當不俗,單人跟多人模式玩法與樂趣亦各有千秋
2.遊戲內各項系統設計的精緻度及上手度表現合格
3.畫面在A9更新之後更加精美
4.製作組勤於更新,大概每1~2個禮拜就會放出一次update、1~2個月放出新的版本,算是相當有誠意的工作室
5.價格還算親切(25鎂),而且年初/年終特賣時可能會有打折
因此本人相當推薦喜歡喪屍題材、生存、或是沙盒創造類型的玩家購買這款遊戲。

不過由於:
1.本遊戲目前仍在前期製作的階段,多人伺服器會頻繁的隨著每次的update進行重置
2.防外掛機制不完善(也很少有完善的防掛就是啦...),A9出來後外掛有增多的趨勢
3.設在亞洲的伺服器較少,品質也較不穩定;而國外的伺服器以台灣連到歐美來舉例延遲大都在200以上,還有語言的隔閡要面對
所以敬請各位玩家最好是以看破紅塵的心態遊玩多人模式XD

順帶一提:本遊戲超級吃內存,好像要6G才撐得住不會退出的樣子(本人8G)
還有就是個人推薦單人模式、進PVE服、或是跟三五好友一起玩多人伺服器。
張貼於:09 月 5 日
這篇評論有參考價值嗎?