Verfasst: 28. Oktober
I have edited bits and parts of the review to reflect upon the Alpha 10.1 update. If you have read it before, scroll down to the "EDIT: Alpha 10.1" section :)
Disclaimer: I am writing this from a casual gamer's point-of-view.
My initial reaction to 7 Days to Die (having bought it after Alpha 9.3 came out) was that it was a more realistic and terrifying version of Minecraft. I mean, it's not really like Minecraft, but in a sense it is? Let me put it this way, at least initially, surviving is quite a struggle compared to how simplistic it is in Minecraft. The zombies... are formidable; zombie dogs that are scary enough alone lead to heart-pounding panic in a pack - not to mention the fact that (on default settings) zombies RUN at you at night.
There are some weird glitches here and there with the zombies doing things that I'm fairly certain they shouldn't be doing (clipping through surfaces, bouncing up and down streetlights, once I managed to fall through the world and managed to see this zombie falling with me - I waved), but all in all, the zombies are a huge plus.
I'm a little bit bothered by the hunger mechanism in the game, but it's not a huge issue. I personally believe that for a very realistic game, it's very unrealistic that it takes around 30 pieces of raw corn to sate my hunger. 30 pieces of raw corn is probably around the size of my character's entire torso.
Next up would probably be the graphics. My laptop has a pretty decent graphics card (GTX 760M) so it doesn't really have much of a problem with FPS drops, but I've been told by several people that the new HD textures are causing quite a bit of issues for them. Maybe an option to toggle the texture quality would be nice? That aside, the textures look pretty darned good (to my untrained eye).
EDIT: I think the devs heard us guys, we now have the option to lower the textures (Alpha 10). I am pretty happy with the quality of The Fun Pimps' responses to player demands. Keep it up guys!
The crafting, inventory, and mining systems are pretty similar to those of Minecraft. You have a little grid on which to place materials, wait a certain amount of time, and voila an item is produced! The amount of recipes in the game are pretty diverse for an alpha stage game - yes, there are things that aren't available that I would like to be able to craft, but there is no real shortage of options. The inventory is pretty straightforward. Literally the same as in Minecraft (which actually isn't that bad). Mining is a bit more time consuming and a lot less diverse. There are just layers and layers of stone, some ore here or there (where are you tungsten? where?), and the devs have mystically reintroduced gravel into the world (thank you!). Mining is pretty monotonous. I try to have a movie playing on my other monitor while I hold down the mouse button. The whole "structural integrity" business doesn't really impact much. Maybe it's just me, but I don't really understand why anyone would attempt to build a random floating object. Zero-gravity fields are a bit too much to ask for on a post-apocolyptic Earth.
After securing a pretty decent base and renewable food and water sources, the game begins to be pretty repetitive. You build your base, you prepare for the big horde every 7 days, you kill the horde, you repair your base, you prepare for the big horde... I find that to be the biggest issue with singleplayer. I mean, exactly how many ways can you kill a horde until it starts to not be as interesting anymore? But, this is still alpha, and I believe that the amount of features out at the moment are pretty sufficient anyways.
The real selling point of this game? Multiplayer. Fighting zombies with friends, fighting enemies with your friends, fighting your friends because they got higher grades on their midterms compared to you. For a game that lacks an end game, a purpose (other than surviving, which honestly gets pretty easy after a while - unless you were masochistic and set all zombies to feral), or a storyline, 7 Days to Die is still pretty darned fun.
EDIT: Alpha 10.1
Since I think at least a few people have read this review, I will try to keep it up date with each update that comes out.
Recently I have been playing a lot more multiplayer (shoutout to "EU Nordic" pvp server) and so I figured I'd try to elaborate a bit more on the topic. Multiplayer is a whole different beast compared to singleplayer. Your biggest worry is no longer zombies. It's players (at least on pvp servers!).
To be honest, with the Alpha 10 update, zombies are a bit of a joke. The availability of the item "Spiked Club" does not correlate well with how extraordinarily powerful it is as a weapon. You are one-shotting normal zombies, dogs, hornets, and essentially most players with the bleeding. But this doesn't lessen the entertainment of the game at all - you still have to worry about being shot by a sniper rifle while you're breaking someone's skull.
Now a lot of new players are put off by 7DTD. The recent updates have started to push "survival" as very important feature of the game. You seem to get more hungry, need more water, and are punished by the "wellness" system whenever you are not sufficiently sating either. Zombies, as weak as they may be, seem to have slightly better AI and pathing abilities making this game ever tougher on newcomers. Hardy survivors probably won't notice much of a difference, but to a beginner? 7DTD just became twice as difficult.
My advice? Before you buy this game, before you log into a server, before you come and write a ranting review, before you come here and vote my review down for having convinced you to buy the game, please read the wiki, read some of the community guides, and learn how it is that you are supposed to play 7DTD. Going gung-ho rambo mode is not the best method of survival - and considering the subtitle "The Survival Horde Crafting Game," survival seems to be an important feature. Sorry had to rant a little.
Anyways, allow me to tell you a story to describe some of my experiences in multiplayer and why I personally find it so entertaining. When I first started trying out multiplayer, I joined a random pvp server (EU Nordic!) and attempted to do what I had been doing in singleplayer (i.e. going ham on zombies without a care in the world). Needless to say, a kind passerby "offered" to put a bullet in my head and I was back to the starting point. Having learned my lesson, for the next few days I avoided overly populated areas and focused on building a nice snug little cave. And so there I am, smelting iron like a madman in a cave underground, when I notice that I'm running out of logs to burn. Opening the door in order to climb my ladder up to the surface, I noticed that I happened to be staring down a shotgun barrel. Even as my eyes begged, shining with tears, for the fellow in front of me to show some compassion, bullets were tearing through my body. At this point, I realized maybe going it solo was a bit difficult. People were bound to surprise me here or there and perhaps it would be best to make a team.
A couple of weeks later, I'm leading a merry band of four. We live in this castle with thick walls and a deep canyon filled with spikes. One of my teammates was the fellow who had been waiting outside my door for nearly an hour. We're pretty close friends now. And me? I'm now the kind passerby, offering bullets to newbies.
You'll make a lot of friends in multiplayer, you have to. It's a community and when you see the same people day after day, you'll start to remember them. Maybe it's because they raided your chests and stole all your stuff. Maybe it's because they left a mine outside your door. But every now and then, it'll be because the other person is someone who you can be friends with. That's what keeps me going in multiplayer.
Thanks for reading this and if you ever see me in game, feel free to say hi ^^